mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
39b369f7df | ||
|
|
76ac71bc08 |
@@ -1,21 +0,0 @@
|
||||
### Description
|
||||
|
||||
<!--- Clearly describe the changes introduced by this PR. What was fixed, added, or updated? --->
|
||||
|
||||
### Reproduction Steps and Savefile (if available)
|
||||
|
||||
<!--- Provide detailed steps to reproduce the issue. Include a savefile if applicable, preferrably for Sonora --->
|
||||
|
||||
### Screenshots
|
||||
|
||||
<!--- If the PR includes visual changes, add screenshots here. --->
|
||||
|
||||
|
||||
<!---
|
||||
|
||||
**Important Notes**
|
||||
|
||||
- *Preview builds are not available for pull requests from forked repositories.* To enable preview builds, submit the PR from a branch within this repository.
|
||||
|
||||
--->
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
name: Auto Format with Clang
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, synchronize]
|
||||
push:
|
||||
branches: [main]
|
||||
|
||||
jobs:
|
||||
format:
|
||||
runs-on: ubuntu-latest
|
||||
if: github.actor != 'github-actions[bot]' && (github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.head_ref || github.ref_name }}
|
||||
token: ${{ secrets.PAT_FOR_ACTIONS }}
|
||||
|
||||
- name: Run clang-format via Docker
|
||||
run: |
|
||||
docker run --rm \
|
||||
-v ${{ github.workspace }}:/app --workdir /app \
|
||||
--user $(id -u):$(id -g) silkeh/clang:18 \
|
||||
bash -c 'find src -type f \( -name "*.cc" -o -name "*.h" \) -print0 | xargs -0 clang-format -i'
|
||||
|
||||
|
||||
# https://github.com/actions/checkout?tab=readme-ov-file#push-a-commit-to-a-pr-using-the-built-in-token
|
||||
- name: Check and commit changes if needed
|
||||
run: |
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
|
||||
if ! git diff --quiet; then
|
||||
git diff
|
||||
git commit -am "chore: auto-format with clang-format"
|
||||
git push
|
||||
else
|
||||
echo "No formatting changes"
|
||||
fi
|
||||
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
name: Build and deploy webassembly version
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
|
||||
jobs:
|
||||
build_webassembly_version:
|
||||
name: Build webassembly version
|
||||
runs-on: ubuntu-latest
|
||||
permissions: write-all
|
||||
steps:
|
||||
- name: start deployment
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: bobheadxi/deployments@v1
|
||||
id: deployment
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
step: start
|
||||
debug: true
|
||||
env: preview-${{ github.event.pull_request.number }}
|
||||
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Emscripten SDK
|
||||
run: |
|
||||
git clone https://github.com/emscripten-core/emsdk.git
|
||||
cd emsdk
|
||||
./emsdk install 4.0.4
|
||||
./emsdk activate 4.0.4
|
||||
|
||||
- name: Build fallout2 wasm module
|
||||
run: |
|
||||
source emsdk/emsdk_env.sh
|
||||
git config --global --add safe.directory "*"
|
||||
mkdir -p build
|
||||
cd build
|
||||
emcmake cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain/Emscripten.cmake -DCMAKE_BUILD_TYPE=Release && emmake make VERBOSE=1 -j 4
|
||||
cd ..
|
||||
|
||||
- name: Add node
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: '22'
|
||||
|
||||
- name: Checkout web interface
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: fallout2-ce/fallout2-ce-ems
|
||||
ref: 8dc61ba6e8e62116f4810ffe89d0cece00f508d7
|
||||
path: fallout2-ce-ems
|
||||
|
||||
- name: Set deployment path
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
id: set-path
|
||||
run: |
|
||||
if [[ "${{ github.event_name }}" == "pull_request" ]]; then
|
||||
echo "DEST_DIR=PR-${{ github.event.pull_request.number }}" >> $GITHUB_OUTPUT
|
||||
echo "SITE_BASE=/fallout2-ce/PR-${{ github.event.pull_request.number }}/" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "DEST_DIR=." >> $GITHUB_OUTPUT
|
||||
echo "SITE_BASE=/fallout2-ce/" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo ===============================
|
||||
cat $GITHUB_OUTPUT
|
||||
|
||||
- name: Build web interface
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
cd fallout2-ce-ems
|
||||
npm install
|
||||
cp ../build/fallout2-ce.js src/assets/fallout2ce
|
||||
cp ../build/fallout2-ce.wasm src/assets/fallout2ce
|
||||
export F2_WEB_INFO=Web=$(git rev-parse HEAD)
|
||||
echo "F2_WEB_INFO=$F2_WEB_INFO"
|
||||
echo "F2_GAME_VERSION=$F2_GAME_VERSION"
|
||||
npm run build
|
||||
env:
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
F2_GAME_VERSION: Game=${{github.event.pull_request.head.sha || github.sha }}
|
||||
|
||||
- name: Place hash file
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: echo "$GITHUB_SHA" > fallout2-ce-ems/dist/site_hash.txt
|
||||
|
||||
- name: Install rsync (required for the next step)
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install -y rsync
|
||||
|
||||
- name: Deploy PR preview or main site
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: JamesIves/github-pages-deploy-action@v4
|
||||
with:
|
||||
branch: gh-pages
|
||||
folder: fallout2-ce-ems/dist
|
||||
target-folder: ${{ steps.set-path.outputs.DEST_DIR }}
|
||||
clean: false
|
||||
single-commit: true
|
||||
|
||||
|
||||
|
||||
- name: Check that site is deployed
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
URL="$SITE_ORIGIN""$SITE_BASE""site_hash.txt"
|
||||
echo "Expecting $GITHUB_SHA from $URL"
|
||||
for i in `seq 1 80`; do
|
||||
got="$(curl -fsSL --max-time 10 "$URL" | tr -d '\r\n' || true)"
|
||||
if [ "$got" = "$GITHUB_SHA" ]; then
|
||||
echo "âś… Match on attempt $i: ${got}"
|
||||
exit 0
|
||||
fi
|
||||
echo "Received $got, waiting"
|
||||
sleep 5
|
||||
done
|
||||
exit 1
|
||||
|
||||
env:
|
||||
SITE_ORIGIN: https://${{ github.repository_owner }}.github.io
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
|
||||
- name: Update deployment status
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: bobheadxi/deployments@v1
|
||||
with:
|
||||
step: finish
|
||||
status: success
|
||||
debug: true
|
||||
env: ${{ steps.deployment.outputs.env }}
|
||||
deployment_id: ${{ steps.deployment.outputs.deployment_id }}
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
env_url: https://${{ github.repository_owner }}.github.io/fallout2-ce/PR-${{ github.event.pull_request.number }}/
|
||||
|
||||
+75
-220
@@ -40,32 +40,8 @@ jobs:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Show clang-format version
|
||||
run: |
|
||||
clang-format --version
|
||||
|
||||
- name: clang-format
|
||||
run: |
|
||||
if [[ "$GITHUB_EVENT_NAME" == "pull_request" ]]; then
|
||||
echo "Showing PR labels..."
|
||||
gh pr view ${{ github.event.pull_request.number }} --repo "${{ github.repository }}" --json labels
|
||||
echo "Checking labels on PR..."
