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8
Commits
| Author | SHA1 | Date | |
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1e65aa70e8 | ||
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7704d160ac | ||
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f750c4b595 | ||
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1db054e47a | ||
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8e60a2fba2 | ||
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ca89abad6c | ||
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21a98bebb1 | ||
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283107bebe |
@@ -42,6 +42,11 @@ The following settings were moved into [`<DAT>/config/game.cfg`](files/ce.dat/co
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| ddraw.ini section | ddraw.ini key | game.cfg section | game.cfg key |
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| --- | --- | --- | --- |
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| `Misc` | `StartingMap` | `start` | `map` |
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| `Misc` | `StartXPos` | `start` | `worldmap_x` |
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| `Misc` | `StartYPos` | `start` | `worldmap_y` |
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| `Misc` | `ViewXPos` | `start` | `worldmap_view_x` |
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| `Misc` | `ViewYPos` | `start` | `worldmap_view_y` |
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| `Misc` | `StartGDialogFix` | `dialog` | `start_gdialog_fix` |
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## Opcodes / Metarules
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@@ -53,7 +58,8 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
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| Direct memory access| read_byte,short,int,string<br>write_byte,short,int,string<br>call_offset_vX | đźš« | Not possible. Open an issue if you need functionality not covered by other opcodes. |
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| Stats | get/set_pc_base_stat<br>get/set_pc_extra_stat<br>get/set_critter_base_stat<br>get/set_critter_extra_stat | âś… | CE uses engine stat helpers here instead of sfall's direct proto-field behavior, so derived-stat update behavior can differ. |
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| Stats / Alter min/max | get/set_stat_min/max<br>set_pc_stat_min/max<br>set_npc_stat_min/max | not implemented | - |
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| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_skill_max<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
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| Skills | set_skill_max | âś… | - |
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| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
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| Graphics | graphics_funcs_available<br>force_graphics_refresh<br>get_screen_width<br>get_screen_height<br>set_palette | implemented: only get_screen_width, get_screen_height | - |
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| Shaders | load_shader<br>free_shader<br>activate_shader<br>deactivate_shader<br>set/get_shader_* | đźš« | likely will not implement direct compatibility
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| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
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@@ -11,6 +11,12 @@ month=6
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day=24
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; To start a new game somewhere other than artemple.map, set this to the map file name.
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map=
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; Starting worldmap marker position. -1 uses the starting map's world area.
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worldmap_x=-1
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worldmap_y=-1
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; Starting worldmap viewport position. -1 uses the default upper-left view.
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worldmap_view_x=-1
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worldmap_view_y=-1
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; Starting (tribal) and default (jumpsuit) player models. Can also be changed in-game via script.
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model_male=hmwarr
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model_male_default=hmjmps
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@@ -165,6 +165,16 @@ main_menu_scale_mode=1
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; Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
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in_game_menu_help=1
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; Weight/size indicator for PC, critters and containers
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; Set to 0 for vanilla behavior (no weight indicator)
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; Set to 1 to show a simple weight indicator; works with all inventory_columns values
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; Set to 2 to show a detailed weight indicator; works with inventory_columns > 1 only
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loot_weight_indicator=1
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; Set to 0 to show container indicator at all times
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; Set to XX to show container indicator when size reaches XX%
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; Set to 100 to show container indicator when full
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loot_container_size_indicator_threshold=50
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[qol]
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; Automatically open doors that are unlocked and has no script attached.
