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Author SHA1 Message Date
Mike Klaas 1a3b3fe8a5 [Et tu] Worldmap music overrides 2026-07-26 14:42:49 -07:00
51 changed files with 1725 additions and 1922 deletions
+6 -1
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@@ -48,7 +48,12 @@ The following settings were moved into [`<DAT>/config/game.cfg`](files/ce.dat/co
| `Misc` | `ViewXPos` | `start` | `worldmap_view_x` |
| `Misc` | `ViewYPos` | `start` | `worldmap_view_y` |
| `Misc` | `StartGDialogFix` | `dialog` | `start_gdialog_fix` |
| `Misc` | `DisableSpecialMapIDs` | `maps` | `disable_special_map_ids` |
| `Sound` | `MainMenuMusic` | `sound` | `main_menu_music` |
| `Sound` | `WorldMapMusic` | `sound` | `worldmap_music` |
| `Sound` | `WorldMapCarMusic` | `sound` | `worldmap_car_music` |
| `Sound` | `EndGameMovieMusic0` | `sound` | `endgame_movie_music0` |
| `Sound` | `EndGameMovieMusic1` | `sound` | `endgame_movie_music1` |
| `Sound` | `MapLoadingSound` | `sound` | `map_loading_sound` |
## Opcodes / Metarules
+12 -5
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@@ -26,11 +26,6 @@ model_female_default=hfjmps
; Set to 2 to make the pipboy available by only skipping the vault suit movie check.
pipboy=0
[maps]
; Set to 1 to apply transition tile, elevation, and rotation overrides on all maps,
; including Fallout 2 map IDs 19 and 37.
disable_special_map_ids=0
[karma]
; FRM numbers for karma icons on the character screen. Number of points entries should be 1 less than number of frms entries.
; Example: frms=47,48,49 points=-100,100
@@ -70,6 +65,18 @@ offset_y=0
credits_offset_x=0
credits_offset_y=0
[sound]
; Background music played on the main menu.
main_menu_music=07desert
; Background music played while viewing the world map on foot or in the car.
worldmap_music=03wrldmp
worldmap_car_music=20car
; Music played before and during the end-game credits/movie sequence.
endgame_movie_music0=maybe
endgame_movie_music1=10labone
; Music file played as looping ambience while maps are loading.
map_loading_sound=wind2
[movies]
; Number of days after game start when each Hakunin dream sequence becomes available.
artimer1=90
+9 -9
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@@ -97,7 +97,7 @@ static int _compute_explosion_damage(int min, int max, Object* defender, int* kn
static int _can_talk_to(Object* obj, Object* critter);
static int _talk_to(Object* _, Object* critter);
static int _report_dmg(Attack* attack, Object* _);
static int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, DamageType damageType);
static int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, int damageType);
static int hideProjectile(void* _, void* projectile);
@@ -200,7 +200,7 @@ int pickDeathAnim(Object* attacker, Object* defender, Object* weapon, int damage
int normalViolenceLevelDamageThreshold = 15;
int maximumBloodViolenceLevelDamageThreshold = 45;
DamageType damageType = weaponGetDamageType(attacker, weapon);
int damageType = weaponGetDamageType(attacker, weapon);
if (weapon != nullptr && weapon->pid == PROTO_ID_MOLOTOV_COCKTAIL) {
normalViolenceLevelDamageThreshold = 5;
@@ -729,7 +729,7 @@ int _action_ranged(Attack* attack, int anim)
weaponGetRange(attack->attacker, attack->hitMode);
DamageType damageType = weaponGetDamageType(attack->attacker, attack->weapon);
int damageType = weaponGetDamageType(attack->attacker, attack->weapon);
tileGetTileInDirection(attack->attacker->tile, attack->attacker->rotation, 1);
@@ -1306,7 +1306,7 @@ int actionLootCritter(Object* critter, Object* target)
}
// 0x4124E0
int _action_skill_use(Skill skill)
int _action_skill_use(int skill)
{
if (skill == SKILL_SNEAK) {
reg_anim_clear(gDude);
@@ -1336,7 +1336,7 @@ static int _action_use_skill_in_combat_error(Object* critter)
// skill_use
// 0x41255C
int actionUseSkill(Object* user, Object* target, Skill skill)
int actionUseSkill(Object* user, Object* target, int skill)
{
UseSkillOnHookResult hookResult = scriptHooks_UseSkillOn(&user, target, skill);
if (!hookResult.shouldContinue) {
@@ -1907,7 +1907,7 @@ int _talk_to(Object* _, Object* critter)
}
// 0x413494
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, DamageType damageType, bool animated, bool bypassArmor)
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor)
{
Attack* attack = (Attack*)internal_malloc(sizeof(*attack));
if (attack == nullptr) {
@@ -1988,15 +1988,15 @@ int _report_dmg(Attack* attack, Object* _)
// Calculate damage by applying threshold and resistances.
