Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin)

This commit is contained in:
NovaRain
2019-03-25 20:55:39 +08:00
parent 18649329ec
commit 9911eb5f01
2 changed files with 20 additions and 40 deletions
+1 -1
View File
@@ -14,4 +14,4 @@ PartyAddictMsg=Addict
[AppearanceMod]
RaceText=Race
StyleText=Style
MainButtonText=Appearance
DoneBtn=Done
+19 -39
View File
@@ -795,66 +795,47 @@ static void _stdcall DrawCharNoteNewChar(bool type) {
void _stdcall HeroSelectWindow(int raceStyleFlag) {
if (!HeroAppearance::appModEnabled) return;
UnlistedFrm *frm = LoadUnlistedFrm("AppHeroWin.frm", fo::OBJ_TYPE_INTRFACE);
if (frm == nullptr) {
fo::func::debug_printf("\nApperanceMod: art\\intrface\\AppHeroWin.frm file not found.");
return;
}
bool isStyle = (raceStyleFlag != 0);
DWORD resWidth = *(DWORD*)0x4CAD6B;
DWORD resHeight = *(DWORD*)0x4CAD66;
int winRef = fo::func::win_add(resWidth / 2 - 242, (resHeight - 100) / 2 - 65, 484, 230, 100, 0x4);
if (winRef == -1) return;
if (winRef == -1) {
delete frm;
return;
}
int mouseWasHidden = fo::var::mouse_is_hidden;
if (mouseWasHidden) fo::func::mouse_show();
int oldMouse = fo::var::gmouse_current_cursor;
fo::func::gmouse_set_cursor(1);
BYTE *winSurface = fo::func::win_get_buf(winRef);
BYTE *mainSurface = new BYTE [484 * 230];
DWORD tempObj;
BYTE *tempSurface;
// perkwin
tempSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 86), 0, 0, &tempObj);
sub_draw(484, 230, 573, 230, 89, 0, tempSurface, 484, 230, 0, 0, mainSurface, 0);
sub_draw(13, 230, 573, 230, 0, 0, tempSurface, 484, 230, 0, 0, mainSurface, 0);
fo::func::art_ptr_unlock(tempObj);
// opbase
tempSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 220), 0, 0, &tempObj);
sub_draw(164, 217, 164, 217, 0, 0, tempSurface, 484, 230, 12, 4, mainSurface, 0);
fo::func::art_ptr_unlock(tempObj);
// use
tempSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 113), 0, 0, &tempObj);
sub_draw(138, 132, 292, 376, 128, 20, tempSurface, 484, 230, 25, 38, mainSurface, 0);
sub_draw(2, 132, 292, 376, 23, 224, tempSurface, 484, 230, 25, 38, mainSurface, 0);
sub_draw(12, 4, 292, 376, 135, 148, tempSurface, 484, 230, 25, 166, mainSurface, 0);
fo::func::art_ptr_unlock(tempObj);
// barter
tempSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 111), 0, 0, &tempObj);
sub_draw(25, 52, 640, 191, 190, 54, tempSurface, 484, 230, 27, 57, mainSurface, 0); // button background up down
fo::func::art_ptr_unlock(tempObj);
// loot
tempSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 114), 0, 0, &tempObj);
sub_draw(116, 27, 537, 376, 392, 325, tempSurface, 484, 230, 36, 180, mainSurface, 0); // button background "done"
fo::func::art_ptr_unlock(tempObj);
sub_draw(484, 230, 484, 230, 0, 0, frm->frames[0].indexBuff, 484, 230, 0, 0, mainSurface, 0);
delete frm;
DWORD MenuUObj, MenuDObj;
BYTE *MenuUSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 299), 0, 0, &MenuUObj); // MENUUP Frm
BYTE *MenuDSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 300), 0, 0, &MenuDObj); // MENUDOWN Frm
fo::func::win_register_button(winRef, 116, 181, 26, 26, -1, -1, -1, 0x0D, MenuUSurface, MenuDSurface, 0, 0x20);
fo::func::win_register_button(winRef, 115, 181, 26, 26, -1, -1, -1, 0x0D, MenuUSurface, MenuDSurface, 0, 0x20);
DWORD DidownUObj, DidownDObj;
BYTE *DidownUSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 93), 0, 0, &DidownUObj); // MENUUP Frm
BYTE *DidownDSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 94), 0, 0, &DidownDObj); // MENUDOWN Frm
fo::func::win_register_button(winRef, 28, 84, 24, 25, -1, -1, -1, 0x150, DidownUSurface, DidownDSurface, 0, 0x20);
fo::func::win_register_button(winRef, 25, 84, 24, 25, -1, -1, -1, 0x150, DidownUSurface, DidownDSurface, 0, 0x20);
DWORD DiupUObj, DiupDObj;
BYTE *DiupUSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 100), 0, 0, &DiupUObj); // MENUUP Frm
BYTE *DiupDSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 101), 0, 0, &DiupDObj); // MENUDOWN Frm
fo::func::win_register_button(winRef, 28, 59, 23, 24, -1, -1, -1, 0x148, DiupUSurface, DiupDSurface, 0, 0x20);
fo::func::win_register_button(winRef, 25, 59, 23, 24, -1, -1, -1, 0x148, DiupUSurface, DiupDSurface, 0, 0x20);
int oldFont = GetFont();
SetFont(0x67);
@@ -869,12 +850,11 @@ void _stdcall HeroSelectWindow(int raceStyleFlag) {
BYTE textColour = fo::var::PeanutButter; // PeanutButter colour - palette offset stored in mem
DWORD titleTextWidth = fo::GetTextWidth(titleText);
fo::PrintText(titleText, textColour, 94 - titleTextWidth / 2, 10, titleTextWidth, 484, mainSurface);
fo::PrintText(titleText, textColour, 92 - titleTextWidth / 2, 10, titleTextWidth, 484, mainSurface);
DWORD titleTextHeight = fo::GetTextHeight();
// Title underline
memset(mainSurface + 484 * (10 + titleTextHeight) + 94 - titleTextWidth / 2, textColour, titleTextWidth);
memset(mainSurface + 484 * (10 + titleTextHeight + 1) + 94 - titleTextWidth / 2, textColour, titleTextWidth);
Translate("AppearanceMod", "DoneBtn", "Done", titleText, 16);
titleTextWidth = fo::GetTextWidth(titleText);
fo::PrintText(titleText, textColour, 80 - titleTextWidth / 2, 185, titleTextWidth, 484, mainSurface);
sub_draw(484, 230, 484, 230, 0, 0, mainSurface, 484, 230, 0, 0, winSurface, 0);
fo::func::win_show(winRef);