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@@ -0,0 +1,38 @@
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#include "define_lite.h"
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#include "define_extra.h"
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#include "sfall.h"
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#include "test_utils.h"
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procedure start begin
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variable skill_offset;
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variable original_points;
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variable original_value;
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variable capped_points;
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if (not game_loaded) then return;
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display_msg("Testing set_skill_max...");
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test_suite_errors := 0;
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skill_offset := PROTO_CR_SKILLS + (SKILL_SMALL_GUNS * 4);
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original_points := get_proto_data(obj_pid(dude_obj), skill_offset);
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original_value := has_skill(dude_obj, SKILL_SMALL_GUNS);
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set_skill_max(300);
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critter_mod_skill(dude_obj, SKILL_SMALL_GUNS, 1000);
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call assertEquals("skill raised to vanilla cap", has_skill(dude_obj, SKILL_SMALL_GUNS), 300);
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capped_points := get_proto_data(obj_pid(dude_obj), skill_offset);
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set_skill_max(200);
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call assertEquals("existing skill clamped to 200", has_skill(dude_obj, SKILL_SMALL_GUNS), 200);
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critter_mod_skill(dude_obj, SKILL_SMALL_GUNS, 1);
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call assertEquals("skill points unchanged at cap", get_proto_data(obj_pid(dude_obj), skill_offset), capped_points);
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set_skill_max(300);
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set_proto_data(obj_pid(dude_obj), skill_offset, original_points);
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call assertEquals("original skill restored", has_skill(dude_obj, SKILL_SMALL_GUNS), original_value);
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call report_test_results("set_skill_max");
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signal_close_game;
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end
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+3
-1
@@ -1789,11 +1789,13 @@ void FrmImage::resetInternal()
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bool FrmImage::setFrame(const Art* art, int frame, int direction)
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{
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unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, &_xOffset, &_yOffset);
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unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, nullptr, nullptr);
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if (data == nullptr) {
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return false;
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}
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_xOffset = art->xOffsets[direction];
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_yOffset = art->yOffsets[direction];
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_data = data;
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return true;
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}
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@@ -175,6 +175,10 @@ namespace {
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constexpr SfallMigrationEntry kSfallMigrationEntries[] = {
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// [start]
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{ kSfallMisc, "StartingMap", CONTENT_CONFIG_START_SECTION, "map", "" },
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{ kSfallMisc, "StartXPos", CONTENT_CONFIG_START_SECTION, "worldmap_x", "-1" },
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{ kSfallMisc, "StartYPos", CONTENT_CONFIG_START_SECTION, "worldmap_y", "-1" },
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{ kSfallMisc, "ViewXPos", CONTENT_CONFIG_START_SECTION, "worldmap_view_x", "-1" },
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{ kSfallMisc, "ViewYPos", CONTENT_CONFIG_START_SECTION, "worldmap_view_y", "-1" },
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{ kSfallMisc, "MaleStartModel", CONTENT_CONFIG_START_SECTION, "model_male", "hmwarr" },
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{ kSfallMisc, "MaleDefaultModel", CONTENT_CONFIG_START_SECTION, "model_male_default", "hmjmps" },
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{ kSfallMisc, "FemaleStartModel", CONTENT_CONFIG_START_SECTION, "model_female", "hfprim" },
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@@ -3500,6 +3500,11 @@ int gameDialogGetWindow()
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return windowGetWindow(gGameDialogWindow) != nullptr ? gGameDialogWindow : -1;
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}
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int gameDialogGetBackgroundWindow()
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{
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return windowGetWindow(gGameDialogBackgroundWindow) != nullptr ? gGameDialogBackgroundWindow : -1;
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}
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// 0x448660 gdialog_barter_cleanup_tables
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void gameDialogBarterCleanupTables()
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{
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@@ -41,6 +41,7 @@ int gameDialogBarter(int modifier);
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void gameDialogEndBarter();
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bool gameDialogIsBarterWindowExpanded();
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int gameDialogGetWindow();
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int gameDialogGetBackgroundWindow();
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} // namespace fallout
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+65
-12
@@ -5,6 +5,7 @@
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#include <string.h>
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#include <algorithm>
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#include <cmath>
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#include <string>
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#include <utility>
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@@ -925,7 +926,31 @@ static bool inventoryLootMouseHitTestScroller(bool targetInventory)
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static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch, bool targetPane, Object* object, int extraWeight)
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{
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char formattedText[20];
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int loot_weight_indicator = settings.ui.loot_weight_indicator;
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bool showLabel = inventoryLootLayout.columns > 1;
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bool showDetailed = loot_weight_indicator == 2 && showLabel;
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bool showSimple = loot_weight_indicator == 1 || (loot_weight_indicator == 2 && !showLabel);
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if (!showDetailed && !showSimple) {
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return;
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}
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int containerSizeThreshold = settings.ui.loot_container_size_indicator_threshold;
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// Wt.
