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Added description and define of display_stats to notes.txt and sfall.h.
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@@ -211,6 +211,7 @@
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#define car_gas_amount sfall_func0("car_gas_amount")
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#define car_gas_amount sfall_func0("car_gas_amount")
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define display_stats sfall_func0("display_stats")
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_flags(obj) sfall_func1("get_flags", obj)
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@@ -425,6 +425,10 @@ Some utility/math functions are available:
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> void sfall_func1("set_cursor_mode", int mode)
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> void sfall_func1("set_cursor_mode", int mode)
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- sets the current cursor mode
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- sets the current cursor mode
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> void sfall_func0("display_stats")
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- displays player stats in the inventory screen display window
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- works only in opened inventory
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------------------------
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------------------------
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------ MORE INFO -------
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------ MORE INFO -------
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------------------------
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------------------------
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