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</code></pre></div></div> <p>Used for modifying the critical table. For details see <a href="http://falloutmods.wikia.com/wiki/Critical_hit_tables">critical hit tables</a>. Changes are not saved, and will reset to the defaults (or to the contents of <code class="language-plaintext highlighter-rouge">CriticalOverrides.ini</code>, if it exists) at each game reload. Requires <code class="language-plaintext highlighter-rouge">OverrideCriticalTable</code> to be enabled in <code class="language-plaintext highlighter-rouge">ddraw.ini</code> (already enabled by default).</p><hr /> <h3 id="set_critter_burst_disable"> <a href="#set_critter_burst_disable" class="anchor-heading" aria-labelledby="set_critter_burst_disable"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_critter_burst_disable</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_critter_burst_disable</span><span class="p">(</span><span class="kt">int</span> <span class="n">critter</span><span class="p">,</span> <span class="kt">int</span> <span class="n">disable</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_critter_current_ap"> <a href="#set_critter_current_ap" class="anchor-heading" aria-labelledby="set_critter_current_ap"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_critter_current_ap</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_critter_current_ap</span><span class="p">(</span><span class="n">CritterPtr</span><span class="p">,</span> <span class="kt">int</span> <span class="n">ap</span><span class="p">)</span>
</code></pre></div></div> <p>Should only be used during the target critters turn while in combat.</p><hr /> <h3 class="d-inline-block" id="set_spray_settings"> <a href="#set_spray_settings" class="anchor-heading" aria-labelledby="set_spray_settings"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_spray_settings</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_spray_settings</span><span class="p">(</span><span class="kt">int</span> <span class="n">centerMult</span><span class="p">,</span> <span class="kt">int</span> <span class="n">centerDiv</span><span class="p">,</span> <span class="kt">int</span> <span class="n">targetMult</span><span class="p">,</span> <span class="kt">int</span> <span class="n">targetDiv</span><span class="p">)</span>
</code></pre></div></div> <p>Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (<strong>ComputeSpray_*</strong> settings in ddraw.ini) after each attack action</p> <ul> <li>Should be called before the calculation of the bullet distribution (e.g. in <code class="language-plaintext highlighter-rouge">HOOK_TOHIT</code> or <code class="language-plaintext highlighter-rouge">HOOK_AMMOCOST</code>)</li> <li><code class="language-plaintext highlighter-rouge">centerDiv/targetDiv</code>: the minimum value of divisor is 1</li> <li><code class="language-plaintext highlighter-rouge">centerMult/targetMult</code>: multiplier values are capped at divisor values</li> <li><strong>NOTE:</strong> refer to the description of <strong>ComputeSpray_*</strong> settings in ddraw.ini for details of the bullet distribution of burst attacks</li> </ul> </main> </div> </div> <div class="search-overlay"></div> </div> </body> </html>
</code></pre></div></div> <p>Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (i.e. <strong>ComputeSpray_*</strong> settings in ddraw.ini) after each attack action</p> <ul> <li>Should be called before the calculation of the bullet distribution (e.g. in <code class="language-plaintext highlighter-rouge">HOOK_TOHIT</code> or <code class="language-plaintext highlighter-rouge">HOOK_AMMOCOST</code>)</li> <li><code class="language-plaintext highlighter-rouge">centerDiv/targetDiv</code>: the minimum value of divisor is 1</li> <li><code class="language-plaintext highlighter-rouge">centerMult/targetMult</code>: multiplier values are capped at divisor values</li> <li><strong>NOTE:</strong> refer to the description of <strong>ComputeSpray_*</strong> settings in ddraw.ini for details of the bullet distribution of burst attacks</li> </ul> </main> </div> </div> <div class="search-overlay"></div> </div> </body> </html>
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