Compare commits

...
Author SHA1 Message Date
Vasilii Rogin 0813c85c76 Revert "Temp workaround: add commit hash for web interface" 2025-05-09 18:39:52 +03:00
Vasilii Rogin eaa53b3e8e Merge pull request #108 from fallout2-ce/tmp_fix_web_ui_hash_until_fixed
Temp workaround: add commit hash for web interface
2025-05-09 18:39:43 +03:00
Vasilii Rogin 39bcb9875d Fix action parameter name 2025-05-09 18:33:30 +03:00
Vasilii Rogin 9097c2e76d Add commit hash to fix web builds until web ui is fixed 2025-05-09 18:28:49 +03:00
Vasilii Rogin 50db3587e4 Merge pull request #107 from mikeklaas/deobfus-action
Deobfucate action.h,cc
2025-05-09 17:49:50 +03:00
Mike Klaas 9e5a440895 typo 2025-05-08 22:52:12 -07:00
Mike Klaas 61ca374c03 Deobfuscate function parameters in action.{h,cc}
Zero functional changes were made.  This PR renames function parameters only
2025-05-08 22:49:15 -07:00
Vasilii Rogin 8f2b3a10dd Merge pull request #104 from fallout2-ce/IronKing24-code-decryption
Update tile.cc (duplicate)
2025-05-05 21:29:36 +03:00
Vasilii Rogin bbc4f44845 Merge pull request #99 from fallout2-ce/roginvs-use-webinterface-from-organization
Use web interface from organization
2025-05-05 20:30:32 +03:00
Vasilii Rogin 5367eba4f2 Add export 2025-05-05 20:12:34 +03:00
Vasilii Rogin 2d617883d3 Provide env as yml option 2025-05-05 20:07:30 +03:00
Vasilii Rogin 34f666fe55 Empty to trigger re-build 2025-05-05 20:03:26 +03:00
Vasilii Rogin 5ae46be317 Add debug info 2025-05-05 19:44:35 +03:00
Vasilii Rogin a4f9d7b940 Use env variables for debug info 2025-05-05 19:36:04 +03:00
Vasilii Rogin 251656e15b Merge pull request #102 from fallout2-ce/cambragol-patch-12-with-pipboy-text
Update loadsave with pipboy texts
2025-05-05 18:00:15 +03:00
Vasilii Rogin e1a8dc7adc Remove delay_ms 2025-05-05 17:55:06 +03:00
Vasilii Rogin ca029b3412 Merge pull request #103 from mikeklaas/deobfus-1
Deobfuscate several function parameters in art, game, game_mouse, reaction
2025-05-05 17:52:19 +03:00
Vasilii Rogin 70c3035cde Merge branch 'main' into cambragol-patch-12-with-pipboy-text 2025-05-05 07:53:08 +03:00
Mike Klaas 57b6b0caed Deobfuscate several function parameters
Some were already deobfuscated in the .c and I copied over to .h.  Others are new.

There are no semantic changes here.  Variable renames only
2025-05-04 16:21:04 -07:00
Vasilii Rogin 37ec7b1874 Merge pull request #98 from fallout2-ce/cambragol-patch-12
Update loadsave.cc (duplicate)
2025-05-05 01:58:27 +03:00
Vasilii Rogin 2395a6da3f Fix formatting 2025-05-04 20:34:02 +03:00
Vasilii Rogin 7338c2f428 Fix pipboy messages memory leak 2025-05-04 20:25:05 +03:00
Vasilii Rogin 2e2655ee1a Fix formatting 2025-05-04 20:09:31 +03:00
Vasilii Rogin 43c633bb89 Use messages from pipboy 2025-05-04 20:08:27 +03:00
Vasilii Rogin d5b4486d6e Revert back to pipboy text 2025-05-04 20:02:47 +03:00
Vasilii Rogin 590b832ba7 Use static texts, add comment 2025-05-04 20:00:42 +03:00
Vasilii Rogin cc7d9ed866 Revert "Use messages from pipboy"
This reverts commit 2f40ce663c.
2025-05-04 19:59:56 +03:00
Vasilii Rogin 8ad2cb7e2e Revert "Fix dependency"
This reverts commit e638c4cf0d.
