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fdd311e9c4 |
+5
-1
@@ -10,7 +10,6 @@
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
.DS_Store
|
||||
.local-tools/
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
@@ -400,3 +399,8 @@ FodyWeavers.xsd
|
||||
# versioning header
|
||||
src/platform/git_version.h
|
||||
CMakeUserPresets.json
|
||||
|
||||
# Local configs for AI agents
|
||||
.aider*
|
||||
.gemini
|
||||
.claude
|
||||
@@ -0,0 +1,25 @@
|
||||
## Further Reading
|
||||
- Refer to the project README for overall architecture.
|
||||
|
||||
## Working With Code
|
||||
- Only search for code and symbols inside the `src/` directory.
|
||||
- NEVER search entire code base for certain file or symbol when it's location isn't known, ask first.
|
||||
- NEVER read entire files unless absolutely necessary for task. Use MCP search instead.
|
||||
- Prefer CLion MCP for searching code and basic refactoring over raw text tools such as grep.
|
||||
- Test changes by compiling (separate cc file for small local changes, or via CLion build_project MCP for big changes).
|
||||
- If game run test is request by prompt, start the game from C:\Games\Fallout2\@CE folder. It always contains last built executable, config file and game assets for full testing.
|
||||
|
||||
## Language Standard
|
||||
- The project targets C++17 (`CMAKE_CXX_STANDARD 17` in `CMakeLists.txt`).
|
||||
- Prefer C++17 library APIs and semantics when they simplify code. For example, `std::string::data()` is mutable in C++17.
|
||||
- static global variable need no prefix. exported globals get g*.
|
||||
- generally prefer camelCase
|
||||
|
||||
## Project Structure
|
||||
- `src/`: All core game logic and engine implementation.
|
||||
- `third_party/`: Vendored dependencies (zlib, SDL2, etc.).
|
||||
- `os/`: Platform-specific assets and configuration (icons, plists, etc.).
|
||||
- `cmake/`: Custom CMake scripts.
|
||||
- `files/`: Default configuration files and data assets.
|
||||
- `sfall_testing/`: SSL scripts for testing Sfall-related functionality.
|
||||
|
||||
+2
-22
@@ -62,6 +62,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/combat.h"
|
||||
"src/config.cc"
|
||||
"src/config.h"
|
||||
"src/content_config.cc"
|
||||
"src/content_config.h"
|
||||
"src/credits.cc"
|
||||
"src/credits.h"
|
||||
"src/critter.cc"
|
||||
@@ -446,28 +448,6 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
|
||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
|
||||
|
||||
add_executable(fallout2-dat
|
||||
"tools/dat_tool.cc"
|
||||
"src/dfile.cc"
|
||||
"src/platform_compat.cc"
|
||||
)
|
||||
|
||||
if(APPLE)
|
||||
set_target_properties(fallout2-dat PROPERTIES
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(fallout2-dat
|
||||
fpattern_windows::fpattern_windows
|
||||
${ZLIB_LIBRARIES}
|
||||
${SDL2_LIBRARIES}
|
||||
)
|
||||
target_include_directories(fallout2-dat PRIVATE "src")
|
||||
target_include_directories(fallout2-dat PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
target_include_directories(fallout2-dat PRIVATE ${SDL2_INCLUDE_DIRS})
|
||||
|
||||
if(APPLE)
|
||||
if(IOS)
|
||||
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
|
||||
|
||||
@@ -119,6 +119,9 @@
|
||||
"base"
|
||||
],
|
||||
"generator": "Xcode",
|
||||
"cacheVariables": {
|
||||
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY": ""
|
||||
},
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
|
||||
@@ -2,26 +2,6 @@
|
||||
|
||||
This file is currently a shell to be filled in over time. For now, it only captures project-specific maintenance notes that are easy to miss.
|
||||
|
||||
## `.dat` CLI Tool
|
||||
|
||||
There is a small command-line archive tool in this repo for inspecting Fallout `.dat` files using the same reader implementation as the game.
|
||||
|
||||
Build it with `make TARGET=fallout2-dat`.
|
||||
|
||||
The executable is written to your selected `BUILD_DIR`, so the default path is `out/build/local-debug-arm64/fallout2-dat` on this macOS setup, but other platforms or custom build directories will differ.
|
||||
|
||||
The current tool is read-only. Available commands:
|
||||
|
||||
1. `./<BUILD_DIR>/fallout2-dat <archive.dat> list [pattern]`
|
||||
2. `./<BUILD_DIR>/fallout2-dat <archive.dat> info [pattern]`
|
||||
3. `./<BUILD_DIR>/fallout2-dat <archive.dat> extract [--lower] <output-dir> [pattern]`
|
||||
4. `./<BUILD_DIR>/fallout2-dat <archive.dat> cat <entry>`
|
||||
|
||||
Use `--lower` with `extract` when you want every extracted file and directory name forced to lowercase.
|
||||
For example, from `/Applications/Fallout2Codex` you can run:
|
||||
|
||||
`/Users/klaas/game/fallout2-ce/out/build/local-debug-arm64/fallout2-dat master.dat extract --lower /tmp/fallout2-dat-lower data\\*`
|
||||
|
||||
## Updating SDL
|
||||
|
||||
SDL is pinned for native builds in `third_party/sdl2/CMakeLists.txt`. Right now, Android also relies on checked-in Java bindings in `os/android/app/src/main/java/org/libsdl/app`, and those bindings must match the SDL version fetched by CMake.
