mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
8bf90077a9 | ||
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779eb87f53 | ||
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3d10e54852 | ||
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65ed0fcde2 | ||
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f08c427a52 | ||
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7ff64df022 | ||
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5e6f2a0b1b | ||
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224b76bf1c |
@@ -1,384 +0,0 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request: # TODO: Remove this after debugging
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
|
||||
jobs:
|
||||
android:
|
||||
name: Android Release
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Java
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: temurin
|
||||
java-version: 11
|
||||
cache: gradle
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: os/android/app/.cxx
|
||||
key: android-cmake-v101
|
||||
|
||||
- name: Setup signing config
|
||||
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
|
||||
run: |
|
||||
cd os/android
|
||||
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
|
||||
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
|
||||
env:
|
||||
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
|
||||
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cd os/android
|
||||
./gradlew assembleRelease
|
||||
|
||||
- name: Change apk file name
|
||||
run: |
|
||||
ls -laR .
|
||||
mv os/android/app/build/outputs/apk/release/app-release.apk os/android/app/build/outputs/apk/release/fallout2-ce.apk
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce.apk
|
||||
path: os/android/app/build/outputs/apk/release/fallout2-ce.apk
|
||||
retention-days: 7
|
||||
|
||||
ios:
|
||||
name: iOS Release
|
||||
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: ios-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset ios
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset ios-release
|
||||
|
||||
- name: Pack
|
||||
run: |
|
||||
ls -laR .
|
||||
cd out/build/ios
|
||||
# cpack -C Release # No need, we already have .ipa
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce.ipa
|
||||
path: out/build/ios/fallout2-ce.ipa
|
||||
retention-days: 7
|
||||
|
||||
linux:
|
||||
name: Linux ${{ matrix.arch }} Release
|
||||
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
arch:
|
||||
- x86
|
||||
- x64
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies (x86)
|
||||
if: matrix.arch == 'x86'
|
||||
run: |
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt update
|
||||
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
|
||||
|
||||
- name: Dependencies (x64)
|
||||
if: matrix.arch == 'x64'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: linux-${{ matrix.arch }}-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset linux-${{ matrix.arch }}-release
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset linux-${{ matrix.arch }}-release
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/linux-${{ matrix.arch }}-release/fallout2-ce out/build/linux-${{ matrix.arch }}-release/fallout2-ce-linux-${{ matrix.arch }}
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}
|
||||
path: out/build/linux-${{ matrix.arch }}-release/fallout2-ce-linux-${{ matrix.arch }}
|
||||
retention-days: 7
|
||||
|
||||
linux-armhf:
|
||||
name: Linux armhf Release
|
||||
|
||||
runs-on: ubuntu-22.04-arm
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo dpkg --add-architecture armhf
|
||||
sudo apt update
|
||||
sudo apt install gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libsdl2-dev:armhf zlib1g-dev:armhf
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-D FALLOUT_VENDORED=OFF \
|
||||
-D CMAKE_SYSTEM_PROCESSOR=arm \
|
||||
-D CMAKE_C_COMPILER=arm-linux-gnueabihf-gcc \
|
||||
-D CMAKE_CXX_COMPILER=arm-linux-gnueabihf-g++ \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-armhf
|
||||
path: build/fallout2-ce-linux-armhf
|
||||
retention-days: 7
|
||||
|
||||
linux-arm64:
|
||||
name: Linux arm64 Release
|
||||
runs-on: ubuntu-22.04-arm
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -D CMAKE_BUILD_TYPE=RelWithDebInfo -D FALLOUT_VENDORED=OFF
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-arm64
|
||||
path: build/fallout2-ce-linux-arm64
|
||||
retention-days: 7
|
||||
|
||||
macos:
|
||||
name: macOS Release
|
||||
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: macos-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake --preset macos
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build --preset macos-release
|
||||
|
||||
- name: Pack
|
||||
run: |
|
||||
ls -laR .
|
||||
cd out/build/macos
|
||||
# cpack -C Release # There is already .dmg in the folder
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-macos.dmg
|
||||
path: out/build/macos/Fallout II Community Edition.dmg
|
||||
retention-days: 7
|
||||
|
||||
windows:
|
||||
name: Windows ${{ matrix.arch }} Release
|
||||
|
||||
runs-on: windows-2025
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86
|
||||
generator-platform: Win32
|
||||
- arch: x64
|
||||
generator-platform: x64
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Visual Studio 2019 Build Tools with v141_xp
|
||||
shell: cmd
|
||||
run: |
|
||||
choco install visualstudio2019buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
# - name: Cache cmake build
|
||||
# uses: actions/cache@v4
|
||||
# with:
|
||||
# path: out
|
||||
# key: windows-${{ matrix.arch }}-cmake-v101
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --preset windows-${{ matrix.arch }}
|
||||
|
||||
- name: Build
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-release
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}
|
||||
path: out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
retention-days: 7
|
||||
|
||||
|
||||
release:
|
||||
name: Release Continuous build
|
||||
runs-on: ubuntu-latest
|
||||
needs: [android, ios, linux, linux-armhf, linux-arm64, macos, windows]
|
||||
permissions: write-all
|
||||
steps:
|
||||
- name: Fetch artifacts
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: actions/download-artifact@v4.1.7
|
||||
with:
|
||||
path: artifacts/
|
||||
|
||||
- name: Remove old release
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: dev-drprasad/delete-tag-and-release@v0.2.1
|
||||
with:
|
||||
delete_release: true
|
||||
tag_name: continious
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Move unpacked artifacts to root folder
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
run: |
|
||||
ls -Rlah .
|
||||
find .
