mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
Compare commits
15
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2d0a2047ba |
@@ -0,0 +1,384 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request: # TODO: Remove this after debugging
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
|
||||
jobs:
|
||||
android:
|
||||
name: Android Release
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Java
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: temurin
|
||||
java-version: 11
|
||||
cache: gradle
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: os/android/app/.cxx
|
||||
key: android-cmake-v101
|
||||
|
||||
- name: Setup signing config
|
||||
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
|
||||
run: |
|
||||
cd os/android
|
||||
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
|
||||
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
|
||||
env:
|
||||
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
|
||||
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cd os/android
|
||||
./gradlew assembleRelease
|
||||
|
||||
- name: Change apk file name
|
||||
run: |
|
||||
ls -laR .
|
||||
mv os/android/app/build/outputs/apk/release/app-release.apk os/android/app/build/outputs/apk/release/fallout2-ce.apk
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce.apk
|
||||
path: os/android/app/build/outputs/apk/release/fallout2-ce.apk
|
||||
retention-days: 7
|
||||
|
||||
ios:
|
||||
name: iOS Release
|
||||
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: ios-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset ios
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset ios-release
|
||||
|
||||
- name: Pack
|
||||
run: |
|
||||
ls -laR .
|
||||
cd out/build/ios
|
||||
# cpack -C Release # No need, we already have .ipa
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce.ipa
|
||||
path: out/build/ios/fallout2-ce.ipa
|
||||
retention-days: 7
|
||||
|
||||
linux:
|
||||
name: Linux ${{ matrix.arch }} Release
|
||||
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
arch:
|
||||
- x86
|
||||
- x64
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies (x86)
|
||||
if: matrix.arch == 'x86'
|
||||
run: |
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt update
|
||||
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
|
||||
|
||||
- name: Dependencies (x64)
|
||||
if: matrix.arch == 'x64'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: linux-${{ matrix.arch }}-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset linux-${{ matrix.arch }}-release
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset linux-${{ matrix.arch }}-release
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/linux-${{ matrix.arch }}-release/fallout2-ce out/build/linux-${{ matrix.arch }}-release/fallout2-ce-linux-${{ matrix.arch }}
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}
|
||||
path: out/build/linux-${{ matrix.arch }}-release/fallout2-ce-linux-${{ matrix.arch }}
|
||||
retention-days: 7
|
||||
|
||||
linux-armhf:
|
||||
name: Linux armhf Release
|
||||
|
||||
runs-on: ubuntu-22.04-arm
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo dpkg --add-architecture armhf
|
||||
sudo apt update
|
||||
sudo apt install gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libsdl2-dev:armhf zlib1g-dev:armhf
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-D FALLOUT_VENDORED=OFF \
|
||||
-D CMAKE_SYSTEM_PROCESSOR=arm \
|
||||
-D CMAKE_C_COMPILER=arm-linux-gnueabihf-gcc \
|
||||
-D CMAKE_CXX_COMPILER=arm-linux-gnueabihf-g++ \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-armhf
|
||||
path: build/fallout2-ce-linux-armhf
|
||||
retention-days: 7
|
||||
|
||||
linux-arm64:
|
||||
name: Linux arm64 Release
|
||||
runs-on: ubuntu-22.04-arm
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -D CMAKE_BUILD_TYPE=RelWithDebInfo -D FALLOUT_VENDORED=OFF
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-arm64
|
||||
path: build/fallout2-ce-linux-arm64
|
||||
retention-days: 7
|
||||
|
||||
macos:
|
||||
name: macOS Release
|
||||
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: macos-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset macos
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset macos-release
|
||||
|
||||
- name: Pack
|
||||
run: |
|
||||
ls -laR .