|
||||
|
||||
@@ -4,9 +4,13 @@ This document tracks Fallout 2 CE compatibility with sfall. This is for modders
|
||||
|
||||
For now, this covers opcodes/metarules, and hooks. In the future, it will include other ways of modifying the engine (like ini files), and other Sfall-specific behaviour.
|
||||
|
||||
## Settings (ddraw.ini → fallout2.cfg)
|
||||
## Settings (ddraw.ini → fallout2.cfg / game.cfg)
|
||||
|
||||
Some settings previously read from `ddraw.ini` have been moved into `fallout2.cfg`. The table below maps each setting to its new location. `HiResMode` had no effect in CE and has been removed.
|
||||
Settings previously read from `ddraw.ini` have been moved into standard CE config files.
|
||||
|
||||
Most settings that control game behavior (premade characters, extra message files, combat tweaks, worldmap, etc.) have been moved into [`<DAT>/config/game.cfg`](files/foce_base.dat/config/game.cfg), which is a content-mod config file intended to be overridden by mods. See that file for the full list with descriptions.
|
||||
|
||||
The following settings were moved into [`fallout2.cfg`](files/fallout2.cfg) instead:
|
||||
|
||||
| ddraw.ini section | ddraw.ini key | fallout2.cfg section | fallout2.cfg key |
|
||||
| --- | --- | --- | --- |
|
||||
@@ -82,7 +86,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
|
||||
| DeathAnim1 | `HOOK_DEATHANIM1` | đźš« | Use DEATHANIM2 instead |
|
||||
| DeathAnim2 | `HOOK_DEATHANIM2` | âś… | - |
|
||||
| CombatDamage | `HOOK_COMBATDAMAGE` | âś… | - |
|
||||
| OnDeath | `HOOK_ONDEATH` | âś… | - |
|
||||
| OnDeath | `HOOK_ONDEATH` | đźš« | - |
|
||||
| FindTarget | `HOOK_FINDTARGET` | đźš« | (maybe) |
|
||||
| UseObjOn | `HOOK_USEOBJON` | âś… | - |
|
||||
| UseObj | `HOOK_USEOBJ` | âś… | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
|
||||
|
||||
-127
@@ -6,19 +6,6 @@
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Misc]
|
||||
|
||||
;Uncomment these lines to change the timers of how many days after the game starts Hakunin dream sequences will occur
|
||||
;MovieTimer_artimer1=5000
|
||||
;MovieTimer_artimer2=5000
|
||||
;MovieTimer_artimer3=5000
|
||||
;MovieTimer_artimer4=5000
|
||||
|
||||
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
|
||||
;StartingMap=V13ent.map
|
||||
|
||||
;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
|
||||
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
|
||||
;VersionString=FALLOUT II v1.02d
|
||||
|
||||
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
|
||||
;ConfigFile=
|
||||
|
||||
@@ -26,40 +13,6 @@
|
||||
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
|
||||
;PatchFile=patch%03d.dat
|
||||
|
||||
;Set to 1 to allow using the caret character '^' in dialog msg files to specify alternative text in dialogue based on the player's gender
|
||||
;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
|
||||
;DialogGenderWords=0
|
||||
|
||||
;To change the default and starting player models, uncomment the next four lines.
|
||||
;The default models can also be changed in-game via script
|
||||
;MaleStartModel=hmjmps
|
||||
;MaleDefaultModel=hmjmps
|
||||
;FemaleStartModel=hfjmps
|
||||
;FemaleDefaultModel=hfjmps
|
||||
|
||||
;To change the starting year, month or day, uncomment the next 3 lines
|
||||
;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
|
||||
;StartYear=2241
|
||||
;StartMonth=01
|
||||
;StartDay=01
|
||||
|
||||
;Set to 1 if you want the pipboy to be available at the start of the game
|
||||
;Set to 2 to make the pipboy available by only skipping the vault suit movie check
|
||||
;PipBoyAvailableAtGameStart=1
|
||||
|
||||
;Choose the damage formula used to calculate combat damage.
|
||||
;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
|
||||
;0 - Fallout default
|
||||
;1 - Glovz's Damage Fix
|
||||
;2 - Glovz's Damage Fix with Damage Multiplier tweak
|
||||
;5 - Haenlomal's Yet Another Ammo Mod
|
||||
;DamageFormula=0
|
||||
|
||||
;Prevents you from using 0 to escape from dialogue at any time.
