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Author SHA1 Message Date
Mike Klaas e3b1d8cd42 Track travel markers per walking step 2026-07-26 16:11:10 -07:00
Mike KlaasandCopilot Autofix powered by AI 34096e0bcc Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-07-26 14:04:16 -07:00
Mike Klaas 2c0796839f Fallout 1 travel markers 2026-07-26 13:52:15 -07:00
8e60a2fba2 Show weight instead of size in container loot dialog for better comparison (#551)
* show weight instead of size in loot dialog

* chore: auto-format with clang-format

* added configuration

* chore: auto-format with clang-format

* added percentage mode only

* chore: auto-format with clang-format

* use percentage for simple indiator in containers, remove the percentage mode only, change default to simple indicator

* Update src/settings.h

typo

Co-authored-by: Mike Klaas <mike.klaas@gmail.com>

* changed the threshold to be applicable only to the containers and se it to 50%.. changed the colors for the weight indicator and the party member name in the loot dialog.. also tweaked label position for bigger critters like Marcus

* restore font to the previous value in case threshold filters out the indicator

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* missing leading space in  weight indicator comments in fallout2.cfg

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* use actual runtime value of the size of the columns instead of trusting the setting value

Co-authored-by: Mike Klaas <mike.klaas@gmail.com>

* minor reformulation of the comments in fallout2.cfg

Co-authored-by: Mike Klaas <mike.klaas@gmail.com>

* explicitly use std::ceil() over ceil() to follow convention in this file and to make copilot happy

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Mike Klaas <mike.klaas@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-07-26 09:52:04 +02:00
Mike Klaas ca89abad6c [Et tu] Fix TMA (Tell me about) (#596)
* Honor frm global offsets in draw_image