|
||||
cd out/build/macos
|
||||
# cpack -C Release # There is already .dmg in the folder
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-macos.dmg
|
||||
path: out/build/macos/Fallout II Community Edition.dmg
|
||||
retention-days: 7
|
||||
|
||||
windows:
|
||||
name: Windows ${{ matrix.arch }} Release
|
||||
|
||||
runs-on: windows-2025
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86
|
||||
generator-platform: Win32
|
||||
- arch: x64
|
||||
generator-platform: x64
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Visual Studio 2019 Build Tools with v141_xp
|
||||
shell: cmd
|
||||
run: |
|
||||
choco install visualstudio2019buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
# - name: Cache cmake build
|
||||
# uses: actions/cache@v4
|
||||
# with:
|
||||
# path: out
|
||||
# key: windows-${{ matrix.arch }}-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --preset windows-${{ matrix.arch }}
|
||||
|
||||
- name: Build
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-release
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}
|
||||
path: out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
retention-days: 7
|
||||
|
||||
|
||||
release:
|
||||
name: Release Continuous build
|
||||
runs-on: ubuntu-latest
|
||||
needs: [android, ios, linux, linux-armhf, linux-arm64, macos, windows]
|
||||
permissions: write-all
|
||||
steps:
|
||||
- name: Fetch artifacts
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: actions/download-artifact@v4.1.7
|
||||
with:
|
||||
path: artifacts/
|
||||
|
||||
- name: Remove old release
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: dev-drprasad/delete-tag-and-release@v0.2.1
|
||||
with:
|
||||
delete_release: true
|
||||
tag_name: continious
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Move unpacked artifacts to root folder
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
run: |
|
||||
ls -Rlah .
|
||||
find .
|
||||
cd artifacts/
|
||||
for folder in *; do
|
||||
if [[ -d "$folder" && "$folder" != "." ]]; then
|
||||
echo "Processing $folder"
|
||||
mv "$folder" "$folder.dir"
|
||||
cd "$folder.dir"
|
||||
for file in *; do
|
||||
if [ -f "$file" ]; then
|
||||
if [ -f "../$file" ]; then
|
||||
echo "ERROR: Duplicate artifact file name $file"
|
||||
exit 1
|
||||
fi
|
||||
if [ -d "../$file" ]; then
|
||||
echo "ERROR: Duplicate artifact folder $file"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Moving $file"
|
||||
mv "$file" "../$file"
|
||||
fi
|
||||
done
|
||||
cd ..
|
||||
rm -rf "$folder.dir"
|
||||
fi
|
||||
done
|
||||
ls -Rlah .
|
||||
find .
|
||||
cd ../
|
||||
|
||||
- name: Allow GitHub to process removed release for few seconds
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
run: |
|
||||
sleep 20s
|
||||
|
||||
- name: Upload new release
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: softprops/action-gh-release@v0.1.15
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
files: artifacts/*
|
||||
tag_name: continious
|
||||
draft: false
|
||||
prerelease: false
|
||||
name: Fallout2-CE Continuous Build
|
||||
@@ -106,13 +106,13 @@ jobs:
|
||||
|
||||
- name: Change apk file name
|
||||
run: |
|
||||
mv os/android/app/build/outputs/apk/debug/app-debug.apk os/android/app/build/outputs/apk/debug/fallout2-ce.apk
|
||||
mv os/android/app/build/outputs/apk/debug/app-debug.apk os/android/app/build/outputs/apk/debug/fallout2-ce-debug.apk
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-debug.apk
|
||||
path: os/android/app/build/outputs/apk/debug/fallout2-ce.apk
|
||||
path: os/android/app/build/outputs/apk/debug/fallout2-ce-debug.apk
|
||||
retention-days: 7
|
||||
|
||||
ios:
|
||||
@@ -142,12 +142,13 @@ jobs:
|
||||
run: |
|
||||
cd out/build/ios
|
||||
cpack -C Debug
|
||||
mv fallout2-ce.ipa fallout2-ce-debug.ipa