//
// 0x413660
int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, DamageType damageType)
int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, int damageType)
{
if (!critterFlagCheck(obj->pid, CRITTER_NO_KNOCKBACK)) {
knockbackDistancePtr = nullptr;
}
int damage = randomBetween(min, max) - critterGetStat(obj, static_cast<Stat>(STAT_DAMAGE_THRESHOLD + damageType));
int damage = randomBetween(min, max) - critterGetStat(obj, STAT_DAMAGE_THRESHOLD + damageType);
if (damage > 0) {
damage -= critterGetStat(obj, static_cast<Stat>(STAT_DAMAGE_RESISTANCE + damageType)) * damage / 100;
damage -= critterGetStat(obj, STAT_DAMAGE_RESISTANCE + damageType) * damage / 100;
}
if (damage < 0) {
+3 -5
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@@ -3,8 +3,6 @@
#include "combat_defs.h"
#include "obj_types.h"
#include "proto_types.h"
#include "skill_defs.h"
namespace fallout {
@@ -15,14 +13,14 @@ int _action_use_an_item_on_object(Object* user, Object* targetObj, Object* item)
int _action_use_an_object(Object* user, Object* targetObj);
int actionPickUp(Object* critter, Object* item);
int actionLootCritter(Object* critter, Object* target);
int _action_skill_use(Skill skill);
int actionUseSkill(Object* user, Object* target, Skill skill);
int _action_skill_use(int skill);
int actionUseSkill(Object* user, Object* target, int skill);
bool _is_hit_from_front(const Object* attacker, const Object* defender);
bool _can_see(Object* source, Object* target);
bool _action_explode_running();
int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object* sourceObj, bool animate);
int actionTalk(Object* obj, Object* critter);
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, DamageType damageType, bool animated, bool bypassArmor);
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor);
bool actionCheckPush(Object* obj, Object* target);
int actionPush(Object* obj, Object* target);
int _action_can_talk_to(Object* obj, Object* critter);
+1 -1
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@@ -1736,7 +1736,7 @@ static bool canUseDoor(Object* critter, Object* door)
return false;
}
BodyType bodyType = critterGetBodyType(critter);
int bodyType = critterGetBodyType(critter);
if (bodyType != BODY_TYPE_BIPED && bodyType != BODY_TYPE_ROBOTIC) {
return false;
}
+210 -239
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File diff suppressed because it is too large Load Diff
+9 -24
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@@ -67,27 +67,12 @@ namespace fallout {
#define CS_WINDOW_SECONDARY_STAT_MID_X (379)
#define CS_WINDOW_BIO_X (438)
enum PremadeCharacter : int {
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
PREMADE_CHARACTER_FIRST = PREMADE_CHARACTER_NARG
};
inline PremadeCharacter operator++(PremadeCharacter& e, int)
{
PremadeCharacter result = e;
e = static_cast<PremadeCharacter>(static_cast<int>(e) + 1);
return result;
}
inline PremadeCharacter operator--(PremadeCharacter& e, int)
{
PremadeCharacter result = e;
e = static_cast<PremadeCharacter>(static_cast<int>(e) - 1);
return result;
}
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
@@ -106,7 +91,7 @@ static bool characterSelectorWindowFatalError(bool result);
static void premadeCharactersLocalizePath(char* path);
// 0x51C84C premade_index
static PremadeCharacter gCurrentPremadeCharacter = PREMADE_CHARACTER_NARG;
static int gCurrentPremadeCharacter = PREMADE_CHARACTER_NARG;
// 0x51C850 premade_characters
static PremadeCharacterDescription gPremadeCharacterDescriptions[PREMADE_CHARACTER_COUNT] = {
@@ -238,9 +223,9 @@ int characterSelectorOpen()
soundPlayFile("ib2p1xx1");
// FALLTHROUGH
case 500:
gCurrentPremadeCharacter--;
if (gCurrentPremadeCharacter < PREMADE_CHARACTER_FIRST) {
gCurrentPremadeCharacter--;
gCurrentPremadeCharacter -= 1;
if (gCurrentPremadeCharacter < 0) {
gCurrentPremadeCharacter = gPremadeCharacterCount - 1;
}
characterSelectorWindowRefresh();
@@ -249,9 +234,9 @@ int characterSelectorOpen()
soundPlayFile("ib2p1xx1");
// FALLTHROUGH
case 501:
gCurrentPremadeCharacter++;
gCurrentPremadeCharacter += 1;
