Rewrote and rename "dialog_box" to "message_box"

Added support for '\n' control character to create_message_window.

Fix the playback of the speech sound file for the death screen.
This commit is contained in:
NovaRain
2020-01-28 13:01:32 +08:00
parent d812059030
commit 90b547a472
8 changed files with 73 additions and 36 deletions
+6 -5
View File
@@ -717,12 +717,13 @@ optional argument:
- sets a floating text for a town on the world map when hovering the cursor over the player's marker
- areaID: the ID number of the town from city.txt
> int sfall_func1("dialog_box", string text1)
> int sfall_func2("dialog_box", string text1, string text2)
> int sfall_func3("dialog_box", string text1, string text2, string text3)
- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
> int sfall_func4("message_box", string message, int flags, int color1, int color2)
- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes/Done
- returns -1 if for some reason the dialog box cannot be created
- message: the text in the dialog box. Use the \n control character to move text to a new line (example: "Hello\nWorld!")
optional arguments:
- flags: mode flags (see DIALOGOUT_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are DIALOGOUT_NORMAL|DIALOGOUT_YESNO)
- color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145)
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