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce.ipa
|
||||
path: out/build/ios/fallout2-ce.ipa
|
||||
name: fallout2-ce-debug.ipa
|
||||
path: out/build/ios/fallout2-ce-debug.ipa
|
||||
retention-days: 7
|
||||
|
||||
linux:
|
||||
@@ -200,7 +201,7 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}-debug
|
||||
path: out/build/linux-${{ matrix.arch }}-debug/fallout2-ce-linux-${{ matrix.arch }}
|
||||
retention-days: 7
|
||||
|
||||
@@ -235,13 +236,13 @@ jobs:
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf-debug
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-armhf
|
||||
path: build/fallout2-ce-linux-armhf
|
||||
name: fallout2-ce-linux-armhf-debug
|
||||
path: build/fallout2-ce-linux-armhf-debug
|
||||
retention-days: 7
|
||||
|
||||
linux-arm64:
|
||||
@@ -266,13 +267,13 @@ jobs:
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64-debug
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-arm64
|
||||
path: build/fallout2-ce-linux-arm64
|
||||
name: fallout2-ce-linux-arm64-debug
|
||||
path: build/fallout2-ce-linux-arm64-debug
|
||||
retention-days: 7
|
||||
|
||||
macos:
|
||||
@@ -302,12 +303,13 @@ jobs:
|
||||
run: |
|
||||
cd out/build/macos
|
||||
cpack -C Debug
|
||||
mv "Fallout II Community Edition.dmg" "Fallout II Community Edition Debug.dmg"
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-macos.dmg
|
||||
path: out/build/macos/Fallout II Community Edition.dmg
|
||||
name: fallout2-ce-macos-debug.dmg
|
||||
path: out/build/macos/Fallout II Community Edition Debug.dmg
|
||||
retention-days: 7
|
||||
|
||||
windows:
|
||||
@@ -333,11 +335,11 @@ jobs:
|
||||
run: |
|
||||
choco install visualstudio2019buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: windows-${{ matrix.arch }}-cmake-v101
|
||||
# - name: Cache cmake build
|
||||
# uses: actions/cache@v4
|
||||
# with:
|
||||
# path: out
|
||||
# key: windows-${{ matrix.arch }}-cmake-v102
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
@@ -349,22 +351,22 @@ jobs:
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-release
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-debug
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
mv out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce-${{ matrix.arch }}-debug.exe
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}
|
||||
path: out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}-debug
|
||||
path: out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce-${{ matrix.arch }}-debug.exe
|
||||
retention-days: 7
|
||||
|
||||
|
||||
release:
|
||||
name: Release Continuous build
|
||||
name: Debug Release Continuous build
|
||||
runs-on: ubuntu-latest
|
||||
needs: [android, ios, linux, linux-armhf, linux-arm64, macos, windows]
|
||||
permissions: write-all
|
||||
@@ -380,7 +382,7 @@ jobs:
|
||||
uses: dev-drprasad/delete-tag-and-release@v0.2.1
|
||||
with:
|
||||
delete_release: true
|
||||
tag_name: continious
|
||||
tag_name: continious-debug
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -429,7 +431,7 @@ jobs:
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
files: artifacts/*
|
||||
tag_name: continious
|
||||
tag_name: continious-debug
|
||||
draft: false
|
||||
prerelease: true
|
||||
name: Fallout2-CE Continuous Build
|
||||
@@ -126,17 +126,6 @@ IFACE_BAR_SIDES_ORI=0
|
||||
;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
|
||||
;if IFACE_BAR_WIDTH=800 - Interface bar will use 800pix wide asset from f2_res.dat.
|
||||
;IFACE_BAR_WIDTH=640
|
||||
|
||||
[STATIC_SCREENS]
|
||||
;if SPLASH_SCRN_SIZE=0 - Splash screen shows at original size if it fits, otherwise scales down while preserving aspect ratio.
|
||||
;if SPLASH_SCRN_SIZE=1 - Splash screen scales to fit the screen while preserving aspect ratio.
|
||||
;if SPLASH_SCRN_SIZE=2 - Splash screen stretches to fill the entire screen.
