mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Rewrote and rename "dialog_box" to "message_box"
Added support for '\n' control character to create_message_window. Fix the playback of the speech sound file for the death screen.
This commit is contained in:
@@ -274,7 +274,6 @@
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#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
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#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define dialog_box(text) sfall_func1("dialog_box", text)
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#define dialog_message(text) sfall_func1("dialog_message", text)
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#define dialog_obj sfall_func0("dialog_obj")
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#define display_stats sfall_func0("display_stats")
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@@ -312,6 +311,7 @@
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#define item_weight(obj) sfall_func1("item_weight", obj)
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#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
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#define loot_obj sfall_func0("loot_obj")
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#define message_box(text) sfall_func1("message_box", text)
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#define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName)
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#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
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#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
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@@ -717,12 +717,13 @@ optional argument:
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- sets a floating text for a town on the world map when hovering the cursor over the player's marker
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- areaID: the ID number of the town from city.txt
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> int sfall_func1("dialog_box", string text1)
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> int sfall_func2("dialog_box", string text1, string text2)
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> int sfall_func3("dialog_box", string text1, string text2, string text3)
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- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
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- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
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> int sfall_func4("message_box", string message, int flags, int color1, int color2)
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- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes/Done
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- returns -1 if for some reason the dialog box cannot be created
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- message: the text in the dialog box. Use the \n control character to move text to a new line (example: "Hello\nWorld!")
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optional arguments:
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- flags: mode flags (see DIALOGOUT_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are DIALOGOUT_NORMAL|DIALOGOUT_YESNO)
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- color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145)
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------------------------
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------ MORE INFO -------
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@@ -402,35 +402,37 @@ long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long widt
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}
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}
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void __stdcall DialogOut(const char* text) {
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void __fastcall DialogOut(const char* text, const char** textEx, long lines) {
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__asm {
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push 1; // DIALOGOUT_NORMAL flag
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xor eax, eax;
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push eax; // ColorMsg
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push eax; // DisplayMsg (unknown)
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mov al, byte ptr ds:[0x6AB718];
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push eax; // ColorMsg
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push 0; // DisplayMsg (unknown)
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push eax; // ColorIndex
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mov eax, ecx; // DisplayText
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push 116; // y
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mov ecx, 192; // x
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mov eax, text; // DisplayText
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xor ebx, ebx;
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xor edx, edx;
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mov ebx, lines; // count text lines 0-5
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call fo::funcoffs::dialog_out_;
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}
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}
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long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags) {
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long __fastcall DialogOutEx(const char* text, const char** textEx, long lines, long flags, long colors) {
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__asm {
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mov eax, 145; // Color index
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xor eax, eax;
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mov ebx, colors;// Color index
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mov al, bh;
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push flags; // flag
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and ebx, 0xFF
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push eax; // ColorMsg2
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push 0; // DisplayMsg (unknown)
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push eax; // ColorMsg1
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mov eax, ecx; // DisplayText first line
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push 116; // y
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push ebx; // ColorMsg1
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mov ecx, 192; // x
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mov ebx, count; // count text lines 0-2
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call fo::funcoffs::dialog_out_; // edx - DisplayText second/third line
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push 116; // y
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mov ebx, lines; // count text lines 0-5
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call fo::funcoffs::dialog_out_; // edx - DisplayText second and later lines
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}
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}
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@@ -206,9 +206,9 @@ long __stdcall stat_level(GameObject* critter, long statId);
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// pictureUp/pictureDown - pointers to a surface
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long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long width, long height, long hoverOn, long hoverOff, long buttonDown, long buttonUp, BYTE* pictureUp, BYTE* pictureDown, long arg12, long buttonType);
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void __stdcall DialogOut(const char* text);
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void __fastcall DialogOut(const char* text, const char** textEx, long lines);
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long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags);
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long __fastcall DialogOutEx(const char* text, const char** textEx, long lines, long flags, long colors);
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// draws an image to the buffer without scaling and with transparency display toggle
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void __fastcall windowDisplayBuf(long x, long width, long y, long height, void* data, long noTrans);
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@@ -2487,6 +2487,14 @@ endLoop:
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}
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}
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static void __declspec(naked) main_death_scene_hook() {
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__asm {
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mov eax, 100;
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call fo::funcoffs::block_for_tocks_;
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jmp fo::funcoffs::get_time_;
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}
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}
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void BugFixes::init()
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{
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#ifndef NDEBUG
