2017-05-23 22:28:42 +08:00
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/*
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2017-04-01 21:11:19 +07:00
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NPC Combat Control
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2017-05-23 22:28:42 +08:00
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2017-04-01 21:11:19 +07:00
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Allows to take control of your party member or other NPCs during combat
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2017-05-23 22:28:42 +08:00
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2017-04-01 21:11:19 +07:00
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NOTE: this script requires compiler from sfall modderspack with -s option
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(short circuit evaluation)
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2017-05-23 22:28:42 +08:00
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2022-08-09 08:35:26 +08:00
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version 1.3
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2017-04-01 21:11:19 +07:00
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*/
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2017-10-02 09:54:47 +08:00
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#include "..\headers\define.h"
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2021-01-21 12:59:45 +08:00
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//#include "..\headers\command.h"
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2017-04-01 21:11:19 +07:00
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#include "main.h"
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2019-03-03 11:00:30 +08:00
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#define OBJ_DATA_LIGHT_DISTANCE (0x6C)
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#define OBJ_DATA_LIGHT_INTENSITY (0x70)
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2021-10-13 13:01:24 +08:00
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#define PID_PLAYER (16777216)
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2019-03-03 11:00:30 +08:00
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2021-01-21 12:59:45 +08:00
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procedure start;
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procedure AllowControl(variable pid);
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2021-10-13 13:01:24 +08:00
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procedure SetLight(variable critter, variable int, variable dist);
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2021-01-21 12:59:45 +08:00
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procedure CombatTurn_Handler;
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procedure GameModeChange_Handler;
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procedure InventoryMove_Handler;
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procedure InvenWield_Handler;
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2022-06-06 12:54:02 +08:00
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procedure SetGlobalVar_Handler;
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2021-01-21 12:59:45 +08:00
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2017-04-01 21:11:19 +07:00
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variable
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controlMode,
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2019-07-14 10:38:17 +08:00
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pidList, perksList,
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2019-03-03 11:00:30 +08:00
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lightInt, lightDist, npcControl,
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2019-07-12 07:36:47 +08:00
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displayName, displayNameColor, isShowTag,
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2021-10-13 13:01:24 +08:00
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inControl := false,
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dudeLightInt, dudeLightDist;
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2017-05-23 22:28:42 +08:00
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2017-04-01 21:11:19 +07:00
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2019-02-20 21:26:23 +08:00
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procedure AllowControl(variable pid) begin
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2021-10-13 13:01:24 +08:00
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return ((pidList == 0 or scan_array(pidList, pid bwand 0xFFFFFF) != -1) and (party_member_obj(pid)));
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end
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procedure SetLight(variable critter, variable lInt, variable lDist) begin
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if (lInt) then lInt := round((lInt / 65536.0) * 100); // calc percent of intensity
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obj_set_light_level(critter, lInt, lDist); // TODO: make sfall obj_set_light_level function
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2019-02-20 21:26:23 +08:00
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end
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2021-01-21 12:59:45 +08:00
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procedure CombatTurn_Handler begin
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2017-04-01 21:11:19 +07:00
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variable
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status := get_sfall_arg,
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2017-05-23 22:28:42 +08:00
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critter := get_sfall_arg,
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2019-11-02 08:45:28 +08:00
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pid, perkID, level;
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2017-05-23 22:28:42 +08:00
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2019-11-02 08:45:28 +08:00
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//display_msg("Combat Turn: " + status + ", by " + obj_name(critter) + "/" + critter + ", arg3: " + get_sfall_arg);
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2019-03-03 11:00:30 +08:00
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2017-04-01 21:11:19 +07:00
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pid := obj_pid(critter);
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2021-10-13 13:01:24 +08:00
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if (pid == PID_PLAYER and inControl == false) then return;
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2022-08-09 08:35:26 +08:00
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if (pid != PID_PLAYER and controlMode != 1 and AllowControl(pid) == false) then begin
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if (npcControl) then begin
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npcControl := 0;
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call SetLight(dude_obj, dudeLightInt, dudeLightDist); // restore dude light
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//move_to(dude_obj, dude_tile, dude_elevation);
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intface_redraw;
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end
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//display_msg("Skip control.");
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return;
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end
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2021-10-13 13:01:24 +08:00
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if (status == 1) then begin
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2019-02-20 21:26:23 +08:00
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set_dude_obj(critter);
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2019-07-14 10:38:17 +08:00
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//display_msg("Take control of: " + obj_name(critter));
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2021-10-13 13:01:24 +08:00
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2019-02-20 21:26:23 +08:00
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if (critter != real_dude_obj) then begin
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2021-10-13 13:01:24 +08:00
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if (npcControl == 0) then begin
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dudeLightDist := get_object_data(real_dude_obj, OBJ_DATA_LIGHT_DISTANCE);
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dudeLightInt := get_object_data(real_dude_obj, OBJ_DATA_LIGHT_INTENSITY);
