diff --git a/MPClient/DebugEditor.Designer.cs b/DebugEditor/DebugEditor.Designer.cs
similarity index 100%
rename from MPClient/DebugEditor.Designer.cs
rename to DebugEditor/DebugEditor.Designer.cs
diff --git a/MPClient/DebugEditor.cs b/DebugEditor/DebugEditor.cs
similarity index 100%
rename from MPClient/DebugEditor.cs
rename to DebugEditor/DebugEditor.cs
diff --git a/MPClient/DebugEditor.resx b/DebugEditor/DebugEditor.resx
similarity index 100%
rename from MPClient/DebugEditor.resx
rename to DebugEditor/DebugEditor.resx
diff --git a/MPClient/EditorConnection.cs b/DebugEditor/EditorConnection.cs
similarity index 100%
rename from MPClient/EditorConnection.cs
rename to DebugEditor/EditorConnection.cs
diff --git a/MPClient/EditorWindow.Designer.cs b/DebugEditor/EditorWindow.Designer.cs
similarity index 100%
rename from MPClient/EditorWindow.Designer.cs
rename to DebugEditor/EditorWindow.Designer.cs
diff --git a/MPClient/EditorWindow.cs b/DebugEditor/EditorWindow.cs
similarity index 100%
rename from MPClient/EditorWindow.cs
rename to DebugEditor/EditorWindow.cs
diff --git a/MPClient/EditorWindow.resx b/DebugEditor/EditorWindow.resx
similarity index 100%
rename from MPClient/EditorWindow.resx
rename to DebugEditor/EditorWindow.resx
diff --git a/MPClient/Program.cs b/DebugEditor/Program.cs
similarity index 88%
rename from MPClient/Program.cs
rename to DebugEditor/Program.cs
index c670b671..4b13a202 100644
--- a/MPClient/Program.cs
+++ b/DebugEditor/Program.cs
@@ -15,7 +15,8 @@ namespace FalloutClient {
if (args.Length == 1 && args[0] == "-debugedit") {
Application.Run(new DebugEditor(new EditorConnection()));
} else {
- MessageBox.Show("The debug editor can only be run from the game.",
+ MessageBox.Show("The debug editor can only be run from the game.\n" +
+ "Use the key assigned to the DebugEditorKey option in ddraw.ini to run the debugger.",
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
}
diff --git a/MPClient/Properties/AssemblyInfo.cs b/DebugEditor/Properties/AssemblyInfo.cs
similarity index 100%
rename from MPClient/Properties/AssemblyInfo.cs
rename to DebugEditor/Properties/AssemblyInfo.cs
diff --git a/MPClient/README.md b/DebugEditor/README.md
similarity index 100%
rename from MPClient/README.md
rename to DebugEditor/README.md
diff --git a/MPClient/SfallDebugEditor.csproj b/DebugEditor/SfallDebugEditor.csproj
similarity index 97%
rename from MPClient/SfallDebugEditor.csproj
rename to DebugEditor/SfallDebugEditor.csproj
index 06709b9e..47e973b5 100644
--- a/MPClient/SfallDebugEditor.csproj
+++ b/DebugEditor/SfallDebugEditor.csproj
@@ -9,14 +9,13 @@
WinExe
Properties
FalloutClient
- FalloutClient
+ FalloutDebug
3.5
v2.0
- false
publish\
true
Disk
@@ -29,6 +28,7 @@
true
0
1.0.0.%2a
+ false
false
false
@@ -42,14 +42,14 @@
4
- pdbonly
+ none
true
bin\Release\
TRACE
prompt
4
true
- true
+ false
diff --git a/MPClient/SfallDebugEditor.sln b/DebugEditor/SfallDebugEditor.sln
similarity index 100%
rename from MPClient/SfallDebugEditor.sln
rename to DebugEditor/SfallDebugEditor.sln
diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini
index edb9f853..3ef40800 100644
--- a/artifacts/ddraw.ini
+++ b/artifacts/ddraw.ini
@@ -214,7 +214,7 @@ FastMoveFromContainer=0
;A key to press to open a debug game editor
;Set to 0 to disable, or a DX scancode otherwise
-;Requires sfall debugging mode and FalloutClient.exe from the modders pack
+;Requires sfall debugging mode and FalloutDebug.exe from the modders pack
DebugEditorKey=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
diff --git a/sfall/Modules/DebugEditor.cpp b/sfall/Modules/DebugEditor.cpp
index 7a497c67..077621f8 100644
--- a/sfall/Modules/DebugEditor.cpp
+++ b/sfall/Modules/DebugEditor.cpp
@@ -273,7 +273,7 @@ void RunDebugEditor() {
si.cb = sizeof(si);
- if (!CreateProcessA("FalloutClient.exe", "FalloutClient.exe -debugedit", 0, 0, false, 0, 0, 0, &si, &pi)) {
+ if (!CreateProcessA("FalloutDebug.exe", "FalloutDebug.exe -debugedit", 0, 0, false, 0, 0, 0, &si, &pi)) {
closesocket(sock);
WSACleanup();
return;