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https://github.com/sfall-team/sfall.git
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Added get_tile_fid and macros to function notes
Some misc edits to documents.
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+2
-2
@@ -22,7 +22,7 @@ UseCommandLine=0
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;Starting from 4.2.6, the game will automatically search and load custom .dat files (or folders named as .dat files) from <GameRoot>\mods\
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;The load order of files in the folder will be in reverse alphabetical order of the filenames
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;Autoloaded files will have a higher priority than the files specified in the PatchFileXX options
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;The complete data load order is:
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;The complete order of how the engine finds game data is:
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;master_patches > critter_patches > mods > PatchFile99..PatchFile0 > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;PatchFile0=mods\RP_data
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;PatchFile1=
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@@ -286,7 +286,7 @@ UseFileSystemOverride=0
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;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
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;PatchFile=patch%03d.dat
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;Set to 1 to use the modified data load order for the engine to find game data
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;Set to 1 to change the order of how the engine finds game data
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;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
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;Modified: master_patches > critter_patches > extra_patches > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;This option is always enabled in 4.3/3.8.30 or later. The information is left for reference only
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@@ -791,7 +791,7 @@
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opcode: 0x825f
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- name: reg_anim_turn_towards
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detail: void reg_anim_turn_towards(ObjectPtr, int tile/target, delay)
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doc: Makes object change its direction to face given tile num or target object.
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doc: Makes object change its direction to face given tile number or target object.
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opcode: 0x8260
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- name: reg_anim_callback
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detail: void reg_anim_callback(procedure proc)
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@@ -825,9 +825,9 @@
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- name: get_tile_fid
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detail: int get_tile_fid(int tileData)
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doc: |
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- returns FID information about the square under the given tile at elevation 0
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- pass elevation as 4-bit number in bits 25-28 to access other elevations
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- pass result mode in bits 29-32: 0 - Ground FID, 1 - Roof FID, 2 - Raw data.
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- Returns FID information about the square under the given tile at elevation 0
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- Pass elevation as 4-bit number in bits 25-28 to access other elevations
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- Pass result mode in bits 29-32: 0 - ground FID, 1 - roof FID, 2 - raw data.
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opcode: 0x823a
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- name: tile_under_cursor
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detail: int tile_under_cursor
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@@ -856,11 +856,11 @@
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macro: sfall.h
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- name: get_tile_ground_fid
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detail: int get_tile_ground_fid(int tileNum, int elevation)
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doc: Returns FID of a ground tile at given tileNum and elevation.
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doc: Returns FID of a ground tile at given tile number and elevation.
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macro: sfall.h
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- name: get_tile_roof_fid
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detail: int get_tile_roof_fid(int tileNum, int elevation)
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doc: Returns FID of a roof tile at given tileNum and elevation. Note that FID of 1 is used when there is no actual roof.
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doc: Returns FID of a roof tile at given tile number and elevation. Note that FID of 1 is used when there is no actual roof.
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macro: sfall.h
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- name: obj_blocking_line
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@@ -1110,7 +1110,9 @@
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opcode: 0x8251
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- name: get_string_pointer
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detail: int get_string_pointer(string text)
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doc: Returns a pointer to a string variable or to a text. DEPRECATED, just use normal strings instead.
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doc: |
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(DEPRECATED) Returns a pointer to a string variable or to a text
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- __NOTE:__ this function is intended for use only in `HOOK_DESCRIPTIONOBJ`. Starting from sfall 4.3.9/3.8.39, you can return normal strings directly in the hook without calling the function
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macro: sfall.h
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- name: string_format
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detail: string string_format(string format, any val1, any val2, ...)
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@@ -51,7 +51,6 @@ procedure remove_items_pid(variable invenObj, variable itemPid, variable quantit
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variable begin
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item;
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toRemoveQty;
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numRemoved;
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end
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if (not(invenObj)) then return;
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toRemoveQty := obj_is_carrying_obj_pid(invenObj, itemPid);
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@@ -275,6 +275,10 @@
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#define weapon_attack_mode2(pid) ((get_proto_data(pid, PROTO_FLAG_EXT) bwand 0x000000F0) / 0x10)
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#define weapon_attack_mode(pid, attackType) (weapon_attack_mode1(pid) if (attackType == ATKTYPE_LWEP1 or attackType == ATKTYPE_RWEP1) else weapon_attack_mode2(pid))
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#define get_tile_fid_ext(tile, elev, mode) get_tile_fid(((mode bwand 0xF) * 0x10000000) bwor ((elev bwand 0xF) * 0x1000000) bwor (tile bwand 0xFFFFFF))
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#define get_tile_ground_fid(tile, elev) get_tile_fid_ext(tile, elev, 0)
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#define get_tile_roof_fid(tile, elev) get_tile_fid_ext(tile, elev, 1)
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/* SFALL_FUNCX MACROS */
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@@ -321,9 +325,6 @@
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#define get_npc_stat_max(stat) sfall_func2("get_stat_max", stat, 1)
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#define get_npc_stat_min(stat) sfall_func2("get_stat_min", stat, 1)
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#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
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#define get_tile_fid_ext(tile, elev, mode) get_tile_fid(((mode bwand 0xF) * 0x10000000) bwor ((elev bwand 0xF) * 0x1000000) bwor (tile bwand 0xFFFFFF))
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#define get_tile_ground_fid(tile, elev) get_tile_fid_ext(tile, elev, 0)
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#define get_tile_roof_fid(tile, elev) get_tile_fid_ext(tile, elev, 1)
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#define get_terrain_name(x, y) sfall_func2("get_terrain_name", x, y)
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#define get_text_width(text) sfall_func1("get_text_width", text)
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#define has_fake_perk_npc(npc, perk) sfall_func2("has_fake_perk_npc", npc, perk)
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@@ -607,10 +607,12 @@
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Does not run if the script of the object overrides the description.
