Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.

This commit is contained in:
NovaRain
2016-09-21 09:33:11 +08:00
parent 6a71bf086d
commit 07948206fb
2 changed files with 0 additions and 4 deletions
-3
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@@ -560,9 +560,6 @@ CarChargingFix=1
;Set to 1 to skip weapon equip/unequip animations when performing various actions ;Set to 1 to skip weapon equip/unequip animations when performing various actions
InstantWeaponEquip=0 InstantWeaponEquip=0
;To change the carry weight limit, uncomment the next line (Default is 999)
;CarryWeightLimit=999
;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension ;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
;You need to use the message_str_game script function to get messages from the files ;You need to use the message_str_game script function to get messages from the files
;ExtraGameMsgFileList= ;ExtraGameMsgFileList=
-1
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@@ -1508,7 +1508,6 @@ static void DllMain2() {
SimplePatch<BYTE>(addrs, 2, "Misc", "DialogPanelAnimDelay", 33, 0, 255); SimplePatch<BYTE>(addrs, 2, "Misc", "DialogPanelAnimDelay", 33, 0, 255);
addrs[0] = 0x499B99; addrs[1] = 0x499DA8; addrs[0] = 0x499B99; addrs[1] = 0x499DA8;
SimplePatch<BYTE>(addrs, 2, "Misc", "PipboyTimeAnimDelay", 50, 0, 127); SimplePatch<BYTE>(addrs, 2, "Misc", "PipboyTimeAnimDelay", 50, 0, 127);
SimplePatch<DWORD>(0x51D66C, "Misc", "CarryWeightLimit", 999);
if (GetPrivateProfileIntA("Misc", "EnableMusicInDialogue", 0, ini)) { if (GetPrivateProfileIntA("Misc", "EnableMusicInDialogue", 0, ini)) {
dlog("Applying music in dialogue patch.", DL_INIT); dlog("Applying music in dialogue patch.", DL_INIT);