|
||||
;DialogueFix=1
|
||||
|
||||
;Prevents you from using number keys to enter unvisited areas on a town map
|
||||
TownMapHotkeysFix=1
|
||||
|
||||
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
|
||||
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
|
||||
@@ -67,86 +20,9 @@ TownMapHotkeysFix=1
|
||||
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
|
||||
;Must be non-zero to use the edit/get/reset_critical script functions
|
||||
;OverrideCriticalTable=2
|
||||
|
||||
;Change the Skilldex cursor FRM numbers
|
||||
;Default is 293 for all skills
|
||||
Lockpick=293
|
||||
Steal=293
|
||||
Traps=293
|
||||
FirstAid=293
|
||||
Doctor=293
|
||||
Science=293
|
||||
Repair=293
|
||||
|
||||
;Uncomment these lines to control the premade characters offered when starting a new game
|
||||
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
|
||||
;Each name in PremadePaths is limited to 11 characters
|
||||
;PremadePaths=combat,diplomat,stealth
|
||||
;PremadeFIDs=201,203,202
|
||||
|
||||
;Use this line to modify the list of cities and their associated global variables used for city reputations
|
||||
;Syntax is 'city id:global id', with each city/global pair separated by a comma.
|
||||
;CityRepsList=0:5001,2:5003,3:5004,4:5005,5:5006,6:5007,7:5008,8:5009,10:5011,11:5012,60:1640
|
||||
|
||||
;Set to 1 to add additional pages of save slots !!! can be implemented !!!
|
||||
;ExtraSaveSlots=1
|
||||
|
||||
;These lines allow you to control the karma FRMs displayed on the character screen
|
||||
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
|
||||
;KarmaFRMs=47,48,49
|
||||
;KarmaPoints=-100,100
|
||||
|
||||
;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
|
||||
ScienceOnCritters=0
|
||||
|
||||
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
|
||||
BonusHtHDamageFix=1
|
||||
|
||||
;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
|
||||
RemoveCriticalTimelimits=0
|
||||
|
||||
;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text
|
||||
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
|
||||
;1 - change the colour for the version string only
|
||||
;2 - underline text for the version string
|
||||
;4 - use monospace font for the version string
|
||||
;MainMenuFontColour=0x000055
|
||||
;Change the colour of the font used on the main menu for the button text
|
||||
;MainMenuBigFontColour=0x3C
|
||||
|
||||
;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
|
||||
;MainMenuOffsetX=392
|
||||
;MainMenuOffsetY=26
|
||||
;MainMenuCreditsOffsetX=0
|
||||
;MainMenuCreditsOffsetY=0
|
||||
|
||||
;These options modify the bullet distribution of burst attacks
|
||||
;All the bullets are divided into three groups: center, left, and right
|
||||
;These groups will then travel along three parallel tracks, trying to hit targets on the way
|
||||
;CenterMult/Div set the ratio of how many bullets go to the center group, and the remaining are divided equally to the left and right sides
|
||||
;TargetMult/Div set the ratio of how many bullets in the center group will attack the primary target directly
|
||||
;Multiplier values are capped at divisor values
|
||||
;ComputeSpray_CenterMult=1
|
||||
;ComputeSpray_CenterDiv=3
|
||||
;ComputeSpray_TargetMult=1
|
||||
;ComputeSpray_TargetDiv=2
|
||||
|
||||
;Set to 1 to make explosions and projectiles emit light
|
||||
;ExplosionsEmitLight=1
|
||||
|
||||
;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax
|
||||
;Dynamite_DmgMax=50
|
||||
;Dynamite_DmgMin=30
|
||||
;PlasticExplosive_DmgMax=80
|
||||
;PlasticExplosive_DmgMin=40
|
||||
|
||||
;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
|
||||
;By default, the files will have consecutive numbers assigned beginning with 0
|
||||
;You can use the syntax 'filename:number' to manually assign numbers to specific msg files, with each pair separated by a comma
|
||||
;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair
|
||||
;You need to use the message_str_game script function to get messages from the files
|
||||
;ExtraGameMsgFileList=
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
; Configuration ini files
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
@@ -165,9 +41,6 @@ RemoveCriticalTimelimits=0
|
||||
;See the Unarmed.ini in the modders pack for an example file
|
||||
;UnarmedFile=sfall\Unarmed.ini
|
||||
|
||||
;To change some engine parameters for the game mechanics, uncomment the next line
|
||||
;TweaksFile=sfall\Tweaks.ini
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Scripts]
|
||||
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
;
|
||||
; Game general config
|
||||
;
|
||||
; Fallout 2
|
||||
;
|
||||
|
||||
[start]
|
||||
; Starting year, month, day. Month and day are 0-indexed (0 = January, 0 = first day of month).
|
||||
year=2241
|
||||
month=6
|
||||
day=24
|
||||
; To start a new game somewhere other than artemple.map, set this to the map file name.
|
||||
map=
|
||||
; Starting (tribal) and default (jumpsuit) player models. Can also be changed in-game via script.
|
||||
model_male=hmwarr
|
||||
model_male_default=hmjmps
|
||||
model_female=hfprim
|
||||
model_female_default=hfjmps
|
||||
; Set to 1 if you want the pipboy to be available at the start of the game.
|
||||
; Set to 2 to make the pipboy available by only skipping the vault suit movie check.
|
||||
pipboy=0
|
||||
|
||||
[karma]
|
||||
; FRM numbers for karma icons on the character screen. Number of points entries should be 1 less than number of frms entries.
|
||||
; Example: frms=47,48,49 points=-100,100
|
||||
frms=
|
||||
points=
|
||||
|
||||
[items]
|
||||
; Proto IDs for healing items.
