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google-labs-jules[bot] a59d88f9f5 feat: Implement interface tag functions
I've implemented new sfall script functions to control interface tags (boxes appearing above the interface like SNEAK, LEVEL).

New functions:
- `add_iface_tag()`: Adds a new custom interface tag box. Returns the ID of the new tag (5 to 130) or -1 if the limit (126 custom tags) is reached.
- `show_iface_tag(tag_id)`: Activates a specified tag.
  - For predefined tags: 0 (SNEAK), 3 (LEVEL), 4 (ADDICT), modifies player state.
  - For custom tags (5+): Activates the custom box.
- `hide_iface_tag(tag_id)`: Deactivates a specified tag.
  - For predefined tags: Clears player state.
  - For custom tags: Deactivates the custom box.
- `is_iface_tag_active(tag_id)`: Returns 1 if the tag is active, 0 otherwise.
  - Checks game state for predefined tags: 0 (SNEAK), 1 (POISONED), 2 (RADIATED), 3 (LEVEL), 4 (ADDICT).
  - Checks status for custom tags (5+).
- `set_iface_tag_text(tag_id, text, color)`: Sets the display text (max 19 chars) and color for a custom interface tag.

I've made changes to `interface.h`, `interface.cc`, `sfall_opcodes.cc`, and `sfall_metarules.cc` to implement these features. I also created a new file `sfall_testing/gl_test_iface_tags.ssl` to test all the new functionalities.
2025-06-22 04:43:38 +00:00
5 changed files with 580 additions and 10 deletions
+189
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@@ -0,0 +1,189 @@
#include "constants.h"
#include "headers/define_extra.h" // For sfall functions if not in constants
procedure start;
procedure description_proc; // For visual checks during game
variable new_tag1_id = -1;
variable new_tag2_id = -1;
variable max_tags_test_id = -1;
procedure start begin
// Test Predefined Tags
debug_msg("Testing Predefined Interface Tags...");
// SNEAK (0)
debug_msg("Activating SNEAK (0)...");
show_iface_tag(0);
if (is_iface_tag_active(0)) then
debug_msg("SNEAK is active. (Visual check needed)");
else
debug_msg("ERROR: SNEAK failed to activate or is_iface_tag_active(0) failed.");
hide_iface_tag(0);
if (not is_iface_tag_active(0)) then
debug_msg("SNEAK is inactive.");
else
debug_msg("ERROR: SNEAK failed to deactivate or is_iface_tag_active(0) failed after hide.");
// POISONED (1) - Test requires making the player poisoned by other means to truly verify show/hide effect on game state
// For now, just test is_iface_tag_active if it reflects direct calls or underlying state.
// The opcodes show_iface_tag/hide_iface_tag are not meant to directly poison/cure the player for tags 1 and 2.
// They are for custom tags or the specific PC flags (0,3,4). is_iface_tag_active *should* work for 1 and 2.
debug_msg("Checking POISONED (1) (depends on game state): " + is_iface_tag_active(1));
// Similar for RADIATED (2)
debug_msg("Checking RADIATED (2) (depends on game state): " + is_iface_tag_active(2));
// LEVEL (3)
debug_msg("Activating LEVEL (3)...");
show_iface_tag(3);
if (is_iface_tag_active(3)) then
debug_msg("LEVEL is active. (Visual check needed)");
else
debug_msg("ERROR: LEVEL failed to activate or is_iface_tag_active(3) failed.");
hide_iface_tag(3);
if (not is_iface_tag_active(3)) then
debug_msg("LEVEL is inactive.");
else
debug_msg("ERROR: LEVEL failed to deactivate or is_iface_tag_active(3) failed after hide.");
// ADDICT (4)
debug_msg("Activating ADDICT (4)...");
show_iface_tag(4);
if (is_iface_tag_active(4)) then
debug_msg("ADDICT is active. (Visual check needed)");
else
debug_msg("ERROR: ADDICT failed to activate or is_iface_tag_active(4) failed.");
hide_iface_tag(4);
if (not is_iface_tag_active(4)) then
debug_msg("ADDICT is inactive.");
else
debug_msg("ERROR: ADDICT failed to deactivate or is_iface_tag_active(4) failed after hide.");
debug_msg("Predefined tag tests complete.");
debug_msg("---");
// Test Custom Tags
debug_msg("Testing Custom Interface Tags...");
// Add first custom tag
