Fix NPCAutoLevel and set_npc_level opcode

- Now properly doesn't shift first level up too early and doesn't set "early" flag
- Fixed using set_npc_level without disabling engine leveling logic
- Renamed to PartyMemberNoEarlyLevelUpPatch to match behavior
This commit is contained in:
phobos2077
2024-05-31 17:28:16 +02:00
parent a8ac1f8402
commit 002dfa61cb
4 changed files with 18 additions and 19 deletions
+3 -3
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@@ -383,9 +383,9 @@ TownMapHotkeysFix=1
;Set to 1 to disable the Horrigan encounter
DisableHorrigan=0
;Set to 1 to disable the random element in NPC levelling
;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
NPCAutoLevel=0
;Set to 1 to disable the random element in party member levelling
;This will prevent party members from randomly leveling up "earlier" and instead level up in defined regular intervals
PartyMemberNoEarlyLevelUp=0
;Change the initial starting location and world map viewport
;Leave at -1 for default
+7 -7
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@@ -34,7 +34,6 @@
namespace sfall
{
bool npcAutoLevelEnabled;
bool npcEngineLevelUp = true;
static bool isControllingNPC = false;
@@ -837,11 +836,12 @@ void PartyControl::OrderAttackPatch() {
orderAttackPatch = true;
}
static void NpcAutoLevelPatch() {
npcAutoLevelEnabled = IniReader::GetConfigInt("Misc", "NPCAutoLevel", 0) != 0;
if (npcAutoLevelEnabled) {
dlogr("Applying NPC autolevel patch.", DL_INIT);
SafeWrite8(0x495CFB, CodeType::JumpShort); // jmps 0x495D28 (skip random check)
static void PartyMemberNoEarlyLevelUpPatch() {
if (IniReader::GetConfigInt("Misc", "PartyMemberNoEarlyLevelUp", 0) != 0) {
dlogr("Applying PartyMemberNoEarlyLevelUp patch.", DL_INIT);
// if (numLevels % level_up_every) != 0, skip random "early level up" roll and continue to the next party member instead
SafeWrite8(0x495CFD, CodeType::Jump); // JMP
SafeWrite32(0x495CFE, 0x14F); // jumps to 0x495E51
}
}
@@ -864,7 +864,7 @@ void PartyControl::init() {
0x47136D // right slot
});
NpcAutoLevelPatch();
PartyMemberNoEarlyLevelUpPatch();
// Display party member's current level & AC & addict flag
if (IniReader::GetConfigInt("Misc", "PartyMemberExtraInfo", 0)) {
-1
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@@ -42,7 +42,6 @@ public:
static void OrderAttackPatch();
};
extern bool npcAutoLevelEnabled;
extern bool npcEngineLevelUp;
}
+7 -7
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@@ -56,10 +56,9 @@ static void __cdecl IncNPCLevel(const char* fmt, const char* name) {
SafeMemSet(0x495C77, CodeType::Nop, 6); // Check that the player is high enough for the npc to consider this level
//SafeMemSet(0x495C8C, CodeType::Nop, 6); // Check that the npc isn't already at its maximum level
SafeMemSet(0x495CEC, CodeType::Nop, 6); // Check that the npc hasn't already levelled up recently
if (!npcAutoLevelEnabled) {
SafeWrite8(0x495CFB, CodeType::JumpShort); // Disable random element
}
SafeMemSet(0x495CE3, CodeType::Nop, 5); // Check if npc had "early" level up before the next scheduled one, resets the "early" flag
SafeMemSet(0x495CEC, CodeType::Nop, 6); // Related to above
SafeWrite8(0x495CFB, CodeType::JumpShort); // Skip random roll for early level up
__asm mov dword ptr [ebp + 0x150 - 0x28 + 16], 255; // set counter for exit loop
} else {
if (!onceNpcLoop) {
@@ -80,17 +79,18 @@ void op_inc_npc_level(OpcodeContext& ctx) {
onceNpcLoop = false;
// restore code
SafeWrite32(0x495BF1 + 1, 0x031352); // restore debug_printf call
SafeWrite32(0x495C50, 0x01FB840F);
__int64 data = 0x01D48C0F;
SafeWriteBytes(0x495C77, (BYTE*)&data, 6);
//SafeWrite16(0x495C8C, 0x8D0F);
//SafeWrite32(0x495C8E, 0x000001BF);
data = 0x0130850F;
data = 0x0169E9;
SafeWriteBytes(0x495CE3, (BYTE*)&data, 5);
data = 0x015F850F;
SafeWriteBytes(0x495CEC, (BYTE*)&data, 6);
if (!npcAutoLevelEnabled) {
SafeWrite8(0x495CFB, CodeType::JumpZ);
}
}
void op_get_npc_level(OpcodeContext& ctx) {
int level = -1;