Compare commits

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Author SHA1 Message Date
Mike Klaas d2de6715dd more 2026-05-25 14:58:55 -07:00
Mike Klaas df4b787e86 prototype 1 2026-05-24 17:35:26 -07:00
Mike Klaas 6b442546cc better validation of transparency 2026-05-13 14:20:37 -07:00
Mike Klaas 2c08cc0b3a Switch 2-col inventory .frms to .png 2026-05-12 23:53:17 -07:00
Mike Klaas 09a1971cd8 Ability to load indexed pngs in game 2026-05-12 23:02:21 -07:00
165 changed files with 4711 additions and 11181 deletions
+6 -63
View File
@@ -47,6 +47,8 @@ set(FALLOUT_ENGINE_SOURCES
"src/animation.h"
"src/art.cc"
"src/art.h"
"src/audio_file.cc"
"src/audio_file.h"
"src/audio.cc"
"src/audio.h"
"src/automap.cc"
@@ -159,8 +161,6 @@ set(FALLOUT_ENGINE_SOURCES
"src/map_defs.h"
"src/map.cc"
"src/map.h"
"src/map_edge.cc"
"src/map_edge.h"
"src/memory_defs.h"
"src/memory_manager.cc"
"src/memory_manager.h"
@@ -205,6 +205,8 @@ set(FALLOUT_ENGINE_SOURCES
"src/proto_types.h"
"src/proto.cc"
"src/proto.h"
"src/prototype_options.cc"
"src/prototype_options.h"
"src/queue.cc"
"src/queue.h"
"src/random.cc"
@@ -372,33 +374,14 @@ if(WIN32)
)
endif()
if(MINGW)
target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
_USE_MATH_DEFINES
)
endif()
if(WIN32)
target_link_libraries(${EXECUTABLE_NAME}
winmm
)
endif()
if(MSVC)
target_link_libraries(${EXECUTABLE_NAME}
debug libcpmtd
optimized libcpmt
)
endif()
if(MINGW)
target_link_options(${EXECUTABLE_NAME} PRIVATE
-static
-static-libgcc
-static-libstdc++
)
endif()
if(WIN32)
target_sources(${EXECUTABLE_NAME} PUBLIC
"os/windows/fallout2-ce.ico"
@@ -515,7 +498,6 @@ target_link_libraries(${EXECUTABLE_NAME} ${ZLIB_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_MAIN_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
@@ -542,13 +524,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
if(WIN32)
target_link_libraries(ce-dat-tool winmm)
endif()
if(MINGW)
target_link_options(ce-dat-tool PRIVATE
-static
-static-libgcc
-static-libstdc++
)
endif()
target_include_directories(ce-dat-tool PRIVATE "src")
target_include_directories(ce-dat-tool PRIVATE ${ZLIB_INCLUDE_DIRS})
target_include_directories(ce-dat-tool PRIVATE ${SDL2_INCLUDE_DIRS})
@@ -572,14 +547,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
target_include_directories(ce-frm2png PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(ce-frm2png ${SDL2_LIBRARIES})
target_link_libraries(ce-frm2png ${ZLIB_LIBRARIES})
if(MINGW)
target_link_options(ce-frm2png PRIVATE
-static
-static-libgcc
-static-libstdc++
)
endif()
if(APPLE)
file(GLOB_RECURSE CE_DAT_INPUTS CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/files/ce.dat/*")
@@ -614,8 +581,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
target_sources(mapper-ce PUBLIC
${FALLOUT_ENGINE_SOURCES}
${FALLOUT_PLATFORM_SOURCES}
"src/mapper/map_edge_setup.cc"
"src/mapper/map_edge_setup.h"
"src/mapper/map_func.cc"
"src/mapper/map_func.h"
"src/mapper/mapper.cc"
@@ -628,8 +593,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
"src/mapper/mp_scrpt.h"
"src/mapper/mp_targt.cc"
"src/mapper/mp_targt.h"
"src/mapper/mp_utils.cc"
"src/mapper/mp_utils.h"
"src/mapper/mp_text.cc"
"src/mapper/mp_text.h"
)
@@ -644,30 +607,11 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
WIN32_LEAN_AND_MEAN
_STATIC_CPPLIB
)