new_tag1_id = add_iface_tag;
if (new_tag1_id != -1) then
debug_msg("Added custom tag 1 with ID: " + new_tag1_id + " (expected 5 if first)");
else
debug_msg("ERROR: Failed to add custom tag 1.");
return; // Stop if first add fails
// Show it
show_iface_tag(new_tag1_id);
if (is_iface_tag_active(new_tag1_id)) then
debug_msg("Custom tag 1 is active. (Visual check: should show 'NEW' in green)");
else
debug_msg("ERROR: Custom tag 1 failed to activate or is_iface_tag_active failed.");
// Set its text and color
set_iface_tag_text(new_tag1_id, "HELLO TAG1", 2); // Color 2 (White from issue description's reference)
debug_msg("Set text for custom tag 1 to 'HELLO TAG1' (color white). (Visual check needed)");
// Verify text length truncation (19 chars)
set_iface_tag_text(new_tag1_id, "ThisIsAVeryLongTextStringIndeed", 3); // Color 3 (Yellow)
debug_msg("Set text for custom tag 1 to 'ThisIsAVeryLongTextStringIndeed' (color yellow) - should be truncated. (Visual check needed)");
// Add second custom tag
new_tag2_id = add_iface_tag;
if (new_tag2_id != -1) then
debug_msg("Added custom tag 2 with ID: " + new_tag2_id + " (expected 6 if second)");
else
debug_msg("ERROR: Failed to add custom tag 2.");
// Continue to test tag1 hide
if (new_tag2_id != -1) then
show_iface_tag(new_tag2_id);
set_iface_tag_text(new_tag2_id, "AWESOME", 6); // Color 6 (GoodColor/Green)
debug_msg("Custom tag 2 ('AWESOME', green) should be active. (Visual check needed)");
end
// Hide first custom tag
hide_iface_tag(new_tag1_id);
if (not is_iface_tag_active(new_tag1_id)) then
debug_msg("Custom tag 1 is now inactive.");
else
debug_msg("ERROR: Custom tag 1 failed to deactivate.");
if (new_tag2_id != -1 and is_iface_tag_active(new_tag2_id)) then
debug_msg("Custom tag 2 should still be active. (Visual check needed)");
else if (new_tag2_id != -1) then
debug_msg("ERROR: Custom tag 2 became inactive or failed check.");
end
// Test max tags
debug_msg("Attempting to add maximum custom tags (up to 126)...");
variable i;
variable current_tags = 2; // Assuming new_tag1_id and new_tag2_id were successful (IDs 5 and 6)
if (new_tag1_id == -1) then current_tags = 0;
if (new_tag1_id != -1 and new_tag2_id == -1) then current_tags = 1;
for (i = current_tags; i < 126; i++) begin
max_tags_test_id = add_iface_tag;
if (max_tags_test_id == -1) then begin
debug_msg("ERROR: Failed to add tag at iteration " + i + ". Max tags might be less than 126 or error in add_iface_tag.");
break;
end
// Minimal show/set_text to ensure they are processed
show_iface_tag(max_tags_test_id);
set_iface_tag_text(max_tags_test_id, "Tag " + max_tags_test_id, 0); // Default color
end
if (i == 126) then
debug_msg("Successfully added up to 126 custom tags (IDs 5 through 130). Last ID: " + max_tags_test_id);
else
debug_msg("Stopped adding tags at count " + i + ". Last successful ID: " + max_tags_test_id);
end
// Test adding one more tag (should fail if 126 was the limit)
max_tags_test_id = add_iface_tag;
if (max_tags_test_id == -1) then
debug_msg("Correctly failed to add tag beyond limit (127th attempt).");
else
debug_msg("ERROR: Added tag beyond 126 limit! ID: " + max_tags_test_id);
end
// Test invalid IDs
debug_msg("Testing invalid tag IDs...");
show_iface_tag(-1); // Invalid
show_iface_tag(1000); // Likely invalid (beyond max added)
hide_iface_tag(-2);
hide_iface_tag(1001);
debug_msg("is_iface_tag_active(-3): " + is_iface_tag_active(-3));
debug_msg("is_iface_tag_active(1002): " + is_iface_tag_active(1002));
set_iface_tag_text(-4, "INVALID", 0);
set_iface_tag_text(1003, "INVALID", 0);
debug_msg("Invalid ID tests complete (check console for debug prints from C++).");
debug_msg("---");
debug_msg("Interface Tag testing complete. Check console and game screen.");
debug_msg("Will keep some tags active for 10 seconds for visual check then clear...");
// Keep some tags visible for a moment if run in game
// This part is for easier visual checking if you load a game with this script.