if (gCurrentPremadeCharacter >= gPremadeCharacterCount) {
gCurrentPremadeCharacter = PREMADE_CHARACTER_FIRST;
gCurrentPremadeCharacter = 0;
}
characterSelectorWindowRefresh();
@@ -842,7 +827,7 @@ static bool characterSelectorWindowRenderStats()
y += vh; // blank line
// SKILLS
Skill skills[DEFAULT_TAGGED_SKILLS];
int skills[DEFAULT_TAGGED_SKILLS];
skillsGetTagged(skills, DEFAULT_TAGGED_SKILLS);
for (int index = 0; index < DEFAULT_TAGGED_SKILLS; index++) {
+858 -860
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File diff suppressed because it is too large Load Diff
+3 -3
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@@ -59,9 +59,9 @@ void _combat_delete_critter(Object* obj);
void _combatKillCritterOutsideCombat(Object* critter_obj, char* msg);
int combatGetTargetHighlight();
int criticalsGetValue(KillType killType, HitLocation hitLocation, CriticalEffect effect, CriticalHitDataMember dataMember);
void criticalsSetValue(KillType killType, HitLocation hitLocation, CriticalEffect effect, CriticalHitDataMember dataMember, int value);
void criticalsResetValue(KillType killType, HitLocation hitLocation, CriticalEffect effect, CriticalHitDataMember dataMember);
int criticalsGetValue(int killType, HitLocation hitLocation, int effect, CriticalHitDataMember dataMember);
void criticalsSetValue(int killType, HitLocation hitLocation, int effect, CriticalHitDataMember dataMember, int value);
void criticalsResetValue(int killType, HitLocation hitLocation, int effect, CriticalHitDataMember dataMember);
bool criticalsNoTimeLimits();
int unarmedGetDamage(HitMode hitMode, int* minDamagePtr, int* maxDamagePtr);
int unarmedGetBonusCriticalChance(HitMode hitMode);
+8 -8
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@@ -610,7 +610,7 @@ static int aiPacketRead(File* stream, AiPacket* ai)
if (fileReadInt32(stream, &(ai->miss.start)) == -1) return -1;
if (fileReadInt32(stream, &(ai->miss.end)) == -1) return -1;
for (int index = HIT_LOCATION_FIRST; index < HIT_LOCATION_SPECIFIC_COUNT; index++) {
for (int index = 0; index < HIT_LOCATION_SPECIFIC_COUNT; index++) {
AiMessageRange* range = &(ai->hit[index]);
if (fileReadInt32(stream, &(range->start)) == -1) return -1;
if (fileReadInt32(stream, &(range->end)) == -1) return -1;
@@ -654,7 +654,7 @@ static int aiPacketWrite(File* stream, AiPacket* ai)
if (fileWriteInt32(stream, ai->miss.start) == -1) return -1;
if (fileWriteInt32(stream, ai->miss.end) == -1) return -1;
for (int index = HIT_LOCATION_FIRST; index < HIT_LOCATION_SPECIFIC_COUNT; index++) {
for (int index = 0; index < HIT_LOCATION_SPECIFIC_COUNT; index++) {
AiMessageRange* range = &(ai->hit[index]);
if (fileWriteInt32(stream, range->start) == -1) return -1;
if (fileWriteInt32(stream, range->end) == -1) return -1;
@@ -1981,7 +1981,7 @@ static bool _ai_can_use_weapon(Object* critter, Object* weapon, HitMode hitMode)
AiPacket* ai = aiGetPacket(critter);
if (result) {
Skill skill = weaponGetSkillForHitMode(weapon, hitMode);
int skill = weaponGetSkillForHitMode(weapon, hitMode);
if (skillGetValue(critter, skill) < ai->min_to_hit) {
result = false;
}
@@ -1998,7 +1998,7 @@ static bool _ai_can_use_weapon(Object* critter, Object* weapon, HitMode hitMode)
// 0x4299A0
Object* _ai_search_inven_weap(Object* critter, bool checkRequiredActionPoints, Object* defender)
{
BodyType bodyType = critterGetBodyType(critter);
int bodyType = critterGetBodyType(critter);
if (bodyType != BODY_TYPE_BIPED
&& bodyType != BODY_TYPE_ROBOTIC
&& critter->pid != PROTO_ID_GORIS) {
@@ -2062,7 +2062,7 @@ Object* _ai_search_inven_armor(Object* critter)
if (armor != nullptr) {
armorScore = armorGetArmorClass(armor);
for (DamageType damageType = DAMAGE_TYPE_FIRST; damageType < DAMAGE_TYPE_COUNT; damageType++) {
for (int damageType = 0; damageType < DAMAGE_TYPE_COUNT; damageType++) {
armorScore += armorGetDamageResistance(armor, damageType);
armorScore += armorGetDamageThreshold(armor, damageType);
}
@@ -2081,7 +2081,7 @@ Object* _ai_search_inven_armor(Object* critter)
if (armor != candidate) {
int candidateScore = armorGetArmorClass(candidate);