if(MINGW)
target_compile_definitions(mapper-ce PUBLIC
_USE_MATH_DEFINES
)
target_link_options(mapper-ce PRIVATE
-static
-static-libgcc
-static-libstdc++
)
endif()
target_link_libraries(mapper-ce
winmm
debug libcpmtd
optimized libcpmt
)
if(MSVC)
target_link_libraries(mapper-ce
debug libcpmtd
optimized libcpmt
)
endif()
target_sources(mapper-ce PUBLIC
"os/windows/fallout2-ce.rc"
)
@@ -691,7 +635,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
fpattern_windows::fpattern_windows
${ZLIB_LIBRARIES}
${SDL2_LIBRARIES}
${SDL2_MAIN_LIBRARIES}
)
endif()
-91
View File
@@ -139,77 +139,6 @@
"cacheVariables": {
"CMAKE_SYSTEM_NAME": "iOS"
}
},
{
"name": "Mingw-base",
"hidden": true,
"description": "Base preset for all MinGW builds.",
"inherits":[
"base"
],
"generator": "Ninja",
"toolchainFile": "${sourceDir}/cmake/toolchain/mingw.cmake",
"cacheVariables": {
"CMAKE_SYSTEM_NAME": "Windows"
}
},
{
"name": "Mingw-x86-base",
"hidden": true,
"description": "Base preset for all MinGW x86 builds.",
"inherits": [
"Mingw-base"
],
"cacheVariables": {
"CMAKE_C_FLAGS": "-m32",
"CMAKE_CXX_FLAGS": "-m32",
"CMAKE_SYSTEM_PROCESSOR": "i686"
}
},
{
"name": "Mingw-x86-debug",
"displayName": "MinGW x86 Debug",
"description": "Cross-compile a Debug Windows x86 build with MinGW-w64 and Ninja.",
"inherits": [
"Mingw-x86-base"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "Mingw-x86-release",
"displayName": "MinGW x86 Release",
"description": "Cross-compile a RelWithDebInfo Windows x86 build with MinGW-w64 and Ninja.",
"inherits": [
"Mingw-x86-debug"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "Mingw-x64-debug",
"displayName": "MinGW x64 Debug",
"description": "Cross-compile a Debug Windows x64 build with MinGW-w64 and Ninja.",
"inherits": [
"Mingw-base"
],
"cacheVariables": {
"CMAKE_SYSTEM_PROCESSOR": "x86_64",
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "Mingw-x64-release",
"displayName": "MinGW x64 Release",
"description": "Cross-compile a RelWithDebInfo Windows x64 build with MinGW-w64 and Ninja.",
"inherits": [
"Mingw-x64-debug"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
}
],
"buildPresets": [
@@ -268,26 +197,6 @@
"name": "ios-release",
"configurePreset": "ios",
"configuration": "RelWithDebInfo"
},
{
"name": "Mingw-x86-Debug",
"displayName": "MinGW x86 Debug",
"configurePreset": "Mingw-x86-debug"
},
{
"name": "Mingw-x86-Release",
"displayName": "MinGW x86 Release",
"configurePreset": "Mingw-x86-release"
},
{
"name": "Mingw-x64-Debug",
"displayName": "MinGW x64 Debug",
"configurePreset": "Mingw-x64-debug"
},
{
"name": "Mingw-x64-Release",
"displayName": "MinGW x64 Release",
"configurePreset": "Mingw-x64-release"
}
]
}
+7 -16
View File
@@ -66,9 +66,8 @@ Available commands:
1. `./<BUILD_DIR>/ce-dat-tool <archive.dat> list [pattern]`
2. `ce-dat-tool <archive.dat> info [pattern]`
3. `ce-dat-tool <archive.dat> extract [--lower] <output-dir> [pattern]`
4. `ce-dat-tool <archive.dat> extract [--lower] (--file-list|--files-from) <list-file> <output-dir>`
5. `ce-dat-tool <archive.dat> cat <entry>`
6. `ce-dat-tool create <input-dir> <archive.dat>`
4. `ce-dat-tool <archive.dat> cat <entry>`
5. `ce-dat-tool create <input-dir> <archive.dat>`
Use `--lower` with `extract` when you want every extracted file and directory name forced to lowercase.
