From 368d6329199f509ee1dcd812552c13fba7015274 Mon Sep 17 00:00:00 2001 From: NovaRain Date: Wed, 25 Feb 2026 22:06:06 +0800 Subject: [PATCH] Updated version number and changelog --- CHANGELOG.md | 11 +++++++---- artifacts/ddraw.ini | 2 +- sfall/version.h | 4 ++-- 3 files changed, 10 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 09a3acad..5d77e411 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,8 @@ # Changelog +## 3.8.49.1 +* Fixed a crash bug introduced in 3.8.46 when the player is hit and combat starts at the same time + ## 3.8.49 * Fixed the edge-scrolling speed when using the game speed tweak * Fixed incorrect unarmed damage being displayed in the inventory under specific conditions @@ -51,7 +54,7 @@ * Added a fix for the duplicate click sound when selecting a location in the Status section of the pipboy * Added a fix for extra hidden buttons below the location list in the Status section of the pipboy * Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game -* Added a fix for an animation glitch when death animations and combat start simultaneously +* Added a fix for an animation glitch when death animations and combat start at the same time * Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar * Added a few fixes for issues related to weapons with negative ammo * Added a tweak to replace death animations on critters with single-frame variants on map load @@ -313,14 +316,14 @@ ## 3.8.30.1 * Merged Windows 2000 support into the standard version of sfall. Using **DX9** graphics modes now requires `d3dx9_42.dll` and `d3dcompiler_42.dll` -* Fixed a crash bug introduced in 3.8.30 with the fix for animation registration +* Fixed a crash bug introduced in 3.8.30 by the fix for animation registration * Fixed a bug in **AIDrugUsePerfFix** that could cause a hang in combat * Fixed the extra check for friendly fire not working if the `area_attack_mode` parameter in the AI packet is not set or set to `no_pref` * Added a fix for `chem_primary_desire` values in party member AI packets not being saved and reset correctly ## 3.8.30 * Fixed the original engine issues with being unable to register animations in certain situations in the game -* Fixed a crash bug introduced in 3.8.29 with the fix for the **'Leave'** event procedure in `AddRegionProc` function +* Fixed a crash bug introduced in 3.8.29 by the fix for the **'Leave'** event procedure in `AddRegionProc` function * Fixed a bug in **ObjCanSeeObj_ShootThru_Fix** that could cause a hang in some cases * Fixed the check of the ammo cost for a shot in **CheckWeaponAmmoCost** * Fixed `set_critter_burst_disable` script function, which now applies only to weapons with the burst attack as the secondary mode @@ -560,7 +563,7 @@ * New script functions: `add_g_timer_event`, `remove_timer_event`, `reg_anim_callback`, `get_sfall_arg_at`, `hide/show_window`, `set_window_flag`, `get_text_width`, `string_compare`, `string_format`, `objects_in_radius`, `tile_by_position` ## 3.8.21.1 -* Fixed a crash bug introduced in 3.8.21 with the fix for corpses blocking line of fire +* Fixed a crash bug introduced in 3.8.21 by the fix for corpses blocking line of fire ## 3.8.21 * Fixed a bug in `save_array` script function that could corrupt `sfallgv.sav` when saving a new array under the same key diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini index cc89bd5c..561a231e 100644 --- a/artifacts/ddraw.ini +++ b/artifacts/ddraw.ini @@ -1,5 +1,5 @@ ;sfall configuration settings -;v3.8.49 +;v3.8.49.1 [Main] ;Set to 1 if you want to use command line arguments to tell sfall to use another ini file diff --git a/sfall/version.h b/sfall/version.h index bf2dd546..a7bf7dea 100644 --- a/sfall/version.h +++ b/sfall/version.h @@ -25,6 +25,6 @@ #define VERSION_MAJOR 3 #define VERSION_MINOR 8 #define VERSION_BUILD 49 -#define VERSION_REV 0 +#define VERSION_REV 1 -#define VERSION_STRING "3.8.49" +#define VERSION_STRING "3.8.49.1"