|
||||
cd artifacts/
|
||||
for folder in *; do
|
||||
if [[ -d "$folder" && "$folder" != "." ]]; then
|
||||
echo "Processing $folder"
|
||||
mv "$folder" "$folder.dir"
|
||||
cd "$folder.dir"
|
||||
for file in *; do
|
||||
if [ -f "$file" ]; then
|
||||
if [ -f "../$file" ]; then
|
||||
echo "ERROR: Duplicate artifact file name $file"
|
||||
exit 1
|
||||
fi
|
||||
if [ -d "../$file" ]; then
|
||||
echo "ERROR: Duplicate artifact folder $file"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Moving $file"
|
||||
mv "$file" "../$file"
|
||||
fi
|
||||
done
|
||||
cd ..
|
||||
rm -rf "$folder.dir"
|
||||
fi
|
||||
done
|
||||
ls -Rlah .
|
||||
find .
|
||||
cd ../
|
||||
|
||||
- name: Allow GitHub to process removed release for few seconds
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
run: |
|
||||
sleep 20s
|
||||
|
||||
- name: Upload new release
|
||||
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
|
||||
uses: softprops/action-gh-release@v0.1.15
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
files: artifacts/*
|
||||
tag_name: continious
|
||||
draft: false
|
||||
prerelease: false
|
||||
name: Fallout2-CE Continuous Build
|
||||
@@ -14,16 +14,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
permissions: write-all
|
||||
steps:
|
||||
- name: start deployment
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: bobheadxi/deployments@v1
|
||||
id: deployment
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
step: start
|
||||
debug: true
|
||||
env: preview-${{ github.event.pull_request.number }}
|
||||
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
@@ -86,10 +76,6 @@ jobs:
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
F2_GAME_VERSION: Game=${{github.event.pull_request.head.sha || github.sha }}
|
||||
|
||||
- name: Place hash file
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: echo "$GITHUB_SHA" > fallout2-ce-ems/dist/site_hash.txt
|
||||
|
||||
- name: Install rsync (required for the next step)
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
@@ -105,37 +91,10 @@ jobs:
|
||||
clean: false
|
||||
single-commit: true
|
||||
|
||||
|
||||
|
||||
- name: Check that site is deployed
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
URL="$SITE_ORIGIN""$SITE_BASE""site_hash.txt"
|
||||
echo "Expecting $GITHUB_SHA from $URL"
|
||||
for i in `seq 1 80`; do
|
||||
got="$(curl -fsSL --max-time 10 "$URL" | tr -d '\r\n' || true)"
|
||||
if [ "$got" = "$GITHUB_SHA" ]; then
|
||||
echo "âś… Match on attempt $i: ${got}"
|
||||
exit 0
|
||||
fi
|
||||
echo "Received $got, waiting"
|
||||
sleep 5
|
||||
done
|
||||
exit 1
|
||||
|
||||
env:
|
||||
SITE_ORIGIN: https://${{ github.repository_owner }}.github.io
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
|
||||
- name: Update deployment status
|
||||
- name: Comment preview URL on PR
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: bobheadxi/deployments@v1
|
||||
with:
|
||||
step: finish
|
||||
status: success
|
||||
debug: true
|
||||
env: ${{ steps.deployment.outputs.env }}
|
||||
deployment_id: ${{ steps.deployment.outputs.deployment_id }}
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
env_url: https://${{ github.repository_owner }}.github.io/fallout2-ce/PR-${{ github.event.pull_request.number }}/
|
||||
|
||||
run: |
|
||||
gh pr comment ${{ github.event.pull_request.number }} \
|
||||
--body "🚀 WebAssembly PR Preview for ${{github.event.pull_request.head.sha || github.sha }} is available at: https://${{ github.repository_owner }}.github.io/fallout2-ce/PR-${{ github.event.pull_request.number }}/"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -87,7 +87,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: os/android/app/.cxx
|
||||
key: android-cmake-v101
|
||||
key: android-cmake-v2
|
||||
|
||||
- name: Setup signing config
|
||||
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
|
||||
@@ -106,13 +106,13 @@ jobs:
|
||||
|
||||
- name: Change apk file name
|
||||
run: |
|
||||
mv os/android/app/build/outputs/apk/debug/app-debug.apk os/android/app/build/outputs/apk/debug/fallout2-ce-debug.apk
|
||||
mv os/android/app/build/outputs/apk/debug/app-debug.apk os/android/app/build/outputs/apk/debug/fallout2-ce.apk
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-debug.apk
|
||||
path: os/android/app/build/outputs/apk/debug/fallout2-ce-debug.apk
|
||||
path: os/android/app/build/outputs/apk/debug/fallout2-ce.apk
|
||||
retention-days: 7
|
||||
|
||||
ios:
|
||||
@@ -128,7 +128,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: ios-cmake-v101
|
||||
key: ios-cmake-v5
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
@@ -142,13 +142,12 @@ jobs:
|
||||
run: |
|
||||
cd out/build/ios
|
||||
cpack -C Debug
|
||||
mv fallout2-ce.ipa fallout2-ce-debug.ipa
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-debug.ipa
|
||||
path: out/build/ios/fallout2-ce-debug.ipa
|
||||
name: fallout2-ce.ipa
|
||||
path: out/build/ios/fallout2-ce.ipa
|
||||
retention-days: 7
|
||||
|
||||
linux:
|
||||
@@ -184,7 +183,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: linux-${{ matrix.arch }}-cmake-v101
|
||||
key: linux-${{ matrix.arch }}-cmake-v3
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
@@ -201,7 +200,7 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}-debug
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}
|
||||
path: out/build/linux-${{ matrix.arch }}-debug/fallout2-ce-linux-${{ matrix.arch }}
|
||||
retention-days: 7
|
||||
|
||||
@@ -236,13 +235,13 @@ jobs:
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf-debug
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-armhf
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-armhf-debug
|
||||
path: build/fallout2-ce-linux-armhf-debug
|
||||
name: fallout2-ce-linux-armhf
|
||||
path: build/fallout2-ce-linux-armhf
|
||||
retention-days: 7
|
||||
|
||||
linux-arm64:
|
||||
@@ -267,13 +266,13 @@ jobs:
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64-debug