For example:
@@ -77,7 +76,7 @@ For example:
## `ce-frm2png` CLI Tool
There is also a small FRM conversion tool in this repo for converting Fallout art between `.frm` and `.png`.
There is also a small FRM conversion tool in this repo for exporting Fallout `.frm` art to `.png`.
From the repo root, build it with your normal CMake workflow, targeting `ce-frm2png`:
@@ -90,26 +89,18 @@ Basic usage:
1. `./<BUILD_DIR>/ce-frm2png <input.frm> [output.png]`
2. `./<BUILD_DIR>/ce-frm2png <input.frm> [output.png] --palette <path-to-color.pal>`
3. `./<BUILD_DIR>/ce-frm2png <input.frm> [output.png] --frame <index> --direction <index>`
4. `./<BUILD_DIR>/ce-frm2png <input.png> [output.frm] --palette <path-to-color.pal>`
5. `./<BUILD_DIR>/ce-frm2png <input.png> [output.frm] --fps 10 --action-frame 0 --x-offset 0 --y-offset 0`
6. `./<BUILD_DIR>/ce-frm2png <input.png> <output.png> --palette <path-to-color.pal>`
7. `./<BUILD_DIR>/ce-frm2png - [output.png|-] --from-frm --palette <path-to-color.pal>`
8. `./<BUILD_DIR>/ce-frm2png - [output.frm|-] --from-png --palette <path-to-color.pal>`
4. `./<BUILD_DIR>/ce-frm2png - [output.png|-] --palette <path-to-color.pal>`
`-` can be used to take input from stdin (e.g. from `ce-dat-tool cat`) or write to stdout. When reading from stdin, pass `--from-frm` or `--from-png`. Output defaults to PNG for FRM input and FRM for PNG input when output is omitted or `-`; use `--to-png` for PNG output to stdout from PNG input.
`-` can be used to take input from stdin (e.g. from `ce-dat-tool cat` or write to stdout).
Output file extensions are validated against the selected conversion. For example, PNG-to-FRM output must use `.frm`, and PNG output must use `.png`.
If `--palette` isn't specified, it will pick up `color.pal` in the input file's directory or cwd.
If `--palette` isn't specified, it will pick up `color.pal` in the .frm's directory or cwd.
Notes:
- The tool expects a raw `color.pal` file. It does not read palettes directly from `master.dat`, so extract `color.pal` first if needed.
- A typical extraction flow is: `ce-dat-tool master.dat extract --lower . 'color.pal'`
- By default palette index `0` becomes transparent in the output PNG. Pass `--opaque` to keep it opaque.
- PNG output is always palette-indexed and preserves Fallout palette indices when possible.
- For `png -> frm`, transparent pixels (alpha below 128) map to palette index `0` by default. Pass `--opaque` to quantize every pixel instead.
- The current `png -> frm` implementation writes a single-frame FRM and points all six direction slots at the same frame payload.
- The current implementation writes RGBA PNGs. It does not preserve the original Fallout palette indices as a palette-indexed PNG.
## Updating SDL
+4 -16
View File
@@ -143,17 +143,13 @@ In time this stuff will receive in-game interface, right now you have to do it m
* Expanded 2-column inventory
* Expanded 4-row barter screen
* Expanded AP bar
* Party members can loot and barter in place of PC
* Increased pathfinding nodes 5x for more accurate pathfinding, and use accurate path length for walk vs run
* Increased pathfinding nodes 5x for more accurate pathfinding
* Ctrl-click to quickly move items when bartering, looting, or stealing
* _a_ to select "all" when selecting item quantity, and for `Take All` when looting
* When bartering, caps default to the right amount to balance the trade
* _a_ to select "all" when selecting item quantity
* _a_ to `Take All` when looting
* When bartering, caps default to the right amount to balance the trade (if possible)
* Music continues playing between maps
* Auto open doors
* Integrated "HELP" menu
* 44.1 kHz stereo sound/music supported, in .ogg and .wav format as well as legacy .acm
* Last used save slot is remembered
* Item/Corpse/Container/Critter highlighting (configure using [mods/sfall-mods.ini](https://github.com/sfall-team/sfall/blob/master/artifacts/config_files/sfall-mods.ini))
## Contributing
@@ -163,14 +159,6 @@ Integrating Sfall goodies is the top priority. Quality of life updates are OK to
For current sfall compatibility status and the remaining work needed to close gaps, see [SFALL_COMPATIBILITY.md](SFALL_COMPATIBILITY.md).