|
||||
if gh pr view ${{ github.event.pull_request.number }} --repo "${{ github.repository }}" --json labels --jq '.labels[].name' | grep -q "skip-formatting"; then
|
||||
echo "skip-formatting label found - do not raise error"
|
||||
echo "==============================="
|
||||
find src -type f \( -name \*.cc -o -name \*.h \) | xargs clang-format --dry-run
|
||||
exit 0
|
||||
fi
|
||||
echo "skip-formatting label not found - raise error if formatting is not correct"
|
||||
else
|
||||
echo "Not a PR, do not check labels"
|
||||
fi
|
||||
|
||||
find src -type f \( -name \*.cc -o -name \*.h \) | xargs clang-format --dry-run --Werror
|
||||
|
||||
echo "Code is formatted correctly"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: find src -type f -name \*.cc -o -name \*.h | xargs clang-format --dry-run --Werror
|
||||
|
||||
android:
|
||||
name: Android
|
||||
@@ -87,7 +63,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: os/android/app/.cxx
|
||||
key: android-cmake-v101
|
||||
key: android-cmake-v1
|
||||
|
||||
- name: Setup signing config
|
||||
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
|
||||
@@ -104,21 +80,17 @@ jobs:
|
||||
cd os/android
|
||||
./gradlew assembleDebug
|
||||
|
||||
- name: Change apk file name
|
||||
run: |
|
||||
mv os/android/app/build/outputs/apk/debug/app-debug.apk os/android/app/build/outputs/apk/debug/fallout2-ce.apk
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-debug.apk
|
||||
path: os/android/app/build/outputs/apk/debug/fallout2-ce.apk
|
||||
path: os/android/app/build/outputs/apk/debug/app-debug.apk
|
||||
retention-days: 7
|
||||
|
||||
ios:
|
||||
name: iOS
|
||||
|
||||
runs-on: macos-14
|
||||
runs-on: macos-12
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
@@ -127,33 +99,44 @@ jobs:
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: ios-cmake-v101
|
||||
path: build
|
||||
key: ios-cmake-v2
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset ios
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
|
||||
-D ENABLE_BITCODE=0 \
|
||||
-D PLATFORM=OS64 \
|
||||
-G Xcode \
|
||||
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset ios-debug
|
||||
cmake \
|
||||
--build build \
|
||||
--config RelWithDebInfo \
|
||||
-j $(sysctl -n hw.physicalcpu) \
|
||||
# EOL
|
||||
|
||||
- name: Pack
|
||||
run: |
|
||||
cd out/build/ios
|
||||
cpack -C Debug
|
||||
cd build
|
||||
cpack -C RelWithDebInfo
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce.ipa
|
||||
path: out/build/ios/fallout2-ce.ipa
|
||||
path: build/fallout2-ce.ipa
|
||||
retention-days: 7
|
||||
|
||||
linux:
|
||||
name: Linux (${{ matrix.arch }})
|
||||
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
@@ -171,6 +154,7 @@ jobs:
|
||||
run: |
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt update
|
||||
sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
|
||||
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
|
||||
|
||||
- name: Dependencies (x64)
|
||||
@@ -182,103 +166,44 @@ jobs:
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: linux-${{ matrix.arch }}-cmake-v101
|
||||
path: build
|
||||
key: linux-${{ matrix.arch }}-cmake-v1
|
||||
|
||||
- name: Configure
|
||||
- name: Configure (x86)
|
||||
if: matrix.arch == 'x86'
|
||||
run: |
|
||||
cmake --preset linux-${{ matrix.arch }}-debug
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
|
||||
# EOL
|
||||
|
||||
- name: Configure (x64)
|
||||
if: matrix.arch == 'x64'
|
||||
run: |
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset linux-${{ matrix.arch }}-debug
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/linux-${{ matrix.arch }}-debug/fallout2-ce out/build/linux-${{ matrix.arch }}-debug/fallout2-ce-linux-${{ matrix.arch }}
|
||||
cmake \
|
||||
--build build \
|
||||
-j $(nproc) \
|
||||
# EOL
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}
|
||||
path: out/build/linux-${{ matrix.arch }}-debug/fallout2-ce-linux-${{ matrix.arch }}
|
||||
retention-days: 7
|
||||
|
||||
linux-armhf:
|
||||
name: Linux (armhf)
|
||||
|
||||
runs-on: ubuntu-22.04-arm
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo dpkg --add-architecture armhf
|
||||
sudo apt update
|
||||
sudo apt install gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libsdl2-dev:armhf zlib1g-dev:armhf
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_BUILD_TYPE=Debug \
|
||||
-D FALLOUT_VENDORED=OFF \
|
||||
-D CMAKE_SYSTEM_PROCESSOR=arm \
|
||||
-D CMAKE_C_COMPILER=arm-linux-gnueabihf-gcc \
|
||||
-D CMAKE_CXX_COMPILER=arm-linux-gnueabihf-g++ \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-armhf
|
||||
path: build/fallout2-ce-linux-armhf
|
||||
retention-days: 7
|
||||
|
||||
linux-arm64:
|
||||
name: Linux (arm64)
|
||||
|
||||
runs-on: ubuntu-22.04-arm
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -D CMAKE_BUILD_TYPE=Debug -D FALLOUT_VENDORED=OFF
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-arm64
|
||||
path: build/fallout2-ce-linux-arm64
|
||||
path: build/fallout2-ce
|
||||
retention-days: 7
|
||||
|
||||
macos:
|
||||
name: macOS
|
||||
|
||||
runs-on: macos-14
|
||||
runs-on: macos-11
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
@@ -287,33 +212,41 @@ jobs:
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: macos-cmake-v101
|
||||
path: build
|
||||
key: macos-cmake-v4
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset macos
|
||||
cmake \
|
||||
-B build \
|
||||
-G Xcode \
|
||||
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset macos-debug
|
||||
cmake \
|
||||
--build build \
|
||||
--config RelWithDebInfo \
|
||||
-j $(sysctl -n hw.physicalcpu) \
|
||||
# EOL
|
||||
|
||||
- name: Pack
|
||||
run: |
|
||||
cd out/build/macos
|
||||
cpack -C Debug
|
||||
cd build
|
||||
cpack -C RelWithDebInfo
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-macos.dmg
|
||||
path: out/build/macos/Fallout II Community Edition.dmg
|
||||
path: build/Fallout II Community Edition.dmg
|
||||
retention-days: 7
|
||||
|
||||
windows:
|
||||
name: Windows (${{ matrix.arch }})
|
||||
|
||||
runs-on: windows-2025
|
||||
runs-on: windows-2019
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
@@ -328,108 +261,30 @@ jobs:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Visual Studio 2022 Build Tools with v141_xp
|
||||
shell: cmd
|
||||
run: |
|
||||
choco install visualstudio2022buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: windows-${{ matrix.arch }}-cmake-v102
|
||||
path: build
|
||||
key: windows-${{ matrix.arch }}-cmake-v1
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --preset windows-${{ matrix.arch }}
|
||||
cmake \
|
||||
-B build \
|
||||
-G "Visual Studio 16 2019" \
|
||||
-A ${{ matrix.generator-platform }} \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-release
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
cmake \
|
||||
--build build \
|
||||
--config RelWithDebInfo \
|
||||
# EOL
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}
|
||||
path: out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
path: build/RelWithDebInfo/fallout2-ce.exe
|
||||
retention-days: 7
|
||||
|
||||
|
||||
release:
|
||||
name: Release Continuous build
|
||||
runs-on: ubuntu-latest
|
||||
needs: [android, ios, linux, linux-armhf, linux-arm64, macos, windows]
|
||||
permissions: write-all
|
||||
steps:
|
||||
- name: Fetch artifacts
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: actions/download-artifact@v4.1.7
|
||||
with:
|
||||
path: artifacts/
|
||||
|
||||
- name: Remove old release
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: dev-drprasad/delete-tag-and-release@v0.2.1
|
||||
with:
|
||||
delete_release: true
|
||||
tag_name: continious
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Move unpacked artifacts to root folder
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
run: |
|
||||
ls -Rlah .
|
||||
find .
|
||||
cd artifacts/
|
||||
for folder in *; do
|
||||
if [[ -d "$folder" && "$folder" != "." ]]; then
|
||||
echo "Processing $folder"
|
||||
mv "$folder" "$folder.dir"
|
||||
cd "$folder.dir"
|
||||
for file in *; do
|
||||
if [ -f "$file" ]; then
|
||||
if [ -f "../$file" ]; then
|
||||
echo "ERROR: Duplicate artifact file name $file"
|
||||
exit 1
|
||||
fi
|
||||
if [ -d "../$file" ]; then
|
||||
echo "ERROR: Duplicate artifact folder $file"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Moving $file"
|
||||
mv "$file" "../$file"
|
||||
fi
|
||||
done
|
||||
cd ..
|
||||
rm -rf "$folder.dir"
|
||||
fi
|
||||
done
|
||||
ls -Rlah .
|
||||
find .
