Add get_combat_free_move for better mod compatibility

This commit is contained in:
phobos2077
2023-06-08 21:36:09 +02:00
parent b317ed71ce
commit 1c34f85789
8 changed files with 40 additions and 6 deletions
+6
View File
@@ -1566,12 +1566,18 @@
- __NOTE:__ refer to the description of **ComputeSpray_\*** settings in ddraw.ini for details of the bullet distribution of burst attacks
macro: sfall.h
- name:
detail: int get_combat_free_move
doc: Returns current "bonus move" points of a current critter's turn. For NPC's this is always 0, unless changed by set_combat_free_move.
macro: sfall.h
- name: set_combat_free_move
detail: void set_combat_free_move(int value)
doc: |
Allows changing "bonus move" points (yellow lights on the interface bar) that can only be used for movement, not attacking
- Can be called from `HOOK_COMBATTURN` at the start of the turn (will not work on `dude_obj`)
- Can be called from `HOOK_STDPROCEDURE` with `combat_proc` event (will work on both NPCs and `dude_obj`)
macro: sfall.h
- name: Car
items:
@@ -1,6 +1,10 @@
#ifndef COMMAND_EXTRA_H
#define COMMAND_EXTRA_H
#include "define_lite.h"
#include "define_extra.h"
#define ammo_caliber(ammoPid) get_proto_data(ammoPid, PROTO_AM_CALIBER)
#define obj_name_safe(obj) (obj_name(obj) if obj else "(null)")
#define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND)
+16 -6
View File
@@ -9,6 +9,8 @@
#ifndef LIB_STRINGS_H
#define LIB_STRINGS_H
#include "sfall.h"
#define is_in_string(str, sub) (string_pos(str, sub) != -1)
#define string_starts_with(str, sub) (substr(str, 0, strlen(sub)) == sub)
@@ -166,14 +168,22 @@ end
* Useful in cunjunction with is_in_array()
*/
procedure string_split_ints(variable str, variable split) begin
variable i := 0;
variable list;
variable n;
variable list, result, val;
if (str == "" or typeof(str) != VALTYPE_STR) then
return temp_array_list(0);
list := string_split(str, split);
while (i < len_array(list)) do begin
list[i] := atoi(list[i]);
i++;
result := temp_array_list(0);
foreach (val in list) begin
if val != "" then begin
resize_array(result, n + 1);
result[n] := atoi(val);
n += 1;
end
return list;
end
return result;
end
+1
View File
@@ -298,6 +298,7 @@
#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
#define floor2(value) sfall_func1("floor2", value)
#define get_can_rest_on_map(map, elev) sfall_func2("get_can_rest_on_map", map, elev)
#define get_combat_free_move sfall_func0("get_combat_free_move")
#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
#define get_current_terrain_name sfall_func0("get_terrain_name")
#define get_cursor_mode sfall_func0("get_cursor_mode")
@@ -1077,6 +1077,12 @@ sfall_funcX metarule functions
- `centerMult/targetMult`: multiplier values are capped at divisor values
- __NOTE:__ refer to the description of **ComputeSpray_\*** settings in ddraw.ini for details of the bullet distribution of burst attacks
----
##### get_combat_free_move
`int sfall_func0("get_combat_free_move")`
- Returns current "bonus move" points of a current critter's turn. For NPC's this is always 0, unless changed by set_combat_free_move.
----
##### set_combat_free_move
`void sfall_func1("set_combat_free_move", int value)`
@@ -265,6 +265,10 @@ void mf_set_spray_settings(OpcodeContext& ctx) {
BurstMods::SetComputeSpraySettings(centerMult, centerDiv, targetMult, targetDiv);
}
void mf_get_combat_free_move(OpcodeContext& ctx) {
ctx.setReturn(fo::var::combat_free_move);
}
void mf_set_combat_free_move(OpcodeContext& ctx) {
long value = ctx.arg(0).rawValue();
if (value < 0) value = 0;
@@ -58,6 +58,8 @@ void mf_combat_data(OpcodeContext&);
void mf_set_spray_settings(OpcodeContext&);
void mf_get_combat_free_move(OpcodeContext&);
void mf_set_combat_free_move(OpcodeContext&);
}
@@ -83,6 +83,7 @@ static const SfallMetarule metarules[] = {
{"exec_map_update_scripts", mf_exec_map_update_scripts, 0, 0},
{"floor2", mf_floor2, 1, 1, 0, {ARG_NUMBER}},
{"get_can_rest_on_map", mf_get_rest_on_map, 2, 2, -1, {ARG_INT, ARG_INT}},
{"get_combat_free_move", mf_get_combat_free_move, 0, 0},
{"get_current_inven_size", mf_get_current_inven_size, 1, 1, 0, {ARG_OBJECT}},
{"get_cursor_mode", mf_get_cursor_mode, 0, 0},
{"get_flags", mf_get_flags, 1, 1, 0, {ARG_OBJECT}},