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Small optimization for receiving/passing script arguments
* combined related engine interpreter functions into a single function for aligning the compiled ASM code better. Minor changes to some other code and documents.
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@@ -87,7 +87,7 @@
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#define FLAG_SEEN (0x40000000)
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#define FLAG_SHOOTTHRU (0x80000000)
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/* Critter Flags */
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/* Critter flags */
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#define CFLG_BARTER 2 // 0x00000002 - Barter (can trade with)
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#define CFLG_NOSTEAL 32 // 0x00000020 - Steal (cannot steal from)
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#define CFLG_NODROP 64 // 0x00000040 - Drop (doesn't drop items)
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@@ -100,12 +100,20 @@
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#define CFLG_RANGED 8192 // 0x00002000 - Range (melee attack is possible at a distance)
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#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked down)
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/* Window Flags */
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/* Window flags */
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#define WIN_FLAG_MOVEONTOP (0x4)
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#define WIN_FLAG_HIDDEN (0x8)
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#define WIN_FLAG_EXCLUSIVE (0x10)
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#define WIN_FLAG_TRANSPARENT (0x20)
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/* Message window flags */
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#define MSGBOX_AUTOSIZE (0x0)
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#define MSGBOX_NORMAL (0x1)
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#define MSGBOX_SMALL (0x2)
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#define MSGBOX_ALIGN_LEFT (0x4) // text aligned to left
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#define MSGBOX_ALIGN_TOP (0x8) // text aligned to top
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#define MSGBOX_YESNO (0x10) // uses YES/NO buttons instead of DONE
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#define MSGBOX_CLEAN (0x20) // no buttons
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//remove inven obj defines
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#define RMOBJ_CONSUME_DRUG 4666772
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