|
||||
SPLASH_SCRN_SIZE=0
|
||||
|
||||
[MAPS]
|
||||
;if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
|
||||
;if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
|
||||
IGNORE_MAP_EDGES=0
|
||||
```
|
||||
|
||||
Recommendations:
|
||||
|
||||
+5
-5
@@ -3845,14 +3845,14 @@ static int attackCompute(Attack* attack)
|
||||
}
|
||||
|
||||
int attackType = weaponGetAttackTypeForHitMode(attack->weapon, attack->hitMode);
|
||||
int roundsHitMainTarget = 1;
|
||||
int ammoQuantity = 1;
|
||||
int damageMultiplier = 2;
|
||||
int roundsSpent = 1;
|
||||
int v26 = 1;
|
||||
|
||||
int roll;
|
||||
|
||||
if (anim == ANIM_FIRE_BURST || anim == ANIM_FIRE_CONTINUOUS) {
|
||||
roll = _compute_spray(attack, accuracy, &roundsHitMainTarget, &roundsSpent, anim);
|
||||
roll = _compute_spray(attack, accuracy, &ammoQuantity, &v26, anim);
|
||||
} else {
|
||||
int chance = critterGetStat(attack->attacker, STAT_CRITICAL_CHANCE);
|
||||
roll = randomRoll(accuracy, chance - hit_location_penalty[attack->defenderHitLocation], nullptr);
|
||||
@@ -3890,7 +3890,7 @@ static int attackCompute(Attack* attack)
|
||||
}
|
||||
|
||||
if (attackType == ATTACK_TYPE_RANGED) {
|
||||
attack->ammoQuantity = roundsSpent;
|
||||
attack->ammoQuantity = v26;
|
||||
|
||||
if (roll == ROLL_SUCCESS && attack->attacker == gDude) {
|
||||
if (perkGetRank(gDude, PERK_SNIPER) != 0) {
|
||||
@@ -3928,7 +3928,7 @@ static int attackCompute(Attack* attack)
|
||||
case ROLL_SUCCESS:
|
||||
attack->attackerFlags |= DAM_HIT;
|
||||
attackComputeEnhancedKnockout(attack);
|
||||
attackComputeDamage(attack, roundsHitMainTarget, damageMultiplier);
|
||||
attackComputeDamage(attack, ammoQuantity, damageMultiplier);
|
||||
break;
|
||||
case ROLL_FAILURE:
|
||||
if (attackType == ATTACK_TYPE_RANGED || attackType == ATTACK_TYPE_THROW) {
|
||||
|
||||
+11
-3
@@ -120,8 +120,6 @@ int _game_user_wants_to_quit = 0;
|
||||
// 0x58E940
|
||||
MessageList gMiscMessageList;
|
||||
|
||||
int gSplashScreenScaling = 0;
|
||||
|
||||
// CE: Sonora folks like to store objects in global variables.
|
||||
static void** gGameGlobalPointers = nullptr;
|
||||
|
||||
@@ -1494,7 +1492,17 @@ static void showSplash()
|
||||
}
|
||||
}
|
||||
|
||||
int size = gSplashScreenScaling;
|
||||
int size = 0;
|
||||
|
||||
// TODO: Move to settings.