|
||||
stimpak=40
|
||||
super_stimpak=144
|
||||
healing_powder=273
|
||||
|
||||
[dialog]
|
||||
; Set to 1 to prevent using 0 to escape from dialogue at any time.
|
||||
no_exit_hotkey=1
|
||||
; Set to 1 to allow using '^' in dialog msg files to specify gender-based alternative text.
|
||||
; Text must be enclosed in angle brackets, e.g. <MaleText^FemaleText>.
|
||||
gender_words=0
|
||||
|
||||
[main_menu]
|
||||
; Custom version string shown on the main menu. Supports up to two %d placeholders for the game version numbers.
|
||||
; Example: FALLOUT II v1.02d
|
||||
version_string=
|
||||
; Font color for the version string and copyright text. Last byte picks the color (default 0x3C).
|
||||
; First byte flags: 1 - version string only, 2 - underline, 4 - monospace font.
|
||||
; Example: 0x000055
|
||||
font_color=0
|
||||
; Font color for the main menu button text.
|
||||
big_font_color=0
|
||||
; Pixel offset for main menu buttons.
|
||||
offset_x=0
|
||||
offset_y=0
|
||||
; Pixel offset for the copyright text line.
|
||||
credits_offset_x=0
|
||||
credits_offset_y=0
|
||||
|
||||
[movies]
|
||||
; Number of days after game start when each Hakunin dream sequence becomes available.
|
||||
artimer1=90
|
||||
artimer2=180
|
||||
artimer3=270
|
||||
artimer4=360
|
||||
|
||||
[combat]
|
||||
; Damage formula used to calculate combat damage.
|
||||
; 0 - Fallout default, 1 - Glovz's Damage Fix, 2 - Glovz's Damage Fix with Damage Multiplier tweak, 5 - Haenlomal's Yet Another Ammo Mod
|
||||
; Don't change this unless another mod explicitly requires it.
|
||||
damage_formula=0
|
||||
; Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
|
||||
bonus_hth_damage_fix=1
|
||||
; Set to 1 to remove the time limits that prevent critical hits/misses in the first few days of the game.
|
||||
remove_critical_time_limits=0
|
||||
; Set to 1 to allow science and repair to be used on the player, or 2 for all critters (rather than only brahmin/robots).
|
||||
science_on_critters=0
|
||||
; Set to 1 to enable modified burst bullet distribution (spray mod).
|
||||
burst_enabled=0
|
||||
; Ratio of bullets going to the center group vs. left/right in burst attacks. Multiplier is capped at divisor.
|
||||
burst_center_mult=1
|
||||
burst_center_div=3
|
||||
; Ratio of center-group bullets that target the primary target directly. Multiplier is capped at divisor.
|
||||
burst_target_mult=1
|
||||
burst_target_div=2
|
||||
|
||||
[explosions]
|
||||
; Set to 1 to make explosions and projectiles emit light.
|
||||
emit_light=0
|
||||
; Dynamite damage range. Max is capped at 9999; min is capped at max.
|
||||
dynamite_max=50
|
||||
dynamite_min=30
|
||||
; Plastic explosive damage range. Max is capped at 9999; min is capped at max.
|
||||
plastic_explosive_max=80
|
||||
plastic_explosive_min=40
|
||||
|
||||
[skilldex]
|
||||
; FRM numbers for Skilldex skill cursors. Default is 293 for all skills.
|
||||
lockpick=293
|
||||
steal=293
|
||||
traps=293
|
||||
first_aid=293
|
||||
doctor=293
|
||||
science=293
|
||||
repair=293
|
||||
|
||||
[worldmap]
|
||||
; Set to 1 to prevent using number keys to enter unvisited areas on a town map.
|
||||
town_map_hotkeys_fix=1
|
||||
; Set to 1 to fix cities limit bug (allows more than 128 cities).
|
||||
cities_limit_fix=1
|
||||
; Set to 1 to show travel markers on the world map, or 2 to show only when sneaking.
|
||||
trail_markers=0
|
||||
; Set to 1 to skip the encounter with Frank Horrigan.
|
||||
disable_horrigan=0
|
||||
; City reputation overrides. Syntax: city_id:global_id pairs separated by commas.
|
||||
; Example: 0:5001,2:5003,3:5004
|
||||
city_reputation_list=
|
||||
|
||||
[characters]
|
||||
; Custom premade characters for the character selection screen.
|
||||
; premade_paths is a comma-separated list of file names (max 11 chars each) in the premade\ folder, without extension.
|
||||
; premade_fids is a comma-separated list of FRM numbers for the character portrait, matching the order of premade_paths.
|
||||
; Example: premade_paths=combat,diplomat,stealth premade_fids=201,203,202
|
||||
premade_paths=
|
||||
premade_fids=
|
||||
|
||||
[text]
|
||||
; Comma-separated list of extra game message file names (without .msg extension) to load from the game\ folder.
|
||||
; Use 'filename:number' syntax to assign explicit IDs. Access via message_str_game script function.
