Minor edit to gl_ammomod example script.

This commit is contained in:
NovaRain
2019-05-31 09:11:25 +08:00
parent b46892cb66
commit 56fd9706a4
2 changed files with 6 additions and 6 deletions
Binary file not shown.
@@ -46,12 +46,12 @@ end
procedure start begin
if game_loaded then begin
ammoIni := get_ini_setting("ddraw.ini|Misc|DamageFormula");
switch (ammoIni) begin
case 1: ammoIni := "AmmoGlovz.ini";
case 2: ammoIni := "AmmoGlovz.ini";
case 5: ammoIni := "AmmoYAAM.ini";
default: ammoIni := "AmmoMod.ini";
end
if (ammoIni == 1 or ammoIni == 2) then
ammoIni := "AmmoGlovz.ini";
else if (ammoIni == 5) then
ammoIni := "AmmoYAAM.ini";
else
ammoIni := "AmmoMod.ini";
enabled := get_ini_setting(ammoIni + "|1|pid");
if (enabled > 0) then call set_ammo_mod;