|
||||
cd ../
|
||||
|
||||
- name: Allow GitHub to process removed release for few seconds
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
run: |
|
||||
sleep 20s
|
||||
|
||||
- name: Upload new release
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: softprops/action-gh-release@v0.1.15
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
files: artifacts/*
|
||||
tag_name: continious
|
||||
draft: false
|
||||
prerelease: true
|
||||
name: Fallout2-CE Continuous Build
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
name: Cleanup PR Preview
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types:
|
||||
- closed
|
||||
|
||||
jobs:
|
||||
delete_pr_preview:
|
||||
name: Delete PR preview from gh-pages
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
deployments: write
|
||||
steps:
|
||||
- name: Checkout gh-pages branch
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: gh-pages
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Remove PR preview folder
|
||||
run: |
|
||||
PR_FOLDER="PR-${{ github.event.pull_request.number }}"
|
||||
echo "Removing preview folder: $PR_FOLDER"
|
||||
git rm -r --ignore-unmatch "$PR_FOLDER" || true
|
||||
|
||||
- name: Commit and push changes
|
||||
run: |
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
|
||||
CURRENT_BRANCH=$(git rev-parse --abbrev-ref HEAD)
|
||||
echo "Current branch: $CURRENT_BRANCH"
|
||||
|
||||
if [ "$CURRENT_BRANCH" != "gh-pages" ]; then
|
||||
echo "❌ Refusing to force-push to non-gh-pages branch: $CURRENT_BRANCH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if git diff --cached --quiet; then
|
||||
echo "No changes to commit"
|
||||
else
|
||||
git commit --amend -m "đźš® Remove preview for closed PR #${{ github.event.pull_request.number }}"
|
||||
git push --force
|
||||
fi
|
||||
|
||||
- name: mark environment as deactivated
|
||||
uses: bobheadxi/deployments@v1
|
||||
with:
|
||||
step: deactivate-env
|
||||
env: preview-${{ github.event.pull_request.number }}
|
||||
desc: Environment was pruned
|
||||
debug: true
|
||||
@@ -59,7 +59,7 @@ jobs:
|
||||
ios:
|
||||
name: iOS
|
||||
|
||||
runs-on: macos-14
|
||||
runs-on: macos-12
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
@@ -243,7 +243,7 @@ jobs:
|
||||
windows:
|
||||
name: Windows (${{ matrix.arch }})
|
||||
|
||||
runs-on: windows-2025
|
||||
runs-on: windows-2019
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
@@ -258,11 +258,6 @@ jobs:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Visual Studio 2019 Build Tools with v141_xp
|
||||
shell: cmd
|
||||
run: |
|
||||
choco install visualstudio2019buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
@@ -270,16 +265,19 @@ jobs:
|
||||
key: windows-${{ matrix.arch }}-cmake-v1
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake -B build -G "Visual Studio 16 2019" -A ${{ matrix.generator-platform }}
|
||||
cmake \
|
||||
-B build \
|
||||
-G "Visual Studio 16 2019" \
|
||||
-A ${{ matrix.generator-platform }} \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --build build --config RelWithDebInfo
|
||||
cmake \
|
||||
--build build \
|
||||
--config RelWithDebInfo \
|
||||
# EOL
|
||||
|
||||
- name: Upload
|
||||
run: |
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
.DS_Store
|
||||
.local-tools/
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
@@ -390,13 +388,6 @@ FodyWeavers.xsd
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# VSCode
|
||||
.vscode
|
||||
|
||||
# CMake
|
||||
/out
|
||||
/build
|
||||
|
||||
# versioning header
|
||||
src/platform/git_version.h
|
||||
CMakeUserPresets.json
|
||||
|
||||
+17
-161
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.18)
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
|
||||
|
||||
@@ -6,10 +6,10 @@ set(EXECUTABLE_NAME fallout2-ce)
|
||||
|
||||
if(APPLE)
|
||||
if(IOS)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "12" CACHE STRING "")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "")
|
||||
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
|
||||
else()
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
|
||||
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
|
||||
endif()
|
||||
endif()
|
||||
@@ -20,17 +20,12 @@ set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED YES)
|
||||
set(CMAKE_CXX_EXTENSIONS NO)
|
||||
|
||||
option(FALLOUT_VENDORED "Use vendored third-party libraries" ON)
|
||||
|
||||
if(ANDROID)
|
||||
add_library(${EXECUTABLE_NAME} SHARED)
|
||||
else()
|
||||
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE)
|
||||
endif()
|
||||
|
||||
# Git Info
|
||||
include("cmake/gitver.cmake")
|
||||
|
||||
target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/actions.cc"
|
||||
"src/actions.h"
|
||||
@@ -62,8 +57,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/combat.h"
|
||||
"src/config.cc"
|
||||
"src/config.h"
|
||||
"src/content_config.cc"
|
||||
"src/content_config.h"
|
||||
"src/credits.cc"
|
||||
"src/credits.h"
|
||||
"src/critter.cc"
|
||||
@@ -104,8 +97,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/font_manager.h"
|
||||
"src/game_config.cc"
|
||||
"src/game_config.h"
|
||||
"src/game_config_migration.cc"
|
||||
"src/game_config_migration.h"
|
||||
"src/game_dialog.cc"
|
||||
"src/game_dialog.h"
|
||||
"src/game_memory.cc"
|
||||
@@ -176,8 +167,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/obj_types.h"
|
||||
"src/object.cc"
|
||||
"src/object.h"
|
||||
"src/opcode_context.cc"
|
||||
"src/opcode_context.h"
|
||||
"src/options.cc"
|
||||
"src/options.h"
|
||||
"src/palette.cc"
|
||||
@@ -208,6 +197,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/scripts.h"
|
||||
"src/select_file_list.cc"
|
||||
"src/select_file_list.h"
|
||||
"src/selfrun.cc"
|
||||
"src/selfrun.h"
|
||||
"src/skill_defs.h"
|
||||
"src/skill.cc"
|
||||
"src/skill.h"
|
||||
@@ -234,11 +225,11 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/text_object.h"
|
||||
"src/tile.cc"
|
||||
"src/tile.h"
|
||||
"src/tile_hires_stencil.cc"
|
||||
"src/tile_hires_stencil.h"
|
||||
"src/trait_defs.h"
|
||||
"src/trait.cc"
|
||||
"src/trait.h"
|
||||
"src/vcr.cc"
|
||||
"src/vcr.h"
|
||||
"src/version.cc"
|
||||
"src/version.h"
|
||||
"src/widget.cc"
|
||||
@@ -276,8 +267,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/settings.h"
|
||||
"src/sfall_config.cc"
|
||||
"src/sfall_config.h"
|
||||
"src/sfall_ext.cc"
|
||||
"src/sfall_ext.h"
|
||||
"src/sfall_global_vars.cc"
|
||||
"src/sfall_global_vars.h"
|
||||
"src/sfall_global_scripts.cc"
|
||||
@@ -292,21 +281,12 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/sfall_metarules.h"
|
||||
"src/sfall_opcodes.cc"
|
||||
"src/sfall_opcodes.h"
|
||||
"src/sfall_script_hooks.cc"
|
||||
"src/sfall_arrays.cc"
|
||||
"src/sfall_arrays.h"
|
||||
"src/sfall_animation.cc"
|
||||
"src/sfall_animation.h"
|
||||
"src/sfall_callbacks.cc"
|
||||
"src/sfall_callbacks.h"
|
||||
"src/touch.cc"
|
||||
"src/touch.h"
|
||||
"src/scan_unimplemented.cc"
|
||||
"third_party/lodepng/lodepng.cpp"
|
||||
)
|
||||
|
||||
target_include_directories(${EXECUTABLE_NAME} PUBLIC "third_party/lodepng")
|
||||
|
||||
if(IOS)
|
||||
target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/platform/ios/paths.h"
|
||||
@@ -320,15 +300,12 @@ if(WIN32)
|
||||
_CRT_NONSTDC_NO_WARNINGS
|
||||
NOMINMAX
|
||||
WIN32_LEAN_AND_MEAN
|
||||
_STATIC_CPPLIB
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_link_libraries(${EXECUTABLE_NAME}
|
||||
winmm
|
||||
debug libcpmtd
|
||||
optimized libcpmt
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -383,64 +360,17 @@ if(APPLE)
|
||||
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.3.0")
|
||||
endif()
|
||||
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten"))
|
||||
if(FALLOUT_VENDORED)
|
||||
add_subdirectory("third_party/zlib")
|
||||
add_subdirectory("third_party/sdl2")
|
||||
else()
|
||||
find_package(ZLIB)
|
||||
find_package(SDL2)
|
||||
endif()
|
||||
else()
|
||||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \
|
||||
--use-port=sdl2 \
|
||||
--use-port=sdl2_mixer \
|
||||
--use-port=zlib" )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \
|
||||
--use-port=sdl2 \
|
||||
--use-port=sdl2_mixer \
|
||||
--use-port=zlib \
|
||||
-std=c++17" )
|
||||
|
||||
|
||||
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g")
|
||||
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
|
||||
|
||||
set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O1")
|
||||
set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O1")
|
||||
|
||||
if(OPTION_WASM_64)
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sMEMORY64" )
|
||||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -sMEMORY64" )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -sMEMORY64" )
|
||||
add_compile_options( -sMEMORY64 )
|
||||
endif()
|
||||
|
||||
if(OPTION_WASM_JSPI)
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sJSPI" )
|
||||
else()
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sASYNCIFY" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sASYNCIFY_STACK_SIZE=20480" )
|
||||
endif()
|
||||
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sENVIRONMENT=web" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sALLOW_MEMORY_GROWTH" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-MEMORY_GROWTH_LINEAR_STEP=32mb" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sNO_DISABLE_EXCEPTION_CATCHING" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-lidbfs.js" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sCASE_INSENSITIVE_FS" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sMODULARIZE" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sEXPORTED_RUNTIME_METHODS=callMain,addRunDependency,removeRunDependency" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sEXPORT_ALL" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sEXPORT_NAME=fallout2ce" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "-sEXIT_RUNTIME" )
|
||||
target_link_options( ${EXECUTABLE_NAME} PRIVATE "$<$<CONFIG:DEBUG>:-g>" )
|
||||
endif()
|
||||
|
||||
|
||||
add_subdirectory("third_party/fpattern")
|
||||
target_link_libraries(${EXECUTABLE_NAME} fpattern::fpattern)
|
||||
target_link_libraries(${EXECUTABLE_NAME} fpattern_windows::fpattern_windows)
|
||||
target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
|
||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
|
||||
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux") AND (NOT ${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") AND (NOT ${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD"))
|
||||
add_subdirectory("third_party/zlib")
|
||||
add_subdirectory("third_party/sdl2")
|
||||
else()
|
||||
find_package(ZLIB)
|
||||
find_package(SDL2)
|
||||
endif()
|
||||
|
||||
target_link_libraries(${EXECUTABLE_NAME} ${ZLIB_LIBRARIES})
|
||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
@@ -448,28 +378,6 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
|
||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
|
||||
|
||||
add_executable(fallout2-dat
|
||||
"tools/dat_tool.cc"
|
||||
"src/dfile.cc"
|
||||
"src/platform_compat.cc"
|
||||
)
|
||||
|
||||
if(APPLE)
|
||||
set_target_properties(fallout2-dat PROPERTIES
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(fallout2-dat
|
||||
fpattern_windows::fpattern_windows
|
||||
${ZLIB_LIBRARIES}
|
||||
${SDL2_LIBRARIES}
|
||||
)
|
||||
target_include_directories(fallout2-dat PRIVATE "src")
|
||||
target_include_directories(fallout2-dat PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
target_include_directories(fallout2-dat PRIVATE ${SDL2_INCLUDE_DIRS})
|
||||
|
||||
if(APPLE)
|
||||
if(IOS)
|
||||
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
|
||||
@@ -488,55 +396,3 @@ if(APPLE)
|
||||
|
||||
include(CPack)
|
||||
endif()
|
||||
|
||||
# Add option to enable AddressSanitizer
|
||||
option(ENABLE_ASAN "Enable AddressSanitizer for debug builds" OFF)
|
||||
|
||||
# Set C++ standard and other existing settings
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED YES)
|
||||
set(CMAKE_CXX_EXTENSIONS NO)
|
||||
|
||||
# Define ASan flags for supported compilers (GCC, Clang, MSVC)
|
||||
if(ENABLE_ASAN)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten|Android|iOS")
|
||||
message(WARNING "AddressSanitizer is not supported on ${CMAKE_SYSTEM_NAME}. Disabling ASan.")