## For modders
* Robust (though not 100%) Sfall opcode and hook support
* .ogg/.wav support for map music
* .png support for static assets (must be 8bit indexed)
* .zip support for .dat archives
* Working BIS mapper
## License
The source code is this repository is available under the [Sustainable Use License](LICENSE.md).
+14 -28
View File
@@ -4,18 +4,6 @@ This document tracks Fallout 2 CE compatibility with sfall. This is for modders
For now, this covers opcodes/metarules, and hooks. In the future, it will include other ways of modifying the engine (like ini files), and other Sfall-specific behaviour.
## HRP EDG Scroll-Blocker Support
CE supports the `.edg` file format from the HRP (High Resolution Patch), which defines per-map scroll boundaries and square-level render clipping.
**How it works in CE:**
- On map load, `maps/<mapname>.edg` is read if present. Missing file = silent fallback to the scroll-blocker object system.
- The `.edg` file defines per-elevation rectangle boundary zones. Multiple chained zones per elevation are supported.
- When loaded, these zones are used for both scroll blocking and visible area clipping (black bars), replacing both vanilla scroll blocking and CE hi-res stencil system.
- v2 EDG files also contain a `SquareRect` that defines "Angled edges", or square-grid stencil. This is also supported.
## Settings (ddraw.ini → fallout2.cfg / game.cfg)
Settings previously read from `ddraw.ini` have been moved into standard CE config files.
@@ -53,7 +41,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | 🚫 | Open an issue if you have a use case for these |
| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
| Maps and encounters | in_world_map<br>force_encounter{_with_flags}<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
| Maps and encounters | in_world_map<br>force_encounter<br>force_encounter_with_flags<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
| Maps and encounters / Worldmap | get_world_map_x/y_pos<br>set_world_map_pos | ✅ | - |
| Audio | play_sfall_sound<br>stop_sfall_sound | ✅ | `play_sfall_sound` currently supports `.acm`, `.wav`, `.ogg` formats, and can load from `.dat` archives. `.mp3` is not yet supported. |
| Combat / Weapons and ammo | get/set_weapon_ammo_pid<br>get/set_weapon_ammo_count | ✅ | - |
@@ -63,32 +51,30 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Lists | list_begin<br>list_next<br>list_end<br>list_as_array<br>party_member_list | ✅ | - |
| Explosions | set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | ✅ except item_make_explosive | - |
| Animations | reg_anim_combat_check<br>reg_anim_destroy<br>reg_anim_animate_and_hide<br>reg_anim_light<br>reg_anim_change_fid<br>reg_anim_take_out<br>reg_anim_turn_towards<br>reg_anim_callback<br>reg_anim_animate_and_move | ✅ except reg_anim_callback | - |
| Art and appearance | art_exists<br>art_frame_data<br>refresh_pc_art<br>art_cache_clear | ✅ | - |
| Art and appearance | art_exists<br>refresh_pc_art<br>art_cache_clear<br>set_hero_race<br>set_hero_style | implemented: art_exists, refresh_pc_art, art_cache_clear | - |
| Tiles and paths | get_tile_fid<br>tile_under_cursor<br>tile_light<br>tile_get_objs<br>tile_refresh_display<br>obj_blocking_tile<br>tile_by_position<br>get_tile_ground_fid<br>get_tile_roof_fid<br>obj_blocking_line<br>path_find_to<br>objects_in_radius | ✅ | - |
| Utility | sprintf<br>typeof<br>atoi<br>atof | ✅ | - |
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | ✅ | `get_string_pointer` is deprecated and intentionally omitted. |
| Interface / Tags | show_iface_tag<br>hide_iface_tag<br>is_iface_tag_active<br>set_iface_tag_text<br>add_iface_tag | ✅ | Legacy `BoxBarCount`, `BoxBarColors` ddraw.ini settings not supported. |
| Interface / Tags | show_iface_tag<br>hide_iface_tag<br>is_iface_tag_active<br>set_iface_tag_text<br>add_iface_tag | ✅ except set_iface_tag_text, add_iface_tag | CE only handles built-in interface tags here; custom tag creation/text is not supported yet. |