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MessageListItem messageListItem;
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messageListItem.num = 30;
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if (showLabel) {
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if (!messageListGetItem(&gInventoryMessageList, &messageListItem)) {
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showSimple = true;
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showDetailed = false;
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showLabel = false;
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}
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}
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char formattedText[30];
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formattedText[0] = '\0';
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int oldFont = fontGetCurrent();
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@@ -942,26 +967,54 @@ static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch
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pitch);
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}
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int color = COLOR_GREEN;
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int color = COLOR_WHITE;
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int inventoryWeight = objectGetInventoryWeight(object);
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if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
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int currentWeight = objectGetInventoryWeight(object) + extraWeight;
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int currentWeight = inventoryWeight + extraWeight;
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int maxWeight = critterGetStat(object, STAT_CARRY_WEIGHT);
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snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
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int weightPercentage = maxWeight < 1 ? 0 : (int)std::ceil(currentWeight * 100 / (float)maxWeight);
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if (showSimple) {
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if (showLabel) {
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snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, currentWeight, maxWeight);
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} else {
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snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
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}
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} else if (showDetailed) {
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snprintf(formattedText, sizeof(formattedText), "%s %d/%d (%d%%)", messageListItem.text, currentWeight, maxWeight, weightPercentage);
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}
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if (currentWeight > maxWeight) {
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color = COLOR_RED;
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}
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} else if (targetPane && PID_TYPE(object->pid) == OBJ_TYPE_ITEM && itemGetType(object) == ITEM_TYPE_CONTAINER) {
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int currentSize = containerGetTotalSize(object);
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int maxSize = containerGetMaxSize(object);
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snprintf(formattedText, sizeof(formattedText), "%d/%d", currentSize, maxSize);
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int sizePercentage = maxSize < 1 ? 0 : (int)std::ceil(currentSize * 100 / (float)maxSize);
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if (sizePercentage < containerSizeThreshold) {
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fontSetCurrent(oldFont);
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return;
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}
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if (showSimple) {
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snprintf(formattedText, sizeof(formattedText), "%d%%", sizePercentage);
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} else if (showDetailed) {
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snprintf(formattedText, sizeof(formattedText), "%s %d (%d%%)", messageListItem.text, inventoryWeight, sizePercentage);
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}
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} else {
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int inventoryWeight = objectGetInventoryWeight(object);
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snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
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if (showLabel) {
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snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, inventoryWeight);
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} else {
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snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
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}
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}
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int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
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int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
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inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
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if (strlen(formattedText) > 0) {
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int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
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int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
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inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
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}
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fontSetCurrent(oldFont);
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}
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@@ -4096,10 +4149,10 @@ static void displayLootPanePartyName(unsigned char* windowBuffer, int windowPitc
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int oldFont = fontGetCurrent();
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fontSetCurrent(101);
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int nameY = rect.bottom - fontGetLineHeight() - 2;
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int nameY = rect.bottom - fontGetLineHeight();
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fontSetCurrent(oldFont);
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inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_GREEN);
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inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_WHITE);
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}
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// Displays item description.
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+13
@@ -331,6 +331,19 @@ static int _main_load_new(char* mapFileName)
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gameMouseSetCursor(MOUSE_CURSOR_NONE);
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mouseShowCursor();
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mapLoadByName(mapFileName);
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// SFALL: Fix the starting position of the player's marker on the world map
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// when starting a new game with a custom starting map.