|
||||
set(ENABLE_ASAN OFF)
|
||||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
|
||||
message(STATUS "Enabling AddressSanitizer for debug build (GCC/Clang)")
|
||||
set(ASAN_FLAGS "-fsanitize=address -fno-omit-frame-pointer -fno-optimize-sibling-calls")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${ASAN_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${ASAN_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${ASAN_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${ASAN_FLAGS}")
|
||||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
|
||||
# Check if using clang-cl or native MSVC
|
||||
if(CMAKE_CXX_COMPILER MATCHES "clang-cl")
|
||||
message(STATUS "Enabling AddressSanitizer for debug build (clang-cl)")
|
||||
set(ASAN_FLAGS "-fsanitize=address -fno-omit-frame-pointer")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${ASAN_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${ASAN_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -fsanitize=address")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} -fsanitize=address")
|
||||
else()
|
||||
message(STATUS "Enabling AddressSanitizer for debug build (MSVC)")
|
||||
set(ASAN_FLAGS "/fsanitize=address")
|
||||
# MSVC requires /Zi or /Z7 for debug info with ASan
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${ASAN_FLAGS} /Zi")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${ASAN_FLAGS} /Zi")
|
||||
# No additional linker flags needed for MSVC ASan
|
||||
# Disable incremental linking as it's incompatible with ASan
|
||||
string(REPLACE "/INCREMENTAL" "/INCREMENTAL:NO" CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG}")
|
||||
string(REPLACE "/INCREMENTAL" "/INCREMENTAL:NO" CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG}")
|
||||
endif()
|
||||
else()
|
||||
message(WARNING "AddressSanitizer is not supported with ${CMAKE_CXX_COMPILER_ID}. Disabling ASan.")
|
||||
set(ENABLE_ASAN OFF)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Existing debug flags for Emscripten (ensure ASan doesn't conflict)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
|
||||
endif()
|
||||
|
||||
@@ -1,202 +0,0 @@
|
||||
{
|
||||
"version": 6,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 19,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "base",
|
||||
"hidden": true,
|
||||
"binaryDir": "${sourceDir}/out/build/${presetName}"
|
||||
},
|
||||
{
|
||||
"name": "windows-base",
|
||||
"hidden": true,
|
||||
"inherits": [
|
||||
"base"
|
||||
],
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Windows"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-x86",
|
||||
"inherits": [
|
||||
"windows-base"
|
||||
],
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"architecture": "Win32",
|
||||
"cacheVariables": {
|
||||
"CMAKE_GENERATOR_TOOLSET": "v141_xp",
|
||||
"CMAKE_C_FLAGS": "/D_WIN32_WINNT=0x0501",
|
||||
"CMAKE_CXX_FLAGS": "/D_WIN32_WINNT=0x0501 /D_STATIC_CPPLIB",
|
||||
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-x64",
|
||||
"inherits": [
|
||||
"windows-base"
|
||||
],
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"architecture": "x64",
|
||||
"cacheVariables": {
|
||||
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-base",
|
||||
"hidden": true,
|
||||
"inherits": [
|
||||
"base"
|
||||
],
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Linux"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"FALLOUT_VENDORED": "OFF"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-x86-base",
|
||||
"hidden": true,
|
||||
"inherits": [
|
||||
"linux-base"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_FLAGS": "-m32",
|
||||
"CMAKE_CXX_FLAGS": "-m32",
|
||||
"CMAKE_SYSTEM_NAME": "Linux",
|
||||
"CMAKE_SYSTEM_PROCESSOR": "i386"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-x86-debug",
|
||||
"inherits": [
|
||||
"linux-x86-base"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-x86-release",
|
||||
"inherits": [
|
||||
"linux-x86-base"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-x64-debug",
|
||||
"inherits": [
|
||||
"linux-base"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-x64-release",
|
||||
"inherits": [
|
||||
"linux-base"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "darwin-base",
|
||||
"hidden": true,
|
||||
"inherits": [
|
||||
"base"
|
||||
],
|
||||
"generator": "Xcode",
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Darwin"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "macos",
|
||||
"inherits": [
|
||||
"darwin-base"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ios",
|
||||
"inherits": [
|
||||
"darwin-base"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_SYSTEM_NAME": "iOS"
|
||||
}
|
||||
}
|
||||
],
|
||||
"buildPresets": [
|
||||
{
|
||||
"name": "windows-x86-debug",
|
||||
"configurePreset": "windows-x86",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "windows-x86-release",
|
||||
"configurePreset": "windows-x86",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "windows-x64-debug",
|
||||
"configurePreset": "windows-x64",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "windows-x64-release",
|
||||
"configurePreset": "windows-x64",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-x86-debug",
|
||||
"configurePreset": "linux-x86-debug"
|
||||
},
|
||||
{
|
||||
"name": "linux-x86-release",
|
||||
"configurePreset": "linux-x86-release"
|
||||
},
|
||||
{
|
||||
"name": "linux-x64-debug",
|
||||
"configurePreset": "linux-x64-debug"
|
||||
},
|
||||
{
|
||||
"name": "linux-x64-release",
|
||||
"configurePreset": "linux-x64-release"
|
||||
},
|
||||
{
|
||||
"name": "macos-debug",
|
||||
"configurePreset": "macos",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "macos-release",
|
||||
"configurePreset": "macos",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "ios-debug",
|
||||
"configurePreset": "ios",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "ios-release",
|
||||
"configurePreset": "ios",
|
||||
"configuration": "RelWithDebInfo"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "x86-Debug",
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"configurationType": "Debug",
|
||||
"inheritEnvironments": [ "msvc_x86" ],
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": ""
|
||||
},
|
||||
{
|
||||
"name": "x86-Release",
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"configurationType": "Release",
|
||||
"inheritEnvironments": [ "msvc_x86" ],
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": ""
|
||||
},
|
||||
{
|
||||
"name": "x64-Debug",
|
||||
"generator": "Visual Studio 16 2019 Win64",
|
||||
"configurationType": "Debug",
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": "",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"variables": []
|
||||
},
|
||||
{
|
||||
"name": "x64-Release",
|
||||
"generator": "Visual Studio 16 2019 Win64",
|
||||
"configurationType": "Release",
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": "",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"variables": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
# Contributing
|
||||
|
||||
This file is currently a shell to be filled in over time. For now, it only captures project-specific maintenance notes that are easy to miss.