| Global variables | set_sfall_global<br>get_sfall_global_int<br>get_sfall_global_float | ✅ except get_sfall_global_float | Current CE storage is int-backed; `set_sfall_global` stores integer values |
| Hooks / Hook functions | init_hook<br>get_sfall_arg<br>get_sfall_args<br>get_sfall_arg_at<br>set_sfall_return<br>set_sfall_arg<br>register_hook<br>register_hook_proc<br>register_hook_proc_spec | ✅ | See below for implemented hooks. `init_hook` is deprecated and will not be implemented. register_hook_proc and register_hook_proc_spec both add hooks to the *end* of the hook list, instead of beginning and end, respectively. |
| Arrays / Array functions | create_array<br>temp_array<br>fix_array<br>get/set_array<br>resize_array<br>free_array<br>scan_array<br>len_array<br>save/load_array<br>array_key<br>arrayexpr | ✅ | - |
| Perks and traits / NPC perks | set_fake_perk_npc<br>set_fake_trait_npc<br>set_selectable_perk_npc<br>has_fake_perk_npc<br>has_fake_trait_npc | not implemented | - |
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | ✅ except available_global_script_types | - |
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | ✅ except block_combat, force_aimed_shots, disable_aimed_shots, get_last_target, get_last_attacker, set_spray_settings | - |
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | implemented: get_attack_type, get/set_bodypart_hit_modifier, combat_data, get/set_critter_current_ap, get/set_combat_free_move | - |
| Car | set_car_current_town<br>car_gas_amount<br>set_car_intface_art | implemented: all except set_car_intface_art | - |
| Interface / Windows and images | interface_art_draw<br>interface_print<br>draw_image{_scaled}<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | ✅ except interface_print, interface_overlay | - |
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | implemented: only message_box, get_text_width, show_window, create_message_window | - |
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | ✅ | - |
| Interface / Main interface | intface_is_hidden<br>intface_redraw<br>intface_hide<br>intface_show<br>set_quest_failure_value | implemented: only intface_redraw | `intface_redraw` only supports the zero-argument form; the optional-argument path is explicitly unimplemented. |
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | ✅ except get_current_inven_size | - |
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: critter_inven_obj2, item_weight | - |
| Interface / Cursor | get/set_cursor_mode | ✅ | - |
| Locks | lock_is_jammed<br>unjam_lock<br>set_unjam_locks_time | not implemented | - |
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | ✅ | `modified_ini` is intentionally omitted as deprecated. |
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, real_dude_obj, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, set_unique_id, obj_is_openable, get_proto_data, set_proto_data | get_object_data assumes raw memory offsets which may return different values in CE |
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | ✅ except get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, obj_is_openable, get_proto_data, set_proto_data | - |
| Other / Game management | set_movie_path<br>stop/resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime, signal_close_game | - |
| Gameplay tweaks | set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>set_hp_per_level_mod<br>gdialog_get_barter_mod<br>get/set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>get/set_inven_ap_cost<br>set_drugs_data<br>get_kill_counter<br>mod_kill_counter<br>set_pipboy_available | implemented: gdialog_get_barter_mod, get/set_unspent_ap{_perk}_bonus, get/set_inven_ap_cost | - |
| NPCs | inc_npc_level<br>get_npc_level<br>npc_engine_level_up | not implemented | - |
| Hero Appearance | set_dm/df_model<br>hero_select_win<br>set_hero_race<br>set_hero_style | not implemented | - |