|
||||
mv build/fallout2-ce build/fallout2-ce-linux-arm64
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-arm64-debug
|
||||
path: build/fallout2-ce-linux-arm64-debug
|
||||
name: fallout2-ce-linux-arm64
|
||||
path: build/fallout2-ce-linux-arm64
|
||||
retention-days: 7
|
||||
|
||||
macos:
|
||||
@@ -289,7 +288,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: macos-cmake-v101
|
||||
key: macos-cmake-v6
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
@@ -303,13 +302,12 @@ jobs:
|
||||
run: |
|
||||
cd out/build/macos
|
||||
cpack -C Debug
|
||||
mv "Fallout II Community Edition.dmg" "Fallout II Community Edition Debug.dmg"
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-macos-debug.dmg
|
||||
path: out/build/macos/Fallout II Community Edition Debug.dmg
|
||||
name: fallout2-ce-macos.dmg
|
||||
path: out/build/macos/Fallout II Community Edition.dmg
|
||||
retention-days: 7
|
||||
|
||||
windows:
|
||||
@@ -335,11 +333,11 @@ jobs:
|
||||
run: |
|
||||
choco install visualstudio2019buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
# - name: Cache cmake build
|
||||
# uses: actions/cache@v4
|
||||
# with:
|
||||
# path: out
|
||||
# key: windows-${{ matrix.arch }}-cmake-v102
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: windows-${{ matrix.arch }}-cmake-v3
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
@@ -351,22 +349,22 @@ jobs:
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat" ^
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-debug
|
||||
&& cmake --build --preset windows-${{ matrix.arch }}-release
|
||||
|
||||
- name: Change executable file name
|
||||
run: |
|
||||
mv out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce-${{ matrix.arch }}-debug.exe
|
||||
mv out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce.exe out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}-debug
|
||||
path: out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce-${{ matrix.arch }}-debug.exe
|
||||
name: fallout2-ce-windows-${{ matrix.arch }}
|
||||
path: out/build/windows-${{ matrix.arch }}/RelWithDebInfo/fallout2-ce-${{ matrix.arch }}.exe
|
||||
retention-days: 7
|
||||
|
||||
|
||||
release:
|
||||
name: Debug Release Continuous build
|
||||
name: Release Continuous build
|
||||
runs-on: ubuntu-latest
|
||||
needs: [android, ios, linux, linux-armhf, linux-arm64, macos, windows]
|
||||
permissions: write-all
|
||||
@@ -382,7 +380,7 @@ jobs:
|
||||
uses: dev-drprasad/delete-tag-and-release@v0.2.1
|
||||
with:
|
||||
delete_release: true
|
||||
tag_name: continious-debug
|
||||
tag_name: continious
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -431,7 +429,7 @@ jobs:
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
files: artifacts/*
|
||||
tag_name: continious-debug
|
||||
tag_name: continious
|
||||
draft: false
|
||||
prerelease: true
|
||||
name: Fallout2-CE Continuous Build
|
||||
@@ -12,7 +12,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
deployments: write
|
||||
steps:
|
||||
- name: Checkout gh-pages branch
|
||||
uses: actions/checkout@v4
|
||||
@@ -44,12 +43,4 @@ jobs:
|
||||
else
|
||||
git commit --amend -m "đźš® Remove preview for closed PR #${{ github.event.pull_request.number }}"
|
||||
git push --force
|
||||
fi
|
||||
|
||||
- name: mark environment as deactivated
|
||||
uses: bobheadxi/deployments@v1
|
||||
with:
|
||||
step: deactivate-env
|
||||
env: preview-${{ github.event.pull_request.number }}
|
||||
desc: Environment was pruned
|
||||
debug: true
|
||||
fi
|
||||
+8
-8
@@ -24,8 +24,10 @@ option(FALLOUT_VENDORED "Use vendored third-party libraries" ON)
|
||||
|
||||
if(ANDROID)
|
||||
add_library(${EXECUTABLE_NAME} SHARED)
|
||||
elseif(APPLE)
|
||||
add_executable(${EXECUTABLE_NAME} MACOSX_BUNDLE)
|
||||
else()
|
||||
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE)
|
||||
add_executable(${EXECUTABLE_NAME})
|
||||
endif()
|
||||
|
||||
# Git Info
|
||||
@@ -288,16 +290,10 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/sfall_opcodes.h"
|
||||
"src/sfall_arrays.cc"
|
||||
"src/sfall_arrays.h"
|
||||
"src/sfall_callbacks.cc"
|
||||
"src/sfall_callbacks.h"
|
||||
"src/touch.cc"
|
||||
"src/touch.h"
|
||||
"src/scan_unimplemented.cc"
|
||||
"third_party/lodepng/lodepng.cpp"
|
||||
)
|
||||
|
||||
target_include_directories(${EXECUTABLE_NAME} PUBLIC "third_party/lodepng")
|
||||
|
||||
if(IOS)
|
||||
target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/platform/ios/paths.h"
|
||||
@@ -318,7 +314,7 @@ endif()
|
||||
if(WIN32)
|
||||
target_link_libraries(${EXECUTABLE_NAME}
|
||||
winmm
|
||||
libcpmt
|
||||
# libcpmt # Disabled, was causing issues on VS2019 builing from UI
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -329,6 +325,10 @@ if(WIN32)
|
||||
)
|
||||
endif()
|
||||
|
||||
if (MSVC AND CMAKE_GENERATOR_TOOLSET STREQUAL "v141_xp")
|
||||
add_definitions(-DTOOLSET_V141_XP)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
if(IOS)
|
||||
set(RESOURCES
|
||||
|
||||
+3
-2
@@ -30,8 +30,8 @@
|
||||
],
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"architecture": "Win32",
|
||||
"toolset": "v141_xp",
|
||||
"cacheVariables": {
|
||||
"CMAKE_GENERATOR_TOOLSET": "v141_xp",
|
||||
"CMAKE_C_FLAGS": "/D_WIN32_WINNT=0x0501",
|
||||
"CMAKE_CXX_FLAGS": "/D_WIN32_WINNT=0x0501 /D_STATIC_CPPLIB",
|
||||
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
@@ -61,7 +61,8 @@
|
||||
},
|
||||
"cacheVariables": {
|
||||
"FALLOUT_VENDORED": "OFF"
|
||||
}
|
||||
},
|
||||
"generator": "Unix Makefiles"
|
||||
},
|
||||
{
|
||||
"name": "linux-x86-base",
|
||||
|
||||
@@ -44,7 +44,7 @@ $ sudo apt install libsdl2-2.0-0
|
||||
|
||||
- Alternatively you can use Fallout 2 from Macplay/The Omni Group as a base - you need to extract game assets from the original bundle. Mount CD/DMG, right click `Fallout 2` -> `Show Package Contents`, navigate to `Contents/Resources`. Copy `GameData` folder somewhere, for example `/Applications/Fallout2`.
