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Minor edits to documents.
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@@ -1,5 +1,5 @@
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[sfall]
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SaveInCombat=Cannot save at this time
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SaveInCombat=Cannot save at this time.
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KarmaGain=You gained %d karma.
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KarmaLoss=You lost %d karma.
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HighlightFail1=You aren't carrying a motion sensor.
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+1
-1
@@ -288,7 +288,7 @@ SaveInCombatFix=1
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;Player's level is capped once the highest specified level is reached
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;XPTable=50,100,200
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;Set to 1 to enable additional weapon animations codes from o-t
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;Set to 1 to enable additional weapon animation codes from o-t
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;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
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;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
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AdditionalWeaponAnims=1
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@@ -501,7 +501,7 @@ static void __declspec(naked) AutomapHook() {
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void LoadGameHook::init() {
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saveInCombatFix = GetConfigInt("Misc", "SaveInCombatFix", 1);
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if (saveInCombatFix > 2) saveInCombatFix = 0;
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saveFailMsg = Translate("sfall", "SaveInCombat", "Cannot save at this time");
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saveFailMsg = Translate("sfall", "SaveInCombat", "Cannot save at this time.");
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saveSfallDataFailMsg = Translate("sfall", "SaveSfallDataFail",
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"ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again!");
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