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Edited [ExtraPatches] description in ddraw.ini
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@@ -16,18 +16,17 @@ UseCommandLine=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[ExtraPatches]
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;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game
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;If DataLoadOrderPatch is enabled, the data load order is:
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;master_patches > critter_patches > [extra patches] > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;This section allows you to set multiple paths to folders containing mods or patches
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;Paths to folders and Fallout .dat files are supported
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;The PatchFile## options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;The PatchFileXX options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;PatchFile0=mods\RP_data
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;PatchFile1=
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;Path to the folder in which the game will automatically search and load custom files (by *.dat mask, including folders)
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;The data load order of the files in the folder will be in reverse alphabetical order of the filenames
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;The files placed in this folder will have higher priority than the PatchFile## options
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;This option has no effect in 4.2.6 or later. The path is fixed to <GameRoot>\mods\
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;AutoSearchPath=mods
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;Starting from 4.2.6, the game will automatically search and load custom .dat files (or folders named as .dat files) from <GameRoot>\mods\
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;The load order of files in the folder will be in reverse alphabetical order of the filenames
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;Autoloaded files will have a higher priority than the files specified in the PatchFileXX options
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;The complete data load order is:
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;master_patches > critter_patches > mods > PatchFile99..PatchFile0 > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Speed]
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@@ -281,7 +280,7 @@ UseFileSystemOverride=0
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;Set to 1 to use the modified data load order for the engine to find game data
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;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
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;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;Modified: master_patches > critter_patches > extra_patches > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;This option is always enabled in 4.3/3.8.30 or later. The information is left for reference only
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DataLoadOrderPatch=1
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