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sfall/artifacts/mods/gl_partycontrol.ssl
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/*
NPC Combat Control
Allows to take control of your party member or other NPCs during combat
NOTE: this script requires compiler from sfall modderspack with -s option
(short circuit evaluation)
version 1.0
*/
#include "..\headers\define.h"
#include "main.h"
variable
configSection := "CombatControl",
controlMode,
pidList,
hasGeckoSkinning := false;
procedure combatturn_handler begin
variable
status := get_sfall_arg,
critter := get_sfall_arg,
arg3 := get_sfall_arg,
pid;
// display_msg("Combat Turn: " + status + ", by " + obj_name(critter) + ", arg3: " + arg3);
pid := obj_pid(critter);
if (status == 1
and (len_array(pidList) == 0 or scan_array(pidList, pid bwand 0xFFFFFF) != -1)
and (controlMode == 1 or party_member_obj(pid))) then begin
set_dude_obj(critter);
if hasGeckoSkinning then critter_add_trait(critter, TRAIT_PERK, PERK_gecko_skinning_perk, 1);
end else begin
set_dude_obj(real_dude_obj);
end
end
procedure start begin
if game_loaded and (sfall_ver_major >= 4) then begin
set_perk_ranks(PERK_gecko_skinning_perk, 1);
controlMode := GetConfig("CombatControl", "Mode", 0);
if (controlMode > 2) then controlMode := 0;
if (controlMode > 0) then begin
pidList := GetConfigListInt("CombatControl", "PIDList");
fix_array(pidList);
if has_trait(TRAIT_PERK, dude_obj, PERK_gecko_skinning_perk) then hasGeckoSkinning := true;
register_hook_proc(HOOK_COMBATTURN, combatturn_handler);
end
end
end