|
||||
extra_msg_file_list=
|
||||
@@ -1,52 +0,0 @@
|
||||
#include "sfall.h"
|
||||
#include "dik.h"
|
||||
#include "define_lite.h"
|
||||
|
||||
#define TEST_KEY (DIK_J)
|
||||
|
||||
procedure ondeath_handler begin
|
||||
variable
|
||||
dead_critter := get_sfall_arg_at(0),
|
||||
critter_name := "<null>",
|
||||
critter_pid := -1;
|
||||
|
||||
if (dead_critter) then begin
|
||||
critter_name := obj_name(dead_critter);
|
||||
critter_pid := obj_pid(dead_critter);
|
||||
end
|
||||
|
||||
display_msg(string_format2("ondeath critter=%s pid=%d", critter_name, critter_pid));
|
||||
end
|
||||
|
||||
procedure keypress_handler begin
|
||||
variable
|
||||
pressed := get_sfall_arg_at(0),
|
||||
key := get_sfall_arg_at(1),
|
||||
target;
|
||||
|
||||
if (not pressed) then return;
|
||||
if (key != TEST_KEY) then return;
|
||||
|
||||
target := obj_under_cursor(true, false);
|
||||
if (target == 0) then begin
|
||||
display_msg("ondeath test: no critter under cursor");
|
||||
return;
|
||||
end
|
||||
|
||||
if (target == dude_obj) then begin
|
||||
display_msg("ondeath test: refusing to kill dude");
|
||||
return;
|
||||
end
|
||||
|
||||
display_msg(string_format1("ondeath test: killing %s", obj_name(target)));
|
||||
critter_dmg(target, 9999, DMG_BYPASS_ARMOR);
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
if (not game_loaded) then return;
|
||||
|
||||
display_msg("ondeath manual test ready: hover a critter and press J");
|
||||
|
||||
register_hook_proc(HOOK_KEYPRESS, keypress_handler);
|
||||
register_hook_proc(HOOK_ONDEATH, ondeath_handler);
|
||||
end
|
||||
+2
-2
@@ -9,6 +9,7 @@
|
||||
#include "combat.h"
|
||||
#include "combat_ai.h"
|
||||
#include "config.h"
|
||||
#include "content_config.h"
|
||||
#include "critter.h"
|
||||
#include "debug.h"
|
||||
#include "display_monitor.h"
|
||||
@@ -28,7 +29,6 @@
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "sfall_script_hooks.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
@@ -1410,7 +1410,7 @@ int actionUseSkill(Object* user, Object* target, int skill)
|
||||
// SFALL: Science on critters patch.
|
||||
if (1) {
|
||||
int targetType = SCIENCE_REPAIR_TARGET_TYPE_DEFAULT;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SCIENCE_REPAIR_TARGET_TYPE_KEY, &targetType);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "science_on_critters", &targetType, SCIENCE_REPAIR_TARGET_TYPE_DEFAULT);
|
||||
if (targetType == SCIENCE_REPAIR_TARGET_TYPE_DUDE) {
|
||||
if (target == gDude) {
|
||||
break;
|
||||
|
||||
+5
-17
@@ -6,6 +6,7 @@
|
||||
#include <string.h>
|
||||
|
||||
#include "animation.h"
|
||||
#include "content_config.h"
|
||||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
@@ -13,7 +14,6 @@
|
||||
#include "object.h"
|
||||
#include "proto.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
|
||||
namespace fallout {
|
||||
|
||||
@@ -190,28 +190,16 @@ int artInit()
|
||||
|
||||
// SFALL: Modify player model settings.
|
||||
char* jumpsuitMaleFileName = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY, &jumpsuitMaleFileName);
|
||||
if (jumpsuitMaleFileName == nullptr || jumpsuitMaleFileName[0] == '\0') {
|
||||
jumpsuitMaleFileName = gDefaultJumpsuitMaleFileName;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_START_SECTION, "model_male_default", &jumpsuitMaleFileName, gDefaultJumpsuitMaleFileName);
|
||||
|
||||
char* jumpsuitFemaleFileName = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY, &jumpsuitFemaleFileName);
|
||||
if (jumpsuitFemaleFileName == nullptr || jumpsuitFemaleFileName[0] == '\0') {
|
||||
jumpsuitFemaleFileName = gDefaultJumpsuitFemaleFileName;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_START_SECTION, "model_female_default", &jumpsuitFemaleFileName, gDefaultJumpsuitFemaleFileName);
|
||||
|
||||
char* tribalMaleFileName = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY, &tribalMaleFileName);
|
||||
if (tribalMaleFileName == nullptr || tribalMaleFileName[0] == '\0') {
|
||||
tribalMaleFileName = gDefaultTribalMaleFileName;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_START_SECTION, "model_male", &tribalMaleFileName, gDefaultTribalMaleFileName);
|
||||
|
||||
char* tribalFemaleFileName = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, &tribalFemaleFileName);
|
||||
if (tribalFemaleFileName == nullptr || tribalFemaleFileName[0] == '\0') {
|
||||
tribalFemaleFileName = gDefaultTribalFemaleFileName;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_START_SECTION, "model_female", &tribalFemaleFileName, gDefaultTribalFemaleFileName);
|
||||
|
||||
char* critterFileNames = gArtListDescriptions[OBJ_TYPE_CRITTER].fileNames;
|
||||
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