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obj_set_light_level(real_dude_obj, 0, 0); // dude off light
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end
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2019-03-03 11:00:30 +08:00
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npcControl := critter;
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2021-10-13 13:01:24 +08:00
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lightDist := get_object_data(critter, OBJ_DATA_LIGHT_DISTANCE);
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lightInt := get_object_data(critter, OBJ_DATA_LIGHT_INTENSITY);
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2019-07-14 10:38:17 +08:00
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// set perks (only work with 4.1.8+)
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foreach (perkID in perksList) begin
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level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
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2019-11-10 18:09:12 +08:00
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if (level) then critter_add_trait(critter, TRAIT_PERK, perkID, level);
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2019-07-14 10:38:17 +08:00
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end
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2022-08-09 08:35:26 +08:00
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intface_redraw;
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2021-10-13 13:01:24 +08:00
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2019-03-03 11:00:30 +08:00
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obj_set_light_level(critter, 100, 4);
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2018-07-13 11:25:42 +08:00
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inControl := true;
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2021-10-13 13:01:24 +08:00
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end else if (npcControl) then begin
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call SetLight(dude_obj, dudeLightInt, dudeLightDist); // restore dude light
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2022-08-09 08:35:26 +08:00
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npcControl := 0; // for dude control
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intface_redraw;
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2018-07-11 10:03:03 +08:00
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end
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2021-10-13 13:01:24 +08:00
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if (inControl) then begin
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2019-11-02 08:45:28 +08:00
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// check preference setting _combat_highlight
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2021-10-13 13:01:24 +08:00
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if (read_byte(0x56D38C)) then set_outline(critter, OUTLINE_GREY); // TODO: replace read_byte with normal function
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2019-07-12 07:36:47 +08:00
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// center the screen on the controlled critter/dude and remove roof tiles
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2018-07-13 11:25:42 +08:00
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move_to(dude_obj, dude_tile, dude_elevation);
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2021-10-13 13:01:24 +08:00
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2018-11-01 17:25:29 +08:00
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if (displayName and critter != real_dude_obj) then begin
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2018-07-13 11:25:42 +08:00
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set_iface_tag_text(displayName, obj_name(critter), displayNameColor);
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show_iface_tag(displayName);
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2019-07-12 07:36:47 +08:00
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isShowTag := true;
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2018-07-13 11:25:42 +08:00
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end
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2018-07-10 12:05:15 +08:00
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end
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2021-10-13 13:01:24 +08:00
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end else begin
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if (npcControl) then begin
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call SetLight(critter, lightInt, lightDist); // restore light for controlled NPC
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end
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if (isShowTag) then begin
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hide_iface_tag(displayName);
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isShowTag := false;
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end
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2019-10-15 22:17:08 +08:00
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// remove perks before switching control (only work with 4.1.8+)
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2019-11-07 09:45:57 +08:00
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if (dude_obj != real_dude_obj) then begin
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foreach (perkID in perksList) begin
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level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
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2019-11-10 18:09:12 +08:00
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if (level) then critter_rm_trait(critter, TRAIT_PERK, perkID, level);
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2019-10-15 22:17:08 +08:00
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end
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2021-10-13 13:01:24 +08:00
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2022-08-09 08:35:26 +08:00
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if (status == 0) then set_dude_obj(0); // w/o redraw interface bar (otherwise it flickers when switching from the player to NPCs)
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2021-10-13 13:01:24 +08:00
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//display_msg("Return control to real dude!");
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2019-10-15 22:17:08 +08:00
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end
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2021-10-13 13:01:24 +08:00
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if (status < 0) then begin
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set_dude_obj(real_dude_obj);
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2022-08-09 08:35:26 +08:00
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call SetLight(dude_obj, dudeLightInt, dudeLightDist);
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2019-02-20 21:26:23 +08:00
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end
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2017-04-01 21:11:19 +07:00
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end
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2018-07-13 11:25:42 +08:00
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end
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2021-01-21 12:59:45 +08:00
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procedure GameModeChange_Handler begin
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2021-10-13 13:01:24 +08:00
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if (inControl and (get_game_mode bwand COMBAT) == 0) then begin
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2019-02-20 21:26:23 +08:00
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inControl := false;
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2019-07-12 07:36:47 +08:00
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npcControl := 0;
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2019-02-20 21:26:23 +08:00
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move_to(dude_obj, dude_tile, dude_elevation);
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end
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2017-04-01 21:11:19 +07:00
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end
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2021-01-21 12:59:45 +08:00
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procedure InventoryMove_Handler begin
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2019-07-12 07:36:47 +08:00