|
||||
|
||||
- Or if you're a Terminal user and have Homebrew installed you can extract the needed files from the GoG installer. **Note**: You must use "Offline backup game installer", not the main game installer.
|
||||
- Or if you're a Terminal user and have Homebrew installed you can extract the needed files from the GoG installer:
|
||||
|
||||
```console
|
||||
$ brew install innoextract
|
||||
@@ -125,7 +125,7 @@ IFACE_BAR_SIDES_ORI=0
|
||||
;This will increase the width of the interface bar expanding the area used to display text.
|
||||
;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
|
||||
;if IFACE_BAR_WIDTH=800 - Interface bar will use 800pix wide asset from f2_res.dat.
|
||||
;IFACE_BAR_WIDTH=640
|
||||
IFACE_BAR_WIDTH=640
|
||||
```
|
||||
|
||||
Recommendations:
|
||||
|
||||
+1
-2
@@ -4,8 +4,7 @@
|
||||
[Main]
|
||||
|
||||
;Set to one to hide areas outside map bounds when using higher than 640x480 resolution, and to zero to disable
|
||||
;EnableHighResolutionStencil=1
|
||||
|
||||
;HiResMode=1
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Misc]
|
||||
|
||||
@@ -166,7 +166,7 @@ procedure array_test_suite begin
|
||||
|
||||
display_msg("All tests finished with "+test_suite_errors+" errors.");
|
||||
|
||||
call report_test_results("arrays");
|
||||
call report_test_results("Arrays");
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#include "test_utils.h"
|
||||
#include "sfall.h"
|
||||
|
||||
procedure start begin
|
||||
display_msg("Testing iface_tag functions...");
|
||||
// assumes no iface tags active in the save game
|
||||
|
||||
// SNEAK
|
||||
show_iface_tag(0);
|
||||
call assertTrue("show_iface_tag(SNEAK)", is_iface_tag_active(0));
|
||||
hide_iface_tag(0);
|
||||
call assertFalse("hide_iface_tag(SNEAK)", is_iface_tag_active(0));
|
||||
|
||||
// LEVEL
|
||||
show_iface_tag(3);
|
||||
call assertTrue("show_iface_tag(LEVEL)", is_iface_tag_active(3));
|
||||
hide_iface_tag(3);
|
||||
call assertFalse("hide_iface_tag(LEVEL)", is_iface_tag_active(3));
|
||||
|
||||
// ADDICTED
|
||||
show_iface_tag(4);
|
||||
call assertTrue("show_iface_tag(ADDICTED)", is_iface_tag_active(4));
|
||||
hide_iface_tag(4);
|
||||
call assertFalse("hide_iface_tag(ADDICTED)", is_iface_tag_active(4));
|
||||
|
||||
// POISONED
|
||||
call assertFalse("hide_iface_tag(POISONED)", is_iface_tag_active(1));
|
||||
|
||||
// RADIATED
|
||||
call assertFalse("hide_iface_tag(RADIATED)", is_iface_tag_active(2));
|
||||
|
||||
call report_test_results("iface_tag");
|
||||
end
|
||||
@@ -1,69 +0,0 @@
|
||||
#include "lib.arrays.h" // For arrays_equal, len_array, etc.
