NovaRain
143f6895a4
Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
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It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain
d946850af4
Fixed the weapon duplication bug in NPC combat control mod.
2019-04-06 09:33:27 +08:00
NovaRain
aa91e9fad4
Fixed range for object ID.
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Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain
15d762deb0
Fixed the lighting of controlled critters in NPC combat control mod.
2019-03-03 11:48:42 +08:00
NovaRain
d8bb5848f7
Fixed the return FID in NPC armor appearance mod.
2019-03-02 09:55:40 +08:00
NovaRain
36e3a2bd5f
Updated NPC combat control mod to be able to automatically set the number for the notification box.
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Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain
6cce07991e
Added missing return values for HOOK_INVENWIELD.
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Updated NPC armor appearance mod.
2018-12-25 09:28:30 +08:00
NovaRain
ce338fa5d0
Added a procedure to search for alternative weapons to NPC armor appearance mod ( #222 )
2018-12-16 19:37:06 +08:00
NovaRain
f33f356b7a
Fixed NPC armor appearance mod preventing other critters from using weapons due to incorrect return value in check_weapon_change() ( #222 )
2018-12-16 08:57:38 +08:00
NovaRain
fbdb9777c7
Updated NPC combat control mod to prevent Marcus and non-biped critters from equipping armor when controlled by the player.
2018-11-01 17:25:29 +08:00
NovaRain
919384bac7
Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
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Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is not enabled.
Updated item highlighting mod to be disabled while in the loot screen.
2018-10-27 09:43:12 +08:00
NovaRain
cbb6afac7c
Updated NPC combat control mod to work with BoxBarCount.
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Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt.
2018-10-16 22:18:35 +08:00
NovaRain
033376000c
Fixed the screen flickering during switching critters in NPC combat control.
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Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain
bc2dabc461
Removed redundant function from NPC combat control and tidied up a bit.
2018-07-11 10:03:03 +08:00
NovaRain
08b5e3a769
Improved the functionality of NPC combat control mod ( #179 )
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* centers the screen on controlled critter.
* removes roof tiles to show controlled critter properly.
* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain
ea1c00ec91
Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod ( #159 )
2018-06-05 22:08:39 +08:00
NovaRain
0eeab768bd
Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key.
2018-04-22 11:06:36 +08:00
NovaRain
72093079c5
Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window.
2018-03-28 21:29:22 +08:00
NovaRain
b2894268f6
Reverted item highlighting mod to the previous status (commit 90485a205a). #132
2018-01-28 18:15:35 +08:00
NovaRain
b3e2b8b5b8
Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
2018-01-17 21:22:37 +08:00
burner1024 and NovaRain
3227966767
More highlighting ( #130 )
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* allow to highlight alive critters
* allow to ignore NO_HIGHLIGHT flag
* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00
NovaRain
ca3f59ad1e
Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
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Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain
74d496845b
Added compiled gl_partycontrol script from the previous commit.
2017-10-02 10:04:56 +08:00
NovaRain
1bde433a16
Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
2017-10-02 09:54:47 +08:00