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Minor edits to ddraw.ini and define_extra.h
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@@ -532,7 +532,7 @@ DisplayBonusDamage=0
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;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
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AnimationsAtOnceLimit=64
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;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
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;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
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RemoveCriticalTimelimits=0
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;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text
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@@ -147,6 +147,7 @@
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#define RMOBJ_ITEM_DESTROYED 4543215 // (op_destroy_object_)
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#define RMOBJ_ITEM_DESTROY_MULTI 4571599 // (op_destroy_mult_objs_)
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#define RMOBJ_ITEM_MOVE 4683293 // (item_move_func_)
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#define RMOBJ_ITEM_REPLACE 4686256 // (item_replace_)
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#define RMOBJ_CONSUME_DRUG 4666772 // (inven_action_cursor_)
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#define RMOBJ_USE_OBJ 4666865 // (inven_action_cursor_)
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#define RMOBJ_EQUIP_ARMOR 4658121 // (inven_pickup_)
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@@ -455,6 +456,7 @@
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// critters
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#define OBJ_DATA_COMBAT_STATE (0x3C) // flags: 1 - combat, 2 - target is out of range, 4 - flee
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#define OBJ_DATA_CUR_ACTION_POINT (0x40)
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#define OBJ_DATA_DAMAGE_FLAGS (0x44)
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#define OBJ_DATA_DAMAGE_LAST_TURN (0x48)
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#define OBJ_DATA_WHO_HIT_ME (0x54) // current target of the critter
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