phobos2077
0e0ca799f1
Added HOOK_INVENWIELD hook, called when NPC's wielding or unwielding weapons or armor.
2015-10-25 21:40:03 +07:00
phobos2077
5158e5734a
Used constants in hook init section.
2015-10-25 20:26:24 +07:00
phobos2077
e7f5b73e4c
Used HOOK_* constants for hook script IDs.
2015-10-25 20:12:41 +07:00
phobos2077
c6a4150037
fix code style in Logging.cpp
2015-10-11 18:29:09 +07:00
phobos2077
59e725793e
#2 : Merged sfall debugging features into "normal" builds, thus removing TRACE preprocessor variable and "Trace" build configurations. Added [Debugging].Enable flag to ddraw.ini instead.
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Made all Debugging settings to be consistently loaded from main ddraw.ini only (as it says in comments in ddraw.ini), ignoring command line INI override for that section.
2015-10-11 16:42:21 +07:00
NovaRain
65492941cc
Added a break to prevent unexpected issue.
2015-10-06 13:12:47 +08:00
NovaRain
60ef5e91a1
minor changes for AmmoMod.cpp
2015-10-06 10:01:55 +08:00
NovaRain
e907a8905b
Integrated a minor feature and code changes from Crafty's mod:
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1. Added DisplayBonusDamage setting to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory.
2. Tweaked BonusHtHDamageFix to make it and DisplayBonusDamage interact with each other better.
3. Partially refactored code with proper engine function/variable names.
2015-10-05 16:59:47 +08:00
NovaRain
44eae76402
Fixed two issues caused by enabling PerksFile setting:
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1. Both Armor Class and Melee Damage got increased by Heavy Handed trait.
2. Melee Damage bonus from Heavy Handed was less than it should have.
2015-10-01 14:45:09 +08:00
NovaRain
5b2eea0bd7
Removed explicit zero-initialization of two variables for highlight function.
2015-08-17 11:19:46 +08:00
NovaRain
5e42537c42
Changed the naming of a couple of 'hook' functions to reflect their nature better.
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Rewrote descriptions of some newly added settings to make them constant with existing text.
2015-08-14 12:26:08 +08:00
NovaRain
582fa35483
Removed highlight color setting for containers.
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Its functionality now merged with HighlightContainers. Can only be set to yellow and purple. (Maybe just set it to only one color after phobos2077 checks the outline color scheme in game engine.)
2015-08-04 10:42:25 +08:00
NovaRain
dc67cb3b7f
Removed highlight color customization settings for items.
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Reverted highlight color for mouseovering items on the ground back to yellow as in vanilla (was changed to purple by Crafty)
Prepare to remove highlight color customization for containers as well. Reason: very limited color selection, no point in adding separated settings for it.
2015-08-03 11:58:53 +08:00
NovaRain
6e1235147b
Added a quick-and-dirty way to customize highlight colors.
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Currently experimental only, need some serious reworking.
2015-07-29 16:07:26 +08:00
NovaRain
03ddd2e12e
Removed unnecessary defines.
2015-07-27 11:21:22 +08:00
NovaRain
35380171cf
Now Dodgy Door Fix is applied to both melee and ranged attacks.
2015-07-22 10:38:18 +08:00
NovaRain
77b299aeba
Added final version of 'NPC turns into a container' bug fix
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Also added related definitions in corresponding source files
2015-07-22 10:33:34 +08:00
phobos2077
0c08d872cf
Added fix for NPC Turns into a container bug.
2015-07-20 01:14:23 +07:00
phobos2077
56aee27141
Added optional bug fixes: NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix. (descriptions are in ddraw.ini)
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Added minor fix for "Wt." text on party member barter screen.
2015-07-20 00:56:08 +07:00
phobos2077
c27a0b0b61
Added fixes for inventory drag&drop issues, related to reverse order of items in memory relative to visual order in which items appear on screen. Fixes enabled using [Misc].InventoryDragIssuesFix option.
2015-07-19 01:47:58 +07:00
phobos2077
f10e894201
- Enabled fix for minor exploit when you can gain stats from drugs more than two times using save/load.
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- Added option [Misc].DialogOptions9Lines that allows to use 9 lines of text correctly in dialog reply window.
2015-07-19 00:53:18 +07:00
phobos2077
ac5eebe0d0
added optional fix for "Too Many Items Bug" and renamed some hook functions
2015-07-18 19:38:56 +07:00
VladislavKolosovsky
6257566685
#1 : enabled the following bug fixes from Crafty (without changes):
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- Fix crash when using stimpak on a victim and then exiting the map
- Fix of invalid stats when party member gains a level while being on drugs
- Fix for "Unlimited Ammo bug"
- Fix for negative values in Skilldex window ("S")
2015-07-16 02:07:29 +07:00
VladislavKolosovsky
06f42daac4
Translating comments
2015-07-16 01:39:39 +07:00
VladislavKolosovsky
28e41be6ba
#1 : Refactoring: move some of the bug fixes to Bugs.cpp, use Crafty's approach at those fixes (no new fixes added yet)
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Translated all comments from Russian
2015-07-16 01:39:25 +07:00