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if (npcControl and get_sfall_arg == 3) then begin // armor slot
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2018-11-01 17:25:29 +08:00
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if (obj_pid(dude_obj) == PID_MARCUS or proto_data(obj_pid(dude_obj), cr_body_type) != CR_BODY_BIPED) then begin
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display_msg(message_str_game(GAME_MSG_PROTO, 675));
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set_sfall_return(true);
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end
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end
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end
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2021-01-21 12:59:45 +08:00
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procedure InvenWield_Handler begin
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variable
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critter := get_sfall_arg,
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2019-04-06 09:33:27 +08:00
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item := get_sfall_arg,
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slot := get_sfall_arg,
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event := get_sfall_arg;
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// Fix weapon duplication when equipping in combat
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2019-04-07 10:59:02 +08:00
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if (event and slot == INVEN_TYPE_RIGHT_HAND and AllowControl(obj_pid(critter))) then begin
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set_flags(item, get_flags(item) bwand bwnot(FLAG_LEFT_HAND));
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2019-04-06 09:33:27 +08:00
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end
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end
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2022-06-06 12:54:02 +08:00
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procedure SetGlobalVar_Handler begin
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if (npcControl and get_sfall_arg == GVAR_PLAYER_REPUTATION and obj_pid(dude_obj) != PID_PLAYER) then begin
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variable value := global_var(GVAR_PLAYER_REPUTATION);
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if (get_sfall_arg > value) then begin
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set_sfall_arg(1, value);
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set_sfall_return(value);
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end
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end
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end
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2017-04-01 21:11:19 +07:00
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procedure start begin
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2018-11-01 17:25:29 +08:00
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if (game_loaded and sfall_ver_major >= 4) then begin
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2021-04-02 01:19:29 +08:00
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//variable configSection := "CombatControl";
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2019-02-20 21:26:23 +08:00
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2018-01-02 09:58:30 +08:00
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set_perk_ranks(PERK_gecko_skinning_perk, 1);
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2018-03-28 21:29:22 +08:00
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set_perk_level(PERK_gecko_skinning_perk, 999); // prevent it from appearing in the perk selection window
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2019-02-20 21:26:23 +08:00
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2017-04-01 21:11:19 +07:00
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controlMode := GetConfig("CombatControl", "Mode", 0);
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2021-01-21 12:59:45 +08:00
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if (controlMode >= 3) then begin
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if (controlMode == 3) then metarule3(999, 0, 0, 0); // enable feature: order party members to attack a specified target
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controlMode := 0;
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2022-06-24 09:36:45 +08:00
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end else if (controlMode == 1 and GetIniConfig("Debugging", "Enable", 0, "ddraw.ini") == 0) then begin
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controlMode := 2;
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2021-01-21 12:59:45 +08:00
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end
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2022-06-24 09:36:45 +08:00
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2017-04-01 21:11:19 +07:00
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if (controlMode > 0) then begin
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2019-02-20 21:26:23 +08:00
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displayName := GetConfig("CombatControl", "DisplayName", 0);
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2021-10-15 10:06:02 +08:00
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if (displayName) then begin
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2019-02-20 21:26:23 +08:00
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variable nameTag := add_iface_tag;
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debug_msg("NPC control - added new box: " + nameTag);
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if (nameTag <= 0) then begin // box added?
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variable maxBoxCount := get_ini_setting("ddraw.ini|Misc|BoxBarCount");
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if (maxBoxCount < 0) then maxBoxCount := 9;
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else maxBoxCount += 4;
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if (displayName < 5 or displayName > maxBoxCount) then displayName := 0;
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end else begin
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displayName := nameTag;
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end
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displayNameColor := GetConfig("CombatControl", "DisplayNameColor", 0);
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end
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2017-04-01 21:11:19 +07:00
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pidList := GetConfigListInt("CombatControl", "PIDList");
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2021-10-13 13:01:24 +08:00
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if (len_array(pidList) > 0) then
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fix_array(pidList);
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else
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pidList := 0;
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2017-05-23 22:28:42 +08:00
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2019-07-14 10:38:17 +08:00
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perksList := GetConfigListInt("CombatControl", "PerksList");
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fix_array(perksList);
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2021-01-21 12:59:45 +08:00
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register_hook_proc(HOOK_COMBATTURN, CombatTurn_Handler);
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register_hook_proc(HOOK_GAMEMODECHANGE, GameModeChange_Handler);
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register_hook_proc(HOOK_INVENTORYMOVE, InventoryMove_Handler);
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register_hook_proc(HOOK_INVENWIELD, InvenWield_Handler);
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2022-06-06 12:54:02 +08:00
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if (GetConfig("CombatControl", "GainReputation", 0) == 0) then begin
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register_hook_proc(HOOK_SETGLOBALVAR, SetGlobalVar_Handler);
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end
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2021-10-15 10:06:02 +08:00
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end else begin
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exit;
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2017-04-01 21:11:19 +07:00
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end
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end
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end
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