mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
This commit is contained in:
@@ -15,7 +15,8 @@ namespace FalloutClient {
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if (args.Length == 1 && args[0] == "-debugedit") {
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if (args.Length == 1 && args[0] == "-debugedit") {
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Application.Run(new DebugEditor(new EditorConnection()));
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Application.Run(new DebugEditor(new EditorConnection()));
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} else {
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} else {
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MessageBox.Show("The debug editor can only be run from the game.",
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MessageBox.Show("The debug editor can only be run from the game.\n" +
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"Use the key assigned to the DebugEditorKey option in ddraw.ini to run the debugger.",
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"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
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"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
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}
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}
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}
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}
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@@ -9,14 +9,13 @@
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FalloutClient</RootNamespace>
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<RootNamespace>FalloutClient</RootNamespace>
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<AssemblyName>FalloutClient</AssemblyName>
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<AssemblyName>FalloutDebug</AssemblyName>
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<FileUpgradeFlags>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<OldToolsVersion>3.5</OldToolsVersion>
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<UpgradeBackupLocation>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<InstallFrom>Disk</InstallFrom>
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@@ -29,6 +28,7 @@
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<MapFileExtensions>true</MapFileExtensions>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>false</BootstrapperEnabled>
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<BootstrapperEnabled>false</BootstrapperEnabled>
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</PropertyGroup>
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</PropertyGroup>
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@@ -42,14 +42,14 @@
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System" />
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+1
-1
@@ -214,7 +214,7 @@ FastMoveFromContainer=0
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;A key to press to open a debug game editor
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;A key to press to open a debug game editor
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;Set to 0 to disable, or a DX scancode otherwise
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;Set to 0 to disable, or a DX scancode otherwise
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;Requires sfall debugging mode and FalloutClient.exe from the modders pack
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;Requires sfall debugging mode and FalloutDebug.exe from the modders pack
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DebugEditorKey=0
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DebugEditorKey=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -273,7 +273,7 @@ void RunDebugEditor() {
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si.cb = sizeof(si);
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si.cb = sizeof(si);
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if (!CreateProcessA("FalloutClient.exe", "FalloutClient.exe -debugedit", 0, 0, false, 0, 0, 0, &si, &pi)) {
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if (!CreateProcessA("FalloutDebug.exe", "FalloutDebug.exe -debugedit", 0, 0, false, 0, 0, 0, &si, &pi)) {
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closesocket(sock);
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closesocket(sock);
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WSACleanup();
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WSACleanup();
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return;
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return;
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