// For automated testing, the debug_msg output is key.
if (game_loaded) then begin
if (new_tag1_id != -1) then hide_iface_tag(new_tag1_id); // ensure it's hidden from previous test
if (new_tag2_id != -1) then show_iface_tag(new_tag2_id); // ensure tag2 is visible
set_iface_tag_text(new_tag2_id, "Testing Done!", 4); // Peanut butter color
game_time_advance(game_ticks(10)); // Wait 10 seconds
if (new_tag2_id != -1) then hide_iface_tag(new_tag2_id);
debug_msg("Visual check period ended.");
end
end
// This can be used with `debug_map_scripts` or similar to run on map enter
// procedure map_enter_p_proc begin call start; end
// procedure map_update_p_proc begin call start; end // If you want it to run repeatedly (not recommended for this test script)
// For `description_proc` usage with `debug(F5)`:
// Create a global script that calls `start` from `description_proc`
// Example:
// procedure description_proc begin
// if (game_loaded) then call start;
// end
+175 -8
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@@ -258,6 +258,9 @@ static unsigned char* gInterfaceWindowBuffer;
// 0x59D40C
static unsigned char gInterfaceActionPointsBarBackground[90 * 5];
CustomIndicatorBox gCustomIndicatorBoxes[MAX_CUSTOM_INDICATOR_BOXES];
static int gActiveCustomTagsCount = 0;
// Should the game window stretch all the way to the bottom or sit at the top of the interface bar (default)
bool gInterfaceBarMode = false;
@@ -581,6 +584,13 @@ int interfaceInit()
// SFALL
sidePanelsInit();
for (int i = 0; i < MAX_CUSTOM_INDICATOR_BOXES; ++i) {
gCustomIndicatorBoxes[i].isActive = false;
gCustomIndicatorBoxes[i].text[0] = '\0';
gCustomIndicatorBoxes[i].color = 0;
}
gActiveCustomTagsCount = 0;
gInterfaceBarEnabled = true;
gInterfaceBarInitialized = false;
gInterfaceBarHidden = true;
@@ -697,6 +707,10 @@ void interfaceFree()
customInterfaceBarExit();
interfaceBarFree();
// TODO: Consider if a dedicated function to free custom tag resources is needed.
// For now, gCustomIndicatorBoxes is a global static array, so no dynamic memory to free.
// Resetting active tags count.
gActiveCustomTagsCount = 0;
}
// 0x45E860
@@ -2362,6 +2376,64 @@ int indicatorBarRefresh()
windowRefresh(gIndicatorBarWindow);
}
// START Custom Tag Handling in indicatorBarRefresh
int customTagStartSlot = count; // Where to start adding custom tags in gIndicatorSlots
for (int i = 0; i < gActiveCustomTagsCount && customTagStartSlot < INDICATOR_SLOTS_COUNT; ++i) {
if (gCustomIndicatorBoxes[i].isActive) {
// Using a convention: custom tag IDs are INDICATOR_COUNT + i
gIndicatorSlots[customTagStartSlot++] = INDICATOR_COUNT + i;
}
}
count = customTagStartSlot; // Update total count of displayed indicators
if (count > 1 && (gIndicatorSlots[0] < INDICATOR_COUNT || (count > 0 && gIndicatorSlots[0] >= INDICATOR_COUNT && gIndicatorSlots[1] < INDICATOR_COUNT))) { // Only sort if there are standard indicators or a mix
// qsort might behave unexpectedly if all elements are custom tags due to how IDs are structured.
