NovaRain
4b221b5367
Improved the error handling for previous commit.
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Reverted the change in Tiles.cpp from commit 4bc1a422c3 .
2019-05-10 10:38:51 +08:00
NovaRain
02c2df50ac
Added "draw_image" and "draw_image_scaled" script functions.
2019-05-09 22:22:02 +08:00
NovaRain
3798e5239d
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain
7a2b7dee6a
Added "picking up item" event to HOOK_INVENTORYMOVE.
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Added "set_unique_id" script function.
2019-04-12 12:15:55 +08:00
NovaRain
dcf0561653
Added new HOOK_SNEAK (from Mr.Stalin)
2019-04-10 17:13:00 +08:00
NovaRain
5c3f10db91
Edited/reorganized some code.
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Updated proto offsets in define_extra.h.
2019-04-10 09:46:31 +08:00
NovaRain
f289723431
Added "set_drugs_data" script function (from Mr.Stalin)
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Fixed vanilla drugs in Drugs.ini not getting loaded.
2019-03-08 21:37:36 +08:00
NovaRain
f84578e84b
Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)
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Added "npc_engine_level_up" script function.
Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module.
Removed validate_test example function from release builds.
2019-02-27 12:06:06 +08:00
NovaRain
627c0df484
Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
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Fixed inconsistent return value of get_npc_level.
2019-02-25 12:26:42 +08:00
NovaRain
0980967cee
Changed the implementation of BarBoxes.cpp (from Mr.Stalin)
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Added "add_iface_tag" script function.
2019-02-19 21:33:42 +08:00
NovaRain
e379e71410
Added "art_cache_clear" script function.
2019-01-20 08:54:33 +08:00
NovaRain
c1107e16a8
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 00:05:48 +08:00
NovaRain
49ef1aec9f
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
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Added support for sorting associative arrays by keys or values.
2019-01-06 11:37:02 +08:00
NovaRain
b89663174f
Added new HOOK_SETLIGHTING (from Mr.Stalin) ( #215 )
2018-12-30 08:01:13 +08:00
NovaRain
4249006ba9
Added "get/set_object_data" and "get_object_ai_data" script functions (from Mr.Stalin)
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Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:14:10 +08:00
NovaRain
922cdefce6
Added new HOOK_SUBCOMBATDAMAGE and refactored damage formulas code in AmmoMod.cpp (from Mr.Stalin)
2018-11-27 12:27:48 +08:00
NovaRain
8dbe5921ba
Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
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(in preparing for larger code refactoring in AmmoMod.cpp)
Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
2018-11-20 23:39:33 +08:00
NovaRain
de055cd8ec
Changed the implementation of HOOK_FINDTARGET so you don't have to specify all 4 targets to override normal sorting (from Mr.Stalin)
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Added "loot_obj" script function.
2018-11-06 11:11:44 +08:00
NovaRain
60054c9977
Added "obj_under_cursor" script function ( #207 )
2018-11-03 22:11:02 +08:00
NovaRain
6319017186
Added new HOOK_ONEXPLOSION and a new mode "set_explosion_max_targets" to metarule2_explosions (from Mr.Stalin) ( #35 )
2018-10-30 11:19:19 +08:00
NovaRain
5ab389a51a
Added new HOOK_USESKILLON and PartyMemberSkillFix option ( #191 )
2018-10-24 12:19:30 +08:00
NovaRain
005684fa3b
Added 3 new modes to metarule2_explosions and "item_make_explosive" script function ( #169 )
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Simplified byte writing in some options (from Crafty)
Minor edits to Criticals.cpp.
Updated version number.
2018-10-14 21:05:15 +08:00
NovaRain
88f3622a5d
Added "dialog_obj" script function.
2018-10-08 09:42:38 +08:00
NovaRain
e6d958a83b
Rewrote get/set_proto_data functions in C++ and added an auto-extend mechanism for proto loading limit (from Mr.Stalin)
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Replaced ProtoProcessingLimit with LoadProtoMaxLimit option.
Added more definitions to define_extra.h and reformatted sfall.h a bit.
2018-10-07 10:30:59 +08:00
NovaRain
7f8481d03a
Added "get/set_rest_on_map" script functions (from Mr.Stalin)
2018-09-28 13:59:09 +08:00