|
||||
#include "test_utils.h" // For assertEquals, VALTYPE_STR, report_test_results
|
||||
|
||||
// To test: copy test.ini into the game folder before running
|
||||
procedure ini_test_suite begin
|
||||
variable result_array, expected_array, key_type, value_type, count, key_val_pair;
|
||||
|
||||
display_msg("--- Testing ini functions");
|
||||
|
||||
// Test Case 1: Valid file, valid section
|
||||
result_array := get_ini_section("test.ini", "ValidSection");
|
||||
expected_array := {"Key1": "Value1", "Key2": "2"};
|
||||
call assertEquals("TC1 Size", len_array(result_array), 2);
|
||||
call assertEquals("TC1 Content", arrays_equal(result_array, expected_array), true);
|
||||
count := 0;
|
||||
foreach key_val_pair in result_array begin
|
||||
count += 1;
|
||||
call assertEquals("TC1 Key Type " + count, typeof(key_val_pair[0]), VALTYPE_STR);
|
||||
call assertEquals("TC1 Value Type " + count, typeof(key_val_pair[1]), VALTYPE_STR);
|
||||
end
|
||||
|
||||
// basic fetchers
|
||||
call assertEquals("TC2 Specific Key1 Value", result_array["Key1"], "Value1");
|
||||
call assertEquals("TC2 get_ini_setting string", get_ini_setting("test.ini|ValidSection|Key1"), 0);
|
||||
call assertEquals("TC2 get_ini_string string", get_ini_string("test.ini|ValidSection|Key1"), "Value1");
|
||||
call assertEquals("TC2 get_ini_setting int", get_ini_setting("test.ini|ValidSection|Key2"), 2);
|
||||
call assertEquals("TC2 get_ini_string int", get_ini_string("test.ini|ValidSection|Key2"), "2");
|
||||
|
||||
// INI file not found
|
||||
result_array := get_ini_section("nonexistent.ini", "AnySection");
|
||||
call assertEquals("TC3 Size", len_array(result_array), 0);
|
||||
call assertEquals("TC3 Is Map", array_key(result_array, -1), 1); // Should still be an associative array
|
||||
call assertEquals("TC3 get_ini_setting", get_ini_setting("notexist.ini|ValidSection|Key2"), 0);
|
||||
call assertEquals("TC3 get_ini_string", get_ini_string("notexist.ini|ValidSection|Key2"), "");
|
||||
|
||||
// Valid file, section not found
|
||||
result_array := get_ini_section("test.ini", "NonExistentSection");
|
||||
call assertEquals("TC4 Size", len_array(result_array), 0);
|
||||
call assertEquals("TC4 Is Map", array_key(result_array, -1), 1);
|
||||
call assertEquals("TC4 get_ini_setting", get_ini_setting("test.ini|NonExistentSection|Key2"), 0);
|
||||
call assertEquals("TC4 get_ini_string", get_ini_string("test.ini|NonExistentSection|Key2"), "");
|
||||
|
||||
|
||||
// Valid file, empty section
|
||||
result_array := get_ini_section("test.ini", "EmptySection");
|
||||
call assertEquals("TC5 Size", len_array(result_array), 0);
|
||||
call assertEquals("TC5 Is Map", array_key(result_array, -1), 1);
|
||||
call assertEquals("TC5 get_ini_setting", get_ini_setting("test.ini|EmptySection|Key2"), 0);
|
||||
call assertEquals("TC5 get_ini_string", get_ini_string("test.ini|EmptySection|Key2"), "");
|
||||
|
||||
// set ini setting
|
||||
set_ini_setting("test_set.ini|ValidSection|Key3", "OldValue");
|
||||
call assertEquals("TC6 set_ini_setting 1", get_ini_string("test_set.ini|ValidSection|Key3"), "OldValue");
|
||||
set_ini_setting("test_set.ini|ValidSection|Key3", "NewValue");
|
||||
call assertEquals("TC6 set_ini_setting 2", get_ini_string("test_set.ini|ValidSection|Key3"), "NewValue");
|
||||
set_ini_setting("test_set.ini|ValidSection|Key3", 2);
|
||||
call assertEquals("TC6 set_ini_setting int", get_ini_setting("test_set.ini|ValidSection|Key3"), 2);
|
||||
|
||||
// get_init_sections
|
||||
result_array := get_ini_sections("test.ini");
|
||||
call assertEquals("TC7 get_ini_sections size", len_array(result_array), 3);
|
||||
call assertTrue("TC7 get_ini_sections", scan_array(result_array, "TestMisc") >= 0);
|
||||
|
||||
call report_test_results("ini");
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
call ini_test_suite();
|
||||
end
|
||||
@@ -1,71 +0,0 @@
|
||||
#include "test_utils.h"
|
||||
#include "sfall.h"
|
||||
|
||||
procedure start begin
|
||||
|
||||
display_msg("Testing math functions...");
|
||||
|
||||
call assertFloat("sin(0)", sin(0), 0.0);
|
||||
call assertFloat("sin(PI/2)", sin(1.5708), 1.0);
|
||||
call assertFloat("sin(PI)", sin(3.1416), 0.0);
|
||||
call assertFloat("sin(-PI/2)", sin(-1.5708), -1.0);
|
||||
|
||||
call assertFloat("cos(0)", cos(0), 1.0);
|
||||
call assertFloat("cos(PI/2)", cos(1.5708), 0.0);
|
||||
call assertFloat("cos(PI)", cos(3.1416), -1.0);
|
||||
call assertFloat("cos(-PI)", cos(-3.1416), -1.0);
|
||||
|
||||
call assertFloat("tan(0)", tan(0), 0.0);
|
||||
call assertFloat("tan(PI/4)", tan(0.7854), 1.0);
|
||||
call assertFloat("tan(-PI/4)", tan(-0.7854), -1.0);
|
||||
|
||||
call assertFloat("arctan(0, 1)", arctan(0, 1), 0.0);
|
||||
call assertFloat("arctan(1, 1)", arctan(1, 1), 0.7854);
|
||||
call assertFloat("arctan(-1, 1)", arctan(-1, 1), -0.7854);
|
||||
call assertFloat("arctan(1, 0)", arctan(1, 0), 1.5708);
|
||||
|
||||
call assertFloat("log(1)", log(1), 0.0);
|
||||
call assertFloat("log(e)", log(2.7183), 1.0);
|
||||
call assertFloat("log(10)", log(10), 2.3026);
|
||||
|
||||
call assertFloat("exponent(0)", exponent(0), 1.0);
|
||||
call assertFloat("exponent(1)", exponent(1), 2.7183);
|
||||
call assertFloat("exponent(2)", exponent(2), 7.3891);
|
||||
call assertFloat("exponent(-1)", exponent(-1), 0.3679);
|
||||
|
||||
