NovaRain
06df287b3a
Updated version number and changelog
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Edits to sfall opcode list.
2025-10-09 19:26:53 +08:00
NovaRain
9f5c8fa946
Updated sslc readme
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Recompiled gl_npcarmor_lite due to sslc fixes.
2025-07-14 10:22:59 +08:00
NovaRain
2e8c742fdb
Minor edits to code and function notes
2025-03-11 09:01:30 +08:00
NovaRain
157f4434d5
Changed PipBoyAvailableAtGameStart and set_pipboy_available
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* They no longer modify the vault suit movie state, which was an
undesired behavior.
Updated scripting documents.
2025-03-02 11:29:20 +08:00
NovaRain
b39d5d9a57
Edits to function documents
2025-01-22 21:37:38 +08:00
NovaRain
20bf2ce145
Added a tweak to restore the sneak state when switching between maps
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(can be overridden with map_enter/exit_p_proc in global scripts)
Minor edit to function notes.
2024-07-31 08:23:03 +08:00
NovaRain
486c897243
Added new HOOK_BUILDSFXWEAPON
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* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:51:04 +08:00
NovaRain
87eca4898a
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 08:36:30 +08:00
NovaRain
88197f7fed
Corrected proto pid offset in define_extra.h
2024-06-17 15:21:56 +08:00
NovaRain
0b14111472
Further simplification of the previous commit
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Updated sslc_readme.md.
2024-06-15 19:08:04 +08:00
NovaRain
2714b3bfc8
Expanded show/hide_iface_tag functions to work with tag value 0 (sneak)
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Updated documents.
2024-06-07 08:08:13 +08:00
NovaRain
e2ad532607
Added a new attrType value to get_window_attribute
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Added PAUSEWIN (Ctrl+P) to LoadGameHook game modes.
Fixed crash in interface_art_draw (when drawing beyond window bounds).
Fixed assert fail when calling sfall_func7+
Edits to documents.
2024-06-02 09:12:56 +08:00
NovaRain
ca42b01193
Added new arguments to HOOK_ENCOUNTER
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* to determine which encounter is being loaded, not just map ID.
Updated the document and header files.
2024-05-31 15:11:40 +08:00
NovaRain
7dc499eb24
Changed the world map healing rate patch to be enabled by default
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* default 3 hrs according to Fallout v1.2 manual errata.
Changed AIDrugUsePerfFix to be enabled by default (UPU/RPU have it
enabled for years, and F2:CE also implemented a similar fix.)
Updated version number.
2024-05-28 21:30:52 +08:00
NovaRain
bc882680e4
Added patch for healing time on worldmap and set_world_map_heal_time
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* the time interval check is tied to real time clock, instead of game time.
2024-05-27 21:56:54 +08:00
NovaRain
0746d6b483
Header lib: refactor inven_as_array and add proper jsdoc defs to all comments
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- inven_as_array was allocating blocks of 100 items which was unnecessary
2024-05-20 20:20:56 +08:00
NovaRain
3c8ec03e30
Add useful comments to most header lib procs and macros
2024-05-19 07:27:43 +08:00
NovaRain
3ebc4326c5
New metarule to read art size + DrawImage refactoring
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- Fix inconsistent and duplicate FRM-related struct definitions
- Clean up code, especially around using PCX files
- When FID is used, read FRM directly from ArtCache instead of from disk
- When path is used, cache loaded FRM/PCX files
- Add art_frame_data to read FRM/PCX size by FID/filename
Updated docs and sfall.h for art_frame_data script function
2024-05-08 09:02:31 +08:00
NovaRain
9734d18d68
Added signal_close_game script function
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Updated documents and version number.
2024-04-24 08:57:23 +08:00
NovaRain
da08bdbf83
Edits to sslc documents
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* edited the description of command line options.
* removed old references of dos4gw.exe (only for pre-2.10) and FSE.
2024-03-11 10:10:03 +08:00
NovaRain
c476e54db0
Added reg_anim_animate_and_move script function
2023-12-27 13:21:40 +08:00
NovaRain
f46ffb4ea5
Updated documents (mainly array functions)
2023-10-16 11:34:45 +08:00
NovaRain
898e7bb4e0
Removed AdditionalWeaponAnims from ddraw.ini (always enabled)
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Updated version number.
2023-10-05 09:11:17 +08:00
NovaRain
3e955572be
Corrected the description of CALCAPCOST hook
2023-09-30 17:18:51 +08:00
NovaRain
59eacce6be
Updated changelog and other documents
2023-08-21 14:24:44 +08:00