|
||||
|
||||
+6
-17
@@ -11,6 +11,7 @@
|
||||
#include "art.h"
|
||||
#include "color.h"
|
||||
#include "combat.h"
|
||||
#include "content_config.h"
|
||||
#include "critter.h"
|
||||
#include "cycle.h"
|
||||
#include "db.h"
|
||||
@@ -37,7 +38,6 @@
|
||||
#include "platform_compat.h"
|
||||
#include "proto.h"
|
||||
#include "scripts.h"
|
||||
#include "sfall_config.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
@@ -7167,22 +7167,14 @@ static int genericReputationCompare(const void* a1, const void* a2)
|
||||
static void customKarmaFolderInit()
|
||||
{
|
||||
char* karmaFrms = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_KARMA_FRMS_KEY, &karmaFrms);
|
||||
if (karmaFrms != nullptr && karmaFrms[0] == '\0') {
|
||||
karmaFrms = nullptr;
|
||||
}
|
||||
|
||||
if (karmaFrms == nullptr) {
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_KARMA_SECTION, "frms", &karmaFrms, "");
|
||||
if (!*karmaFrms) {
|
||||
return;
|
||||
}
|
||||
|
||||
char* karmaPoints = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_KARMA_POINTS_KEY, &karmaPoints);
|
||||
if (karmaPoints != nullptr && karmaPoints[0] == '\0') {
|
||||
karmaPoints = nullptr;
|
||||
}
|
||||
|
||||
if (karmaPoints == nullptr) {
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_KARMA_SECTION, "points", &karmaPoints, "");
|
||||
if (!*karmaPoints) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7256,10 +7248,7 @@ static int customKarmaFolderGetFrmId()
|
||||
static void customTownReputationInit()
|
||||
{
|
||||
char* reputationList = nullptr;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CITY_REPUTATION_LIST_KEY, &reputationList);
|
||||
if (reputationList != nullptr && *reputationList == '\0') {
|
||||
reputationList = nullptr;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_WORLDMAP_SECTION, "city_reputation_list", &reputationList, nullptr);
|
||||
|
||||
char* curr = reputationList;
|
||||
while (curr != nullptr) {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "art.h"
|
||||
#include "character_editor.h"
|
||||
#include "color.h"
|
||||
#include "content_config.h"
|
||||
#include "critter.h"
|
||||
#include "db.h"
|
||||
#include "debug.h"
|
||||
@@ -26,7 +27,6 @@
|
||||
#include "preferences.h"
|
||||
#include "proto.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
@@ -900,16 +900,10 @@ static bool characterSelectorWindowFatalError(bool result)
|
||||
void premadeCharactersInit()
|
||||
{
|
||||
char* fileNamesString;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, &fileNamesString);
|
||||
if (fileNamesString != nullptr && *fileNamesString == '\0') {
|
||||
fileNamesString = nullptr;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_CHARACTERS_SECTION, "premade_paths", &fileNamesString, nullptr);
|
||||
|
||||
char* faceFidsString;
|
||||
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, &faceFidsString);
|
||||
if (faceFidsString != nullptr && *faceFidsString == '\0') {
|
||||
faceFidsString = nullptr;
|
||||
}
|
||||
configGetString(&gContentConfig, CONTENT_CONFIG_CHARACTERS_SECTION, "premade_fids", &faceFidsString, nullptr);
|
||||
|
||||
if (fileNamesString != nullptr && faceFidsString != nullptr) {
|
||||
int fileNamesLength = 0;
|
||||
|
||||
+21
-17
@@ -9,6 +9,7 @@
|
||||
#include "art.h"
|
||||
#include "color.h"
|
||||
#include "combat_ai.h"
|
||||
#include "content_config.h"
|
||||
#include "critter.h"
|
||||
#include "db.h"
|
||||
#include "debug.h"
|
||||
@@ -1983,13 +1984,14 @@ static const char* gCritDataMemberKeys[CRIT_DATA_MEMBER_COUNT] = {
|
||||
};
|
||||
|
||||
static bool gBurstModEnabled = false;
|
||||
static int gBurstModCenterMultiplier = SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER;
|
||||
static int gBurstModCenterDivisor = SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR;
|
||||
static int gBurstModTargetMultiplier = SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER;
|
||||
static int gBurstModTargetDivisor = SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR;
|
||||
static int gBurstModCenterMultiplier = 1;
|
||||
static int gBurstModCenterDivisor = 3;
|
||||
static int gBurstModTargetMultiplier = 1;
|
||||
static int gBurstModTargetDivisor = 2;
|
||||
static UnarmedHitDescription gUnarmedHitDescriptions[HIT_MODE_COUNT];
|
||||
static int gDamageCalculationType;
|
||||
static bool gBonusHthDamageFix;
|
||||
static bool gRemoveCriticalTimeLimits;
|
||||
static bool gDisplayBonusDamage;
|
||||
|
||||
// combat_init
|
||||
@@ -4237,12 +4239,8 @@ static int attackComputeCriticalFailure(Attack* attack)
|
||||
}
|
||||
|
||||
if (attack->attacker == gDude) {
|
||||
// SFALL: Remove criticals time limits.
