Renamed MPClient folder to DebugEditor

Renamed FalloutClient.exe to FalloutDebug.exe
This commit is contained in:
NovaRain
2020-12-13 12:51:24 +08:00
parent 2764d2c9bc
commit db5704f653
14 changed files with 8 additions and 7 deletions
@@ -15,7 +15,8 @@ namespace FalloutClient {
if (args.Length == 1 && args[0] == "-debugedit") { if (args.Length == 1 && args[0] == "-debugedit") {
Application.Run(new DebugEditor(new EditorConnection())); Application.Run(new DebugEditor(new EditorConnection()));
} else { } else {
MessageBox.Show("The debug editor can only be run from the game.", MessageBox.Show("The debug editor can only be run from the game.\n" +
"Use the key assigned to the DebugEditorKey option in ddraw.ini to run the debugger.",
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop); "sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
} }
} }
@@ -9,14 +9,13 @@
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FalloutClient</RootNamespace> <RootNamespace>FalloutClient</RootNamespace>
<AssemblyName>FalloutClient</AssemblyName> <AssemblyName>FalloutDebug</AssemblyName>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion> <OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation> <UpgradeBackupLocation>
</UpgradeBackupLocation> </UpgradeBackupLocation>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion> <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
<Install>true</Install> <Install>true</Install>
<InstallFrom>Disk</InstallFrom> <InstallFrom>Disk</InstallFrom>
@@ -29,6 +28,7 @@
<MapFileExtensions>true</MapFileExtensions> <MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision> <ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion> <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust> <UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>false</BootstrapperEnabled> <BootstrapperEnabled>false</BootstrapperEnabled>
</PropertyGroup> </PropertyGroup>
@@ -42,14 +42,14 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>none</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>false</DebugSymbols>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
+1 -1
View File
@@ -214,7 +214,7 @@ FastMoveFromContainer=0
;A key to press to open a debug game editor ;A key to press to open a debug game editor
;Set to 0 to disable, or a DX scancode otherwise ;Set to 0 to disable, or a DX scancode otherwise
;Requires sfall debugging mode and FalloutClient.exe from the modders pack ;Requires sfall debugging mode and FalloutDebug.exe from the modders pack
DebugEditorKey=0 DebugEditorKey=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+1 -1
View File
@@ -273,7 +273,7 @@ void RunDebugEditor() {
si.cb = sizeof(si); si.cb = sizeof(si);
if (!CreateProcessA("FalloutClient.exe", "FalloutClient.exe -debugedit", 0, 0, false, 0, 0, 0, &si, &pi)) { if (!CreateProcessA("FalloutDebug.exe", "FalloutDebug.exe -debugedit", 0, 0, false, 0, 0, 0, &si, &pi)) {
closesocket(sock); closesocket(sock);
WSACleanup(); WSACleanup();
return; return;