|
||||
|
||||
## `.dat` CLI Tool
|
||||
|
||||
There is a small command-line archive tool in this repo for inspecting Fallout `.dat` files using the same reader implementation as the game.
|
||||
|
||||
Build it with `make TARGET=fallout2-dat`.
|
||||
|
||||
The executable is written to your selected `BUILD_DIR`, so the default path is `out/build/local-debug-arm64/fallout2-dat` on this macOS setup, but other platforms or custom build directories will differ.
|
||||
|
||||
The current tool is read-only. Available commands:
|
||||
|
||||
1. `./<BUILD_DIR>/fallout2-dat <archive.dat> list [pattern]`
|
||||
2. `./<BUILD_DIR>/fallout2-dat <archive.dat> info [pattern]`
|
||||
3. `./<BUILD_DIR>/fallout2-dat <archive.dat> extract [--lower] <output-dir> [pattern]`
|
||||
4. `./<BUILD_DIR>/fallout2-dat <archive.dat> cat <entry>`
|
||||
|
||||
Use `--lower` with `extract` when you want every extracted file and directory name forced to lowercase.
|
||||
For example, from `/Applications/Fallout2Codex` you can run:
|
||||
|
||||
`/Users/klaas/game/fallout2-ce/out/build/local-debug-arm64/fallout2-dat master.dat extract --lower /tmp/fallout2-dat-lower data\\*`
|
||||
|
||||
## Updating SDL
|
||||
|
||||
SDL is pinned for native builds in `third_party/sdl2/CMakeLists.txt`. Right now, Android also relies on checked-in Java bindings in `os/android/app/src/main/java/org/libsdl/app`, and those bindings must match the SDL version fetched by CMake.
|
||||
|
||||
When updating SDL:
|
||||
|
||||
1. Update the SDL tag in `third_party/sdl2/CMakeLists.txt`.
|
||||
2. Run an Android build once so Gradle/CMake fetch the new SDL source tree.
|
||||
3. Copy the Android Java bindings from the fetched SDL checkout into `os/android/app/src/main/java/org/libsdl/app`.
|
||||
Source path pattern:
|
||||
`os/android/app/.cxx/<Variant>/<Hash>/arm64-v8a/_deps/sdl2-src/android-project/app/src/main/java/org/libsdl/app`
|
||||
4. Rebuild Android and confirm the SDL sync guard passes.
|
||||
|
||||
The Android build contains a guard in `os/android/app/build.gradle` that fails if the checked-in Java bindings drift from the fetched native SDL source.
|
||||
|
||||
This is a hack, not a good long-term setup. The Java bindings are still duplicated in the repo instead of being sourced from the same SDL tree as the native build. That should be improved so Android does not depend on a manual copy/sync step.
|
||||
@@ -1,14 +1,14 @@
|
||||
# Fallout 2 Community Edition
|
||||
|
||||
Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms. This is a fork of the original project, which isn't getting regular updates.
|
||||
Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
|
||||
|
||||
Popular Fallout 2 total conversion mods are partially supported. Original versions of Nevada and Sonora (that do not rely on extended features provided by Sfall) work. [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project), [Fallout Et Tu](https://github.com/rotators/Fo1in2) and [Olympus 2207](https://olympus2207.com) are not yet supported. Other mods (particularly Resurrection and Yesterday) are not tested.
|
||||
Popular Fallout 2 total conversion mods are partially supported. Original versions of Nevada and Sonora (that do not rely on extended features provided by Sfall) likely work, although there is no complete walkthrough confirmation yet. [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project), [Fallout Et Tu](https://github.com/rotators/Fo1in2) and [Olympus 2207](https://olympus2207.com) are not yet supported. Other mods (particularly Resurrection and Yesterday) are not tested.
|
||||
|
||||
There is also [Fallout Community Edition](https://github.com/alexbatalov/fallout1-ce) (not affiliated with this fork).
|
||||
There is also [Fallout Community Edition](https://github.com/alexbatalov/fallout1-ce).
|
||||
|
||||
## Installation
|
||||
|
||||
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2), [Epic Games](https://store.epicgames.com/p/fallout-2) or [Steam](https://store.steampowered.com/app/38410). Download latest [release](https://github.com/fallout2-ce/fallout2-ce/releases) or build from source.
|
||||
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest [release](https://github.com/alexbatalov/fallout2-ce/releases) or build from source. You can also check latest [debug](https://github.com/alexbatalov/fallout2-ce/actions) build intended for testers.
|
||||
|
||||
### Windows
|
||||
|
||||
@@ -18,14 +18,6 @@ Download and copy `fallout2-ce.exe` to your `Fallout2` folder. It serves as a dr
|
||||
|
||||
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/home/john/Desktop/Fallout2`.
|
||||
|
||||
- Alternatively you can extract the needed files from the GoG installer:
|
||||
|
||||
```console
|
||||
$ sudo apt install innoextract
|
||||
$ innoextract ~/Downloads/setup_fallout2_2.1.0.18.exe -I app
|
||||
$ mv app Fallout2
|
||||
```
|
||||
|
||||
- Download and copy `fallout2-ce` to this folder.
|
||||
|
||||
- Install [SDL2](https://libsdl.org/download-2.0.php):
|
||||
@@ -44,14 +36,6 @@ $ sudo apt install libsdl2-2.0-0
|
||||
|
||||
- Alternatively you can use Fallout 2 from Macplay/The Omni Group as a base - you need to extract game assets from the original bundle. Mount CD/DMG, right click `Fallout 2` -> `Show Package Contents`, navigate to `Contents/Resources`. Copy `GameData` folder somewhere, for example `/Applications/Fallout2`.
|
||||
|
||||
- Or if you're a Terminal user and have Homebrew installed you can extract the needed files from the GoG installer. **Note**: You must use "Offline backup game installer", not the main game installer.
|
||||
|
||||
```console
|
||||
$ brew install innoextract
|
||||
$ innoextract ~/Downloads/setup_fallout2_2.1.0.18.exe -I app
|
||||
$ mv app /Applications/Fallout2
|
||||
```
|
||||
|
||||
- Download and copy `fallout2-ce.app` to this folder.
|
||||
|
||||
- Run `fallout2-ce.app`.
|
||||
@@ -82,68 +66,35 @@ $ mv app /Applications/Fallout2
|
||||
|
||||
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)). Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
|
||||
|
||||
### Browser
|
||||
|
||||
> **NOTE**: WebAssembly build with emscripten
|
||||
```
|
||||
docker run --rm -v $(pwd):/src emscripten/emsdk:3.1.74 sh -c 'git config --global --add safe.directory "*" && mkdir -p build && cd build && emcmake cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain/Emscripten.cmake && emmake make'
|
||||
```
|
||||
- Demo available at https://github.com/ololoken/fallout2-ce-ems.git
|
||||
|
||||
## Configuration
|
||||
|
||||
The main configuration file is `fallout2.cfg`. There are several important settings you might need to adjust for your installation. Depending on your Fallout distribution main game assets `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder might be either all lowercased, or all uppercased. You can either update `master_dat`, `critter_dat`, `master_patches` and `critter_patches` settings to match your file names, or rename files to match entries in your `fallout2.cfg`.
|
||||
|
||||
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
|
||||
|
||||
Additional settings for screen resolution, UI customization, and map options are now integrated into the main `fallout2.cfg` file (previously part of `f2_res.ini` from Mash's HRP). When Fallout 2 CE starts, if it detects an existing `f2_res.ini` file, it automatically migrates these settings into `fallout2.cfg`. After migration, `fallout2.cfg` becomes the single source of truth for this configuration.
|
||||
|
||||
The following settings can be configured in `fallout2.cfg` under the `[screen]` and `[ui]` sections:
|
||||
The second configuration file is `f2_res.ini`. Use it to change game window size and enable/disable fullscreen mode.
|
||||
|
||||
```ini
|
||||
[screen]
|
||||
resolution_x=1600 ; actual game window size (screen resolution), in pixels
|
||||
resolution_y=1080
|
||||
windowed=1 ; 0 = fullscreen
|
||||
scale=2 ; 1 = original scale, 2 = 2x scale, etc. (e.g. at scale 2 and screen resolution 1920x1080, in-game resolution will be 960x540, thus every pixel is twice as wide and tall)
|
||||
|
||||
[ui]
|
||||
iface_bar_mode=0 ; 0 = interface bar below game window, 1 = interface bar overlaps game window
|
||||
iface_bar_width=800 ; Width of interface bar (640 = original, 800 = extended)
|
||||
iface_bar_side_art=2 ; Interface bar side art style (0=black, 1=metal grey, 2=leather, 3-8=alternative styles)
|
||||
iface_bar_sides_ori=0 ; Side graphics orientation (0=extend from bar to edges, 1=extend from edges to bar)
|
||||
splash_screen_size=1 ; Splash screen scaling (0=original size, 1=fit preserving aspect, 2=stretch to fill)
|
||||
ignore_map_edges=0 ; Hi-res map scroll edges (0=enabled, 1=ignored)
|
||||
[MAIN]
|
||||
SCR_WIDTH=1280
|
||||
SCR_HEIGHT=720
|
||||
WINDOWED=1
|
||||
```
|
||||
|
||||
**Recommendations:**
|
||||
Recommendations:
|
||||
- **Desktops**: Use any size you see fit.