// Custom tags are already ordered by their addition.
// We only need to sort the standard part, or if custom tags are mixed in a way that needs sorting relative to standard ones.
// For simplicity, if there are any standard tags, sort the whole array up to the original count.
// Custom tags will be appended after this sorted list of standard tags.
// This logic might need refinement if standard and custom tags need to interleave based on some criteria.
// For now, custom tags are appended after standard ones.
int standardIndicatorsCount = 0;
for(int i=0; i < count; ++i) {
if(gIndicatorSlots[i] < INDICATOR_COUNT) standardIndicatorsCount++;
}
if(standardIndicatorsCount > 1) {
qsort(gIndicatorSlots, standardIndicatorsCount, sizeof(*gIndicatorSlots), indicatorBoxCompareByPosition);
}
// After sorting standard indicators, append custom ones.
// This re-iterates the custom tag addition logic, but ensures they come after sorted standard tags.
customTagStartSlot = standardIndicatorsCount;
for (int i = 0; i < gActiveCustomTagsCount && customTagStartSlot < INDICATOR_SLOTS_COUNT; ++i) {
if (gCustomIndicatorBoxes[i].isActive) {
gIndicatorSlots[customTagStartSlot++] = INDICATOR_COUNT + i;
}
}
count = customTagStartSlot;
}
if (gIndicatorBarWindow != -1 && count == 0) { // If no indicators (standard or custom), destroy window.
windowDestroy(gIndicatorBarWindow);
gIndicatorBarWindow = -1;
} else if (count > 0) {
if (gIndicatorBarWindow == -1) { // Create window if it doesn't exist and there are indicators
Rect interfaceBarWindowRect;
windowGetRect(gInterfaceBarWindow, &interfaceBarWindowRect);
gIndicatorBarWindow = windowCreate(interfaceBarWindowRect.left,
screenGetHeight() - INTERFACE_BAR_HEIGHT - INDICATOR_BOX_HEIGHT,
(INDICATOR_BOX_WIDTH - INDICATOR_BOX_CONNECTOR_WIDTH) * count, // Adjust width based on actual count
INDICATOR_BOX_HEIGHT,
_colorTable[0],
0);
} else { // If window exists, adjust its width if necessary
windowResize(gIndicatorBarWindow, (INDICATOR_BOX_WIDTH - INDICATOR_BOX_CONNECTOR_WIDTH) * count, INDICATOR_BOX_HEIGHT);
}
indicatorBarRender(count); // Render all (standard + custom)
windowRefresh(gIndicatorBarWindow);
}
// END Custom Tag Handling in indicatorBarRefresh
return count;
}
@@ -2421,17 +2493,62 @@ static void indicatorBarRender(int count)
int connectorWidthCompensation = INDICATOR_BOX_CONNECTOR_WIDTH;
for (int index = 0; index < count; index++) {
int indicator = gIndicatorSlots[index];
IndicatorDescription* indicatorDescription = &(gIndicatorDescriptions[indicator]);
int indicatorId = gIndicatorSlots[index];
blitBufferToBufferTrans(indicatorDescription->data + connectorWidthCompensation,
INDICATOR_BOX_WIDTH - connectorWidthCompensation,
INDICATOR_BOX_HEIGHT,
INDICATOR_BOX_WIDTH,
windowBuffer + x, windowWidth);
if (indicatorId >= INDICATOR_COUNT) { // This is a custom tag
int customTagIndex = indicatorId - INDICATOR_COUNT;
if (customTagIndex < gActiveCustomTagsCount && gCustomIndicatorBoxes[customTagIndex].isActive) {
CustomIndicatorBox* customBox = &gCustomIndicatorBoxes[customTagIndex];
// Prepare a temporary IndicatorDescription-like structure or directly use customBox properties
// For simplicity, let's assume a generic background for custom tags for now
// and render text directly. A more advanced approach might involve
// creating a temporary prerendered box similar to standard indicators.
