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Added the description of new metarule2_explosions mode to function notes.txt.
Fixed a typo in metarule2_explosions error message.
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@@ -231,6 +231,10 @@ was made as a dirty easy hack to allow dynamically change some explosion paramet
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> void set_attack_is_explosion_fire
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- if you call this right before using a weapon with fire damage type, it will produce explosion effects (and radius damage) just like "explosion" type, but all targets will still receive fire damage.
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> void set_explosion_radius(grenade, rocket)
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- sets a permanent radius of the explosion for grenades and/or rockets. Passing 0 means not changing the corresponding radius.
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- changed radius will be reset each time the player reloads the game.
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Some utility/math functions are available:
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@@ -111,7 +111,7 @@ void sf_explosions_metarule(OpcodeContext& ctx) {
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result = ExplosionsMetaruleFunc(mode, ctx.arg(1).asInt(), ctx.arg(2).asInt());
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if (result == -1) {
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ctx.printOpcodeError("ExplosionsMetalure() - mode (%d) is not supported for the function.", mode);
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ctx.printOpcodeError("ExplosionsMetarule() - mode (%d) is not supported for the function.", mode);
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}
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ctx.setReturn(result);
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}
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