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__NOTE:__ Returning a pointer to the new text received from the `get_string_pointer` function is still valid, but the method is DEPRECATED and is left for backward compatibility only.
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```
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Obj arg0 - the object
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str ret0 - new description text to use
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String ret0 - the new description text to use
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```
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- name: UseSkillOn
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@@ -809,7 +811,7 @@
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Critter arg0 - the critter doing the check
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Item arg1 - the weapon being checked
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int arg2 - attack type (see ATKTYPE_* constants)
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int arg3 - original result of engine function: 1 - can use, 0 - can't use
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int arg3 - original result of engine function: 1 - can use, 0 - cannot use
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int ret0 - overrides the result of engine function. Any non-zero value allows using the weapon
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```
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@@ -691,10 +691,12 @@ An example usage would be to add an additional description to the item based on
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Does not run if the script of the object overrides the description.
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__NOTE:__ Returning a pointer to the new text received from the `get_string_pointer` function is still valid, but the method is DEPRECATED and is left for backward compatibility only.
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```
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Obj arg0 - the object
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str ret0 - new description text to use
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String ret0 - the new description text to use
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```
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-------------------------------------------
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@@ -926,7 +928,7 @@ For the player, this happens when the game updates the item data for active item
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Critter arg0 - the critter doing the check
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Item arg1 - the item being checked
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int arg2 - attack type (see ATKTYPE_* constants), or -1 for dude_obj
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int arg3 - original result of engine function: 1 - can use, 0 - can't use
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int arg3 - original result of engine function: 1 - can use, 0 - cannot use
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int ret0 - overrides the result of engine function. Any non-zero value allows using the weapon
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```
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@@ -230,6 +230,20 @@ FUNCTION REFERENCE
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##### `void set_critter_pickpocket_mod(object critter, int max, int mod)`
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- The same as above, but applies only to specific critter.
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-----
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##### `int get_tile_fid(int tileData)`
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- Returns FID information about the square under the given tile at elevation 0.
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- Pass elevation as 4-bit number in bits 25-28 to access other elevations.
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- Pass result mode in bits 29-32: 0 - ground FID, 1 - roof FID, 2 - raw data. Following macros are available in **sfall.h**:
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-----
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##### `int get_tile_ground_fid(int tileNum, int elevation)`
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- Returns FID of a ground tile at given tile number and elevation.
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-----
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##### `int get_tile_roof_fid(int tileNum, int elevation)`
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- Returns FID of a roof tile at given tile number and elevation. Note that FID of 1 is used when there is no actual roof.
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-----
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##### `void reg_anim_combat_check`
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- Allows enabling all `reg_anim_*` functions in combat (including vanilla functions) if set to 0. It is automatically reset at the end of each frame, so you need to call it before `reg_anim_begin() ... reg_anim_end()` code block.
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@@ -257,7 +271,7 @@ FUNCTION REFERENCE
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-----
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##### `void reg_anim_turn_towards(object, tile/target, delay)`
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- Makes object change its direction to face given tile num or target object.
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- Makes object change its direction to face given tile number or target object.
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-----
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##### `void reg_anim_callback(procedure proc)`
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@@ -706,8 +720,8 @@ sfall_funcX metarule functions
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----
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#### get_string_pointer
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`int sfall_func1("get_string_pointer", string text)`
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- DEPRECATED, use normal strings
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- Returns a pointer to a string variable or to a text
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- (DEPRECATED) Returns a pointer to a string variable or to a text
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- __NOTE:__ this function is intended for use only in `HOOK_DESCRIPTIONOBJ`. Starting from sfall 4.3.9/3.8.39, you can return normal strings directly in the hook without calling the function
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----
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#### dialog_message
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@@ -310,7 +310,7 @@ _^ - These functions require AllowUnsafeScripting to be enabled in ddraw.ini_
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0x8251 - `int charcode(string string)`\
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0x8253 - `int typeof(any value)`
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0x823a - `int get_tile_fid(int tile)`
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0x823a - `int get_tile_fid(int tileData)`
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0x823b - `int modified_ini()`
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@@ -310,9 +310,9 @@
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0x8251 - int charcode(string string)
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0x8253 - int typeof(any value)
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0x823a - int get_tile_fid(int tile)
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0x823a - int get_tile_fid(int tileData)
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0x823b - int modified_ini
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0x823b - int modified_ini()
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0x823e - void force_aimed_shots(int pid)
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0x823f - void disable_aimed_shots(int pid)
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