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int areaIdx;
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if (wmMatchAreaContainingMapIdx(gMapHeader.index, &areaIdx) == 0) {
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if (wmStartWorldPosIsConfigured()) {
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wmSetPartyCurArea(areaIdx);
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wmClearPartyWalking();
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} else {
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wmTeleportToArea(areaIdx);
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}
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}
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wmMapMusicStart();
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paletteFadeTo(gPaletteWhite);
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windowDestroy(win);
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+1
-1
@@ -978,7 +978,7 @@ static int mapLoad(File* stream)
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}
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lightSetAmbientIntensity(LIGHT_INTENSITY_MAX, false);
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objectSetLocation(gDude, gCenterTile, gElevation, nullptr);
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objectSetLocation(gDude, gEnteringTile, gElevation, nullptr);
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objectSetRotation(gDude, gEnteringRotation, nullptr);
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gMapHeader.index = wmMapMatchNameToIdx(gMapHeader.name);
|
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|
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+3
-2
@@ -501,13 +501,14 @@ int pipboyOpen(int intent)
|
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return 0;
|
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}
|
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|
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ScopedGameMode gm(GameMode::kPipboy);
|
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|
||||
intent = pipboyWindowInit(intent);
|
||||
if (intent == -1) {
|
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return -1;
|
||||
}
|
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|
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ScopedGameMode gm(GameMode::kPipboy);
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windowRefresh(gPipboyWindow);
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|
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touch_set_touchscreen_mode(true);
|
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|
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mouseGetPositionInWindow(gPipboyWindow, &gPipboyPreviousMouseX, &gPipboyPreviousMouseY);
|
||||
|
||||
+10
-1
@@ -802,8 +802,17 @@ static UseItemResultCode _obj_use_book(Object* book)
|
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increase = 150 * increase / 100;
|
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}
|
||||
|
||||
bool increased = false;
|
||||
for (int i = 0; i < increase; i++) {
|
||||
skillAddForce(gDude, skill);
|
||||
if (skillAddForce(gDude, skill) != 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
increased = true;
|
||||
}
|
||||
|
||||
if (!increased) {
|
||||
messageId = 801;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -172,6 +172,8 @@ void initSettingsRegistry(bool isMapper)
|
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SETTING(extend_ap_bar);
|
||||
SETTING(expand_barter_window);
|
||||
SETTING_P(inventory_columns, clamp(1, 2));
|
||||
SETTING_P(loot_weight_indicator, clamp(0, 2));
|
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SETTING_P(loot_container_size_indicator_threshold, clamp(0, 100));
|
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#undef SECT
|
||||
|
||||
#define SECT preferences
|
||||
|
||||
@@ -95,6 +95,16 @@ struct UISettings {
|
||||
bool enable_high_resolution_stencil = true;
|
||||
// Maximum number of columns in inventory and loot windows
|
||||
int inventory_columns = 1;
|
||||
|
||||
// 0 - No indicator, vanilla
|
||||
// 1 - Simple indicator
|
||||
// 2 - Detailed indicator, works with inventory_columns > 1 only
|
||||
int loot_weight_indicator = 1;
|
||||
|
||||
// 0 - Container indicator is always visible
|
||||
// XX - Container indicator is visible when size reaches XX percent
|
||||
// 100 - Container indicator is visible when fully loaded
|
||||
int loot_container_size_indicator_threshold = 50;
|
||||
};
|
||||
|
||||
// These are settings handled by preferences UI and saved in save games.