|
||||
Config config;
|
||||
if (configInit(&config)) {
|
||||
if (configRead(&config, "f2_res.ini", false)) {
|
||||
configGetInt(&config, "STATIC_SCREENS", "SPLASH_SCRN_SIZE", &size);
|
||||
}
|
||||
|
||||
configFree(&config);
|
||||
}
|
||||
|
||||
int screenWidth = screenGetWidth();
|
||||
int screenHeight = screenGetHeight();
|
||||
|
||||
@@ -20,7 +20,6 @@ extern int* gGameGlobalVars;
|
||||
extern int gGameGlobalVarsLength;
|
||||
extern const char* asc_5186C8;
|
||||
extern int _game_user_wants_to_quit;
|
||||
extern int gSplashScreenScaling;
|
||||
|
||||
extern MessageList gMiscMessageList;
|
||||
|
||||
|
||||
@@ -917,12 +917,6 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we should block mouse button up events for inventoryOpenUseItemOn inventory window
|
||||
if (gBlockMouseUpEvent && (mouseState & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
|
||||
gBlockMouseUpEvent = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((mouseState & MOUSE_EVENT_RIGHT_BUTTON_DOWN) != 0) {
|
||||
if ((mouseState & MOUSE_EVENT_RIGHT_BUTTON_REPEAT) == 0 && (gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0) {
|
||||
gameMouseCycleMode();
|
||||
|
||||
@@ -99,9 +99,6 @@ static TickerListNode* gTickerListHead;
|
||||
// 0x6AC788
|
||||
static unsigned int gTickerLastTimestamp;
|
||||
|
||||
// global for inventoryOpenUseItemOn inventory to prevent click through bug
|
||||
bool gBlockMouseUpEvent = false;
|
||||
|
||||
// 0x4C8A70
|
||||
int inputInit(int a1)
|
||||
{
|
||||
|
||||
@@ -7,9 +7,6 @@ typedef void(TickerProc)();
|
||||
|
||||
typedef int(ScreenshotHandler)(int width, int height, unsigned char* buffer, unsigned char* palette);
|
||||
|
||||
// global for blocking mouse event in inventoryOpenUseItemOn inventory screen
|
||||
extern bool gBlockMouseUpEvent;
|
||||
|
||||
int inputInit(int a1);
|
||||
void inputExit();
|
||||
int inputGetInput();
|
||||
|
||||
@@ -668,7 +668,7 @@ static void opDoCheck(Program* program)
|
||||
programStackPushInteger(program, roll);
|
||||
}
|
||||
|
||||
// is_success
|
||||
// success
|
||||
// 0x4549A8
|
||||
static void opSuccess(Program* program)
|
||||
{
|
||||
@@ -690,7 +690,7 @@ static void opSuccess(Program* program)
|
||||
programStackPushInteger(program, result);
|
||||
}
|
||||
|
||||
// is_critical
|
||||
// critical
|
||||
// 0x454A44
|
||||
static void opCritical(Program* program)
|
||||
{
|
||||
@@ -3079,7 +3079,6 @@ static void opSetObjectLightLevel(Program* program)
|
||||
tileWindowRefreshRect(&rect, object->elevation);
|
||||
}
|
||||
|
||||
// world_map
|
||||
// 0x459170
|
||||
static void opWorldmap(Program* program)
|
||||
{
|
||||
|
||||
@@ -2736,8 +2736,6 @@ void inventoryOpenUseItemOn(Object* targetObj)
|
||||
} else {
|
||||
_action_use_an_item_on_object(gDude, targetObj, inventoryItem->item);
|
||||
}
|
||||
// fix for click through bug
|
||||
gBlockMouseUpEvent = true;
|
||||
keyCode = KEY_ESCAPE;
|
||||
} else {
|
||||
keyCode = -1;
|
||||
|
||||
@@ -1424,10 +1424,6 @@ void ammoSetQuantity(Object* ammoOrWeapon, int quantity)
|
||||
quantity = capacity;
|
||||
}
|
||||
|
||||
if (quantity < 0) {
|
||||
quantity = 0;
|
||||
}
|
||||
|
||||
Proto* proto;
|
||||
protoGetProto(ammoOrWeapon->pid, &proto);
|
||||
|
||||
|
||||
+2
-2
