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Author SHA1 Message Date
Mike Klaas 1a3b3fe8a5 [Et tu] Worldmap music overrides 2026-07-26 14:42:49 -07:00
8 changed files with 70 additions and 5 deletions
+6
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@@ -48,6 +48,12 @@ The following settings were moved into [`<DAT>/config/game.cfg`](files/ce.dat/co
| `Misc` | `ViewXPos` | `start` | `worldmap_view_x` |
| `Misc` | `ViewYPos` | `start` | `worldmap_view_y` |
| `Misc` | `StartGDialogFix` | `dialog` | `start_gdialog_fix` |
| `Sound` | `MainMenuMusic` | `sound` | `main_menu_music` |
| `Sound` | `WorldMapMusic` | `sound` | `worldmap_music` |
| `Sound` | `WorldMapCarMusic` | `sound` | `worldmap_car_music` |
| `Sound` | `EndGameMovieMusic0` | `sound` | `endgame_movie_music0` |
| `Sound` | `EndGameMovieMusic1` | `sound` | `endgame_movie_music1` |
| `Sound` | `MapLoadingSound` | `sound` | `map_loading_sound` |
## Opcodes / Metarules
+12
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@@ -65,6 +65,18 @@ offset_y=0
credits_offset_x=0
credits_offset_y=0
[sound]
; Background music played on the main menu.
main_menu_music=07desert
; Background music played while viewing the world map on foot or in the car.
worldmap_music=03wrldmp
worldmap_car_music=20car
; Music played before and during the end-game credits/movie sequence.
endgame_movie_music0=maybe
endgame_movie_music1=10labone
; Music file played as looping ambience while maps are loading.
map_loading_sound=wind2
[movies]
; Number of days after game start when each Hakunin dream sequence becomes available.
artimer1=90
+1
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@@ -10,6 +10,7 @@ namespace fallout {
#define CONTENT_CONFIG_ITEMS_SECTION "items"
#define CONTENT_CONFIG_DIALOG_SECTION "dialog"
#define CONTENT_CONFIG_MAIN_MENU_SECTION "main_menu"
#define CONTENT_CONFIG_SOUND_SECTION "sound"
#define CONTENT_CONFIG_MOVIES_SECTION "movies"
#define CONTENT_CONFIG_COMBAT_SECTION "combat"
#define CONTENT_CONFIG_EXPLOSIONS_SECTION "explosions"
+11 -2
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@@ -8,6 +8,7 @@
#include "art.h"
#include "color.h"
#include "content_config.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
@@ -78,6 +79,7 @@ static void _endgame_voiceover_callback();
static int endgameEndingSubtitlesLoad(const char* filePath);
static void endgameEndingRefreshSubtitles();
static void endgameEndingSubtitlesFree();
static const char* endgameGetSoundConfig(const char* key, const char* defaultValue);
static void _endgame_movie_callback();
static void _endgame_movie_bk_process();
static int endgameEndingInit();
@@ -239,7 +241,7 @@ void endgamePlayMovie()
_endgame_maybe_done = 0;
tickersAdd(_endgame_movie_bk_process);
backgroundSoundSetEndCallback(_endgame_movie_callback);
backgroundSoundLoad("akiss", GSOUND_LIMIT_AFTER, GSOUND_STREAM, GSOUND_NO_LOOP);
backgroundSoundLoad(endgameGetSoundConfig("endgame_movie_music0", "maybe"), GSOUND_LIMIT_AFTER, GSOUND_STREAM, GSOUND_NO_LOOP);
inputPauseForTocks(3000);
// NOTE: Result is ignored. I guess there was some kind of switch for male
@@ -872,6 +874,13 @@ static void endgameEndingSubtitlesFree()
gEndgameEndingSubtitlesLength = 0;
}
static const char* endgameGetSoundConfig(const char* key, const char* defaultValue)
{
char* value = nullptr;
configGetString(&gContentConfig, CONTENT_CONFIG_SOUND_SECTION, key, &value, nullptr);
return value != nullptr && value[0] != '\0' ? value : defaultValue;
}
// 0x440728 endgame_movie_callback
static void _endgame_movie_callback()
{
@@ -882,7 +891,7 @@ static void _endgame_movie_callback()
static void _endgame_movie_bk_process()
{
if (_endgame_maybe_done) {
backgroundSoundLoad("10labone", GSOUND_LIMIT_BEFORE, GSOUND_STREAM, GSOUND_LOOP);
backgroundSoundLoad(endgameGetSoundConfig("endgame_movie_music1", "10labone"), GSOUND_LIMIT_BEFORE, GSOUND_STREAM, GSOUND_LOOP);
backgroundSoundSetEndCallback(nullptr);
tickersRemove(_endgame_movie_bk_process);
}
+8
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@@ -161,6 +161,7 @@ namespace {
constexpr char kSfallMisc[] = "Misc";
constexpr char kSfallInterface[] = "Interface";
constexpr char kSfallSound[] = "Sound";
struct SfallMigrationEntry {
const char* sfallSection;
@@ -199,6 +200,13 @@ namespace {
{ kSfallMisc, "MainMenuOffsetY", CONTENT_CONFIG_MAIN_MENU_SECTION, "offset_y", "0" },
{ kSfallMisc, "MainMenuCreditsOffsetX", CONTENT_CONFIG_MAIN_MENU_SECTION, "credits_offset_x", "0" },
{ kSfallMisc, "MainMenuCreditsOffsetY", CONTENT_CONFIG_MAIN_MENU_SECTION, "credits_offset_y", "0" },
