diff --git a/assets/js/search-data.json b/assets/js/search-data.json
index 58c993be..467fd0aa 100644
--- a/assets/js/search-data.json
+++ b/assets/js/search-data.json
@@ -355,7 +355,7 @@
},"59": {
"doc": "Hook types",
"title": "DeathAnim2",
- "content": "HOOK_DEATHANIM2 (hs_deathanim2.int) . Runs after Fallout has calculated the death animation. Lets you set your own custom frame id, so more powerful than HOOK_DEATHANIM1, but performs no validation. When using critter_dmg function, this script will also run. In that case weapon pid will be -1 and attacker will point to an object with obj_art_fid == 0x20001F5. Does not run for critters in the knockdown/out state. Item arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed) Critter arg1 - The attacker Critter arg2 - The target int arg3 - The amount of damage int arg4 - The death anim id calculated by Fallout int ret0 - The death anim id to override with . ",
+ "content": "HOOK_DEATHANIM2 (hs_deathanim2.int) . Runs after Fallout has calculated the death animation. Lets you set your own custom frame id, so more powerful than HOOK_DEATHANIM1, but performs no validation. When using critter_dmg function, this script will also run. In that case weapon pid will be -1 and attacker will point to an object with obj_art_fid == 0x20001F5. Does not run for critters in the knockdown/out state. int arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed) Critter arg1 - The attacker Critter arg2 - The target int arg3 - The amount of damage int arg4 - The death anim id calculated by Fallout int ret0 - The death anim id to override with . ",
"url": "/sfall/hook-types/#deathanim2",
"relUrl": "/hook-types/#deathanim2"
},"60": {
diff --git a/feed.xml b/feed.xml
index 91e9c1d3..f1e271ec 100644
--- a/feed.xml
+++ b/feed.xml
@@ -1 +1 @@
-
HOOK_DEATHANIM2 (hs_deathanim2.int)
Runs after Fallout has calculated the death animation. Lets you set your own custom frame id, so more powerful than HOOK_DEATHANIM1, but performs no validation. When using critter_dmg function, this script will also run. In that case weapon pid will be -1 and attacker will point to an object with obj_art_fid == 0x20001F5. Does not run for critters in the knockdown/out state.
Item arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed)
+HOOK_DEATHANIM2 (hs_deathanim2.int)
Runs after Fallout has calculated the death animation. Lets you set your own custom frame id, so more powerful than HOOK_DEATHANIM1, but performs no validation. When using critter_dmg function, this script will also run. In that case weapon pid will be -1 and attacker will point to an object with obj_art_fid == 0x20001F5. Does not run for critters in the knockdown/out state.
int arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed)
Critter arg1 - The attacker
Critter arg2 - The target
int arg3 - The amount of damage