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github-actions[bot]
2022-02-17 02:46:25 +00:00
parent 90d223173c
commit d51b0b0de4
3 changed files with 3 additions and 3 deletions
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@@ -355,7 +355,7 @@
},"59": {
"doc": "Hook types",
"title": "DeathAnim2",
"content": "HOOK_DEATHANIM2 (hs_deathanim2.int) . Runs after Fallout has calculated the death animation. Lets you set your own custom frame id, so more powerful than HOOK_DEATHANIM1, but performs no validation. When using critter_dmg function, this script will also run. In that case weapon pid will be -1 and attacker will point to an object with obj_art_fid == 0x20001F5. Does not run for critters in the knockdown/out state. Item arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed) Critter arg1 - The attacker Critter arg2 - The target int arg3 - The amount of damage int arg4 - The death anim id calculated by Fallout int ret0 - The death anim id to override with . ",
"content": "HOOK_DEATHANIM2 (hs_deathanim2.int) . Runs after Fallout has calculated the death animation. Lets you set your own custom frame id, so more powerful than HOOK_DEATHANIM1, but performs no validation. When using critter_dmg function, this script will also run. In that case weapon pid will be -1 and attacker will point to an object with obj_art_fid == 0x20001F5. Does not run for critters in the knockdown/out state. int arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed) Critter arg1 - The attacker Critter arg2 - The target int arg3 - The amount of damage int arg4 - The death anim id calculated by Fallout int ret0 - The death anim id to override with . ",
"url": "/sfall/hook-types/#deathanim2",
"relUrl": "/hook-types/#deathanim2"
},"60": {