Minor edits to documents.

This commit is contained in:
NovaRain
2018-06-04 21:21:32 +08:00
parent ab3ddc68b6
commit 410c7ab417
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -1,5 +1,5 @@
[sfall]
SaveInCombat=Cannot save at this time
SaveInCombat=Cannot save at this time.
KarmaGain=You gained %d karma.
KarmaLoss=You lost %d karma.
HighlightFail1=You aren't carrying a motion sensor.
+1 -1
View File
@@ -288,7 +288,7 @@ SaveInCombatFix=1
;Player's level is capped once the highest specified level is reached
;XPTable=50,100,200
;Set to 1 to enable additional weapon animations codes from o-t
;Set to 1 to enable additional weapon animation codes from o-t
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
AdditionalWeaponAnims=1
+1 -1
View File
@@ -501,7 +501,7 @@ static void __declspec(naked) AutomapHook() {
void LoadGameHook::init() {
saveInCombatFix = GetConfigInt("Misc", "SaveInCombatFix", 1);
if (saveInCombatFix > 2) saveInCombatFix = 0;
saveFailMsg = Translate("sfall", "SaveInCombat", "Cannot save at this time");
saveFailMsg = Translate("sfall", "SaveInCombat", "Cannot save at this time.");
saveSfallDataFailMsg = Translate("sfall", "SaveSfallDataFail",
"ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again!");