@@ -623,8 +623,8 @@ void messageListFilterGenderWords(MessageList* messageList, int gender)
|
||||
length = sep - start - 1;
|
||||
}
|
||||
|
||||
memmove(start, src, length);
|
||||
memmove(start + length, end + 1, strlen(end + 1) + 1);
|
||||
strncpy(start, src, length);
|
||||
strcpy(start + length, end + 1);
|
||||
} else {
|
||||
text = sep + 1;
|
||||
}
|
||||
|
||||
+1
-1
@@ -673,7 +673,7 @@ void _mouse_get_raw_state(int* out_x, int* out_y, int* out_buttons)
|
||||
// 0x4CAC3C
|
||||
void mouseSetSensitivity(double value)
|
||||
{
|
||||
if (value >= MOUSE_SENSITIVITY_MIN && value <= MOUSE_SENSITIVITY_MAX) {
|
||||
if (value >= 1.0 && value <= 2.5) {
|
||||
gMouseSensitivity = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,9 +28,6 @@ namespace fallout {
|
||||
|
||||
#define BUTTON_REPEAT_TIME 250
|
||||
|
||||
#define MOUSE_SENSITIVITY_MIN 0.25
|
||||
#define MOUSE_SENSITIVITY_MAX 2.5
|
||||
|
||||
extern WindowDrawingProc2* _mouse_blit_trans;
|
||||
extern WINDOWDRAWINGPROC _mouse_blit;
|
||||
|
||||
|
||||
@@ -3767,35 +3767,7 @@ static void objectDeallocate(Object** objectPtr)
|
||||
return;
|
||||
}
|
||||
|
||||
#if defined(__SANITIZE_ADDRESS__)
|
||||
#warning "Address sanitizer detected. Delayed free is enabled."
|
||||
{
|
||||
// Sometimes game scripts are using object
|
||||
// after it has been destroyed.
|
||||
//
|
||||
// Usually it does not bring any issues, but it
|
||||
// causes crashes when address sanitizer is enabled.
|
||||
//
|
||||
// To mitigate this issue, a simple delayed free queue is implemented.
|
||||
//
|
||||
// If the game still access this memory then let's at least ensure
|
||||
// that this memory is not reallocated for something else right away.
|
||||
//
|
||||
// Delay value of 10 objects has been chosen arbitrarily.
|
||||
// Is seems that value of 3 was not sufficient to avoid all use-after-free issues.
|
||||
//
|
||||
constexpr int DELAY = 10;
|
||||
static Object* deleteQueue[DELAY] = { nullptr };
|
||||
static int deleteQueueIndex = 0;
|
||||
if (deleteQueue[deleteQueueIndex] != nullptr) {
|
||||
internal_free(deleteQueue[deleteQueueIndex]);
|
||||
}
|
||||
deleteQueue[deleteQueueIndex] = *objectPtr;
|
||||
deleteQueueIndex = (deleteQueueIndex + 1) % DELAY;
|
||||
}
|
||||
#else
|
||||
internal_free(*objectPtr);
|
||||
#endif
|
||||
|
||||
*objectPtr = nullptr;
|
||||
}
|
||||
|
||||
+3
-3
@@ -386,7 +386,7 @@ static PreferenceDescription gPreferenceDescriptions[PREF_COUNT] = {
|
||||
{ 4, 0, 374, 298, 0, 0, { 202, 221, 209, 222 }, 0, GAME_CONFIG_SNDFX_VOLUME_KEY, 0, 32767.0, &gPreferencesSoundEffectsVolume1 },
|
||||
{ 4, 0, 374, 349, 0, 0, { 202, 221, 209, 222 }, 0, GAME_CONFIG_SPEECH_VOLUME_KEY, 0, 32767.0, &gPreferencesSpeechVolume1 },
|
||||
{ 2, 0, 374, 400, 0, 0, { 207, 223, 0, 0 }, 0, GAME_CONFIG_BRIGHTNESS_KEY, 1.0, 1.17999267578125, nullptr },
|
||||
{ 2, 0, 374, 451, 0, 0, { 207, 218, 0, 0 }, 0, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, MOUSE_SENSITIVITY_MIN, MOUSE_SENSITIVITY_MAX, nullptr },
|
||||
{ 2, 0, 374, 451, 0, 0, { 207, 218, 0, 0 }, 0, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, 1.0, 2.5, nullptr },
|
||||
};
|
||||
|
||||
static FrmImage _preferencesFrmImages[PREFERENCES_WINDOW_FRM_COUNT];
|
||||
@@ -540,7 +540,7 @@ static void _JustUpdate_()