2025-05-04 19:59:52 +03:00
Vasilii Rogin e638c4cf0d Fix dependency 2025-05-04 19:39:01 +03:00
Vasilii Rogin 2f40ce663c Use messages from pipboy 2025-05-04 19:36:24 +03:00
Vasilii Rogin 7b1a99a706 Merge remote-tracking branch 'fallout2-ce/main' into cambragol-patch-12 2025-05-04 19:27:50 +03:00
Vasilii Rogin 398c7adb9a Do not use designated initializers 2025-05-04 19:27:33 +03:00
Vasilii Rogin 424f2ffecc Use texts from proto 2025-05-04 19:21:51 +03:00
Vasilii Rogin d4c4022f55 Use color variables 2025-05-04 19:17:01 +03:00
Vasilii Rogin 1d0212ef5a Rename variables, use pages as config option 2025-05-04 19:11:51 +03:00
Vasilii Rogin c7417bb7e5 Merge pull request #101 from fallout2-ce/do_not_check_labels_if_it_is_main_push
Do not check PR labels if it is not a pull request
2025-05-04 19:06:58 +03:00
Vasilii Rogin 4d05fc1c4a Do not read PR labels if it is not a PR 2025-05-04 18:57:13 +03:00
Vasilii Rogin aa70a28509 Merge pull request #100 from roginvs/show_formatting_warnings_if_label_is_present
Show formatting warnings if label is present but do not raise error
2025-05-04 18:44:42 +03:00
Vasilii Rogin 49471a6154 Show formatting warnings if label is present but do not raise error 2025-05-04 17:50:02 +03:00
Vasilii Rogin 1b65466d44 Use web interface from organization 2025-05-04 16:44:21 +03:00
Vasilii Rogin aed6c37c67 Merge remote-tracking branch 'fallout2-ce/main' into cambragol-patch-12 2025-05-04 15:48:21 +03:00
Vasilii Rogin 1d48fb35b2 Merge pull request #97 from fallout2-ce/add_preview_builds
Add preview builds (from this repo branch)
2025-05-04 15:35:28 +03:00
cambragol bdb4feedf9 Update loadsave.cc
Clang formatting.
2025-04-21 20:43:54 +09:00
cambragol 503695cd4d Update loadsave.cc
Restored the emscripten and touchscreen stuff.
2025-04-21 07:14:42 +09:00
cambragol 4dfc7538db Update loadsave.cc
Increases Load/Save slots to 100 - sFall?

Adds pagination and controls to move between slots - previous scrolling/key functions work as normal, and move between pages

No ini setting yet, code it set up to shift based off a single ini setting.
2025-04-20 18:48:58 +09:00
IronKing24 8ad0067510 2025-02-09 12:51:11 +03:00
IronKing24 894d9aab52 code formatting 2025-02-09 12:47:46 +03:00
IronKing24 043b43d04b Merge branch 'fallout2-ce:main' into code-decryption 2025-02-09 12:24:28 +03:00
MADMAN7 144b3beb79 remove side effects from the conditionals 2024-06-24 11:21:31 +03:00
MADMAN7 30bbb3702a Update tile.cc
decrypt tileFromScreenXY based on code from SFall HRP
2024-06-17 17:05:59 +03:00
16 changed files with 534 additions and 286 deletions
+6 -4
View File
@@ -43,8 +43,7 @@ jobs:
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
uses: actions/checkout@v4
with:
repository: ololoken/fallout2-ce-ems
ref: 0764f9fdd0abf27bd9b0d3997ca0a8e61f380058
repository: fallout2-ce/fallout2-ce-ems
path: fallout2-ce-ems
- name: Set deployment path
@@ -68,10 +67,13 @@ jobs:
npm install
cp ../build/fallout2-ce.js src/assets/fallout2ce
cp ../build/fallout2-ce.wasm src/assets/fallout2ce
sed -i 's/Starting wasm module/Starting wasm module ${{github.event.pull_request.head.sha || github.sha }}/' src/pages/Launcher.tsx
export F2_WEB_INFO=Web=$(git rev-parse HEAD)
echo "F2_WEB_INFO=$F2_WEB_INFO"
echo "F2_GAME_VERSION=$F2_GAME_VERSION"
npm run build
env:
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
F2_GAME_VERSION: Game=${{github.event.pull_request.head.sha || github.sha }}
- name: Install rsync (required for the next step)
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
@@ -93,4 +95,4 @@ jobs:
gh pr comment ${{ github.event.pull_request.number }} \
--body "🚀 WebAssembly PR Preview for ${{github.event.pull_request.head.sha || github.sha }} is available at: https://${{ github.repository_owner }}.github.io/fallout2-ce/PR-${{ github.event.pull_request.number }}/"
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+13 -7
View File
@@ -46,14 +46,20 @@ jobs:
- name: clang-format
run: |
echo "Showing PR labels..."