// Fallback generic box (e.g. using SNEAK's background, but ideally a new generic one)
// This is a placeholder. Proper handling would involve a generic custom box graphic.
unsigned char* boxArt = gIndicatorDescriptions[INDICATOR_SNEAK].data; // Placeholder
// Create a temporary buffer for this custom tag's rendering
unsigned char tempBoxData[INDICATOR_BOX_WIDTH * INDICATOR_BOX_HEIGHT];
memcpy(tempBoxData, boxArt, INDICATOR_BOX_WIDTH * INDICATOR_BOX_HEIGHT);
// Render custom text onto this temporary buffer
// Need to set font and color appropriately
int oldFont = fontGetCurrent();
fontSetCurrent(101); // Assuming same font as standard indicators
// Calculate text position (centering)
int textY = (INDICATOR_BOX_HEIGHT - fontGetLineHeight()) / 2; // Adjusted for actual box height
int textX = (INDICATOR_BOX_WIDTH - fontGetStringWidth(customBox->text)) / 2;
// Ensure textX is not negative if text is too long (it should be truncated already, but as a safeguard)
if (textX < 0) textX = 0;
fontDrawText(tempBoxData + INDICATOR_BOX_WIDTH * textY + textX,
customBox->text,
INDICATOR_BOX_WIDTH, // Max width for text area
INDICATOR_BOX_WIDTH, // Stride
customBox->color); // Use color from custom tag
fontSetCurrent(oldFont); // Restore original font
blitBufferToBufferTrans(tempBoxData + connectorWidthCompensation,
INDICATOR_BOX_WIDTH - connectorWidthCompensation,
INDICATOR_BOX_HEIGHT,
INDICATOR_BOX_WIDTH, // Source buffer stride
windowBuffer + x, windowWidth);
}
} else { // This is a standard indicator
IndicatorDescription* indicatorDescription = &(gIndicatorDescriptions[indicatorId]);
blitBufferToBufferTrans(indicatorDescription->data + connectorWidthCompensation,
INDICATOR_BOX_WIDTH - connectorWidthCompensation,
INDICATOR_BOX_HEIGHT,
INDICATOR_BOX_WIDTH,
windowBuffer + x, windowWidth);
}
connectorWidthCompensation = 0;
unconnectedIndicatorsWidth += INDICATOR_BOX_WIDTH;
x = unconnectedIndicatorsWidth - INDICATOR_BOX_CONNECTOR_WIDTH * connections;
connections++;
@@ -2653,4 +2770,54 @@ bool interface_get_current_attack_mode(int* hit_mode)
return true;
}
int interfaceAddCustomTag() {
if (gActiveCustomTagsCount >= MAX_CUSTOM_INDICATOR_BOXES) {
return -1; // No slot available
}
// Find the first non-active slot conceptually, but since we use gActiveCustomTagsCount,
// we just append to the current list of active ones.
// The actual "slot" in gCustomIndicatorBoxes is gActiveCustomTagsCount.
int tagId = gActiveCustomTagsCount;
gCustomIndicatorBoxes[tagId].isActive = true; // Mark as active conceptually
// Default text/color can be set here if desired, e.g.:
strncpy(gCustomIndicatorBoxes[tagId].text, "NEW", 19);
gCustomIndicatorBoxes[tagId].text[19] = '\0';
gCustomIndicatorBoxes[tagId].color = _colorTable[992]; // Default to green, like SNEAK
gActiveCustomTagsCount++;
// Note: indicatorBarRefresh() is not called here;
// it's typically called after a batch of changes or by show/hide.
return tagId;
}
void interfaceShowCustomTag(int tagId) {
if (tagId < 0 || tagId >= gActiveCustomTagsCount) return;
gCustomIndicatorBoxes[tagId].isActive = true;
indicatorBarRefresh();
}
void interfaceHideCustomTag(int tagId) {
if (tagId < 0 || tagId >= gActiveCustomTagsCount) return;
gCustomIndicatorBoxes[tagId].isActive = false;
indicatorBarRefresh();
}
bool interfaceIsCustomTagActive(int tagId) {
if (tagId < 0 || tagId >= gActiveCustomTagsCount) return false;
return gCustomIndicatorBoxes[tagId].isActive;
}
void interfaceSetCustomTagText(int tagId, const char* text, int color) {
if (tagId < 0 || tagId >= gActiveCustomTagsCount) return;
strncpy(gCustomIndicatorBoxes[tagId].text, text, 19);
gCustomIndicatorBoxes[tagId].text[19] = '\0'; // Ensure null termination
gCustomIndicatorBoxes[tagId].color = color;
if (gCustomIndicatorBoxes[tagId].isActive) {
indicatorBarRefresh();
}
}
} // namespace fallout
+22
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@@ -12,6 +12,22 @@ namespace fallout {
#define INTERFACE_BAR_WIDTH 640
#define INTERFACE_BAR_HEIGHT 100
// Minimum radiation amount to display RADIATED indicator.
