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Author SHA1 Message Date
cambragol a032915aa3 Update game_dialog.cc
Correct fix to match Fallout 2 vanilla assets.
2025-06-11 07:47:59 +09:00
+2 -2
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@@ -3241,12 +3241,12 @@ int _gdialog_barter_create_win()
backgroundFrmImage.unlock();
// TRADE
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 40, 162, 14, 14, -1, -1, -1, KEY_LOWERCASE_M, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), nullptr, BUTTON_FLAG_TRANSPARENT);
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 40, 163, 14, 14, -1, -1, -1, KEY_LOWERCASE_M, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), nullptr, BUTTON_FLAG_TRANSPARENT);
if (_gdialog_buttons[0] != -1) {
buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
// TALK
_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 583, 161, 14, 14, -1, -1, -1, KEY_LOWERCASE_T, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), nullptr, BUTTON_FLAG_TRANSPARENT);
_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 583, 162, 14, 14, -1, -1, -1, KEY_LOWERCASE_T, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), nullptr, BUTTON_FLAG_TRANSPARENT);
if (_gdialog_buttons[1] != -1) {
buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);