Added "interface_overlay" script function

* for creating an additional overlay on the top of the interface window.
(document WIP)
This commit is contained in:
NovaRain
2020-12-23 11:46:17 +08:00
parent 2bc94e8036
commit 9d5bfaa059
9 changed files with 263 additions and 49 deletions
+3
View File
@@ -355,6 +355,9 @@
#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
#define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type)
#define outlined_object sfall_func0("outlined_object")
#define overlay_create(winType) sfall_func2("interface_overlay", winType, 1)
#define overlay_clear(winType) sfall_func2("interface_overlay", winType, 2)
#define overlay_clear_rectangle(winType, x, y, w, h) sfall_func6("interface_overlay", winType, 2, x, y, w, h)
#define real_dude_obj sfall_func0("real_dude_obj")
#define remove_all_timer_events sfall_func0("remove_timer_event")
#define remove_timer_event(fixedParam) sfall_func1("remove_timer_event", fixedParam)