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Updated version number and changelog
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# Changelog
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## 3.8.49.1
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* Fixed a crash bug introduced in 3.8.46 when the player is hit and combat starts at the same time
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## 3.8.49
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* Fixed the edge-scrolling speed when using the game speed tweak
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* Fixed incorrect unarmed damage being displayed in the inventory under specific conditions
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* Added a fix for the duplicate click sound when selecting a location in the Status section of the pipboy
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* Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
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* Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game
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* Added a fix for an animation glitch when death animations and combat start simultaneously
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* Added a fix for an animation glitch when death animations and combat start at the same time
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* Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
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* Added a few fixes for issues related to weapons with negative ammo
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* Added a tweak to replace death animations on critters with single-frame variants on map load
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## 3.8.30.1
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* Merged Windows 2000 support into the standard version of sfall. Using **DX9** graphics modes now requires `d3dx9_42.dll` and `d3dcompiler_42.dll`
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* Fixed a crash bug introduced in 3.8.30 with the fix for animation registration
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* Fixed a crash bug introduced in 3.8.30 by the fix for animation registration
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* Fixed a bug in **AIDrugUsePerfFix** that could cause a hang in combat
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* Fixed the extra check for friendly fire not working if the `area_attack_mode` parameter in the AI packet is not set or set to `no_pref`
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* Added a fix for `chem_primary_desire` values in party member AI packets not being saved and reset correctly
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## 3.8.30
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* Fixed the original engine issues with being unable to register animations in certain situations in the game
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* Fixed a crash bug introduced in 3.8.29 with the fix for the **'Leave'** event procedure in `AddRegionProc` function
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* Fixed a crash bug introduced in 3.8.29 by the fix for the **'Leave'** event procedure in `AddRegionProc` function
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* Fixed a bug in **ObjCanSeeObj_ShootThru_Fix** that could cause a hang in some cases
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* Fixed the check of the ammo cost for a shot in **CheckWeaponAmmoCost**
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* Fixed `set_critter_burst_disable` script function, which now applies only to weapons with the burst attack as the secondary mode
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* New script functions: `add_g_timer_event`, `remove_timer_event`, `reg_anim_callback`, `get_sfall_arg_at`, `hide/show_window`, `set_window_flag`, `get_text_width`, `string_compare`, `string_format`, `objects_in_radius`, `tile_by_position`
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## 3.8.21.1
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* Fixed a crash bug introduced in 3.8.21 with the fix for corpses blocking line of fire
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* Fixed a crash bug introduced in 3.8.21 by the fix for corpses blocking line of fire
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## 3.8.21
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* Fixed a bug in `save_array` script function that could corrupt `sfallgv.sav` when saving a new array under the same key
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;sfall configuration settings
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;v3.8.49
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;v3.8.49.1
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[Main]
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;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 49
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#define VERSION_REV 0
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#define VERSION_REV 1
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#define VERSION_STRING "3.8.49"
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#define VERSION_STRING "3.8.49.1"
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