* Return correct dialog window in getInterfaceWindowByType
2026-07-25 20:44:25 -07:00
Mike Klaas 21a98bebb1 Correct PC placement when screen is large (#591)
Fixes https://github.com/fallout2-ce/fallout2-ce/issues/578
2026-07-25 15:37:09 -07:00
Mike Klaas 283107bebe [Et tu] Move pipboy GAMEMODECHANGE hook (#595)
This now fires when the window is created, allowing scripts to manipulate it (and in particular, add "X days left" note)
2026-07-25 08:57:50 -07:00
16 changed files with 196 additions and 218 deletions
-3
View File
@@ -55,9 +55,6 @@ big_font_color=0
; Pixel offset for main menu buttons.
offset_x=0
offset_y=0
; Pixel offset for the high resolution main menu button panel.
main_menu_panel_offset_x=16
main_menu_panel_offset_y=15
; Pixel offset for the copyright text line.
credits_offset_x=0
credits_offset_y=0
+10
View File
@@ -165,6 +165,16 @@ main_menu_scale_mode=1
; Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
in_game_menu_help=1
; Weight/size indicator for PC, critters and containers
; Set to 0 for vanilla behavior (no weight indicator)
; Set to 1 to show a simple weight indicator; works with all inventory_columns values
; Set to 2 to show a detailed weight indicator; works with inventory_columns > 1 only
loot_weight_indicator=1
; Set to 0 to show container indicator at all times
; Set to XX to show container indicator when size reaches XX%
; Set to 100 to show container indicator when full
loot_container_size_indicator_threshold=50
[qol]
; Automatically open doors that are unlocked and has no script attached.
+3 -1
View File
@@ -1789,11 +1789,13 @@ void FrmImage::resetInternal()
bool FrmImage::setFrame(const Art* art, int frame, int direction)
{
unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, &_xOffset, &_yOffset);
unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, nullptr, nullptr);
if (data == nullptr) {
return false;
}
_xOffset = art->xOffsets[direction];
_yOffset = art->yOffsets[direction];
_data = data;
return true;
}
+2 -3
View File
@@ -15,9 +15,8 @@ void contentConfigInit()
return;
}
// Try to migrate some settings from legacy config files.
// Try to migrate some settings from sfall.
contentConfigTryMigrateFromSfall(kConfigPatchPath);
contentConfigTryMigrateFromF2Res(kConfigPatchPath);
if (!configInit(&gContentConfig)) {
return;
@@ -36,4 +35,4 @@ void contentConfigExit()
configFree(&gContentConfig);
}
} // namespace fallout
} // namespace fallout
-100
View File
@@ -16,8 +16,6 @@ namespace fallout {
namespace {
#define F2_RES_CONFIG_FILE_NAME "f2_res.ini"
#define F2_RES_MAIN_MENU_BUTTON_X 30
#define F2_RES_MAIN_MENU_BUTTON_Y 19
struct F2ResMigrationEntry {
const char* legacySection;
@@ -31,7 +29,6 @@ namespace {
static bool gameConfigMigrateMainMenuScaleModeKey(Config* legacyConfig, Config* gameConfig);
static bool gameConfigMigrateStringKey(Config* legacyConfig, Config* gameConfig, const F2ResMigrationEntry& entry);
static bool gameConfigMigrateScaleKey(Config* legacyConfig, Config* gameConfig);
static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue);
static constexpr F2ResMigrationEntry kF2ResMigrationEntries[] = {
{ "MAIN", "SCR_WIDTH", GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_RESOLUTION_X_KEY },
@@ -113,27 +110,6 @@ namespace {
return configSetInt(gameConfig, GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_SCALE_KEY, value + 1);
}
static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue)
{
assert(legacyConfig != nullptr && contentConfig != nullptr);
if (gameConfigHasKey(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey)) {
return false;
}
int value;
