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Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
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@@ -560,9 +560,6 @@ CarChargingFix=1
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;Set to 1 to skip weapon equip/unequip animations when performing various actions
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;Set to 1 to skip weapon equip/unequip animations when performing various actions
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InstantWeaponEquip=0
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InstantWeaponEquip=0
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;To change the carry weight limit, uncomment the next line (Default is 999)
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;CarryWeightLimit=999
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;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
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;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
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;You need to use the message_str_game script function to get messages from the files
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;You need to use the message_str_game script function to get messages from the files
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;ExtraGameMsgFileList=
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;ExtraGameMsgFileList=
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@@ -1508,7 +1508,6 @@ static void DllMain2() {
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SimplePatch<BYTE>(addrs, 2, "Misc", "DialogPanelAnimDelay", 33, 0, 255);
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SimplePatch<BYTE>(addrs, 2, "Misc", "DialogPanelAnimDelay", 33, 0, 255);
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addrs[0] = 0x499B99; addrs[1] = 0x499DA8;
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addrs[0] = 0x499B99; addrs[1] = 0x499DA8;
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SimplePatch<BYTE>(addrs, 2, "Misc", "PipboyTimeAnimDelay", 50, 0, 127);
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SimplePatch<BYTE>(addrs, 2, "Misc", "PipboyTimeAnimDelay", 50, 0, 127);
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SimplePatch<DWORD>(0x51D66C, "Misc", "CarryWeightLimit", 999);
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if (GetPrivateProfileIntA("Misc", "EnableMusicInDialogue", 0, ini)) {
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if (GetPrivateProfileIntA("Misc", "EnableMusicInDialogue", 0, ini)) {
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dlog("Applying music in dialogue patch.", DL_INIT);
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dlog("Applying music in dialogue patch.", DL_INIT);
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