|
||||
|
||||
+3
-32
@@ -958,7 +958,7 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
|
||||
window = inventoryGetWindow();
|
||||
break;
|
||||
case 1:
|
||||
window = gameDialogGetWindow();
|
||||
window = gameDialogGetBackgroundWindow();
|
||||
break;
|
||||
case 2:
|
||||
window = pipboyGetWindow();
|
||||
@@ -989,35 +989,6 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
|
||||
return window != -1 ? InterfaceWindowLookupResult::Found : InterfaceWindowLookupResult::Missing;
|
||||
}
|
||||
|
||||
static int getCurrentInterfaceWindow()
|
||||
{
|
||||
int window = -1;
|
||||
if (GameMode::isInGameMode(GameMode::kInventory)
|
||||
|| GameMode::isInGameMode(GameMode::kUseOn)
|
||||
|| GameMode::isInGameMode(GameMode::kLoot)
|
||||
|| GameMode::isInGameMode(GameMode::kBarter)) {
|
||||
window = inventoryGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kDialog)) {
|
||||
window = gameDialogGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kPipboy)) {
|
||||
window = pipboyGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kWorldmap)) {
|
||||
window = worldmapGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kEditor)) {
|
||||
window = characterEditorGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kSkilldex)) {
|
||||
window = skilldexGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kOptions)) {
|
||||
window = optionsGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kAutomap)) {
|
||||
window = automapGetWindow();
|
||||
} else if (windowGetWindow(gInterfaceBarWindow) != nullptr) {
|
||||
window = gInterfaceBarWindow;
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
static bool clampWindowFillRect(int windowWidth, int windowHeight, int& x, int& y, int& width, int& height)
|
||||
{
|
||||
if (x < 0) {
|
||||
@@ -1870,10 +1841,10 @@ void mf_set_window_flag(OpcodeContext& ctx)
|
||||
|
||||
int windowId = ctx.arg(0).asInt();
|
||||
if (windowId <= 0) {
|
||||
windowId = getCurrentInterfaceWindow();
|
||||
windowId = inventoryGetWindow();
|
||||
}
|
||||
|
||||
if (windowId == -1) {
|
||||
if (windowId == -1 || windowGetWindow(windowId) == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#include "sfall_lists.h"
|
||||
#include "sfall_metarules.h"
|
||||
#include "sfall_script_hooks.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
#include "tile.h"
|
||||
@@ -160,6 +161,11 @@ static void op_set_critter_extra_stat(Program* program)
|
||||
critterSetBonusStat(obj, stat, value);
|
||||
}
|
||||
|
||||
static void op_set_skill_max(Program* program)
|
||||
{
|
||||
skillSetMaximum(programStackPopInteger(program));
|
||||
}
|
||||
|
||||
// get_pc_base_stat
|
||||
static void op_get_pc_base_stat(Program* program)
|
||||
{
|
||||
@@ -2045,6 +2051,7 @@ void sfallOpcodesInit()
|
||||
// 0x81a0 - void set_pickpocket_max(int percentage)
|
||||
// 0x81a1 - void set_hit_chance_max(int percentage)
|
||||
// 0x81a2 - void set_skill_max(int value)
|
||||
interpreterRegisterOpcode(0x81A2, op_set_skill_max);
|
||||
// 0x81aa - void set_xp_mod(int percentage)
|
||||
// 0x81ab - void set_perk_level_mod(int levels)
|
||||
|
||||
|
||||
+16
-4
@@ -116,6 +116,10 @@ static int _timesSkillUsed[SKILL_COUNT][SKILLS_MAX_USES_PER_DAY];
|
||||
// 0x668070 tag_skill
|
||||
static int gTaggedSkills[NUM_TAGGED_SKILLS];
|
||||
|
||||
// sfall's set_skill_max limit. Global scripts restore content-specific values
|
||||
// after every game reset.
|
||||
static int skillMaximum = 300;
|
||||
|
||||
// skill.msg
|
||||
//
|
||||
// 0x668080 skill_message_file
|
||||
@@ -169,6 +173,8 @@ int skillsInit()
|
||||
// 0x4AA448
|
||||
void skillsReset()
|
||||
{
|
||||
skillMaximum = 300;
|
||||
|
||||
for (int index = 0; index < NUM_TAGGED_SKILLS; index++) {
|
||||
gTaggedSkills[index] = -1;
|
||||
}
|
||||
@@ -271,13 +277,19 @@ int skillGetValue(Object* critter, int skill)
|
||||
value += skillGetGameDifficultyModifier(skill);
|
||||
}
|
||||
|
||||
if (value > 300) {
|
||||
value = 300;
|
||||
if (value > skillMaximum) {
|
||||
value = skillMaximum;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void skillSetMaximum(int maximum)
|
||||
{
|
||||
// Match sfall: out-of-range values restore the vanilla ceiling.