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@@ -3134,6 +3142,9 @@ void BugFixes::init()
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// Fix for party member's equipped weapon being placed in the incorrect item slot after leveling up
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MakeCall(0x495FD9, partyMemberCopyLevelInfo_hack, 1);
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// Fix the playback of the speech sound file for the death screen
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HookCall(0x481409, main_death_scene_hook);
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}
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}
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@@ -127,6 +127,20 @@ void __declspec(naked) op_resume_game() {
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}
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}
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// copy and split
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static void SplitToBuffer(const char* str, const char** str_ptr, long &lines) {
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size_t i = 0;
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do {
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if (str[i] == '\n' && lines < 4) {
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ScriptExtender::gTextBuffer[i] = '\0';
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str_ptr[lines++] = &ScriptExtender::gTextBuffer[++i];
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} else {
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ScriptExtender::gTextBuffer[i] = str[i++];
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}
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} while (str[i]);
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ScriptExtender::gTextBuffer[i] = '\0';
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}
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void sf_create_message_window(OpcodeContext &ctx) {
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static bool dialogShow = false;
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if (dialogShow) return;
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@@ -134,28 +148,37 @@ void sf_create_message_window(OpcodeContext &ctx) {
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const char* str = ctx.arg(0).strValue();
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if (!str || str[0] == 0) return;
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long lines = 0;
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const char* str_ptr[4];
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SplitToBuffer(str, str_ptr, lines);
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dialogShow = true;
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fo::func::DialogOut(str);
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fo::func::DialogOut(ScriptExtender::gTextBuffer, str_ptr, lines);
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dialogShow = false;
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}
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void sf_dialog_box(OpcodeContext &ctx) {
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const char* str = ctx.arg(0).strValue();
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if (!str || str[0] == 0) return;
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void sf_message_box(OpcodeContext &ctx) {
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static u_short dialogShowCount = 0;
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const char* str2[2];
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long lines = 0;
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if (ctx.numArgs() > 1) {
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++lines;
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str2[0] = ctx.arg(1).strValue();
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}
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const char* str_ptr[4];
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SplitToBuffer(ctx.arg(0).asString(), str_ptr, lines);
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long colors = 0x9191, flags = fo::DIALOGOUT_NORMAL | fo::DIALOGOUT_YESNO;
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if (ctx.numArgs() > 1 && ctx.arg(1).rawValue() != -1) flags = ctx.arg(1).rawValue();
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if (ctx.numArgs() > 2) {
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++lines;
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str2[1] = ctx.arg(2).strValue();
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colors &= 0xFF00;
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colors |= (ctx.arg(2).rawValue() & 0xFF);
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}
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if (ctx.numArgs() > 3) {
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colors &= 0xFF;
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colors |= (ctx.arg(3).rawValue() & 0xFF) << 8;
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}
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dialogShowCount++;
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*(DWORD*)FO_VAR_script_engine_running = 0;
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long result = fo::func::DialogOutEx(str, str2, lines, fo::DIALOGOUT_NORMAL | fo::DIALOGOUT_YESNO);
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*(DWORD*)FO_VAR_script_engine_running = 1;
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long result = fo::func::DialogOutEx(ScriptExtender::gTextBuffer, str_ptr, lines, flags, colors);
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if (--dialogShowCount == 0) *(DWORD*)FO_VAR_script_engine_running = 1;
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ctx.setReturn(result);
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}
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@@ -59,7 +59,7 @@ void __declspec() op_resume_game();
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//Create a message window with given string
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void sf_create_message_window(OpcodeContext&);
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void sf_dialog_box(OpcodeContext&);
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void sf_message_box(OpcodeContext&);
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void __declspec() op_get_viewport_x();
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@@ -70,7 +70,6 @@ static const SfallMetarule metarules[] = {
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{"car_gas_amount", sf_car_gas_amount, 0, 0},
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{"create_win", sf_create_win, 5, 6, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
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{"critter_inven_obj2", sf_critter_inven_obj2, 2, 2, 0, {ARG_OBJECT, ARG_INT}},
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{"dialog_box", sf_dialog_box, 1, 3, -1, {ARG_STRING, ARG_STRING, ARG_STRING}},
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{"dialog_message", sf_dialog_message, 1, 1, -1, {ARG_STRING}},
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{"dialog_obj", sf_get_dialog_object, 0, 0},
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{"display_stats", sf_display_stats, 0, 0}, // refresh
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@@ -93,7 +92,7 @@ static const SfallMetarule metarules[] = {
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{"get_sfall_arg_at", sf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}},
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{"get_string_pointer", sf_get_string_pointer, 1, 1, 0, {ARG_STRING}},
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{"get_text_width", sf_get_text_width, 1, 1, 0, {ARG_STRING}},
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{"get_window_attribute", sf_get_window_attribute, 1, 2, 0, {ARG_INT, ARG_INT}},
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{"get_window_attribute", sf_get_window_attribute, 1, 2, -1, {ARG_INT, ARG_INT}},
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{"has_fake_perk_npc", sf_has_fake_perk_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
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{"has_fake_trait_npc", sf_has_fake_trait_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
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{"hide_window", sf_hide_window, 0, 1, -1, {ARG_STRING}},
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@@ -106,6 +105,7 @@ static const SfallMetarule metarules[] = {
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{"item_weight", sf_item_weight, 1, 1, 0, {ARG_OBJECT}},
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{"lock_is_jammed", sf_lock_is_jammed, 1, 1, 0, {ARG_OBJECT}},
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{"loot_obj", sf_get_loot_object, 0, 0},
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{"message_box", sf_message_box, 1, 4, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT}},
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{"metarule_exist", sf_metarule_exist, 1, 1}, // no arg check
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{"npc_engine_level_up", sf_npc_engine_level_up, 1, 1},
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{"obj_under_cursor", sf_obj_under_cursor, 2, 2, 0, {ARG_INT, ARG_INT}},
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