call assertEquals("ceil(2.1)", ceil(2.1), 3);
|
||||
call assertEquals("ceil(2.0)", ceil(2.0), 2);
|
||||
call assertEquals("ceil(-2.1)", ceil(-2.1), -2);
|
||||
call assertEquals("ceil(-2.9)", ceil(-2.9), -2);
|
||||
|
||||
call assertEquals("floor2(2.1)", floor2(2.1), 2);
|
||||
call assertEquals("floor2(2.9)", floor2(2.9), 2);
|
||||
call assertEquals("floor2(-2.1)", floor2(-2.1), -3);
|
||||
call assertEquals("floor2(-2.9)", floor2(-2.9), -3);
|
||||
|
||||
call assertEquals("2^3", 2^3, 8);
|
||||
call assertEquals("4^2", 4^2, 16);
|
||||
call assertEquals("3^0", 3^0, 1);
|
||||
call assertFloat("2^-1", 2^-1, 0); // note: int truncation
|
||||
call assertFloat("2^-1", 2^-1.0, 0.5);
|
||||
call assertFloat("4^0.5", 4^0.5, 2.0);
|
||||
call assertFloat("8^(1/3)", 8^(1.0/3.0), 2.0);
|
||||
call assertFloat("2.5^2", 2.5^2, 6.25);
|
||||
|
||||
call assertEquals("round(2.3)", round(2.3), 2);
|
||||
call assertEquals("round(2.5)", round(2.5), 3);
|
||||
call assertEquals("round(2.7)", round(2.7), 3);
|
||||
call assertEquals("round(-2.3)", round(-2.3), -2);
|
||||
call assertEquals("round(-2.5)", round(-2.5), -3);
|
||||
call assertEquals("round(-2.7)", round(-2.7), -3);
|
||||
call assertEquals("round(0.0)", round(0.0), 0);
|
||||
call assertEquals("round(1.0)", round(1.0), 1);
|
||||
call assertEquals("round(<int>)", round(1), 1);
|
||||
|
||||
call assertFloat("sin(arctan(1, 1))", sin(arctan(1, 1)), 0.7071);
|
||||
call assertFloat("cos(arctan(1, 1))", cos(arctan(1, 1)), 0.7071);
|
||||
call assertFloat("log(ceil(2.7))", log(ceil(2.7)), 1.0986);
|
||||
call assertFloat("exponent(log(5))", exponent(log(5)), 5.0);
|
||||
|
||||
call report_test_results("math");
|
||||
end
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
#include "sfall.h"
|
||||
|
||||
// this is the basic message_box function used by RPU and Et Tu
|
||||
#define message_box_warning(text) message_box4(text, 0x01, 134, 145)
|
||||
|
||||
procedure start begin
|
||||
// I don't see a practice way to auto test message_box, so this is just a way to do manual testing
|
||||
variable ret = message_box1("Basic Dialog\nwith multiple lines\nand such.");
|
||||
display_msg("chose: " + ret);
|
||||
message_box2("Basic Dialog\nwith default flags.", -1); // -1 means use default flags
|
||||
message_box2("Basic Dialog\nsmall.", 0x02);
|
||||
message_box_warning("Missing config values\n(just testing).");
|
||||
end
|
||||
@@ -1,30 +0,0 @@
|
||||
#include "test_utils.h"
|
||||
#include "sfall.h"
|
||||
|
||||
procedure start begin
|
||||
|
||||
display_msg("Testing metarule_exist functions...");
|
||||
|
||||
call assertEquals("string_format", metarule_exist("string_format"), 1);
|
||||
call assertEquals("metarule_exist", metarule_exist("metarule_exist"), 1);
|
||||
|
||||
// This will fail on sFall
|
||||
call assertEquals("opcode_exists", metarule_exist("opcode_exists"), 1);
|
||||
|
||||
if metarule_exist("opcode_exists") then begin // And example if how to use it
|
||||
#define opcode_exists(opcode) sfall_func1("opcode_exists", opcode)
|
||||
#define OP_GET_UPTIME 0x81B3
|
||||
#define OP_NOOP 0x8000
|
||||
#define OP_WRITE_INT 0x81D1
|
||||
|
||||
call assertEquals("opcode_exists OP_GET_UPTIME", opcode_exists(OP_GET_UPTIME), 1);
|
||||
call assertEquals("opcode_exists OP_NOOP", opcode_exists(OP_NOOP), 1);
|
||||
// Probably will never be implemented on fallout2-ce
|
||||
call assertEquals("opcode_exists OP_WRITE_INT", opcode_exists(OP_WRITE_INT), 0);
|
||||
call assertEquals("opcode_exists 0xFFFF", opcode_exists(0xFFFF), 0);
|
||||
end else begin
|
||||
display_msg("Opcode exists metarule is not available, skipping tests.");
|
||||
end
|
||||
|
||||
call report_test_results("metarule_exist");
|
||||
end
|
||||
@@ -1,15 +0,0 @@
|
||||
#include "test_utils.h"
|
||||
#include "sfall.h"
|
||||
|
||||
procedure start begin
|
||||
// TODO: move this to a more suitable place, once we have more functions implemented
|
||||
// These are in the "Other" category in the sfall documentation
|
||||
display_msg("Testing misc functions...");
|
||||
variable hand := active_hand;
|
||||
toggle_active_hand;
|
||||
call assertEquals("active_hand toggled", active_hand, 1 - hand);
|
||||
toggle_active_hand;
|
||||
call assertEquals("active_hand toggled", active_hand, hand);
|
||||
|
||||
call report_test_results("misc");
|
||||
end
|
||||
@@ -154,7 +154,7 @@ procedure start begin
|
||||
call test_derived_base_stat_critter(dude_obj);
|
||||
call test_derived_base_stat_critter(closest_critter);
|
||||
|
||||
call report_test_results("stats");
|
||||
call report_test_results("Stats");
|
||||
|
||||
|
||||
// set_pc_base_stat(STAT_lu, 10);
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#include "sfall.h"
|
||||
|
||||
procedure start begin
|
||||
// this isn't a unit test, just a way to easily test different values manually
|
||||
display_msg("Setting world map mult");
|
||||
set_map_time_multi(1.0);
|
||||
end
|
||||
@@ -1,16 +0,0 @@
|
||||
[ValidSection]
|
||||
Key1=Value1
|
||||
Key2=2
|
||||
|
||||
[SectionWithSpaces]
|
||||
LeadingSpaceKey = LeadingSpaceValue
|
||||
TrailingSpaceKey = TrailingSpaceValue
|
||||
Both Sides Space Key = Both Sides Space Value
|
||||
SimpleKey=SimpleValue
|
||||
|
||||
[EmptySection]
|
||||
|
||||
; This is TestMisc, it's not empty but won't be directly tested for content here.
