Fixed the incorrect setting in CriticalOverrides.ini.
Updated version number for 3.7 release.
Unified tab/spaces usage, tweaked some typesettings, and trimmed trailing spaces in documents.
Made all Debugging settings to be consistently loaded from main ddraw.ini only (as it says in comments in ddraw.ini), ignoring command line INI override for that section.
1. Added DisplayBonusDamage setting to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory.
2. Tweaked BonusHtHDamageFix to make it and DisplayBonusDamage interact with each other better.
3. Partially refactored code with proper engine function/variable names.
Its functionality now merged with HighlightContainers. Can only be set to yellow and purple. (Maybe just set it to only one color after phobos2077 checks the outline color scheme in game engine.)
Reverted highlight color for mouseovering items on the ground back to yellow as in vanilla (was changed to purple by Crafty)
Prepare to remove highlight color customization for containers as well. Reason: very limited color selection, no point in adding separated settings for it.
- Fix crash when using stimpak on a victim and then exiting the map
- Fix of invalid stats when party member gains a level while being on drugs
- Fix for "Unlimited Ammo bug"
- Fix for negative values in Skilldex window ("S")