if (!configGetInt(legacyConfig, "MAINMENU", legacyKey, &value)) {
return false;
}
value += baseValue;
if (value == defaultValue) {
return false;
}
return configSetInt(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey, value);
}
} // namespace
// Migrate settings F2_RES.INI to fallout2.cfg
@@ -325,82 +301,6 @@ static bool contentConfigMigrateFromSfall(Config* sfallConfig, const char* conte
return migrated;
}
static bool contentConfigEnsureDirectory(const char* contentConfigFilePath)
{
char drive[COMPAT_MAX_DRIVE];
char dirPart[COMPAT_MAX_DIR];
char pathWithoutFile[COMPAT_MAX_PATH];
compat_splitpath(contentConfigFilePath, drive, dirPart, nullptr, nullptr);
compat_makepath(pathWithoutFile, drive, dirPart, nullptr, nullptr);
return compat_mkdir_recursive(pathWithoutFile) == 0;
}
static bool contentConfigMigrateFromF2Res(Config* legacyConfig, const char* contentConfigFilePath)
{
assert(legacyConfig != nullptr && contentConfigFilePath != nullptr);
Config migratedConfig;
if (!configInit(&migratedConfig)) {
return false;
}
configRead(&migratedConfig, contentConfigFilePath, false);
bool migrated = false;
if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_X", "main_menu_panel_offset_x", F2_RES_MAIN_MENU_BUTTON_X, 16)) {
migrated = true;
}
if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_Y", "main_menu_panel_offset_y", F2_RES_MAIN_MENU_BUTTON_Y, 15)) {
migrated = true;
}
if (migrated) {
if (contentConfigEnsureDirectory(contentConfigFilePath)) {
if (!configWriteEx(&migratedConfig, contentConfigFilePath, CONFIG_RETAIN_ALL)) {
debugPrint("Failed to write migrated settings to %s!\n", contentConfigFilePath);
}
} else {
debugPrint("Failed to create directory for migrated settings at %s!\n", contentConfigFilePath);
}
}
configFree(&migratedConfig);
return migrated;
}
void contentConfigTryMigrateFromF2Res(const char* contentConfigPath)
{
const auto& masterPatches = settings.system.master_patches_path;
if (masterPatches.empty()) {
debugPrint("Failed to migrate from f2_res.ini: no master_patches is set.\n");
return;
}
if (!compat_is_dir(masterPatches.c_str())) {
return;
}
char f2ResFilePath[COMPAT_MAX_PATH];
char drive[COMPAT_MAX_DRIVE];
char dir[COMPAT_MAX_DIR];
compat_splitpath(gGameConfigFilePath, drive, dir, nullptr, nullptr);
compat_makepath(f2ResFilePath, drive, dir, F2_RES_CONFIG_FILE_NAME, nullptr);
Config legacyConfig;
if (!configInit(&legacyConfig)) {
return;
}
if (configRead(&legacyConfig, f2ResFilePath, false)) {
char contentCfgPath[COMPAT_MAX_PATH];
snprintf(contentCfgPath, sizeof(contentCfgPath), "%s\\%s", masterPatches.c_str(), contentConfigPath);
if (contentConfigMigrateFromF2Res(&legacyConfig, contentCfgPath)) {
debugPrint("Migrated settings from f2_res.ini to game.cfg.\n");
}
}
configFree(&legacyConfig);
}
void contentConfigTryMigrateFromSfall(const char* contentConfigPath)
{
if (!gSfallConfig.isInitialized() || gSfallConfig.entriesLength == 0) {
-1
View File
@@ -6,7 +6,6 @@
namespace fallout {
bool gameConfigMigrateFromF2Res(const char* gameConfigFilePath, Config* gameConfig);
void contentConfigTryMigrateFromF2Res(const char* contentConfigPath);
void contentConfigTryMigrateFromSfall(const char* contentConfigPath);
} // namespace fallout
+5
View File
@@ -3500,6 +3500,11 @@ int gameDialogGetWindow()
return windowGetWindow(gGameDialogWindow) != nullptr ? gGameDialogWindow : -1;
}
int gameDialogGetBackgroundWindow()
{
return windowGetWindow(gGameDialogBackgroundWindow) != nullptr ? gGameDialogBackgroundWindow : -1;
}
// 0x448660 gdialog_barter_cleanup_tables
void gameDialogBarterCleanupTables()
{
+1
View File
@@ -41,6 +41,7 @@ int gameDialogBarter(int modifier);