gh pr view ${{ github.event.pull_request.number }} --repo "${{ github.repository }}" --json labels
echo "Checking labels on PR..."
if gh pr view ${{ github.event.pull_request.number }} --repo "${{ github.repository }}" --json labels --jq '.labels[].name' | grep -q "skip-formatting"; then
echo "skip-formatting label found — skipping job."
exit 0
if [[ "$GITHUB_EVENT_NAME" == "pull_request" ]]; then
echo "Showing PR labels..."
gh pr view ${{ github.event.pull_request.number }} --repo "${{ github.repository }}" --json labels
echo "Checking labels on PR..."
if gh pr view ${{ github.event.pull_request.number }} --repo "${{ github.repository }}" --json labels --jq '.labels[].name' | grep -q "skip-formatting"; then
echo "skip-formatting label found - do not raise error"
echo "==============================="
find src -type f \( -name \*.cc -o -name \*.h \) | xargs clang-format --dry-run
exit 0
fi
echo "skip-formatting label not found - raise error if formatting is not correct"
else
echo "Not a PR, do not check labels"
fi
echo "skip-formatting label not found — continuing job."
find src -type f \( -name \*.cc -o -name \*.h \) | xargs clang-format --dry-run --Werror
+95 -93
View File
@@ -73,30 +73,32 @@ static const int gMaximumBloodDeathAnimations[DAMAGE_TYPE_COUNT] = {
ANIM_EXPLODED_TO_NOTHING,
};
// Note: some of these are callbacks that always take two Object*, but may not use them.
// Ignored parameters are marked with underscores.
static int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int delay);
static int _action_blood(Object* obj, int anim, int delay);
static int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage, int attackerAnimation, bool hitFromFront);
static int _check_death(Object* obj, int anim, int minViolenceLevel, bool hitFromFront);
static int _internal_destroy(Object* a1, Object* a2);
static int _internal_destroy(Object* _, Object* toDestroy);
static void _show_damage_to_object(Object* defender, int damage, int flags, Object* weapon, bool hitFromFront, int knockbackDistance, int knockbackRotation, int attackerAnimation, Object* attacker, int delay);
static int _show_death(Object* obj, int anim);
static int _show_damage_extras(Attack* attack);
static void _show_damage(Attack* attack, int attackerAnimation, int delay);
static int _action_melee(Attack* attack, int a2);
static int _action_ranged(Attack* attack, int a2);
static int _is_next_to(Object* a1, Object* a2);
static int _action_climb_ladder(Object* a1, Object* a2);
static int _action_melee(Attack* attack, int anim);
static int _action_ranged(Attack* attack, int anim);
static int _is_next_to(Object* obj1, Object* obj2);
static int _action_climb_ladder(Object* critter, Object* ladder);
static int _action_use_skill_in_combat_error(Object* critter);
static int _pick_fall(Object* obj, int anim);
static int _report_explosion(Attack* attack, Object* sourceObj);
static int _finished_explosion(Object* a1, Object* a2);
static int _finished_explosion(Object*, Object*);
static int _compute_explosion_damage(int min, int max, Object* defender, int* knockbackDistancePtr);
static int _can_talk_to(Object* a1, Object* a2);
static int _talk_to(Object* a1, Object* a2);
static int _report_dmg(Attack* attack, Object* a2);
static int _can_talk_to(Object* obj, Object* critter);
static int _talk_to(Object* _, Object* critter);
static int _report_dmg(Attack* attack, Object* _);
static int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr, int damageType);
static int hideProjectile(void* a1, void* a2);
static int hideProjectile(void* _, void* projectile);
// 0x410468
int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int delay)
@@ -281,9 +283,9 @@ int _check_death(Object* obj, int anim, int minViolenceLevel, bool hitFromFront)
}
// 0x4108C8
int _internal_destroy(Object* a1, Object* a2)
int _internal_destroy(Object* _, Object* toDestroy)
{
return _obj_destroy(a2);
return _obj_destroy(toDestroy);
}
// TODO: Check very carefully, lots of conditions and jumps.
