diff --git a/artifacts/config_files/Translations.ini b/artifacts/config_files/Translations.ini index 018c2504..5221ebe4 100644 --- a/artifacts/config_files/Translations.ini +++ b/artifacts/config_files/Translations.ini @@ -1,5 +1,5 @@ [sfall] -SaveInCombat=Cannot save at this time +SaveInCombat=Cannot save at this time. KarmaGain=You gained %d karma. KarmaLoss=You lost %d karma. HighlightFail1=You aren't carrying a motion sensor. diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini index ed33b654..f70ef0e5 100644 --- a/artifacts/ddraw.ini +++ b/artifacts/ddraw.ini @@ -288,7 +288,7 @@ SaveInCombatFix=1 ;Player's level is capped once the highest specified level is reached ;XPTable=50,100,200 -;Set to 1 to enable additional weapon animations codes from o-t +;Set to 1 to enable additional weapon animation codes from o-t ;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10 ;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't' AdditionalWeaponAnims=1 diff --git a/sfall/Modules/LoadGameHook.cpp b/sfall/Modules/LoadGameHook.cpp index b4ccbee9..03916133 100644 --- a/sfall/Modules/LoadGameHook.cpp +++ b/sfall/Modules/LoadGameHook.cpp @@ -501,7 +501,7 @@ static void __declspec(naked) AutomapHook() { void LoadGameHook::init() { saveInCombatFix = GetConfigInt("Misc", "SaveInCombatFix", 1); if (saveInCombatFix > 2) saveInCombatFix = 0; - saveFailMsg = Translate("sfall", "SaveInCombat", "Cannot save at this time"); + saveFailMsg = Translate("sfall", "SaveInCombat", "Cannot save at this time."); saveSfallDataFailMsg = Translate("sfall", "SaveSfallDataFail", "ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again!");