| Events | add_g_timer_event<br>remove_timer_event<br>create_spatial<br>spatial_radius | not implemented | - |
| Other | get_year<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>get_light_level<br>message_str_game<br>sneak_success<br>unwield_slot<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br> | ✅ except get/set_viewport_x/y, sneak_success | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
| Other | get_year<br>set_dm/df_model<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>hero_select_win<br>get_light_level<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>remove_timer_event<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, get_light_level, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
## Hooks
@@ -106,12 +92,12 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| UseObj | `HOOK_USEOBJ` | ✅ | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
| RemoveInvenObj | `HOOK_REMOVEINVENOBJ` | 🚫 | - |
| BarterPrice | `HOOK_BARTERPRICE` | ✅ | - |
| ItemDamage | `HOOK_ITEMDAMAGE` | | - |
| MoveCost | `HOOK_MOVECOST` | | - |
| MoveCost | `HOOK_MOVECOST` | 🚫 | - |
| ItemDamage | `HOOK_ITEMDAMAGE` | 🚫 | - |
| AmmoCost | `HOOK_AMMOCOST` | ✅ | Requires `check_weapon_ammo_cost=1` if you want pre-attack ammo validation to respect per-shot/per-round overrides. |
| KeyPress | `HOOK_KEYPRESS` | ✅ | Third hook arg is currently `0`; CE doesn't use VK codes. |
| MouseClick | `HOOK_MOUSECLICK` | ✅ | - |
| UseSkill | `HOOK_USESKILL` | | - |
| UseSkill | `HOOK_USESKILL` | 🚫 | - |
| Steal | `HOOK_STEAL` | ✅ | - |
| WithinPerception | `HOOK_WITHINPERCEPTION` | ✅ | - |
| InventoryMove | `HOOK_INVENTORYMOVE` | ✅ | - |
@@ -127,13 +113,13 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| UseAnimObj | `HOOK_USEANIMOBJ` | 🚫 | Et tu; (maybe) |
| ExplosiveTimer | `HOOK_EXPLOSIVETIMER` | ✅ | - |
| DescriptionObj | `HOOK_DESCRIPTIONOBJ` | 🚫 | Et tu |
| UseSkillOn | `HOOK_USESKILLON` | | - |
| UseSkillOn | `HOOK_USESKILLON` | 🚫 | Et tu |
| OnExplosion | `HOOK_ONEXPLOSION` | 🚫 | (maybe) |
| SubCombatDamage | `HOOK_SUBCOMBATDAMAGE` | 🚫 | (maybe) |
| SetLighting | `HOOK_SETLIGHTING` | 🚫 | Et tu; (maybe) |
| Sneak | `HOOK_SNEAK` | 🚫 | - |
| TargetObject | `HOOK_TARGETOBJECT` | 🚫 | (maybe) |
| Encounter | `HOOK_ENCOUNTER` | | - |
| Encounter | `HOOK_ENCOUNTER` | 🚫 | Et tu |
| AdjustPoison | `HOOK_ADJUSTPOISON` | 🚫 | (maybe) |
| AdjustRads | `HOOK_ADJUSTRADS` | 🚫 | (maybe) |
| RollCheck | `HOOK_ROLLCHECK` | 🚫 | - |
-18
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@@ -1,18 +0,0 @@
# specify the cross compiler
set(CMAKE_C_COMPILER ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-gcc)
set(CMAKE_CXX_COMPILER ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-g++)
set(CMAKE_RC_COMPILER ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-windres)
# where is the target environment
set(CMAKE_FIND_ROOT_PATH /usr/${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32)
# search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# for libraries and headers in the target directories
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# CMake determines how to examine dependencies based on the *host* system, leading to
# a `file unknown error` unless the target platform is explicitly specified.
set(CMAKE_GET_RUNTIME_DEPENDENCIES_PLATFORM "windows+pe")
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-1
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{0}{}{HELP}
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{0}{}{AIDE}
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{0}{}{HILFE}
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{0}{}{AIUTO}
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{0}{}{POMOC}
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{0}{}{AJUDA}
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{0}{}{ПОМОЩЬ}
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@@ -1 +0,0 @@
{0}{}{AYUDA}

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