|
||||
gPreferencesSoundEffectsVolume1 = std::clamp(gPreferencesSoundEffectsVolume1, 0, VOLUME_MAX);
|
||||
gPreferencesSpeechVolume1 = std::clamp(gPreferencesSpeechVolume1, 0, VOLUME_MAX);
|
||||
gPreferencesBrightness1 = std::clamp(gPreferencesBrightness1, 1.0, 1.17999267578125);
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, MOUSE_SENSITIVITY_MIN, MOUSE_SENSITIVITY_MAX);
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, 1.0, 2.5);
|
||||
|
||||
textObjectsSetBaseDelay(gPreferencesTextBaseDelay1);
|
||||
gameMouseLoadItemHighlight();
|
||||
@@ -711,7 +711,7 @@ static void _UpdateThing(int index)
|
||||
break;
|
||||
case PREF_MOUSE_SENSITIVIY:
|
||||
if (1) {
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, meta->minValue, meta->maxValue);
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, 1.0, 2.5);
|
||||
|
||||
int x = (int)((gPreferencesMouseSensitivity1 - meta->minValue) * (219.0 / (meta->maxValue - meta->minValue)) + 384.0);
|
||||
blitBufferToBufferTrans(_preferencesFrmImages[PREFERENCES_WINDOW_FRM_KNOB_OFF].getData(), 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
|
||||
|
||||
@@ -1338,15 +1338,6 @@ int scriptExecProc(int sid, int proc)
|
||||
|
||||
_executeProcedure(program, v9);
|
||||
|
||||
#if defined(__SANITIZE_ADDRESS__)
|
||||
#warning "Address sanitizer detected. Adding extra script existence check."
|
||||
// Check if script still exists after procedure execution.
|
||||
// The script may have been destroyed during execution (e.g., via destroy_object).
|
||||
if (scriptGetScript(sid, &script) == -1) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
script->source = nullptr;
|
||||
|
||||
return 0;
|
||||
|
||||
+3
-2
@@ -7,6 +7,8 @@
|
||||
|
||||
namespace fallout {
|
||||
|
||||
#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
|
||||
|
||||
bool gSfallConfigInitialized = false;
|
||||
Config gSfallConfig;
|
||||
|
||||
@@ -59,7 +61,6 @@ bool sfallConfigInit(int argc, char** argv)
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_VERSION_STRING, "");
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONFIG_FILE, "");
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PATCH_FILE, "");
|
||||
configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CITIES_LIMIT_FIX, true);
|
||||
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, "");
|
||||
@@ -86,7 +87,7 @@ bool sfallConfigInit(int argc, char** argv)
|
||||
strcpy(path, SFALL_CONFIG_FILE_NAME);
|
||||
}
|
||||
|
||||
auto configChecker = ConfigChecker(gSfallConfig, SFALL_CONFIG_FILE_NAME);
|
||||
auto configChecker = ConfigChecker(gSfallConfig, "ddraw.ini");
|
||||
|
||||
configRead(&gSfallConfig, path, false);
|
||||
|
||||
|
||||
@@ -76,7 +76,6 @@ namespace fallout {
|
||||
#define SFALL_CONFIG_VERSION_STRING "VersionString"
|
||||
#define SFALL_CONFIG_CONFIG_FILE "ConfigFile"
|
||||
#define SFALL_CONFIG_PATCH_FILE "PatchFile"
|
||||
#define SFALL_CONFIG_CITIES_LIMIT_FIX "CitiesLimitFix"
|
||||
#define SFALL_CONFIG_HIRES_MODE "HiResMode"
|
||||
#define SFALL_CONFIG_ENABLE_HIRES_STENCIL "EnableHighResolutionStencil"
|
||||
#define SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART "PipBoyAvailableAtGameStart"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user