|
||||
[TestMisc]
|
||||
Alpha=Beta
|
||||
Gamma=Delta
|
||||
@@ -7,36 +7,14 @@ variable test_suite_errors := 0;
|
||||
variable test_suite_verbose := false;
|
||||
variable test_suite_assertions := 0;
|
||||
|
||||
procedure assertTrue(variable desc, variable a) begin
|
||||
test_suite_assertions++;
|
||||
|
||||
if (not a) then begin
|
||||
display_msg("Assertion failed \""+desc+"\": is not true");
|
||||
test_suite_errors ++;
|
||||
end else if (test_suite_verbose) then begin
|
||||
display_msg("Assert \""+desc+"\" ok");
|
||||
end
|
||||
end
|
||||
|
||||
procedure assertFalse(variable desc, variable a) begin
|
||||
test_suite_assertions++;
|
||||
|
||||
if (a) then begin
|
||||
display_msg("Assertion failed \""+desc+"\": is not false");
|
||||
test_suite_errors ++;
|
||||
end else if (test_suite_verbose) then begin
|
||||
display_msg("Assert \""+desc+"\" ok");
|
||||
end
|
||||
end
|
||||
|
||||
procedure assertEquals(variable desc, variable a, variable b) begin
|
||||
test_suite_assertions++;
|
||||
|
||||
if (a != b or typeof(a) != typeof(b)) then begin
|
||||
display_msg("FAIL \""+desc+"\": "+a+" != "+b);
|
||||
display_msg("Assertion failed \""+desc+"\": "+a+" != "+b);
|
||||
test_suite_errors ++;
|
||||
end else if (test_suite_verbose) then begin
|
||||
display_msg("ok \""+desc+"\"");
|
||||
display_msg("Assert \""+desc+"\" ok");
|
||||
end
|
||||
end
|
||||
|
||||
@@ -44,23 +22,10 @@ procedure assertNotEquals(variable desc, variable a, variable b) begin
|
||||
test_suite_assertions++;
|
||||
|
||||
if (a == b) then begin
|
||||
display_msg("FAIL \""+desc+"\": "+a+" == "+b);
|
||||
display_msg("Assertion failed \""+desc+"\": "+a+" == "+b);
|
||||
test_suite_errors ++;
|
||||
end else if (test_suite_verbose) then begin
|
||||
display_msg("ok \""+desc+"\"");
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
procedure assertFloat(variable desc, variable a, variable b, variable tolerance = 0.001) begin
|
||||
test_suite_assertions++;
|
||||
|
||||
variable diff := abs(a - b);
|
||||
if (diff > tolerance) then begin
|
||||
display_msg("FAIL \""+desc+"\": "+a+" != "+b+" (diff: "+diff+")");
|
||||
test_suite_errors ++;
|
||||
end else if (test_suite_verbose) then begin
|
||||
display_msg("ok \""+desc+"\"");
|
||||
display_msg("Assert \""+desc+"\" ok");
|
||||
end
|
||||
end
|
||||
|
||||
@@ -70,64 +35,12 @@ procedure report_test_results(variable desc) begin
|
||||
(test_suite_assertions-test_suite_errors) + "/" + test_suite_assertions + "");
|
||||
display_msg("================");
|
||||
|
||||
|
||||
#define GL_VAR_TESTING_INFO_ARRAY_ID "TestArra"
|
||||
#define TEST_ARR_IDENTIFIER_KEY "__testing_info_array__"
|
||||
variable arr_id = get_sfall_global_int(GL_VAR_TESTING_INFO_ARRAY_ID);
|
||||
if arr_id != 0 then begin
|
||||
// Let's check that it is actually our testing array
|
||||
if array_key(arr_id, -1) == 0 then begin
|
||||
// It is not even associative array, so it is not our testing array
|
||||
arr_id = 0;
|
||||
end else begin
|
||||
if arr_id[TEST_ARR_IDENTIFIER_KEY] != 1 then begin
|
||||
// It is associative array, but it is not our testing array
|
||||
arr_id = 0;
|
||||
end
|
||||
end
|
||||
end
|
||||
if arr_id == 0 then begin
|
||||
arr_id = create_array(-1, 0);
|
||||
arr_id[TEST_ARR_IDENTIFIER_KEY] = 1;
|
||||
set_sfall_global(GL_VAR_TESTING_INFO_ARRAY_ID, arr_id);
|
||||
end
|
||||
|
||||
|
||||
#define TEST_SUITES "Test suites"
|
||||
#define TEST_ASSERTIONS_TOTAL "Tests assertings total"
|
||||
#define TEST_ASSERTIONS_FAILED "Tests assertings failed"
|
||||
|
||||
if arr_id[TEST_SUITES] == 0 then begin
|
||||
arr_id[TEST_SUITES] = create_array(-1, 0);
|
||||
end
|
||||
|
||||
//set_sfall_global("test_suite_errors", test_suite_errors);
|
||||
|
||||
arr_id[TEST_ASSERTIONS_TOTAL] += test_suite_assertions;
|
||||
arr_id[TEST_ASSERTIONS_FAILED] += test_suite_errors;
|
||||
arr_id[TEST_SUITES][desc] += 1;
|
||||
|
||||
variable total_suites_names = "";
|
||||
variable total_suites_count = 0;
|
||||
|
||||
variable key, item;
|
||||
foreach (key: item in arr_id[TEST_SUITES]) begin
|
||||
total_suites_count += item;
|
||||
if (total_suites_names != "") then begin
|
||||
total_suites_names += ", ";
|
||||
end
|
||||
total_suites_names += key;
|
||||
end
|
||||
|
||||
|
||||
variable assertions_stats_str = (arr_id[TEST_ASSERTIONS_TOTAL]-arr_id[TEST_ASSERTIONS_FAILED]) +
|
||||
"/" + arr_id[TEST_ASSERTIONS_TOTAL];
|
||||
if (arr_id[TEST_ASSERTIONS_FAILED] == 0) then begin
|
||||