@@ -985,10 +987,10 @@ int _action_ranged(Attack* attack, int anim)
}
// 0x411D68
int _is_next_to(Object* a1, Object* a2)
int _is_next_to(Object* obj1, Object* obj2)
{
if (objectGetDistanceBetween(a1, a2) > 1) {
if (a2 == gDude) {
if (objectGetDistanceBetween(obj1, obj2) > 1) {
if (obj2 == gDude) {
MessageListItem messageListItem;
// You cannot get there.
messageListItem.num = 2000;
@@ -1003,9 +1005,9 @@ int _is_next_to(Object* a1, Object* a2)
}
// 0x411DB4
int _action_climb_ladder(Object* a1, Object* a2)
int _action_climb_ladder(Object* critter, Object* ladder)
{
if (a1 == gDude) {
if (critter == gDude) {
int anim = FID_ANIM_TYPE(gDude->fid);
if (anim == ANIM_WALK || anim == ANIM_RUNNING) {
reg_anim_clear(gDude);
@@ -1016,46 +1018,46 @@ int _action_climb_ladder(Object* a1, Object* a2)
int actionPoints;
if (isInCombat()) {
animationRequestOptions = ANIMATION_REQUEST_RESERVED;
actionPoints = a1->data.critter.combat.ap;
actionPoints = critter->data.critter.combat.ap;
} else {
animationRequestOptions = ANIMATION_REQUEST_UNRESERVED;
actionPoints = -1;
}
if (a1 == gDude) {
if (critter == gDude) {
animationRequestOptions = ANIMATION_REQUEST_RESERVED;
}
animationRequestOptions |= ANIMATION_REQUEST_NO_STAND;
reg_anim_begin(animationRequestOptions);
int tile = tileGetTileInDirection(a2->tile, ROTATION_SE, 1);
int tile = tileGetTileInDirection(ladder->tile, ROTATION_SE, 1);
int walkDistance = 5;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_USE_WALK_DISTANCE, &walkDistance);
if (actionPoints != -1 || objectGetDistanceBetween(a1, a2) < walkDistance) {
animationRegisterMoveToTile(a1, tile, a2->elevation, actionPoints, 0);
if (actionPoints != -1 || objectGetDistanceBetween(critter, ladder) < walkDistance) {
animationRegisterMoveToTile(critter, tile, ladder->elevation, actionPoints, 0);
} else {
animationRegisterRunToTile(a1, tile, a2->elevation, actionPoints, 0);
animationRegisterRunToTile(critter, tile, ladder->elevation, actionPoints, 0);
}
animationRegisterCallbackForced(a1, a2, (AnimationCallback*)_is_next_to, -1);
animationRegisterRotateToTile(a1, a2->tile);
animationRegisterCallbackForced(a1, a2, (AnimationCallback*)_check_scenery_ap_cost, -1);
animationRegisterCallbackForced(critter, ladder, (AnimationCallback*)_is_next_to, -1);
animationRegisterRotateToTile(critter, ladder->tile);
animationRegisterCallbackForced(critter, ladder, (AnimationCallback*)_check_scenery_ap_cost, -1);
int weaponAnimationCode = (a1->fid & 0xF000) >> 12;
int weaponAnimationCode = (critter->fid & 0xF000) >> 12;
if (weaponAnimationCode != 0) {
const char* puttingAwaySfx = sfxBuildCharName(a1, ANIM_PUT_AWAY, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(a1, puttingAwaySfx, -1);
animationRegisterAnimate(a1, ANIM_PUT_AWAY, 0);
const char* puttingAwaySfx = sfxBuildCharName(critter, ANIM_PUT_AWAY, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(critter, puttingAwaySfx, -1);
animationRegisterAnimate(critter, ANIM_PUT_AWAY, 0);
}
const char* climbingSfx = sfxBuildCharName(a1, ANIM_CLIMB_LADDER, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(a1, climbingSfx, -1);
animationRegisterAnimate(a1, ANIM_CLIMB_LADDER, 0);
animationRegisterCallback(a1, a2, (AnimationCallback*)_obj_use, -1);
const char* climbingSfx = sfxBuildCharName(critter, ANIM_CLIMB_LADDER, CHARACTER_SOUND_EFFECT_UNUSED);
animationRegisterPlaySoundEffect(critter, climbingSfx, -1);