void gameDialogEndBarter();
bool gameDialogIsBarterWindowExpanded();
int gameDialogGetWindow();
int gameDialogGetBackgroundWindow();
} // namespace fallout
+65 -12
View File
@@ -5,6 +5,7 @@
#include <string.h>
#include <algorithm>
#include <cmath>
#include <string>
#include <utility>
@@ -925,7 +926,31 @@ static bool inventoryLootMouseHitTestScroller(bool targetInventory)
static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch, bool targetPane, Object* object, int extraWeight)
{
char formattedText[20];
int loot_weight_indicator = settings.ui.loot_weight_indicator;
bool showLabel = inventoryLootLayout.columns > 1;
bool showDetailed = loot_weight_indicator == 2 && showLabel;
bool showSimple = loot_weight_indicator == 1 || (loot_weight_indicator == 2 && !showLabel);
if (!showDetailed && !showSimple) {
return;
}
int containerSizeThreshold = settings.ui.loot_container_size_indicator_threshold;
// Wt.
MessageListItem messageListItem;
messageListItem.num = 30;
if (showLabel) {
if (!messageListGetItem(&gInventoryMessageList, &messageListItem)) {
showSimple = true;
showDetailed = false;
showLabel = false;
}
}
char formattedText[30];
formattedText[0] = '\0';
int oldFont = fontGetCurrent();
@@ -942,26 +967,54 @@ static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch
pitch);
}
int color = COLOR_GREEN;
int color = COLOR_WHITE;
int inventoryWeight = objectGetInventoryWeight(object);
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
int currentWeight = objectGetInventoryWeight(object) + extraWeight;
int currentWeight = inventoryWeight + extraWeight;
int maxWeight = critterGetStat(object, STAT_CARRY_WEIGHT);
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
int weightPercentage = maxWeight < 1 ? 0 : (int)std::ceil(currentWeight * 100 / (float)maxWeight);
if (showSimple) {
if (showLabel) {
snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, currentWeight, maxWeight);
} else {
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
}
} else if (showDetailed) {
snprintf(formattedText, sizeof(formattedText), "%s %d/%d (%d%%)", messageListItem.text, currentWeight, maxWeight, weightPercentage);
}
if (currentWeight > maxWeight) {
color = COLOR_RED;
}
} else if (targetPane && PID_TYPE(object->pid) == OBJ_TYPE_ITEM && itemGetType(object) == ITEM_TYPE_CONTAINER) {
int currentSize = containerGetTotalSize(object);
int maxSize = containerGetMaxSize(object);
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentSize, maxSize);
int sizePercentage = maxSize < 1 ? 0 : (int)std::ceil(currentSize * 100 / (float)maxSize);
if (sizePercentage < containerSizeThreshold) {
fontSetCurrent(oldFont);
return;
}
if (showSimple) {
snprintf(formattedText, sizeof(formattedText), "%d%%", sizePercentage);
} else if (showDetailed) {
snprintf(formattedText, sizeof(formattedText), "%s %d (%d%%)", messageListItem.text, inventoryWeight, sizePercentage);
}
} else {
int inventoryWeight = objectGetInventoryWeight(object);
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
if (showLabel) {
snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, inventoryWeight);
} else {
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
}
}
int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
if (strlen(formattedText) > 0) {
int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
}
fontSetCurrent(oldFont);
}
@@ -4096,10 +4149,10 @@ static void displayLootPanePartyName(unsigned char* windowBuffer, int windowPitc
int oldFont = fontGetCurrent();
fontSetCurrent(101);
int nameY = rect.bottom - fontGetLineHeight() - 2;
int nameY = rect.bottom - fontGetLineHeight();
