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https://github.com/sfall-team/sfall.git
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Changed the implementation of ProcessorIdle
* now the same as CPU_USAGE_FIX in Mash's HRP, with a simpler toggle setting. * also avoids slowdowns if the player happens to enable both of them.
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+3
-6
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.4.6
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;v4.4.6.1
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -455,11 +455,8 @@ PlayIdleAnimOnReload=0
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;Default is 6. Set to 0 for a 12-hour timer
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CorpseDeleteTime=6
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;Set a number of milliseconds to idle each input loop
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;Set to -1 to disable
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;Set to 0 to idle only if other processes are waiting for processor time (WinXP/2000: if processes have equal priority)
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;Set to 1 (or some higher number if needed) to prevent 100% CPU use. The maximum is 50
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ProcessorIdle=-1
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;Set to 1 to allow the game to go idle during each input loop, preventing 100% CPU usage
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ProcessorIdle=0
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;Set to 1 if using the hero appearance mod
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;Set to 2 for backward compatibility with scripts that manually fix obj_art_fid/art_change_fid_num script functions for dude_obj
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