for (DamageType damageType = DAMAGE_TYPE_FIRST; damageType < DAMAGE_TYPE_COUNT; damageType++) {
for (int damageType = 0; damageType < DAMAGE_TYPE_COUNT; damageType++) {
candidateScore += armorGetDamageResistance(candidate, damageType);
candidateScore += armorGetDamageThreshold(candidate, damageType);
}
@@ -2128,7 +2128,7 @@ static bool aiCanUseItem(Object* critter, Object* item)
return false;
}
KillType killType = critterGetKillType(critter);
int killType = critterGetKillType(critter);
if (killType != KILL_TYPE_MAN
&& killType != KILL_TYPE_WOMAN
&& killType != KILL_TYPE_SUPER_MUTANT
@@ -2661,7 +2661,7 @@ static HitLocation _ai_called_shot(Object* attacker, Object* defender, HitMode h
}
if (critterGetStat(attacker, STAT_INTELLIGENCE) >= intelligenceRequired) {
hitLocation = static_cast<HitLocation>(randomBetween(HIT_LOCATION_FIRST, HIT_LOCATION_SPECIFIC_COUNT));
hitLocation = static_cast<HitLocation>(randomBetween(HIT_LOCATION_HEAD, HIT_LOCATION_SPECIFIC_COUNT));
int chanceToHit = _determine_to_hit(attacker, defender, hitLocation, hitMode);
if (chanceToHit < ai->min_to_hit) {
hitLocation = HIT_LOCATION_TORSO;
-1
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@@ -6,7 +6,6 @@
#include "db.h"
#include "obj_types.h"
#include "sfall_script_hooks.h"
#include "skill_defs.h"
namespace fallout {
+6 -31
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@@ -2,38 +2,16 @@
#define COMBAT_DEFS_H
#include "obj_types.h"
#include "stat_defs.h"
#define EXPLOSION_TARGET_COUNT (6)
#define CRTICIAL_EFFECT_COUNT (6)
#define WEAPON_CRITICAL_FAILURE_TYPE_COUNT (7)
#define WEAPON_CRITICAL_FAILURE_EFFECT_COUNT (5)
namespace fallout {
enum CriticalEffect : int {
CRITICAL_EFFECT_1 = 0,
CRITICAL_EFFECT_2 = 1,
CRITICAL_EFFECT_3 = 2,
CRITICAL_EFFECT_4 = 3,
CRITICAL_EFFECT_5 = 4,
CRITICAL_EFFECT_6 = 5,
CRITICAL_EFFECT_COUNT = 6,
CRITICAL_EFFECT_FIRST = CRITICAL_EFFECT_1
};
inline CriticalEffect operator++(CriticalEffect& e, int)
{
CriticalEffect result = e;
e = static_cast<CriticalEffect>(static_cast<int>(e) + 1);
return result;
}
inline static bool criticalEffectIsValid(int effect)
{
return effect >= CRITICAL_EFFECT_FIRST && effect < CRITICAL_EFFECT_COUNT;
}
enum CombatState : unsigned int {
COMBAT_STATE_OUT_COMBAT = 0x00,
COMBAT_STATE_IN_COMBAT = 0x01,
@@ -117,12 +95,11 @@ enum HitMode : int {
LAST_ADVANCED_KICK_HIT_MODE = HIT_MODE_PIERCING_KICK,
FIRST_ADVANCED_UNARMED_HIT_MODE = FIRST_ADVANCED_PUNCH_HIT_MODE,
LAST_ADVANCED_UNARMED_HIT_MODE = LAST_ADVANCED_KICK_HIT_MODE,
HIT_MODE_FIRST = HIT_MODE_LEFT_WEAPON_PRIMARY,
};
inline static bool hitModeIsValid(int hitMode)
{
return hitMode >= HIT_MODE_FIRST && hitMode < HIT_MODE_COUNT;
return hitMode >= HIT_MODE_LEFT_WEAPON_PRIMARY && hitMode < HIT_MODE_COUNT;
}
inline HitMode operator++(HitMode& e, int)
@@ -144,12 +121,11 @@ enum HitLocation : int {
HIT_LOCATION_UNCALLED = 8,
HIT_LOCATION_COUNT = 9,
HIT_LOCATION_SPECIFIC_COUNT = HIT_LOCATION_COUNT - 1,
HIT_LOCATION_FIRST = HIT_LOCATION_HEAD,
};
inline static bool hitLocationIsValid(int hitLocation)
{
return hitLocation >= HIT_LOCATION_FIRST && hitLocation < HIT_LOCATION_COUNT;
return hitLocation >= HIT_LOCATION_HEAD && hitLocation < HIT_LOCATION_COUNT;
}
inline HitLocation operator++(HitLocation& e, int)
@@ -205,12 +181,11 @@ enum CriticalHitDataMember : int {
CRIT_DATA_MEMBER_MESSAGE_ID = 5,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_MESSAGE_ID = 6,
CRIT_DATA_MEMBER_COUNT = 7,
CRIT_DATA_MEMBER_FIRST = CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER,
};
inline static bool criticalHitDataMemberIsValid(int criticalHitDataMember)
{
return criticalHitDataMember >= CRIT_DATA_MEMBER_FIRST && criticalHitDataMember < CRIT_DATA_MEMBER_COUNT;
return criticalHitDataMember >= CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER && criticalHitDataMember < CRIT_DATA_MEMBER_COUNT;
}
inline CriticalHitDataMember operator++(CriticalHitDataMember& e, int)
@@ -230,7 +205,7 @@ typedef union CriticalHitDescription {
// Stat to check to upgrade this critical hit to massive critical hit or
// -1 if there is no massive critical hit.