#define RADATION_INDICATOR_THRESHOLD 65
// Minimum poison amount to display POISONED indicator.
#define POISON_INDICATOR_THRESHOLD 0
#define MAX_CUSTOM_INDICATOR_BOXES 126
typedef struct CustomIndicatorBox {
char text[20]; // 19 chars + null terminator
int color; // Could be an enum or int mapped to color values
bool isActive;
// Potentially add a specific ID if needed, though array index might suffice
} CustomIndicatorBox;
extern CustomIndicatorBox gCustomIndicatorBoxes[MAX_CUSTOM_INDICATOR_BOXES];
typedef enum InterfaceItemAction {
INTERFACE_ITEM_ACTION_DEFAULT = -1,
INTERFACE_ITEM_ACTION_USE,
@@ -63,6 +79,12 @@ bool indicatorBarShow();
bool indicatorBarHide();
bool interface_get_current_attack_mode(int* hit_mode);
int interfaceAddCustomTag();
void interfaceShowCustomTag(int tagId);
void interfaceHideCustomTag(int tagId);
bool interfaceIsCustomTagActive(int tagId);
void interfaceSetCustomTagText(int tagId, const char* text, int color);
unsigned char* customInterfaceBarGetBackgroundImageData();
} // namespace fallout
+28 -2
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@@ -56,11 +56,13 @@ static void mf_string_find(Program* program, int args);
static void mf_string_to_case(Program* program, int args);
static void mf_string_format(Program* program, int args);
static void mf_floor2(Program* program, int args);
static void mf_add_iface_tag(Program* program, int args);
static void mf_set_iface_tag_text(Program* program, int args);
// ref. https://github.com/sfall-team/sfall/blob/42556141127895c27476cd5242a73739cbb0fade/sfall/Modules/Scripting/Handlers/Metarule.cpp#L72
constexpr MetaruleInfo kMetarules[] = {
// {"add_extra_msg_file", mf_add_extra_msg_file, 1, 2, -1, {ARG_STRING, ARG_INT}},
// {"add_iface_tag", mf_add_iface_tag, 0, 0},
{ "add_iface_tag", mf_add_iface_tag, 0, 0},
// {"add_g_timer_event", mf_add_g_timer_event, 2, 2, -1, {ARG_INT, ARG_INT}},
// {"add_trait", mf_add_trait, 1, 1, -1, {ARG_INT}},
// {"art_cache_clear", mf_art_cache_flush, 0, 0},
@@ -133,7 +135,7 @@ constexpr MetaruleInfo kMetarules[] = {
// {"set_fake_perk_npc", mf_set_fake_perk_npc, 5, 5, -1, {ARG_OBJECT, ARG_STRING, ARG_INT, ARG_INT, ARG_STRING}},
// {"set_fake_trait_npc", mf_set_fake_trait_npc, 5, 5, -1, {ARG_OBJECT, ARG_STRING, ARG_INT, ARG_INT, ARG_STRING}},
{ "set_flags", mf_set_flags, 2, 2 },
// {"set_iface_tag_text", mf_set_iface_tag_text, 3, 3, -1, {ARG_INT, ARG_STRING, ARG_INT}},
{ "set_iface_tag_text", mf_set_iface_tag_text, 3, 3 },
{ "set_ini_setting", mf_set_ini_setting, 2, 2 },
// {"set_map_enter_position", mf_set_map_enter_position, 3, 3, -1, {ARG_INT, ARG_INT, ARG_INT}},
// {"set_object_data", mf_set_object_data, 3, 3, -1, {ARG_OBJECT, ARG_INT, ARG_INT}},
@@ -492,6 +494,30 @@ void mf_floor2(Program* program, int args)
programStackPushInteger(program, static_cast<int>(floor(programValue.asFloat())));
}
static void mf_add_iface_tag(Program* program, int args) {
// No arguments are expected from the script for this function.