|
||||
skillMaximum = maximum >= 0 && maximum <= 300 ? maximum : 300;
|
||||
}
|
||||
|
||||
// 0x4AA654
|
||||
int skillGetDefaultValue(int skill)
|
||||
{
|
||||
@@ -301,7 +313,7 @@ int skillAdd(Object* obj, int skill)
|
||||
}
|
||||
|
||||
int skillValue = skillGetValue(obj, skill);
|
||||
if (skillValue >= 300) {
|
||||
if (skillValue >= skillMaximum) {
|
||||
return -3;
|
||||
}
|
||||
|
||||
@@ -336,7 +348,7 @@ int skillAddForce(Object* obj, int skill)
|
||||
return -5;
|
||||
}
|
||||
|
||||
if (skillGetValue(obj, skill) >= 300) {
|
||||
if (skillGetValue(obj, skill) >= skillMaximum) {
|
||||
return -3;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ void skillsSetTagged(int* skills, int count);
|
||||
void skillsGetTagged(int* skills, int count);
|
||||
bool skillIsTagged(int skill);
|
||||
int skillGetValue(Object* critter, int skill);
|
||||
void skillSetMaximum(int maximum);
|
||||
int skillGetDefaultValue(int skill);
|
||||
int skillAdd(Object* critter, int skill);
|
||||
int skillAddForce(Object* critter, int skill);
|
||||
|
||||
+95
-4
@@ -480,6 +480,10 @@ static std::vector<std::pair<int, std::string>> wmTerrainNameOverrides;
|
||||
static void wmSetFlags(int* flagsPtr, int flag, int value);
|
||||
static int wmGenDataInit();
|
||||
static int wmGenDataReset();
|
||||
static void wmGenDataSetStartWorldPos();
|
||||
static bool wmGetStartWorldMapConfigValue(const char* key, int* valuePtr);
|
||||
static void wmGenDataClampWorldPosToBounds();
|
||||
static void wmSetStartWorldView();
|
||||
static int wmWorldMapSaveTempData();
|
||||
static int wmWorldMapLoadTempData();
|
||||
static int wmConfigInit();
|
||||
@@ -979,8 +983,11 @@ int wmWorldMap_init()
|
||||
return -1;
|
||||
}
|
||||
|
||||
wmGenDataClampWorldPosToBounds();
|
||||
|
||||
wmGenData.viewportMaxX = WM_TILE_WIDTH * wmNumHorizontalTiles - WM_VIEW_WIDTH;
|
||||
wmGenData.viewportMaxY = WM_TILE_HEIGHT * (wmMaxTileNum / wmNumHorizontalTiles) - WM_VIEW_HEIGHT;
|
||||
wmSetStartWorldView();
|
||||
circleBlendTable = _getColorBlendTable(COLOR_GREEN);
|
||||
|
||||
wmMarkSubTileRadiusVisited(wmGenData.worldPosX, wmGenData.worldPosY);
|
||||
@@ -1009,8 +1016,7 @@ static int wmGenDataInit()
|
||||
{
|
||||
gDidMeetFrankHorrigan = false;
|
||||
wmGenData.currentAreaId = -1;
|
||||
wmGenData.worldPosX = 173;
|
||||
wmGenData.worldPosY = 122;
|
||||
wmGenDataSetStartWorldPos();
|
||||
wmGenData.currentSubtile = nullptr;
|
||||
wmGenData.dword_672E18 = 0;
|
||||
wmGenData.isWalking = false;
|
||||
@@ -1076,8 +1082,8 @@ static int wmGenDataReset()
|
||||
wmGenData.encounterIconIsVisible = false;
|
||||
mousePressed = false;
|
||||
wmGenData.currentAreaId = -1;
|
||||
wmGenData.worldPosX = 173;
|
||||
wmGenData.worldPosY = 122;
|
||||
wmGenDataSetStartWorldPos();
|
||||
wmGenDataClampWorldPosToBounds();
|
||||
wmGenData.walkDestinationX = -1;
|
||||
wmGenData.walkDestinationY = -1;
|
||||
wmGenData.encounterMapId = -1;
|
||||
@@ -1113,6 +1119,70 @@ static int wmGenDataReset()
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void wmGenDataSetStartWorldPos()