Stat massiveCriticalStat;
int massiveCriticalStat;
// Bonus/penalty to massive critical stat.
int massiveCriticalStatModifier;
+1 -1
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@@ -8,9 +8,9 @@ namespace fallout {
#define CONTENT_CONFIG_START_SECTION "start"
#define CONTENT_CONFIG_KARMA_SECTION "karma"
#define CONTENT_CONFIG_ITEMS_SECTION "items"
#define CONTENT_CONFIG_MAPS_SECTION "maps"
#define CONTENT_CONFIG_DIALOG_SECTION "dialog"
#define CONTENT_CONFIG_MAIN_MENU_SECTION "main_menu"
#define CONTENT_CONFIG_SOUND_SECTION "sound"
#define CONTENT_CONFIG_MOVIES_SECTION "movies"
#define CONTENT_CONFIG_COMBAT_SECTION "combat"
#define CONTENT_CONFIG_EXPLOSIONS_SECTION "explosions"
+44 -36
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@@ -80,7 +80,7 @@ static int _critterClearObjDrugs(Object* obj, void* data);
static char _aCorpse[] = "corpse";
// 0x501494
static char empty[] = "";
static char byte_501494[] = "";
// 0x51833C name_critter
static char* _name_critter = _aCorpse;
@@ -107,7 +107,7 @@ static const int gRadiationEnduranceModifiers[RADIATION_LEVEL_COUNT] = {
// [RADIATION_EFFECT_PRIMARY_STAT_COUNT] for more info.
//
// 0x518358 rad_stat
static const Stat gRadiationEffectStats[RADIATION_EFFECT_COUNT] = {
static const int gRadiationEffectStats[RADIATION_EFFECT_COUNT] = {
STAT_STRENGTH,
STAT_PERCEPTION,
STAT_ENDURANCE,
@@ -152,7 +152,7 @@ static char gDudeName[DUDE_NAME_MAX_LENGTH];
static int _sneak_working;
// 0x56D780 pc_kill_counts
static int gKillsByType[KILL_TYPE_DEFAULT_COUNT];
static int gKillsByType[KILL_TYPE_COUNT];
// Something with radiation.
//
@@ -679,15 +679,15 @@ int radiationEventWrite(File* stream, void* data)
}
// 0x42D82C critter_get_base_damage_type
DamageType critterGetDamageType(Object* obj)
int critterGetDamageType(Object* obj)
{
if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) {
return DAMAGE_TYPE_NORMAL;
return 0;
}
Proto* proto;
if (protoGetProto(obj->pid, &proto) == -1) {
return DAMAGE_TYPE_NORMAL;
return 0;
}
return proto->critter.data.damageType;
@@ -703,9 +703,9 @@ static int critter_kill_count_clear()
}
// 0x42D878 critter_kill_count_inc
int killsIncByType(KillType killType)
int killsIncByType(int killType)
{
if (killTypeIsValid(killType)) {
if (killType != -1 && killType < KILL_TYPE_COUNT) {
gKillsByType[killType]++;
return 0;
}
@@ -714,9 +714,9 @@ int killsIncByType(KillType killType)
}
// 0x42D8A8 critter_kill_count
int killsGetByType(KillType killType)
int killsGetByType(int killType)
{
if (killTypeIsValid(killType)) {
if (killType != -1 && killType < KILL_TYPE_COUNT) {
return gKillsByType[killType];
}
@@ -726,7 +726,7 @@ int killsGetByType(KillType killType)
// 0x42D8C0 critter_kill_count_load
int killsLoad(File* stream)
{
if (fileReadInt32List(stream, gKillsByType, KILL_TYPE_DEFAULT_COUNT) == -1) {
if (fileReadInt32List(stream, gKillsByType, KILL_TYPE_COUNT) == -1) {
fileClose(stream);
return -1;
}
@@ -737,7 +737,7 @@ int killsLoad(File* stream)
// 0x42D8F0 critter_kill_count_save
int killsSave(File* stream)
{
if (fileWriteInt32List(stream, gKillsByType, KILL_TYPE_DEFAULT_COUNT) == -1) {
if (fileWriteInt32List(stream, gKillsByType, KILL_TYPE_COUNT) == -1) {
fileClose(stream);
return -1;
}
@@ -746,7 +746,7 @@ int killsSave(File* stream)
}
// 0x42D920 critter_kill_count_type