|
||||
bool criticalsTimeLimitsRemoved = false;
|
||||
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_REMOVE_CRITICALS_TIME_LIMITS_KEY, &criticalsTimeLimitsRemoved);
|
||||
|
||||
unsigned int gameTime = gameTimeGetTime();
|
||||
if (!criticalsTimeLimitsRemoved && gameTime / GAME_TIME_TICKS_PER_DAY < 6) {
|
||||
if (!gRemoveCriticalTimeLimits && gameTime / GAME_TIME_TICKS_PER_DAY < 6) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -4938,7 +4936,6 @@ static void _damage_object(Object* a1, int damage, bool animated, int a4, Object
|
||||
}
|
||||
|
||||
partyMemberRemove(a1);
|
||||
scriptHooks_OnDeath(a1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6088,6 +6085,8 @@ int combatGetTargetHighlight()
|
||||
|
||||
static void criticalsInit()
|
||||
{
|
||||
configGetBool(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "remove_critical_time_limits", &gRemoveCriticalTimeLimits, false);
|
||||
|
||||
int mode = 2;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_OVERRIDE_CRITICALS_MODE_KEY, &mode);
|
||||
if (mode < 0 || mode > 3) {
|
||||
@@ -6346,12 +6345,17 @@ void criticalsResetValue(int killType, int hitLocation, int effect, int dataMemb
|
||||
}
|
||||
}
|
||||
|
||||
bool criticalsNoTimeLimits()
|
||||
{
|
||||
return gRemoveCriticalTimeLimits;
|
||||
}
|
||||
|
||||
static void burstModInit()
|
||||
{
|
||||
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_ENABLED_KEY, &gBurstModEnabled);
|
||||
configGetBool(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "burst_enabled", &gBurstModEnabled);
|
||||
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_MULTIPLIER_KEY, &gBurstModCenterMultiplier);
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_DIVISOR_KEY, &gBurstModCenterDivisor);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "burst_center_mult", &gBurstModCenterMultiplier, 1);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "burst_center_div", &gBurstModCenterDivisor, 3);
|
||||
if (gBurstModCenterDivisor < 1) {
|
||||
gBurstModCenterDivisor = 1;
|
||||
}
|
||||
@@ -6359,8 +6363,8 @@ static void burstModInit()
|
||||
gBurstModCenterMultiplier = gBurstModCenterDivisor;
|
||||
}
|
||||
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY, &gBurstModTargetMultiplier);
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY, &gBurstModTargetDivisor);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "burst_target_mult", &gBurstModTargetMultiplier, 1);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "burst_target_div", &gBurstModTargetDivisor, 2);
|
||||
if (gBurstModTargetDivisor < 1) {
|
||||
gBurstModTargetDivisor = 1;
|
||||
}
|
||||
@@ -6701,10 +6705,10 @@ static int unarmedGetHitModeInRange(int firstHitMode, int lastHitMode, bool isSe
|
||||
static void damageModInit()
|
||||
{
|
||||
gDamageCalculationType = DAMAGE_CALCULATION_TYPE_VANILLA;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DAMAGE_MOD_FORMULA_KEY, &gDamageCalculationType);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "damage_formula", &gDamageCalculationType, DAMAGE_CALCULATION_TYPE_VANILLA);
|
||||
|
||||
gBonusHthDamageFix = true;
|
||||
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BONUS_HTH_DAMAGE_FIX_KEY, &gBonusHthDamageFix);
|
||||
configGetBool(&gContentConfig, CONTENT_CONFIG_COMBAT_SECTION, "bonus_hth_damage_fix", &gBonusHthDamageFix);
|
||||
|
||||
gDisplayBonusDamage = settings.ui.display_bonus_damage;
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ int combatGetTargetHighlight();
|
||||
int criticalsGetValue(int killType, int hitLocation, int effect, int dataMember);
|
||||
void criticalsSetValue(int killType, int hitLocation, int effect, int dataMember, int value);
|
||||
void criticalsResetValue(int killType, int hitLocation, int effect, int dataMember);
|
||||
bool criticalsNoTimeLimits();
|
||||
int unarmedGetDamage(int hitMode, int* minDamagePtr, int* maxDamagePtr);
|
||||
int unarmedGetBonusCriticalChance(int hitMode);
|
||||
int unarmedGetActionPointCost(int hitMode);
|
||||
|
||||
@@ -135,6 +135,7 @@ bool configParseCommandLineArguments(Config* config, int argc, char** argv)
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: use const char** for valuePtr to enforce read-only API
|
||||
// 0x42BF48
|
||||
bool configGetString(Config* config, const char* sectionKey, const char* key, char** valuePtr)
|
||||
{
|
||||
@@ -833,6 +834,17 @@ bool configGetBool(Config* config, const char* sectionKey, const char* key, bool
|
||||
return true;
|
||||
}
|
||||
|
||||
bool configGetBool(Config* config, const char* sectionKey, const char* key, bool* valuePtr, const bool defaultValue)
|
||||
{
|
||||
if (config == nullptr || sectionKey == nullptr || key == nullptr || valuePtr == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (!configGetBool(config, sectionKey, key, valuePtr)) {
|
||||
*valuePtr = defaultValue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// NOTE: Boolean-typed variant of [configGetInt].