|
||||
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
|
||||
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
|
||||
|
||||
In time this stuff will receive in-game interface, right now you have to do it manually. To see all currently working fallout2.cfg settings, just run the game once and quit. It will be automatically updated with defaults for every supported setting.
|
||||
*Note*: Use of the IFACE_BAR settings requires the `f2_res.dat` file, which contains graphical assets. Various versions are available, but one compatible with the above settings can be found here: [f2_res.dat](https://github.com/fallout2-ce/fallout2-ce/raw/refs/heads/main/files/f2_res.dat)
|
||||
In time this stuff will receive in-game interface, right now you have to do it manually.
|
||||
|
||||
The second configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users.
|
||||
|
||||
For a sample ddraw.ini configuration file, containing all currently working settings use this link: [ddraw.ini](https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/refs/heads/main/files/ddraw.ini)
|
||||
|
||||
## Quality of life benefits over vanilla Fallout
|
||||
|
||||
* High resolution support
|
||||
* Increased pathfinding nodes 5x for more accurate pathfinding
|
||||
* Ctrl-click to quickly move items when bartering, looting, or stealing
|
||||
* _a_ to select "all" when selecting item quantity
|
||||
* _a_ to `Take All` when looting
|
||||
* When bartering, caps default to the right amount to balance the trade (if possible)
|
||||
* Music continues playing between maps (requires config)
|
||||
* Auto open doors (requires config)
|
||||
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users. Currently only a small subset of these settings are actually implemented.
|
||||
|
||||
## Contributing
|
||||
|
||||
Integrating Sfall goodies is the top priority. Quality of life updates are OK too. Please no large scale refactorings at this time as we need to reconcile changes from Reference Edition, which will make this process slow and error-prone. In any case open up an issue with your suggestion or to notify other people that something is being worked on.
|
||||
|
||||
### Integrating Sfall
|
||||
### Intergrating Sfall
|
||||
|
||||
There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.
|
||||
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
# Sfall Compatibility
|
||||
|
||||
This document tracks Fallout 2 CE compatibility with sfall. This is for modders who need to know which Sfall features work in CE.
|
||||
|
||||
For now, this covers opcodes/metarules, and hooks. In the future, it will include other ways of modifying the engine (like ini files), and other Sfall-specific behaviour.
|
||||
|
||||
## Settings (ddraw.ini → fallout2.cfg / game.cfg)
|
||||
|
||||
Settings previously read from `ddraw.ini` have been moved into standard CE config files.
|
||||
|
||||
Most settings that control game behavior (premade characters, extra message files, combat tweaks, worldmap, etc.) have been moved into [`<DAT>/config/game.cfg`](files/ce.dat/config/game.cfg), which is a content-mod config file intended to be overridden by mods. See that file for the full list with descriptions.
|
||||
|
||||
The following settings were moved into [`fallout2.cfg`](files/fallout2.cfg) instead:
|
||||
|
||||
| ddraw.ini section | ddraw.ini key | fallout2.cfg section | fallout2.cfg key |
|
||||
| --- | --- | --- | --- |
|
||||
| `Misc` | `SkipOpeningMovies` | `ui` | `skip_opening_movies` |
|
||||
| `Misc` | `DisplayKarmaChanges` | `ui` | `display_karma_changes` |
|
||||
| `Misc` | `DisplayBonusDamage` | `ui` | `display_bonus_damage` |
|
||||
| `Misc` | `NumbersInDialogue` | `ui` | `numbers_in_dialogue` |
|
||||
| `Misc` | `AutoQuickSave` | `ui` | `auto_quick_save` |
|
||||
| `Main` | `EnableHighResolutionStencil` | `ui` | `enable_high_resolution_stencil` |
|
||||
| `Misc` | `ConsoleOutputPath` | `debug` | `console_output_path` |
|
||||
| `Misc` | `GaplessMusic` | `sound` | `gapless_music` |
|
||||
| `Misc` | `ScreenshotsFormat` | `system` | `screenshots_format` |
|
||||
| `Misc` | `UseWalkDistance` | `qol` | `use_walk_distance` |
|
||||
| `Misc` | `AutoOpenDoors` | `qol` | `auto_open_doors` |
|
||||
|
||||
## Opcodes / Metarules
|
||||
|
||||
See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/) for documentation on specific functions.
|
||||
|
||||
| Group | Opcodes In Group | Compatibility | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Direct memory access| read_byte,short,int,string<br>write_byte,short,int,string<br>call_offset_vX | đźš« | Not possible. Open an issue if you need functionality not covered by other opcodes. |
|
||||
| Stats | get/set_pc_base_stat<br>get/set_pc_extra_stat<br>get/set_critter_base_stat<br>get/set_critter_extra_stat | âś… | CE uses engine stat helpers here instead of sfall's direct proto-field behavior, so derived-stat update behavior can differ. |
|
||||
| Stats / Alter min/max | get/set_stat_min/max<br>set_pc_stat_min/max<br>set_npc_stat_min/max | not implemented | - |
|
||||
| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_skill_max<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
|
||||
| Graphics | graphics_funcs_available<br>force_graphics_refresh<br>get_screen_width<br>get_screen_height<br>set_palette | implemented: only get_screen_width, get_screen_height | - |
|
||||
| Shaders | load_shader<br>free_shader<br>activate_shader<br>deactivate_shader<br>set/get_shader_* | đźš« | likely will not implement direct compatibility
|
||||
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
|
||||
| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | đźš« | Open an issue if you have a use case for these |
|
||||
| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
|
||||
| Maps and encounters | in_world_map<br>force_encounter<br>force_encounter_with_flags<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
|
||||
| Maps and encounters / Worldmap | get_world_map_x/y_pos<br>set_world_map_pos | âś… | - |
|
||||
| Audio | eax_available<br>set_eax_environment<br>play_sfall_sound<br>stop_sfall_sound | not implemented | *eax* opcodes will not be implemented |
|
||||
| Combat / Weapons and ammo | get/set_weapon_ammo_pid<br>get/set_weapon_ammo_count | âś… | - |
|
||||
| Sfall / Version | sfall_ver_major<br>sfall_ver_minor<br>sfall_ver_build | âś… | CE currently reports `4.3.4` |
|
||||
| Utility / Math | log, exponent, round, sqrt, abs, sin, cos, tan, arctan, ceil, ^, floor2, div | âś… | - |
|
||||
| Keyboard and mouse | key_pressed<br>tap_key<br>get_mouse_x/y<br>get_mouse_buttons | âś… | - |
|
||||
| Lists | list_begin<br>list_next<br>list_end<br>list_as_array<br>party_member_list | âś… | - |
|
||||
| Explosions | set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | âś… except item_make_explosive | - |
|
||||
| Animations | reg_anim_combat_check<br>reg_anim_destroy<br>reg_anim_animate_and_hide<br>reg_anim_light<br>reg_anim_change_fid<br>reg_anim_take_out<br>reg_anim_turn_towards<br>reg_anim_callback<br>reg_anim_animate_and_move | âś… except reg_anim_callback | - |
|
||||
| Art and appearance | art_exists<br>refresh_pc_art<br>art_cache_clear<br>set_hero_race<br>set_hero_style | implemented: art_exists, refresh_pc_art, art_cache_clear | - |
|
||||
| Tiles and paths | get_tile_fid<br>tile_under_cursor<br>tile_light<br>tile_get_objs<br>tile_refresh_display<br>obj_blocking_tile<br>tile_by_position<br>get_tile_ground_fid<br>get_tile_roof_fid<br>obj_blocking_line<br>path_find_to<br>objects_in_radius | âś… except objects_in_radius | - |
|
||||
| Utility | sprintf<br>typeof<br>atoi<br>atof | âś… | - |
|
||||
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | âś… | `get_string_pointer` is deprecated and intentionally omitted. |
|
||||
| Interface / Tags | show_iface_tag<br>hide_iface_tag<br>is_iface_tag_active<br>set_iface_tag_text<br>add_iface_tag | âś… except set_iface_tag_text, add_iface_tag | CE only handles built-in interface tags here; custom tag creation/text is not supported yet. |
|
||||
| Global variables | set_sfall_global<br>get_sfall_global_int<br>get_sfall_global_float | âś… except get_sfall_global_float | Current CE storage is int-backed; `set_sfall_global` stores integer values |
|
||||