// [sound]
{ kSfallSound, "MainMenuMusic", CONTENT_CONFIG_SOUND_SECTION, "main_menu_music", "07desert" },
{ kSfallSound, "WorldMapMusic", CONTENT_CONFIG_SOUND_SECTION, "worldmap_music", "03wrldmp" },
{ kSfallSound, "WorldMapCarMusic", CONTENT_CONFIG_SOUND_SECTION, "worldmap_car_music", "20car" },
{ kSfallSound, "EndGameMovieMusic0", CONTENT_CONFIG_SOUND_SECTION, "endgame_movie_music0", "maybe" },
{ kSfallSound, "EndGameMovieMusic1", CONTENT_CONFIG_SOUND_SECTION, "endgame_movie_music1", "10labone" },
{ kSfallSound, "MapLoadingSound", CONTENT_CONFIG_SOUND_SECTION, "map_loading_sound", "wind2" },
// [movies]
{ kSfallMisc, "MovieTimer_artimer1", CONTENT_CONFIG_MOVIES_SECTION, "artimer1", "90" },
{ kSfallMisc, "MovieTimer_artimer2", CONTENT_CONFIG_MOVIES_SECTION, "artimer2", "180" },
+9 -1
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@@ -56,6 +56,7 @@ static int main_loadgame_new();
static void main_unload_new();
static void mainParseCommandLineArguments(int argc, char** argv);
static bool mainTryParseDevLoadGameSlot(const char* value, int* slotPtr);
static const char* mainGetSoundConfig(const char* key, const char* defaultValue);
static void mainLoop();
static void showDeath();
static void _main_death_voiceover_callback();
@@ -105,7 +106,7 @@ int falloutMain(int argc, char** argv)
bool done = false;
while (!done) {
keyboardReset();
_gsound_background_play_level_music("07desert", GSOUND_LIMIT_BEFORE);
_gsound_background_play_level_music(mainGetSoundConfig("main_menu_music", "07desert"), GSOUND_LIMIT_BEFORE);
mainMenuWindowUnhide(true);
mouseShowCursor();
@@ -277,6 +278,13 @@ static void mainParseCommandLineArguments(int argc, char** argv)
}
}
static const char* mainGetSoundConfig(const char* key, const char* defaultValue)
{
char* value = nullptr;
configGetString(&gContentConfig, CONTENT_CONFIG_SOUND_SECTION, key, &value, nullptr);
return value != nullptr && value[0] != '\0' ? value : defaultValue;
}
static bool mainTryParseDevLoadGameSlot(const char* value, int* slotPtr)
{
if (value == nullptr || slotPtr == nullptr) {
+13 -1
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@@ -12,6 +12,7 @@
#include "character_editor.h"
#include "color.h"
#include "combat.h"
#include "content_config.h"
#include "critter.h"
#include "cycle.h"
#include "debug.h"
@@ -64,6 +65,7 @@ static int mapGlobalVariablesLoad(File* stream);
static int mapLocalVariablesInit(int count);
static void mapLocalVariablesFree();
static int mapLocalVariablesLoad(File* stream);
static const char* mapGetSoundConfig(const char* key, const char* defaultValue);
static void _map_place_dude_and_mouse();
static void square_init();
static void _square_reset();
@@ -789,6 +791,13 @@ void mapNewMap()
tileWindowRefresh();
}
static const char* mapGetSoundConfig(const char* key, const char* defaultValue)
{
char* value = nullptr;
configGetString(&gContentConfig, CONTENT_CONFIG_SOUND_SECTION, key, &value, nullptr);
return value != nullptr && value[0] != '\0' ? value : defaultValue;
}
// 0x482A68 map_load
int mapLoadByName(char* fileName)
{
@@ -862,7 +871,10 @@ static int mapLoad(File* stream)
if (backgoundSoundIsPlaying()) {
// Use the sfall sound path so the map-loading ambience does not depend
// on the native background music loader.
mapLoadSoundId = scriptSoundPlay("sound\\music\\WIND2.ACM", SCRIPT_SOUND_MODE_LOOP);
const char* mapLoadingSound = mapGetSoundConfig("map_loading_sound", "wind2");
char mapLoadingSoundPath[COMPAT_MAX_PATH];
snprintf(mapLoadingSoundPath, sizeof(mapLoadingSoundPath), "sound\\music\\%s.ACM", mapLoadingSound);
mapLoadSoundId = scriptSoundPlay(mapLoadingSoundPath, SCRIPT_SOUND_MODE_LOOP);
}
}
isoDisable();
+10 -1
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@@ -4738,7 +4738,16 @@ static int wmInterfaceInit()
_map_save_in_game(true);
const char* backgroundSoundFileName = wmGenData.isInCar ? "20car" : "23world";
char* configuredBackgroundSoundFileName = nullptr;
const char* backgroundSoundFileName = wmGenData.isInCar ? "20car" : "03wrldmp";
configGetString(&gContentConfig,
CONTENT_CONFIG_SOUND_SECTION,
wmGenData.isInCar ? "worldmap_car_music" : "worldmap_music",
&configuredBackgroundSoundFileName,
nullptr);
if (configuredBackgroundSoundFileName != nullptr && configuredBackgroundSoundFileName[0] != '\0') {
backgroundSoundFileName = configuredBackgroundSoundFileName;
}
_gsound_background_play_level_music(backgroundSoundFileName, GSOUND_LIMIT_AFTER);
// CE: Hide entire interface, not just indicator bar, and disable tile