|
||||
bool configSetBool(Config* config, const char* sectionKey, const char* key, bool value)
|
||||
{
|
||||
|
||||
@@ -36,6 +36,8 @@ void configFree(Config* config);
|
||||
bool configParseCommandLineArguments(Config* config, int argc, char** argv);
|
||||
// TODO: valuePtr must be const char**
|
||||
bool configGetString(Config* config, const char* sectionKey, const char* key, char** valuePtr);
|
||||
// Tries to load a string value from Config into valuePtr without any conversion. If value doesn't exist, or it's an empty string, assigns defaultValue instead.
|
||||
// Pointer to an internal string is returned, no copy is performed.
|
||||
bool configGetString(Config* config, const char* sectionKey, const char* key, char** valuePtr, const char* defaultValue);
|
||||
bool configSetString(Config* config, const char* sectionKey, const char* key, const char* value);
|
||||
bool configGetInt(Config* config, const char* sectionKey, const char* key, int* valuePtr, unsigned char base = 0);
|
||||
@@ -49,6 +51,7 @@ bool configGetDouble(Config* config, const char* sectionKey, const char* key, do
|
||||
bool configSetDouble(Config* config, const char* sectionKey, const char* key, double value);
|
||||
|
||||
bool configGetBool(Config* config, const char* sectionKey, const char* key, bool* valuePtr);
|
||||
bool configGetBool(Config* config, const char* sectionKey, const char* key, bool* valuePtr, bool defaultValue);
|
||||
bool configSetBool(Config* config, const char* sectionKey, const char* key, bool value);
|
||||
|
||||
} // namespace fallout
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "content_config.h"
|
||||
|
||||
#include "game_config_migration.h"
|
||||
|
||||
namespace fallout {
|
||||
|
||||
Config gContentConfig;
|
||||
|
||||
constexpr char kConfigPath[] = R"(config\game.cfg)";
|
||||
|
||||
bool contentConfigInit(const char* baseModPath)
|
||||
{
|
||||
if (gContentConfig.isInitialized()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!configInit(&gContentConfig)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!configRead(&gContentConfig, kConfigPath, true)) {
|
||||
// Failed to load config, try to migrate some settings from sfall.
|
||||
contentConfigTryMigrateFromSfall(baseModPath, kConfigPath);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void contentConfigExit()
|
||||
{
|
||||
if (!gContentConfig.isInitialized()) return;
|
||||
|
||||
configFree(&gContentConfig);
|
||||
}
|
||||
|
||||
} // namespace fallout
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef CONTENT_CONFIG_H
|
||||
#define CONTENT_CONFIG_H
|
||||
|
||||
#include "config.h"
|
||||
|
||||
namespace fallout {
|
||||
|
||||
#define CONTENT_CONFIG_START_SECTION "start"
|
||||
#define CONTENT_CONFIG_KARMA_SECTION "karma"
|
||||
#define CONTENT_CONFIG_ITEMS_SECTION "items"
|
||||
#define CONTENT_CONFIG_DIALOG_SECTION "dialog"
|
||||
#define CONTENT_CONFIG_MAIN_MENU_SECTION "main_menu"
|
||||
#define CONTENT_CONFIG_MOVIES_SECTION "movies"
|
||||
#define CONTENT_CONFIG_COMBAT_SECTION "combat"
|
||||
#define CONTENT_CONFIG_EXPLOSIONS_SECTION "explosions"
|
||||
#define CONTENT_CONFIG_SKILLDEX_SECTION "skilldex"
|
||||
#define CONTENT_CONFIG_WORLDMAP_SECTION "worldmap"
|
||||
#define CONTENT_CONFIG_CHARACTERS_SECTION "characters"
|
||||
#define CONTENT_CONFIG_TEXT_SECTION "text"
|
||||
|
||||
extern Config gContentConfig;
|
||||
|
||||
// Initialize and content config and load it from file. Returns false if either failed.
|
||||
bool contentConfigInit(const char* baseModPath);
|
||||
void contentConfigExit();
|
||||
|
||||
} // namespace fallout
|
||||
|
||||
#endif // CONTENT_CONFIG_H
|
||||
+3
-5
@@ -25,7 +25,6 @@
|
||||
#include "random.h"
|
||||
#include "reaction.h"
|
||||
#include "scripts.h"
|
||||
#include "sfall_script_hooks.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "tile.h"
|
||||
@@ -826,11 +825,7 @@ void critterKill(Object* critter, int anim, bool refreshRect)
|
||||
|
||||
int elevation = critter->elevation;
|
||||
|
||||
critter->data.critter.hp = 0;
|
||||
critter->data.critter.combat.results |= DAM_DEAD;
|
||||
|
||||
partyMemberRemove(critter);
|
||||
scriptHooks_OnDeath(critter);
|
||||
|
||||
// NOTE: Original code uses goto to jump out from nested conditions below.
|
||||
bool shouldChangeFid = false;
|
||||
@@ -898,6 +893,9 @@ void critterKill(Object* critter, int anim, bool refreshRect)
|
||||
_obj_turn_off_light(critter, &tempRect);
|
||||
rectUnion(&updatedRect, &tempRect, &updatedRect);
|
||||
|
||||
critter->data.critter.hp = 0;
|
||||
critter->data.critter.combat.results |= DAM_DEAD;
|
||||
|
||||
if (critter->sid != -1) {
|
||||
scriptRemove(critter->sid);
|
||||
critter->sid = -1;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user