fontSetCurrent(oldFont);
inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_GREEN);
inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_WHITE);
}
// Displays item description.
+1 -6
View File
@@ -305,13 +305,8 @@ static void mainMenuDrawPanel(const MainMenuLayout& layout, const MainMenuOffset
return;
}
int panelOffsetX = MAIN_MENU_PANEL_OFFSET_X;
int panelOffsetY = MAIN_MENU_PANEL_OFFSET_Y;
configGetInt(&gContentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, "main_menu_panel_offset_x", &panelOffsetX, MAIN_MENU_PANEL_OFFSET_X);
configGetInt(&gContentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, "main_menu_panel_offset_y", &panelOffsetY, MAIN_MENU_PANEL_OFFSET_Y);
Size panelSize = mainMenuTransformSize(layout, mainMenuButtonPanelFrmImage.getWidth(), mainMenuButtonPanelFrmImage.getHeight());
Point panelOrigin = mainMenuTransformPoint(layout, panelOffsetX, panelOffsetY);
Point panelOrigin = mainMenuTransformPoint(layout, MAIN_MENU_PANEL_OFFSET_X, MAIN_MENU_PANEL_OFFSET_Y);
blitBuffer2DScaledTrans(mainMenuButtonPanelFrmImage.getBuffer(),
Buffer2D(gMainMenuWindowBuffer, layout.screenWidth, layout.screenHeight),
+1 -1
View File
@@ -978,7 +978,7 @@ static int mapLoad(File* stream)
}
lightSetAmbientIntensity(LIGHT_INTENSITY_MAX, false);
objectSetLocation(gDude, gCenterTile, gElevation, nullptr);
objectSetLocation(gDude, gEnteringTile, gElevation, nullptr);
objectSetRotation(gDude, gEnteringRotation, nullptr);
gMapHeader.index = wmMapMatchNameToIdx(gMapHeader.name);
+3 -2
View File
@@ -501,13 +501,14 @@ int pipboyOpen(int intent)
return 0;
}
ScopedGameMode gm(GameMode::kPipboy);
intent = pipboyWindowInit(intent);
if (intent == -1) {
return -1;
}
ScopedGameMode gm(GameMode::kPipboy);
windowRefresh(gPipboyWindow);
touch_set_touchscreen_mode(true);
mouseGetPositionInWindow(gPipboyWindow, &gPipboyPreviousMouseX, &gPipboyPreviousMouseY);
+2
View File
@@ -172,6 +172,8 @@ void initSettingsRegistry(bool isMapper)
SETTING(extend_ap_bar);
SETTING(expand_barter_window);
SETTING_P(inventory_columns, clamp(1, 2));
SETTING_P(loot_weight_indicator, clamp(0, 2));
SETTING_P(loot_container_size_indicator_threshold, clamp(0, 100));
#undef SECT
#define SECT preferences
+10
View File
@@ -95,6 +95,16 @@ struct UISettings {
bool enable_high_resolution_stencil = true;
// Maximum number of columns in inventory and loot windows
int inventory_columns = 1;
// 0 - No indicator, vanilla
// 1 - Simple indicator
// 2 - Detailed indicator, works with inventory_columns > 1 only
int loot_weight_indicator = 1;
// 0 - Container indicator is always visible
// XX - Container indicator is visible when size reaches XX percent
// 100 - Container indicator is visible when fully loaded
int loot_container_size_indicator_threshold = 50;
};
// These are settings handled by preferences UI and saved in save games.
+3 -32
View File
@@ -958,7 +958,7 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
window = inventoryGetWindow();
break;
case 1:
window = gameDialogGetWindow();
window = gameDialogGetBackgroundWindow();
break;
case 2:
window = pipboyGetWindow();
@@ -989,35 +989,6 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
return window != -1 ? InterfaceWindowLookupResult::Found : InterfaceWindowLookupResult::Missing;
}
static int getCurrentInterfaceWindow()
{
int window = -1;
if (GameMode::isInGameMode(GameMode::kInventory)
|| GameMode::isInGameMode(GameMode::kUseOn)
|| GameMode::isInGameMode(GameMode::kLoot)
|| GameMode::isInGameMode(GameMode::kBarter)) {
window = inventoryGetWindow();
} else if (GameMode::isInGameMode(GameMode::kDialog)) {
window = gameDialogGetWindow();
