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Fix NPCAutoLevel and set_npc_level opcode
- Now properly doesn't shift first level up too early and doesn't set "early" flag - Fixed using set_npc_level without disabling engine leveling logic - Renamed to PartyMemberNoEarlyLevelUpPatch to match behavior
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-3
@@ -383,9 +383,9 @@ TownMapHotkeysFix=1
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;Set to 1 to disable the Horrigan encounter
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DisableHorrigan=0
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;Set to 1 to disable the random element in NPC levelling
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;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
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NPCAutoLevel=0
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;Set to 1 to disable the random element in party member levelling
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;This will prevent party members from randomly leveling up "earlier" and instead level up in defined regular intervals
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PartyMemberNoEarlyLevelUp=0
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;Change the initial starting location and world map viewport
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;Leave at -1 for default
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