KillType critterGetKillType(Object* obj)
int critterGetKillType(Object* obj)
{
if (obj == gDude) {
int gender = critterGetStat(obj, STAT_GENDER);
@@ -757,7 +757,7 @@ KillType critterGetKillType(Object* obj)
}
if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) {
return KILL_TYPE_INVALID;
return -1;
}
Proto* proto;
@@ -767,25 +767,33 @@ KillType critterGetKillType(Object* obj)
}
// 0x42D974 critter_kill_name
char* killTypeGetName(KillType killType)
char* killTypeGetName(int killType)
{
if (killTypeIsValid(killType)) {
MessageListItem messageListItem;
return getmsg(&gProtoMessageList, &messageListItem, 1450 + killType);
if (killType != -1 && killType < KILL_TYPE_COUNT) {
if (killType >= 0 && killType < KILL_TYPE_COUNT) {
MessageListItem messageListItem;
return getmsg(&gProtoMessageList, &messageListItem, 1450 + killType);
} else {
return nullptr;
}
} else {
return byte_501494;
}
return empty;
}
// 0x42D9B4 critter_kill_info
char* killTypeGetDescription(KillType killType)
char* killTypeGetDescription(int killType)
{
if (killTypeIsValid(killType)) {
MessageListItem messageListItem;
return getmsg(&gProtoMessageList, &messageListItem, 1469 + killType);
if (killType != -1 && killType < KILL_TYPE_COUNT) {
if (killType >= 0 && killType < KILL_TYPE_COUNT) {
MessageListItem messageListItem;
return getmsg(&gProtoMessageList, &messageListItem, 1469 + killType);
} else {
return nullptr;
}
} else {
return byte_501494;
}
return empty;
}
// 0x42D9F4 critter_heal_hours
@@ -1000,15 +1008,15 @@ bool critterIsProne(Object* critter)
// critter_body_type
// 0x42DDC4 critter_body_type
BodyType critterGetBodyType(Object* critter)
int critterGetBodyType(Object* critter)
{
if (critter == nullptr) {
debugPrint("\nError: critter_body_type: pobj was NULL!");
return BODY_TYPE_BIPED;
return 0;
}
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return BODY_TYPE_BIPED;
return 0;
}
Proto* proto;
@@ -1083,9 +1091,9 @@ int gcdLoad(const char* path)
}
proto->critter.data.baseStats[STAT_DAMAGE_RESISTANCE_EMP] = 100;
proto->critter.data.bodyType = BODY_TYPE_BIPED;
proto->critter.data.bodyType = 0;
proto->critter.data.experience = 0;
proto->critter.data.killType = KILL_TYPE_MAN;
proto->critter.data.killType = 0;
fileClose(stream);
return 0;
@@ -1097,10 +1105,10 @@ int protoCritterDataRead(File* stream, CritterProtoData* critterData)
if (fileReadInt32(stream, &(critterData->flags)) == -1) return -1;
if (fileReadInt32List(stream, critterData->baseStats, SAVEABLE_STAT_COUNT) == -1) return -1;
if (fileReadInt32List(stream, critterData->bonusStats, SAVEABLE_STAT_COUNT) == -1) return -1;
if (fileReadInt32List(stream, reinterpret_cast<int*>(critterData->skills), SKILL_COUNT) == -1) return -1;
if (fileReadInt32(stream, reinterpret_cast<int*>(&(critterData->bodyType))) == -1) return -1;
if (fileReadInt32List(stream, critterData->skills, SKILL_COUNT) == -1) return -1;
if (fileReadInt32(stream, &(critterData->bodyType)) == -1) return -1;
if (fileReadInt32(stream, &(critterData->experience)) == -1) return -1;
if (fileReadInt32(stream, reinterpret_cast<int*>(&(critterData->killType))) == -1) return -1;
if (fileReadInt32(stream, &(critterData->killType)) == -1) return -1;
// NOTE: For unknown reason damage type is not present in two protos: Sentry
// Bot and Weak Brahmin. These two protos are 412 bytes, not 416.