// Ensure args == 0 if strict argument checking is desired.
// The metarule registration already specifies minArgs=0 and maxArgs=0.
int result = fallout::interfaceAddCustomTag();
fallout::programStackPushInteger(program, result);
}
static void mf_set_iface_tag_text(Program* program, int args) {
// Expected arguments: color (int), text (string), tag_id (int)
// Arguments are popped in reverse order of how they are pushed by the script.
// So, if script calls: set_iface_tag_text(tag_id, "my text", 5)
// Stack will have: 5 (color), "my text", tag_id
int color = fallout::programStackPopInteger(program);
const char* text = fallout::programStackPopString(program);
int tag_id = fallout::programStackPopInteger(program);
fallout::interfaceSetCustomTagText(tag_id, text, color);
// Following the pattern of other void metarules like mf_set_flags, push -1.
fallout::programStackPushInteger(program, -1);
}
void sprintf_lite(Program* program, int args, const char* infoOpcodeName)
{
auto format = programStackPopString(program); // Pop the format string
+166
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@@ -1629,6 +1629,172 @@ void sfallOpcodesInit()
// 0x827d - void register_hook_proc_spec(int hook, procedure proc)
// 0x827e - void reg_anim_callback(procedure proc)
// 0x81dc - void show_iface_tag(int tag)
interpreterRegisterOpcode(0x81DC, op_show_iface_tag);
// 0x81dd - void hide_iface_tag(int tag)
interpreterRegisterOpcode(0x81DD, op_hide_iface_tag);
// 0x81de - int is_iface_tag_active(int tag)
interpreterRegisterOpcode(0x81DE, op_is_iface_tag_active);
}
static void op_show_iface_tag(fallout::Program* program) {
int tag = fallout::programStackPopInteger(program);
// Tag values based on issue:
// 0: SNEAK
// 3: LEVEL
// 4: ADDICT
// 5 to (4 + BoxBarCount) or last custom box: Custom tags
if (tag == 0) { // SNEAK
if (fallout::gDude) {
// Assuming critterAddState adds the state if not present.
// If it's a toggle or has other behavior, this might need adjustment.
fallout::critterAddState(fallout::gDude, fallout::DUDE_STATE_SNEAKING);
// indicatorBarRefresh is called by interfaceShowCustomTag for custom tags,
// and should also be called after changing states for predefined tags.
fallout::indicatorBarRefresh();
}
} else if (tag == 3) { // LEVEL
if (fallout::gDude) {
fallout::critterAddState(fallout::gDude, fallout::DUDE_STATE_LEVEL_UP_AVAILABLE);
fallout::indicatorBarRefresh();
}
} else if (tag == 4) { // ADDICT
if (fallout::gDude) {
fallout::critterAddState(fallout::gDude, fallout::DUDE_STATE_ADDICTED);
fallout::indicatorBarRefresh();
}
} else if (tag >= 5) {
// Custom tags start from ID 0 in gCustomIndicatorBoxes.
// The script tag ID is 5 + internal_id. So internal_id = tag - 5.
fallout::interfaceShowCustomTag(tag - 5); // This already calls indicatorBarRefresh
} else {
// Log error for unhandled/invalid tags like 1, 2, or negative values.
// Note: Negative values for tags are not explicitly handled by current logic
// but would fall into this else block.
fallout::debugPrint("op_show_iface_tag: Unhandled or invalid tag ID %d", tag);
}
// No return value for this opcode.