| Hooks / Hook functions | init_hook<br>get_sfall_arg<br>get_sfall_args<br>get_sfall_arg_at<br>set_sfall_return<br>set_sfall_arg<br>register_hook<br>register_hook_proc<br>register_hook_proc_spec | âś… | See below for implemented hooks. `init_hook` is deprecated and will not be implemented. register_hook_proc and register_hook_proc_spec both add hooks to the *end* of the hook list, instead of beginning and end, respectively. |
|
||||
| Arrays / Array functions | create_array<br>temp_array<br>fix_array<br>get/set_array<br>resize_array<br>free_array<br>scan_array<br>len_array<br>save/load_array<br>array_key<br>arrayexpr | âś… except save_array, load_array | - |
|
||||
| Perks and traits / NPC perks | set_fake_perk_npc<br>set_fake_trait_npc<br>set_selectable_perk_npc<br>has_fake_perk_npc<br>has_fake_trait_npc | not implemented | - |
|
||||
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | âś… except available_global_script_types | - |
|
||||
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | implemented: get_attack_type, get_bodypart_hit_modifier, combat_data, set_bodypart_hit_modifier, get_critter_current_ap, set_critter_current_ap, get_combat_free_move, set_combat_free_move | - |
|
||||
| Car | set_car_current_town<br>car_gas_amount<br>set_car_intface_art | implemented: all except set_car_intface_art | - |
|
||||
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | implemented: only message_box, get_text_width, show_window, create_message_window | - |
|
||||
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | âś… | - |
|
||||
| Interface / Main interface | intface_is_hidden<br>intface_redraw<br>intface_hide<br>intface_show<br>set_quest_failure_value | implemented: only intface_redraw | `intface_redraw` only supports the zero-argument form; the optional-argument path is explicitly unimplemented. |
|
||||
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: critter_inven_obj2, item_weight | - |
|
||||
| Interface / Cursor | get/set_cursor_mode | âś… | - |
|
||||
| Locks | lock_is_jammed<br>unjam_lock<br>set_unjam_locks_time | not implemented | - |
|
||||
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | âś… except get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
|
||||
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, obj_is_openable, get_proto_data, set_proto_data | - |
|
||||
| Other / Game management | set_movie_path<br>stop/resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime, signal_close_game | - |
|
||||
| Gameplay tweaks | set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>set_hp_per_level_mod<br>get_unspent_ap_bonus<br>gdialog_get_barter_mod<br>set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>set_inven_ap_cost<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>get_inven_ap_cost<br>set_drugs_data<br>get_kill_counter<br>mod_kill_counter<br>set_pipboy_available | implemented: gdialog_get_barter_mod | - |
|
||||
| NPCs | inc_npc_level<br>get_npc_level<br>npc_engine_level_up | not implemented | - |
|
||||
| Other | get_year<br>set_dm/df_model<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>hero_select_win<br>get_light_level<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>remove_timer_event<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, get_light_level, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
|
||||
|
||||
## Hooks
|
||||
|
||||
| Hook | ID | Compatibility | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| ToHit | `HOOK_TOHIT` | âś… | - |
|
||||
| AfterHitRoll | `HOOK_AFTERHITROLL` | đźš« | Et tu |
|
||||
| CalcAPCost | `HOOK_CALCAPCOST` | âś… | - |
|
||||
| DeathAnim1 | `HOOK_DEATHANIM1` | đźš« | Use DEATHANIM2 instead |
|
||||
| DeathAnim2 | `HOOK_DEATHANIM2` | âś… | - |
|
||||
| CombatDamage | `HOOK_COMBATDAMAGE` | âś… | - |
|
||||
| OnDeath | `HOOK_ONDEATH` | âś… | - |
|
||||
| FindTarget | `HOOK_FINDTARGET` | đźš« | (maybe) |
|
||||
| UseObjOn | `HOOK_USEOBJON` | âś… | - |
|
||||
| UseObj | `HOOK_USEOBJ` | âś… | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
|
||||
| RemoveInvenObj | `HOOK_REMOVEINVENOBJ` | đźš« | - |
|
||||
| BarterPrice | `HOOK_BARTERPRICE` | âś… | - |
|
||||
| MoveCost | `HOOK_MOVECOST` | đźš« | - |
|
||||
| ItemDamage | `HOOK_ITEMDAMAGE` | đźš« | - |
|
||||
| AmmoCost | `HOOK_AMMOCOST` | đźš« | Et tu |
|
||||
| KeyPress | `HOOK_KEYPRESS` | âś… | Third hook arg is currently `0`; CE doesn't use VK codes. |
|
||||
| MouseClick | `HOOK_MOUSECLICK` | âś… | - |
|
||||
| UseSkill | `HOOK_USESKILL` | đźš« | - |
|
||||
| Steal | `HOOK_STEAL` | đźš« | Et tu |
|
||||
| WithinPerception | `HOOK_WITHINPERCEPTION` | âś… | - |
|
||||
| InventoryMove | `HOOK_INVENTORYMOVE` | âś… | - |
|
||||
| InvenWield | `HOOK_INVENWIELD` | đźš« | - |
|
||||
| AdjustFID | `HOOK_ADJUSTFID` | đźš« | - |
|
||||
| CombatTurn | `HOOK_COMBATTURN` | âś… | - |
|
||||
| StdProcedure | `HOOK_STDPROCEDURE` | âś… | - |
|
||||
| StdProcedureEnd | `HOOK_STDPROCEDURE_END` | âś… | - |
|
||||
| CarTravel | `HOOK_CARTRAVEL` | đźš« | - |
|
||||
| SetGlobalVar | `HOOK_SETGLOBALVAR` | đźš« | - |
|
||||
| RestTimer | `HOOK_RESTTIMER` | đźš« | Et tu |
|
||||
| GameModeChange | `HOOK_GAMEMODECHANGE` | âś… | - |
|
||||
| UseAnimObj | `HOOK_USEANIMOBJ` | đźš« | Et tu; (maybe) |
|
||||
| ExplosiveTimer | `HOOK_EXPLOSIVETIMER` | đźš« | - |
|
||||
| DescriptionObj | `HOOK_DESCRIPTIONOBJ` | đźš« | Et tu |
|
||||
| UseSkillOn | `HOOK_USESKILLON` | đźš« | Et tu |
|
||||
| OnExplosion | `HOOK_ONEXPLOSION` | đźš« | (maybe) |
|
||||
| SubCombatDamage | `HOOK_SUBCOMBATDAMAGE` | đźš« | (maybe) |
|
||||
| SetLighting | `HOOK_SETLIGHTING` | đźš« | Et tu; (maybe) |
|
||||
| Sneak | `HOOK_SNEAK` | đźš« | - |
|
||||
| TargetObject | `HOOK_TARGETOBJECT` | đźš« | (maybe) |
|
||||
| Encounter | `HOOK_ENCOUNTER` | đźš« | Et tu |
|
||||
| AdjustPoison | `HOOK_ADJUSTPOISON` | đźš« | (maybe) |
|
||||
| AdjustRads | `HOOK_ADJUSTRADS` | đźš« | (maybe) |
|
||||
| RollCheck | `HOOK_ROLLCHECK` | đźš« | - |
|
||||
| BestWeapon | `HOOK_BESTWEAPON` | đźš« | - |
|
||||
| CanUseWeapon | `HOOK_CANUSEWEAPON` | đźš« | - |
|
||||
| BuildSfxWeapon | `HOOK_BUILDSFXWEAPON` | đźš« | - |
|
||||
@@ -1,48 +0,0 @@
|
||||
# Get author name
|
||||
execute_process(
|
||||
COMMAND git log -1 --pretty=format:%an
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE AUTHOR
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get current branch
|
||||
execute_process(
|
||||
COMMAND git branch --show-current
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get hash of the latest commit
|
||||
execute_process(
|
||||
COMMAND git log --pretty=format:%h -n 1
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get last tag
|
||||
execute_process(
|
||||
COMMAND git describe --tags --abbrev=0
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE LATEST_TAG
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get date of the latest commit
|
||||
execute_process(
|
||||
COMMAND git log -1 --date=format:"%b %d %Y %H:%M:%S" --pretty=format:%cd
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE DATE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Define a variable for CI_BUILD
|
||||
set(CI_BUILD 0)
|
||||
|
||||
# Create git_version.h file
|
||||
configure_file(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/platform/git_version.h.in
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/platform/git_version.h
|
||||
)
|
||||
@@ -1,18 +0,0 @@
|
||||
set( CMAKE_SYSTEM_NAME "Emscripten" )
|
||||
|
||||
add_compile_definitions("DEBUG=$<CONFIG:Debug>")
|
||||
|
||||
set( CMAKE_C_COMPILER "emcc" )
|
||||
set( CMAKE_CXX_COMPILER "em++" )
|
||||
|
||||
|
||||
|
||||
set( EXECUTABLE_NAME fallout2-ce.js )
|
||||
|
||||
option(OPTION_WASM_64 "Build wasm64 module" OFF)
|
||||
option(OPTION_WASM_JSPI "Build wasm with JSPI support instead of asyncify module" OFF)
|
||||
|
||||
# Touch toolchain variable to suppress "unused variable" warning.
|
||||
# This happens if CMake is invoked with the same command line the second time.
|
||||
if(CMAKE_TOOLCHAIN_FILE)
|
||||
endif()
|
||||
@@ -0,0 +1,4 @@
|
||||
set( CMAKE_SYSTEM_NAME "Linux" )
|
||||
set( CMAKE_SYSTEM_PROCESSOR "i386" )
|
||||
set( CMAKE_C_FLAGS "-m32" )
|
||||
set( CMAKE_CXX_FLAGS "-m32" )
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,128 +0,0 @@
|
||||
;
|
||||
; Game general config
|
||||
;
|
||||
; Fallout 2
|
||||
;
|
||||
|
||||
[start]
|
||||
; Starting year, month, day. Month and day are 0-indexed (0 = January, 0 = first day of month).
