diff --git a/artifacts/scripting/sfall function notes.txt b/artifacts/scripting/sfall function notes.txt index a8dd1bcc..f055ed6c 100644 --- a/artifacts/scripting/sfall function notes.txt +++ b/artifacts/scripting/sfall function notes.txt @@ -369,6 +369,28 @@ Some utility/math functions are available: > void sfall_func0("exec_map_update_scripts") - executes map_update_p_proc for all objects on map and global/hook scripts as well +> int sfall_func1("get_outline", object) +- gets the current outline color for an object + +> void sfall_func2("set_outline", object, int color) +- sets the outline color of an object +- 0 means or any value above 0x00FFFFFF disables the outline +- call "tile_refresh_display" after changing outline of objects to properly redraw the scene + +> int sfall_func1("get_flags", object) +- gets the current value of object flags (see sfall.h for available flags) + +> void sfall_func2("set_flags", object, int flags) +- sets the current flags of an object +- all flags are rewritten with given integer, so first get current flags with "get_flags" and use bwor/bwand to set/remove specific flag + +> void sfall_func0("tile_refresh_display") +- redraws the game scene (tiles, walls, objects, etc.) + +> object sfall_func0("outlined_object") +- returns an object that is currently highlighted by hovering the mouse above it + + ------------------------ ------ MORE INFO ------- ------------------------