@@ -1114,7 +1122,7 @@ int protoCritterDataRead(File* stream, CritterProtoData* critterData)
//
// Regardless of the reason, damage type is considered optional by original
// code as seen at 0x42E01B.
if (fileReadInt32(stream, reinterpret_cast<int*>(&(critterData->damageType))) == -1) {
if (fileReadInt32(stream, &(critterData->damageType)) == -1) {
critterData->damageType = DAMAGE_TYPE_NORMAL;
}
@@ -1164,7 +1172,7 @@ int protoCritterDataWrite(File* stream, CritterProtoData* critterData)
if (fileWriteInt32(stream, critterData->flags) == -1) return -1;
if (fileWriteInt32List(stream, critterData->baseStats, SAVEABLE_STAT_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, critterData->bonusStats, SAVEABLE_STAT_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, reinterpret_cast<int*>(critterData->skills), SKILL_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, critterData->skills, SKILL_COUNT) == -1) return -1;
if (fileWriteInt32(stream, critterData->bodyType) == -1) return -1;
if (fileWriteInt32(stream, critterData->experience) == -1) return -1;
if (fileWriteInt32(stream, critterData->killType) == -1) return -1;
+7 -7
View File
@@ -39,14 +39,14 @@ void radiationProcess(Object* obj, int radiationLevel, bool direction);
int radiationEventProcess(Object* obj, void* data);
int radiationEventRead(File* stream, void** dataPtr);
int radiationEventWrite(File* stream, void* data);
DamageType critterGetDamageType(Object* critter);
int killsIncByType(KillType killType);
int killsGetByType(KillType killType);
int critterGetDamageType(Object* critter);
int killsIncByType(int killType);
int killsGetByType(int killType);
int killsLoad(File* stream);
int killsSave(File* stream);
KillType critterGetKillType(Object* critter);
char* killTypeGetName(KillType killType);
char* killTypeGetDescription(KillType killType);
int critterGetKillType(Object* critter);
char* killTypeGetName(int killType);
char* killTypeGetDescription(int killType);
int critterHealByHours(Object* obj, int hours);
void critterKill(Object* critter, int anim, bool refreshRect);
int critterGetExp(Object* critter);
@@ -54,7 +54,7 @@ bool critterIsActive(Object* critter);
bool critterIsDead(Object* critter);
bool critterIsCrippled(Object* critter);
bool critterIsProne(Object* critter);
BodyType critterGetBodyType(Object* critter);
int critterGetBodyType(Object* critter);
// Checks physical/art capability only. Callers that expose weapon usability
// decisions must still call scriptHooks_CanUseWeapon with the final result.
bool critterCanUseWeapon(Object* critter, Object* weapon, HitMode hitMode);
+11 -2
View File
@@ -8,6 +8,7 @@
#include "art.h"
#include "color.h"
#include "content_config.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
@@ -78,6 +79,7 @@ static void _endgame_voiceover_callback();
static int endgameEndingSubtitlesLoad(const char* filePath);
static void endgameEndingRefreshSubtitles();
static void endgameEndingSubtitlesFree();
static const char* endgameGetSoundConfig(const char* key, const char* defaultValue);
static void _endgame_movie_callback();
static void _endgame_movie_bk_process();
static int endgameEndingInit();
@@ -239,7 +241,7 @@ void endgamePlayMovie()
_endgame_maybe_done = 0;
tickersAdd(_endgame_movie_bk_process);
backgroundSoundSetEndCallback(_endgame_movie_callback);
backgroundSoundLoad("akiss", GSOUND_LIMIT_AFTER, GSOUND_STREAM, GSOUND_NO_LOOP);
backgroundSoundLoad(endgameGetSoundConfig("endgame_movie_music0", "maybe"), GSOUND_LIMIT_AFTER, GSOUND_STREAM, GSOUND_NO_LOOP);
inputPauseForTocks(3000);
// NOTE: Result is ignored. I guess there was some kind of switch for male
@@ -872,6 +874,13 @@ static void endgameEndingSubtitlesFree()
gEndgameEndingSubtitlesLength = 0;
}
static const char* endgameGetSoundConfig(const char* key, const char* defaultValue)
{
char* value = nullptr;
configGetString(&gContentConfig, CONTENT_CONFIG_SOUND_SECTION, key, &value, nullptr);
return value != nullptr && value[0] != '\0' ? value : defaultValue;
}
// 0x440728 endgame_movie_callback
static void _endgame_movie_callback()
{
