Add notes for new scripting functions

This commit is contained in:
phobos2077
2017-03-16 02:01:29 +07:00
parent 9514602f91
commit 2fbf4a0518
@@ -369,6 +369,28 @@ Some utility/math functions are available:
> void sfall_func0("exec_map_update_scripts")
- executes map_update_p_proc for all objects on map and global/hook scripts as well
> int sfall_func1("get_outline", object)
- gets the current outline color for an object
> void sfall_func2("set_outline", object, int color)
- sets the outline color of an object
- 0 means or any value above 0x00FFFFFF disables the outline
- call "tile_refresh_display" after changing outline of objects to properly redraw the scene
> int sfall_func1("get_flags", object)
- gets the current value of object flags (see sfall.h for available flags)
> void sfall_func2("set_flags", object, int flags)
- sets the current flags of an object
- all flags are rewritten with given integer, so first get current flags with "get_flags" and use bwor/bwand to set/remove specific flag
> void sfall_func0("tile_refresh_display")
- redraws the game scene (tiles, walls, objects, etc.)
> object sfall_func0("outlined_object")
- returns an object that is currently highlighted by hovering the mouse above it
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