}
static void op_hide_iface_tag(fallout::Program* program) {
int tag = fallout::programStackPopInteger(program);
// Tag values:
// 0: SNEAK
// 3: LEVEL
// 4: ADDICT
// 5+: Custom tags
if (tag == 0) { // SNEAK
if (fallout::gDude) {
// Assuming critterClearState removes the state.
fallout::critterClearState(fallout::gDude, fallout::DUDE_STATE_SNEAKING);
fallout::indicatorBarRefresh();
}
} else if (tag == 3) { // LEVEL
if (fallout::gDude) {
fallout::critterClearState(fallout::gDude, fallout::DUDE_STATE_LEVEL_UP_AVAILABLE);
fallout::indicatorBarRefresh();
}
} else if (tag == 4) { // ADDICT
if (fallout::gDude) {
fallout::critterClearState(fallout::gDude, fallout::DUDE_STATE_ADDICTED);
fallout::indicatorBarRefresh();
}
} else if (tag >= 5) {
// Custom tags start from ID 0 in gCustomIndicatorBoxes.
// The script tag ID is 5 + internal_id. So internal_id = tag - 5.
fallout::interfaceHideCustomTag(tag - 5); // This already calls indicatorBarRefresh
} else {
// Log error for unhandled/invalid tags like 1, 2, or negative values.
fallout::debugPrint("op_hide_iface_tag: Unhandled or invalid tag ID %d", tag);
}
// No return value for this opcode.
}
static void op_hide_iface_tag(fallout::Program* program) {
int tag = fallout::programStackPopInteger(program);
// Tag values:
// 0: SNEAK
// 3: LEVEL
// 4: ADDICT
// 5+: Custom tags
if (tag == 0) { // SNEAK
if (fallout::gDude) {
// Assuming critterClearState removes the state.
fallout::critterClearState(fallout::gDude, fallout::DUDE_STATE_SNEAKING);
fallout::indicatorBarRefresh();
}
} else if (tag == 3) { // LEVEL
if (fallout::gDude) {
fallout::critterClearState(fallout::gDude, fallout::DUDE_STATE_LEVEL_UP_AVAILABLE);
fallout::indicatorBarRefresh();
}
} else if (tag == 4) { // ADDICT
if (fallout::gDude) {
fallout::critterClearState(fallout::gDude, fallout::DUDE_STATE_ADDICTED);
fallout::indicatorBarRefresh();
}
} else if (tag >= 5) {
// Custom tags start from ID 0 in gCustomIndicatorBoxes.
// The script tag ID is 5 + internal_id. So internal_id = tag - 5.
fallout::interfaceHideCustomTag(tag - 5); // This already calls indicatorBarRefresh
} else {
// Log error for unhandled/invalid tags like 1, 2, or negative values.
fallout::debugPrint("op_hide_iface_tag: Unhandled or invalid tag ID %d", tag);
}
// No return value for this opcode.
}
static void op_is_iface_tag_active(fallout::Program* program) {
int tag = fallout::programStackPopInteger(program);
bool isActive = false;
// Tag values based on issue:
// 0: SNEAK
// 1: POISONED
// 2: RADIATED
// 3: LEVEL
// 4: ADDICT
// 5+: Custom tags
if (fallout::gDude) { // Ensure gDude is valid for checks
switch (tag) {
case 0: // SNEAK
isActive = fallout::dudeHasState(fallout::gDude, fallout::DUDE_STATE_SNEAKING);
break;
case 1: // POISONED
isActive = critterGetPoison(fallout::gDude) > fallout::POISON_INDICATOR_THRESHOLD;
break;
case 2: // RADIATED
isActive = critterGetRadiation(fallout::gDude) > fallout::RADATION_INDICATOR_THRESHOLD;
break;
case 3: // LEVEL
isActive = fallout::dudeHasState(fallout::gDude, fallout::DUDE_STATE_LEVEL_UP_AVAILABLE);
break;
case 4: // ADDICT
isActive = fallout::dudeHasState(fallout::gDude, fallout::DUDE_STATE_ADDICTED);
break;
default:
if (tag >= 5) {
isActive = fallout::interfaceIsCustomTagActive(tag - 5); // Adjust tag ID
} else {
fallout::debugPrint("op_is_iface_tag_active: Unhandled or invalid tag ID %d", tag);
// isActive remains false for unhandled tags
}
break;
}
} else {
fallout::debugPrint("op_is_iface_tag_active: gDude is null, cannot check tag status for tag ID %d.", tag);
// isActive remains false if gDude is null
}
fallout::programStackPushInteger(program, isActive ? 1 : 0);
}
void sfallOpcodesExit()