|
||||
year=2241
|
||||
month=6
|
||||
day=24
|
||||
; To start a new game somewhere other than artemple.map, set this to the map file name.
|
||||
map=
|
||||
; Starting (tribal) and default (jumpsuit) player models. Can also be changed in-game via script.
|
||||
model_male=hmwarr
|
||||
model_male_default=hmjmps
|
||||
model_female=hfprim
|
||||
model_female_default=hfjmps
|
||||
; Set to 1 if you want the pipboy to be available at the start of the game.
|
||||
; Set to 2 to make the pipboy available by only skipping the vault suit movie check.
|
||||
pipboy=0
|
||||
|
||||
[karma]
|
||||
; FRM numbers for karma icons on the character screen. Number of points entries should be 1 less than number of frms entries.
|
||||
; Example: frms=47,48,49 points=-100,100
|
||||
frms=
|
||||
points=
|
||||
|
||||
[items]
|
||||
; Proto IDs for healing items.
|
||||
stimpak=40
|
||||
super_stimpak=144
|
||||
healing_powder=273
|
||||
|
||||
[dialog]
|
||||
; Set to 1 to prevent using 0 to escape from dialogue at any time.
|
||||
no_exit_hotkey=1
|
||||
; Set to 1 to allow using '^' in dialog msg files to specify gender-based alternative text.
|
||||
; Text must be enclosed in angle brackets, e.g. <MaleText^FemaleText>.
|
||||
gender_words=0
|
||||
|
||||
[main_menu]
|
||||
; Custom version string shown on the main menu. Supports up to two %d placeholders for the game version numbers.
|
||||
; Example: FALLOUT II v1.02d
|
||||
version_string=
|
||||
; Font color for the version string and copyright text. Last byte picks the color (default 0x3C).
|
||||
; First byte flags: 1 - version string only, 2 - underline, 4 - monospace font.
|
||||
; Example: 0x000055
|
||||
font_color=0
|
||||
; Font color for the main menu button text.
|
||||
big_font_color=0
|
||||
; Pixel offset for main menu buttons.
|
||||
offset_x=0
|
||||
offset_y=0
|
||||
; Pixel offset for the copyright text line.
|
||||
credits_offset_x=0
|
||||
credits_offset_y=0
|
||||
|
||||
[movies]
|
||||
; Number of days after game start when each Hakunin dream sequence becomes available.
|
||||
artimer1=90
|
||||
artimer2=180
|
||||
artimer3=270
|
||||
artimer4=360
|
||||
|
||||
[combat]
|
||||
; Damage formula used to calculate combat damage.
|
||||
; 0 - Fallout default, 1 - Glovz's Damage Fix, 2 - Glovz's Damage Fix with Damage Multiplier tweak, 5 - Haenlomal's Yet Another Ammo Mod
|
||||
; Don't change this unless another mod explicitly requires it.
|
||||
damage_formula=0
|
||||
; Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
|
||||
bonus_hth_damage_fix=1
|
||||
; Set to 1 to remove the time limits that prevent critical hits/misses in the first few days of the game.
|
||||
remove_critical_time_limits=0
|
||||
; Set to 1 to allow science and repair to be used on the player, or 2 for all critters (rather than only brahmin/robots).
|
||||
science_on_critters=0
|
||||
; Set to 1 to enable modified burst bullet distribution (spray mod).
|
||||
burst_enabled=0
|
||||
; Ratio of bullets going to the center group vs. left/right in burst attacks. Multiplier is capped at divisor.
|
||||
burst_center_mult=1
|
||||
burst_center_div=3
|
||||
; Ratio of center-group bullets that target the primary target directly. Multiplier is capped at divisor.
|
||||
burst_target_mult=1
|
||||
burst_target_div=2
|
||||
|
||||
[explosions]
|
||||
; Set to 1 to make explosions and projectiles emit light.
|
||||
emit_light=0
|
||||
; Dynamite damage range. Max is capped at 9999; min is capped at max.
|
||||
dynamite_max=50
|
||||
dynamite_min=30
|
||||
; Plastic explosive damage range. Max is capped at 9999; min is capped at max.
|
||||
plastic_explosive_max=80
|
||||
plastic_explosive_min=40
|
||||
|
||||
[skilldex]
|
||||
; FRM numbers for Skilldex skill cursors. Default is 293 for all skills.
|
||||
lockpick=293
|
||||
steal=293
|
||||
traps=293
|
||||
first_aid=293
|
||||
doctor=293
|
||||
science=293
|
||||
repair=293
|
||||
|
||||
[worldmap]
|
||||
; Set to 1 to prevent using number keys to enter unvisited areas on a town map.
|
||||
town_map_hotkeys_fix=1
|
||||
; Set to 1 to show travel markers on the world map, or 2 to show only when sneaking.
|
||||
trail_markers=0
|
||||
; Set to 1 to skip the encounter with Frank Horrigan.
|
||||
disable_horrigan=0
|
||||
; City reputation overrides. Syntax: city_id:global_id pairs separated by commas.
|
||||
; Example: 0:5001,2:5003,3:5004
|
||||
city_reputation_list=
|
||||
|
||||
[characters]
|
||||
; Custom premade characters for the character selection screen.
|
||||
; premade_paths is a comma-separated list of file names (max 11 chars each) in the premade\ folder, without extension.
|
||||
; premade_fids is a comma-separated list of FRM numbers for the character portrait, matching the order of premade_paths.
|
||||
; Example: premade_paths=combat,diplomat,stealth premade_fids=201,203,202
|
||||
premade_paths=
|
||||
premade_fids=
|
||||
|
||||
[text]
|
||||
; Comma-separated list of extra game message file names (without .msg extension) to load from the game\ folder.
|
||||
; Use 'filename:number' syntax to assign explicit IDs. Access via message_str_game script function.
|
||||
extra_msg_file_list=
|
||||
@@ -1,50 +0,0 @@
|
||||
;sfall configuration settings for Fallout 2 CE
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Main]
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Misc]
|
||||
|
||||
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
|
||||
;ConfigFile=
|
||||
|
||||
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
|
||||
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
|
||||
;PatchFile=patch%03d.dat
|
||||
|
||||
|
||||
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
|
||||
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
|
||||
;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
|
||||
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
|
||||
;Must be non-zero to use the edit/get/reset_critical script functions
|
||||
;OverrideCriticalTable=2
|
||||
;Set to 1 to add additional pages of save slots !!! can be implemented !!!
|
||||
;ExtraSaveSlots=1
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
; Configuration ini files
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
|
||||
;To change the path and filename of the critical table file, uncomment the next line
|
||||
;OverrideCriticalFile=config\CriticalOverrides.ini
|
||||
|
||||
;To add additional books to the game, uncomment the next line and point to a file containing book information
|
||||
;See the Books.ini in the modders pack for an example file
|
||||
;BooksFile=sfall\Books.ini
|
||||
|
||||
;Point to an ini file containing elevator data
|
||||
;ElevatorsFile=config\Elevators.ini
|
||||
|
||||
;Allows you to change the requirements and effects of unarmed attacks
|
||||
;See the Unarmed.ini in the modders pack for an example file
|
||||
;UnarmedFile=sfall\Unarmed.ini
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Scripts]
|
||||
|
||||
;Uncomment the option to specify an additional directory for ini files used by scripts
|
||||
;The game will search for ini files first relative to this directory and then relative to the root directory if not found
|
||||
;The path length is limited to 61 characters
|
||||
;IniConfigFolder=mods\iniConfigs
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user