} else if (GameMode::isInGameMode(GameMode::kPipboy)) {
window = pipboyGetWindow();
} else if (GameMode::isInGameMode(GameMode::kWorldmap)) {
window = worldmapGetWindow();
} else if (GameMode::isInGameMode(GameMode::kEditor)) {
window = characterEditorGetWindow();
} else if (GameMode::isInGameMode(GameMode::kSkilldex)) {
window = skilldexGetWindow();
} else if (GameMode::isInGameMode(GameMode::kOptions)) {
window = optionsGetWindow();
} else if (GameMode::isInGameMode(GameMode::kAutomap)) {
window = automapGetWindow();
} else if (windowGetWindow(gInterfaceBarWindow) != nullptr) {
window = gInterfaceBarWindow;
}
return window;
}
static bool clampWindowFillRect(int windowWidth, int windowHeight, int& x, int& y, int& width, int& height)
{
if (x < 0) {
@@ -1870,10 +1841,10 @@ void mf_set_window_flag(OpcodeContext& ctx)
int windowId = ctx.arg(0).asInt();
if (windowId <= 0) {
windowId = getCurrentInterfaceWindow();
windowId = inventoryGetWindow();
}
if (windowId == -1) {
if (windowId == -1 || windowGetWindow(windowId) == nullptr) {
return;
}
+90 -57
View File
@@ -761,12 +761,26 @@ static const int wmRndCursorFids[WORLD_MAP_ENCOUNTER_FRM_COUNT] = {
};
#define MAX_TRAIL_LENGTH 1000
#define TRAIL_MARKER_STYLE_COUNT 4
typedef struct TrailMarkerStyle {
int length;
int spacing;
} TrailMarkerStyle;
typedef struct {
int x;
int y;
} TrailDot;
typedef struct TrailMarkerState {
bool hasPattern;
int dotCount;
TrailDot dots[MAX_TRAIL_LENGTH];
int remainingDots;
int remainingSpacing;
} TrailMarkerState;
// 0x51DE94 wmLabelList
static int* wmLabelList = nullptr;
@@ -940,6 +954,60 @@ static bool wmFaded = false;
static int wmForceEncounterMapId = -1;
static unsigned int wmForceEncounterFlags = 0;
static int worldmapTrailMarkers;
static TrailMarkerState trailMarkerState = {};
static const unsigned char worldmapTrailMarkerColor = 134;
static const TrailMarkerStyle worldmapTrailMarkerStyles[TRAIL_MARKER_STYLE_COUNT] = {
{ 1, 2 },
{ 2, 1 },
{ 1, 3 },
{ 1, 2 },
};
static void wmAddTrailDot(TrailDot* trailDots, int* trailDotCount, int x, int y)
{
if (*trailDotCount < MAX_TRAIL_LENGTH) {
trailDots[(*trailDotCount)++] = { x, y };
} else {
memmove(trailDots, trailDots + 1, sizeof(TrailDot) * (MAX_TRAIL_LENGTH - 1));
trailDots[MAX_TRAIL_LENGTH - 1] = { x, y };
}
}
static void wmAddTrailMarker(int terrainId, int x, int y)
{
int styleIndex = std::clamp(terrainId, 0, TRAIL_MARKER_STYLE_COUNT - 1);
const TrailMarkerStyle* style = &(worldmapTrailMarkerStyles[styleIndex]);
if (!trailMarkerState.hasPattern) {
trailMarkerState.hasPattern = true;
trailMarkerState.remainingDots = style->length;
trailMarkerState.remainingSpacing = style->spacing;
} else {
trailMarkerState.remainingDots = std::min(trailMarkerState.remainingDots, style->length);
trailMarkerState.remainingSpacing = std::min(trailMarkerState.remainingSpacing, style->spacing);
}
if (trailMarkerState.remainingDots <= 0 && trailMarkerState.remainingSpacing > 0) {
trailMarkerState.remainingSpacing--;
if (trailMarkerState.remainingSpacing == 0) {
trailMarkerState.remainingDots = style->length;
}
return;
}
trailMarkerState.remainingDots--;
trailMarkerState.remainingSpacing = style->spacing;
wmAddTrailDot(trailMarkerState.dots, &(trailMarkerState.dotCount), x, y);
}
static void wmResetTrailMarkers()
{
trailMarkerState.hasPattern = false;
trailMarkerState.dotCount = 0;
trailMarkerState.remainingDots = 0;
trailMarkerState.remainingSpacing = 0;
}
static inline bool cityIsValid(int city)
{
@@ -1055,6 +1123,7 @@ static int wmGenDataInit()
wmForceEncounterMapId = -1;
wmForceEncounterFlags = 0;
wmTerrainNameOverrides.clear();