|
||||
{
|
||||
wmGenData.worldPosX = 173;
|
||||
wmGenData.worldPosY = 122;
|
||||
|
||||
int value;
|
||||
if (wmGetStartWorldMapConfigValue("worldmap_x", &value)) {
|
||||
wmGenData.worldPosX = value;
|
||||
}
|
||||
|
||||
if (wmGetStartWorldMapConfigValue("worldmap_y", &value)) {
|
||||
wmGenData.worldPosY = value;
|
||||
}
|
||||
}
|
||||
|
||||
static bool wmGetStartWorldMapConfigValue(const char* key, int* valuePtr)
|
||||
{
|
||||
assert(key != nullptr);
|
||||
assert(valuePtr != nullptr);
|
||||
|
||||
int value;
|
||||
if (!configGetInt(&gContentConfig, CONTENT_CONFIG_START_SECTION, key, &value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
*valuePtr = std::max(value, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void wmGenDataClampWorldPosToBounds()
|
||||
{
|
||||
if (wmNumHorizontalTiles <= 0 || wmMaxTileNum <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int worldMaxX = WM_TILE_WIDTH * wmNumHorizontalTiles;
|
||||
int worldMaxY = WM_TILE_HEIGHT * (wmMaxTileNum / wmNumHorizontalTiles);
|
||||
if (worldMaxX <= 0 || worldMaxY <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
wmGenData.worldPosX = std::clamp(wmGenData.worldPosX, 0, worldMaxX - 1);
|
||||
wmGenData.worldPosY = std::clamp(wmGenData.worldPosY, 0, worldMaxY - 1);
|
||||
}
|
||||
|
||||
static void wmSetStartWorldView()
|
||||
{
|
||||
wmWorldOffsetX = 0;
|
||||
wmWorldOffsetY = 0;
|
||||
|
||||
int value;
|
||||
if (wmGetStartWorldMapConfigValue("worldmap_view_x", &value)) {
|
||||
wmWorldOffsetX = std::clamp(value, 0, std::max(wmGenData.viewportMaxX, 0));
|
||||
}
|
||||
|
||||
if (wmGetStartWorldMapConfigValue("worldmap_view_y", &value)) {
|
||||
wmWorldOffsetY = std::clamp(value, 0, std::max(wmGenData.viewportMaxY, 0));
|
||||
}
|
||||
}
|
||||
|
||||
// 0x4BCE00 wmWorldMap_exit
|
||||
void wmWorldMap_exit()
|
||||
{
|
||||
@@ -1177,6 +1247,7 @@ int wmWorldMap_reset()
|
||||
gGameTimeIncRemainder = 0.0;
|
||||
|
||||
wmWorldMapLoadTempData();
|
||||
wmSetStartWorldView();
|
||||
wmMarkAllSubTiles(0);
|
||||
|
||||
return wmGenDataReset();
|
||||
@@ -6170,6 +6241,14 @@ int wmGetPartyCurArea(int* areaIdxPtr)
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool wmStartWorldPosIsConfigured()
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
return wmGetStartWorldMapConfigValue("worldmap_x", &x)
|
||||
|| wmGetStartWorldMapConfigValue("worldmap_y", &y);
|
||||
}
|
||||
|
||||
// 0x4C47D8 wmMarkAllSubTiles
|
||||
static void wmMarkAllSubTiles(int state)
|
||||
{
|
||||
@@ -7087,6 +7166,18 @@ void wmSetPartyWorldPos(int x, int y)
|
||||
wmGenData.worldPosY = y;
|
||||
}
|
||||
|
||||
void wmSetPartyCurArea(int areaIdx)
|
||||
{
|
||||
wmGenData.currentAreaId = cityIsValid(areaIdx) ? areaIdx : -1;
|
||||
}
|
||||
|
||||
void wmClearPartyWalking()
|
||||
{
|
||||
wmGenData.walkDestinationX = 0;
|
||||
wmGenData.walkDestinationY = 0;
|
||||
wmGenData.isWalking = false;
|
||||
}
|
||||
|
||||
void wmCarSetCurrentArea(int area)
|
||||
{
|
||||
wmGenData.currentCarAreaId = area;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user