Commit Graph
482 Commits
Author SHA1 Message Date
NovaRain 033376000c Fixed the screen flickering during switching critters in NPC combat control.
Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain bc2dabc461 Removed redundant function from NPC combat control and tidied up a bit. 2018-07-11 10:03:03 +08:00
NovaRain 08b5e3a769 Improved the functionality of NPC combat control mod (#179)
* centers the screen on controlled critter.

* removes roof tiles to show controlled critter properly.

* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain 09c9c5cce0 Added the description of HOOK_EXPLOSIVETIMER to hookscripts.txt.
Edited the example script.
Updated version number.
2018-07-10 06:09:23 +08:00
Mr.StalinandNovaRain b4b1698345 Added new HOOK_EXPLOSIVETIMER (#175) 2018-07-10 06:00:04 +08:00
NovaRain 2a20209bb8 Added "inventory_redraw" script function (from Mr.Stalin) 2018-07-08 00:30:26 +08:00
NovaRain 84c7ac0536 Added InjectAllGameHooks to [Debugging] section in ddraw.ini. 2018-07-05 21:52:53 +08:00
NovaRain 5d4b8fdd7b Added info for new HOOK_AMMOCOST arguments to hookscripts.txt. 2018-07-03 09:38:07 +08:00
Mr.StalinandNovaRain 44603174dd Refactoring combat hooks (#174)
* Fixed and improved the functionality of HOOK_AMMOCOST when CheckWeaponAmmoCost is enabled.

* Fixed the instant death critical fix not working if there's no script using HOOK_COMBATDAMAGE, due to the new hooks injection implementation.
2018-07-03 09:34:47 +08:00
NovaRain 2f22a1e982 Edited the description of HOOK_USEANIMOBJ in hookscripts.txt.
Removed obsoleted WIN2K preprocessor define.
Updated version number.
2018-06-25 22:12:42 +08:00
NovaRainandGitHub 3f03cf3c18 Merge pull request #171 from FakelsHub/devHook/UseObjectMap
* Added new HOOK_USEANIMOBJ.

* Moved some hooks code from MiscHs.cpp to ObjectHs.cpp.
2018-06-25 22:04:18 +08:00
Mr.StalinandNovaRain fff48407c3 Fix of premature assignment of arguments before the beginning of the hook. (#173) 2018-06-24 09:56:29 +08:00
Mr.Stalin 841e741e91 Fixed calls BeginHook() procedures. 2018-06-24 00:24:27 +03:00
Mr.Stalin d4a501d813 Hook is renamed to HOOK_USEANIMOBJ. 2018-06-20 21:21:46 +03:00
Mr.StalinandNovaRain 5e056f1743 Fixed the drop event for Hook_InventoryMove when dropping an active explosive item on the ground. (#170)
When an armed explosive is dropped from the inventory, the dropped_explosive engine variable is set. If the drop is canceled by scripting, the variable will still be set to 1 without the fix.
2018-06-20 22:26:05 +08:00
Mr.Stalin 35a94b5418 Refactoring: Moving some hooks code from MiscHs.cpp to ObjectHs.cpp 2018-06-19 21:48:18 +03:00
Mr.Stalin 7eaef76f6f Added new script hook HOOK_USEOBJECTMAP. 2018-06-19 21:40:27 +03:00
Mr.StalinandNovaRain 30002664ef Implemented an injection system for hook scripts. (#168)
* Before the code of hooks was always executed even if there's no corresponding hook script, just passing through and doing nothing. Now the code of a hook only gets injected into the game when the corresponding hook script exists.
2018-06-19 14:31:35 +08:00
NovaRain c2f7e38a43 Added KeepWeaponSelectMode option to ddraw.ini. 2018-06-19 06:03:36 +08:00
Mr.StalinandNovaRain 8a5674f2d9 Added the option to keep the selected attack mode for the weapon when the weapon moves to another slot of the hand. (#166) 2018-06-19 06:01:43 +08:00
NovaRain e14ac89463 Added more info to the comments of various keys in [Input] section of ddraw.ini. 2018-06-12 20:52:03 +08:00
Mr.StalinandNovaRain d5a38eb3aa Fix for inventory moving hook - an item drop into container when it is in the slot of the hands. (#167) 2018-06-12 12:13:42 +08:00
NovaRain 177137f2ee Edited the description in hookscripts.txt for changes to HOOK_INVENTORYMOVE and HOKK_INVENWIELD.
Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Removed trilling spaces in previous commit.
2018-06-11 13:40:09 +08:00
Mr.StalinandNovaRain 76f88eae18 Added new events to HOOK_INVENTORYMOVE. Added possible to get a pointer to an weapon item in HOOK_INVENWIELD before unweld it. (#163)
Refactoring the hooks code of the inventory.
2018-06-11 13:14:52 +08:00
NovaRain 28962f428f Added ItemFastMoveKey and ItemCounterDefaultMax options to ddraw.ini.
Set ReloadReserve to be disabled by default.
2018-06-06 06:33:46 +08:00