float_msg(dude_obj, "Tested " + total_suites_count + " cases: " + total_suites_names + ". " +
|
||||
assertions_stats_str + " assertions passed!", FLOAT_MSG_GREEN);
|
||||
if (test_suite_errors == 0) then begin
|
||||
float_msg(dude_obj, desc + " tests passed " +
|
||||
(test_suite_assertions-test_suite_errors) + "/" +test_suite_assertions + "!", FLOAT_MSG_GREEN);
|
||||
end else begin
|
||||
float_msg(dude_obj, "Tested " + total_suites_count + " cases: " + total_suites_names + ". " +
|
||||
assertions_stats_str + " assertions passed", FLOAT_MSG_RED);
|
||||
float_msg(dude_obj, desc + " failed " + test_suite_errors + " tests from " +
|
||||
test_suite_assertions + "!", FLOAT_MSG_RED);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+18
-5
@@ -1032,7 +1032,9 @@ int _action_climb_ladder(Object* critter, Object* ladder)
|
||||
reg_anim_begin(animationRequestOptions);
|
||||
|
||||
int tile = tileGetTileInDirection(ladder->tile, ROTATION_SE, 1);
|
||||
if (actionPoints != -1 || objectWithinWalkDistance(critter, ladder)) {
|
||||
int walkDistance = 5;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_WALK_DISTANCE, &walkDistance);
|
||||
if (actionPoints != -1 || objectGetDistanceBetween(critter, ladder) < walkDistance) {
|
||||
animationRegisterMoveToTile(critter, tile, ladder->elevation, actionPoints, 0);
|
||||
} else {
|
||||
animationRegisterRunToTile(critter, tile, ladder->elevation, actionPoints, 0);
|
||||
@@ -1099,7 +1101,9 @@ int _action_use_an_item_on_object(Object* user, Object* targetObj, Object* item)
|
||||
|
||||
reg_anim_begin(animationRequestOptions);
|
||||
|
||||
if (actionPoints != -1 || objectWithinWalkDistance(user, targetObj)) {
|
||||
int walkDistance = 5;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_WALK_DISTANCE, &walkDistance);
|
||||
if (actionPoints != -1 || objectGetDistanceBetween(user, targetObj) < walkDistance) {
|
||||
animationRegisterMoveToObject(user, targetObj, actionPoints, 0);
|
||||
} else {
|
||||
animationRegisterRunToObject(user, targetObj, -1, 0);
|
||||
@@ -1169,12 +1173,15 @@ int actionPickUp(Object* critter, Object* item)
|
||||
}
|
||||
}
|
||||
|
||||
int walkDistance = 5;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_WALK_DISTANCE, &walkDistance);
|
||||
|
||||
if (isInCombat()) {
|
||||
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
|
||||
animationRegisterMoveToObject(critter, item, critter->data.critter.combat.ap, 0);
|
||||
} else {
|
||||
reg_anim_begin(critter == gDude ? ANIMATION_REQUEST_RESERVED : ANIMATION_REQUEST_UNRESERVED);
|
||||
if (!objectWithinWalkDistance(critter, item)) {
|
||||
if (objectGetDistanceBetween(critter, item) >= walkDistance) {
|
||||
animationRegisterRunToObject(critter, item, -1, 0);
|
||||
} else {
|
||||
animationRegisterMoveToObject(critter, item, -1, 0);
|
||||
@@ -1274,13 +1281,16 @@ int _action_loot_container(Object* critter, Object* container)
|
||||
}
|
||||
}
|
||||
|
||||
int walkDistance = 5;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_WALK_DISTANCE, &walkDistance);
|
||||
|
||||
if (isInCombat()) {
|
||||
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
|
||||
animationRegisterMoveToObject(critter, container, critter->data.critter.combat.ap, 0);
|
||||
} else {
|
||||
reg_anim_begin(critter == gDude ? ANIMATION_REQUEST_RESERVED : ANIMATION_REQUEST_UNRESERVED);
|
||||
|
||||
if (objectWithinWalkDistance(critter, container)) {
|
||||
if (objectGetDistanceBetween(critter, container) < walkDistance) {
|
||||
animationRegisterMoveToObject(critter, container, -1, 0);
|
||||
} else {
|
||||
animationRegisterRunToObject(critter, container, -1, 0);
|
||||
@@ -1478,13 +1488,16 @@ int actionUseSkill(Object* user, Object* target, int skill)
|
||||
}
|
||||
}
|
||||
|
||||
int walkDistance = 5;
|
||||
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_WALK_DISTANCE, &walkDistance);
|
||||
|
||||
if (isInCombat()) {
|
||||
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
|
||||
animationRegisterMoveToObject(performer, target, performer->data.critter.combat.ap, 0);
|
||||
} else {
|
||||
reg_anim_begin(user == gDude ? ANIMATION_REQUEST_RESERVED : ANIMATION_REQUEST_UNRESERVED);
|
||||
if (target != gDude) {
|
||||
if (!objectWithinWalkDistance(performer, target)) {
|
||||
if (objectGetDistanceBetween(performer, target) >= walkDistance) {
|
||||
animationRegisterRunToObject(performer, target, -1, 0);
|
||||
} else {
|
||||
animationRegisterMoveToObject(performer, target, -1, 0);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user