wmResetTrailMarkers();
return 0;
}
@@ -1109,6 +1178,7 @@ static int wmGenDataReset()
wmForceEncounterMapId = -1;
wmForceEncounterFlags = 0;
wmTerrainNameOverrides.clear();
wmResetTrailMarkers();
return 0;
}
@@ -1268,6 +1338,8 @@ int wmWorldMap_save(File* stream)
// 0x4BD28C wmWorldMap_load
int wmWorldMap_load(File* stream)
{
wmResetTrailMarkers();
if (fileReadBool(stream, &gDidMeetFrankHorrigan) == -1) return -1;
if (fileReadInt32(stream, &(wmGenData.currentAreaId)) == -1) return -1;
if (fileReadInt32(stream, &(wmGenData.worldPosX)) == -1) return -1;
@@ -3119,6 +3191,8 @@ static int wmWorldMapFunc(int a1)
{
ScopedGameMode gm(GameMode::kWorldmap);
wmResetTrailMarkers();
wmFadeOut();
if (wmInterfaceInit() == -1) {
@@ -4579,6 +4653,12 @@ static void wmPartyWalkingStep()
false);
}
if (worldmapTrailMarkers) {
SubtileInfo* markerSubtile;
wmFindCurSubTileFromPos(wmGenData.worldPosX, wmGenData.worldPosY, &markerSubtile);
wmAddTrailMarker(markerSubtile->terrain, wmGenData.worldPosX, wmGenData.worldPosY);
}
wmGenData.walkDistance -= 1;
if (wmGenData.walkDistance == 0) {
wmGenData.walkDestinationY = 0;
@@ -5905,70 +5985,23 @@ static int wmDrawCursorStopped()
// Dotted Trail logic
if (worldmapTrailMarkers) {
static bool wasWalking = false;
static uint32_t lastTrailDropTick = 0;
const int baseCooldown = 25; // base time between potential dot drops
static int trailDotCount = 0;
static TrailDot trailDots[MAX_TRAIL_LENGTH];
static int patternCounter = 0;
// Clear the trail when player stops - needs to be done when reloading map too
if (wasWalking && !isWalkingNow) {
trailDotCount = 0;
}
wasWalking = isWalkingNow;
if (isWalkingNow) {
uint32_t now = getTicks();
if (now - lastTrailDropTick >= baseCooldown) {
lastTrailDropTick = now;
patternCounter++;
// Figure out current terrain difficulty
wmPartyFindCurSubTile();
int difficulty = 1;
if (wmGenData.currentSubtile) {
Terrain* t = &wmTerrainTypeList[wmGenData.currentSubtile->terrain];
difficulty = t->difficulty;
if (difficulty < 1) difficulty = 1;
}
// Decide whether to drop on this step, based on terrain (difficulty)
bool shouldDrop;
if (difficulty >= 4) {
shouldDrop = (patternCounter % 4) != 0; // Drop 3 out of every 4 steps --- used?
} else if (difficulty == 3) {
shouldDrop = (patternCounter % 3) != 0; // Drop 2 out of every 3
} else if (difficulty == 2) {
shouldDrop = (patternCounter % 2) == 0; // Drop every other step
} else {
shouldDrop = (patternCounter % 3) == 0; // Drop only once every 3 steps
}
if (shouldDrop) {
int cx = wmGenData.worldPosX;
int cy = wmGenData.worldPosY;
if (trailDotCount < MAX_TRAIL_LENGTH) {
trailDots[trailDotCount++] = { cx, cy };
} else {
// shift left, add more dots
memmove(trailDots, trailDots + 1, sizeof(TrailDot) * (MAX_TRAIL_LENGTH - 1));
trailDots[MAX_TRAIL_LENGTH - 1] = { cx, cy };
}
}
}
if (!isWalkingNow) {
wmResetTrailMarkers();
}
// Render the trail dots
for (int i = 0; i < trailDotCount; i++) {
int x = trailDots[i].x;
int y = trailDots[i].y;
for (int i = 0; i < trailMarkerState.dotCount; i++) {
int x = trailMarkerState.dots[i].x;
int y = trailMarkerState.dots[i].y;
if (x >= wmWorldOffsetX && x < wmWorldOffsetX + WM_VIEW_WIDTH
&& y >= wmWorldOffsetY && y < wmWorldOffsetY + WM_VIEW_HEIGHT) {
int screenY = WM_VIEW_Y - wmWorldOffsetY + y;
int screenX = WM_VIEW_X - wmWorldOffsetX + x;
unsigned char* dst = wmBkWinBuf
+ WM_WINDOW_WIDTH * (WM_VIEW_Y - wmWorldOffsetY + y)
+ (WM_VIEW_X - wmWorldOffsetX + x);
*dst = 136; // bright-red palette index? - not matching perfectly, what palette is being used?
+ WM_WINDOW_WIDTH * screenY
+ screenX;
*dst = worldmapTrailMarkerColor;
}
}
}