@@ -882,7 +891,7 @@ static void _endgame_movie_callback()
static void _endgame_movie_bk_process()
{
if (_endgame_maybe_done) {
backgroundSoundLoad("10labone", GSOUND_LIMIT_BEFORE, GSOUND_STREAM, GSOUND_LOOP);
backgroundSoundLoad(endgameGetSoundConfig("endgame_movie_music1", "10labone"), GSOUND_LIMIT_BEFORE, GSOUND_STREAM, GSOUND_LOOP);
backgroundSoundSetEndCallback(nullptr);
tickersRemove(_endgame_movie_bk_process);
}
+8 -2
View File
@@ -161,6 +161,7 @@ namespace {
constexpr char kSfallMisc[] = "Misc";
constexpr char kSfallInterface[] = "Interface";
constexpr char kSfallSound[] = "Sound";
struct SfallMigrationEntry {
const char* sfallSection;
@@ -184,8 +185,6 @@ namespace {
{ kSfallMisc, "FemaleStartModel", CONTENT_CONFIG_START_SECTION, "model_female", "hfprim" },
{ kSfallMisc, "FemaleDefaultModel", CONTENT_CONFIG_START_SECTION, "model_female_default", "hfjmps" },
{ kSfallMisc, "PipBoyAvailableAtGameStart", CONTENT_CONFIG_START_SECTION, "pipboy", "0" },
// [maps]
{ kSfallMisc, "DisableSpecialMapIDs", CONTENT_CONFIG_MAPS_SECTION, "disable_special_map_ids", "0" },
// [karma]
{ kSfallMisc, "KarmaFRMs", CONTENT_CONFIG_KARMA_SECTION, "frms" },
{ kSfallMisc, "KarmaPoints", CONTENT_CONFIG_KARMA_SECTION, "points" },
@@ -201,6 +200,13 @@ namespace {
{ kSfallMisc, "MainMenuOffsetY", CONTENT_CONFIG_MAIN_MENU_SECTION, "offset_y", "0" },
{ kSfallMisc, "MainMenuCreditsOffsetX", CONTENT_CONFIG_MAIN_MENU_SECTION, "credits_offset_x", "0" },
{ kSfallMisc, "MainMenuCreditsOffsetY", CONTENT_CONFIG_MAIN_MENU_SECTION, "credits_offset_y", "0" },
// [sound]
{ kSfallSound, "MainMenuMusic", CONTENT_CONFIG_SOUND_SECTION, "main_menu_music", "07desert" },
{ kSfallSound, "WorldMapMusic", CONTENT_CONFIG_SOUND_SECTION, "worldmap_music", "03wrldmp" },
{ kSfallSound, "WorldMapCarMusic", CONTENT_CONFIG_SOUND_SECTION, "worldmap_car_music", "20car" },
{ kSfallSound, "EndGameMovieMusic0", CONTENT_CONFIG_SOUND_SECTION, "endgame_movie_music0", "maybe" },
{ kSfallSound, "EndGameMovieMusic1", CONTENT_CONFIG_SOUND_SECTION, "endgame_movie_music1", "10labone" },
{ kSfallSound, "MapLoadingSound", CONTENT_CONFIG_SOUND_SECTION, "map_loading_sound", "wind2" },
// [movies]
{ kSfallMisc, "MovieTimer_artimer1", CONTENT_CONFIG_MOVIES_SECTION, "artimer1", "90" },
{ kSfallMisc, "MovieTimer_artimer2", CONTENT_CONFIG_MOVIES_SECTION, "artimer2", "180" },
+1 -1
View File
@@ -3789,7 +3789,7 @@ void partyMemberControlWindowUpdate()
fontDrawText(windowBuffer + windowWidth * 96 + 240, formattedText, 115, windowWidth, COLOR_GREEN);
// Render best skill.
Skill bestSkill = partyMemberGetBestSkill(gGameDialogSpeaker);
int bestSkill = partyMemberGetBestSkill(gGameDialogSpeaker);
text = skillGetName(bestSkill);
snprintf(formattedText, sizeof(formattedText), "%s", text);
fontDrawText(windowBuffer + windowWidth * 113 + 240, formattedText, 115, windowWidth, COLOR_GREEN);
+3 -3
View File
@@ -264,7 +264,7 @@ static int gGameMouseModeFrmIds[GAME_MOUSE_MODE_COUNT] = {
};
// 0x518D68 gmouse_skill_table
static const Skill gGameMouseModeSkills[GAME_MOUSE_MODE_SKILL_COUNT] = {
static const int gGameMouseModeSkills[GAME_MOUSE_MODE_SKILL_COUNT] = {
SKILL_FIRST_AID,
SKILL_DOCTOR,
SKILL_LOCKPICK,
@@ -1258,7 +1258,7 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
break;
case GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL:
if (1) {
Skill skill = SKILL_INVALID;
int skill = -1;
int rc = skilldexOpen();
switch (rc) {
@@ -1288,7 +1288,7 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
break;
}
if (skill != SKILL_INVALID) {
if (skill != -1) {
actionUseSkill(gDude, targetObj, skill);
}
}
+1 -1
View File
@@ -1390,7 +1390,7 @@ char* sfxBuildWeaponName(int effectType, Object* weapon, HitMode hitMode, Object
soundVariant = 1;
}
DamageType damageType = weaponGetDamageType(nullptr, weapon);
int damageType = weaponGetDamageType(nullptr, weapon);
// SFALL
if (effectTypeCode != 'H' || target == nullptr || damageType == explosionGetDamageType() || damageType == DAMAGE_TYPE_PLASMA || damageType == DAMAGE_TYPE_EMP) {

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