animationRegisterAnimate(critter, ANIM_CLIMB_LADDER, 0);
animationRegisterCallback(critter, ladder, (AnimationCallback*)_obj_use, -1);
if (weaponAnimationCode != 0) {
animationRegisterTakeOutWeapon(a1, weaponAnimationCode, -1);
animationRegisterTakeOutWeapon(critter, weaponAnimationCode, -1);
}
return reg_anim_end();
@@ -1522,9 +1524,9 @@ int actionUseSkill(Object* user, Object* target, int skill)
}
// 0x412BC4
bool _is_hit_from_front(Object* a1, Object* a2)
bool _is_hit_from_front(Object* attacker, Object* defender)
{
int diff = a1->rotation - a2->rotation;
int diff = attacker->rotation - defender->rotation;
if (diff < 0) {
diff = -diff;
}
@@ -1533,11 +1535,11 @@ bool _is_hit_from_front(Object* a1, Object* a2)
}
// 0x412BEC
bool _can_see(Object* a1, Object* a2)
bool _can_see(Object* source, Object* target)
{
int diff;
diff = a1->rotation - tileGetRotationTo(a1->tile, a2->tile);
diff = source->rotation - tileGetRotationTo(source->tile, target->tile);
if (diff < 0) {
diff = -diff;
}
@@ -1813,7 +1815,7 @@ int _report_explosion(Attack* attack, Object* sourceObj)
}
// 0x4132C0
int _finished_explosion(Object* a1, Object* a2)
int _finished_explosion(Object* _, Object* __)
{
_action_in_explode = false;
return 0;
@@ -1842,13 +1844,13 @@ int _compute_explosion_damage(int min, int max, Object* defender, int* knockback
}
// 0x413330
int actionTalk(Object* a1, Object* a2)
int actionTalk(Object* obj, Object* critter)
{
if (a1 != gDude) {
if (obj != gDude) {
return -1;
}
if (FID_TYPE(a2->fid) != OBJ_TYPE_CRITTER) {
if (FID_TYPE(critter->fid) != OBJ_TYPE_CRITTER) {
return -1;
}
@@ -1859,25 +1861,25 @@ int actionTalk(Object* a1, Object* a2)
if (isInCombat()) {
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
animationRegisterMoveToObject(a1, a2, a1->data.critter.combat.ap, 0);
animationRegisterMoveToObject(obj, critter, obj->data.critter.combat.ap, 0);
} else {
reg_anim_begin(a1 == gDude ? ANIMATION_REQUEST_RESERVED : ANIMATION_REQUEST_UNRESERVED);
reg_anim_begin(obj == gDude ? ANIMATION_REQUEST_RESERVED : ANIMATION_REQUEST_UNRESERVED);
if (objectGetDistanceBetween(a1, a2) >= 9 || _combat_is_shot_blocked(a1, a1->tile, a2->tile, a2, nullptr)) {
animationRegisterRunToObject(a1, a2, -1, 0);
if (objectGetDistanceBetween(obj, critter) >= 9 || _combat_is_shot_blocked(obj, obj->tile, critter->tile, critter, nullptr)) {
animationRegisterRunToObject(obj, critter, -1, 0);
}
}
animationRegisterCallbackForced(a1, a2, (AnimationCallback*)_can_talk_to, -1);
animationRegisterCallback(a1, a2, (AnimationCallback*)_talk_to, -1);
animationRegisterCallbackForced(obj, critter, (AnimationCallback*)_can_talk_to, -1);
animationRegisterCallback(obj, critter, (AnimationCallback*)_talk_to, -1);
return reg_anim_end();
}
// 0x413420
int _can_talk_to(Object* a1, Object* a2)
int _can_talk_to(Object* obj, Object* critter)
{
if (_combat_is_shot_blocked(a1, a1->tile, a2->tile, a2, nullptr) || objectGetDistanceBetween(a1, a2) >= 9) {
if (a1 == gDude) {
if (_combat_is_shot_blocked(obj, obj->tile, critter->tile, critter, nullptr) || objectGetDistanceBetween(obj, critter) >= 9) {
if (obj == gDude) {
// You cannot get there. (used in actions.c)
MessageListItem messageListItem;
messageListItem.num = 2000;
@@ -1893,9 +1895,9 @@ int _can_talk_to(Object* a1, Object* a2)
}
// 0x413488
int _talk_to(Object* a1, Object* a2)
int _talk_to(Object* _, Object* critter)
{
scriptsRequestDialog(a2);
scriptsRequestDialog(critter);
return 0;
}
@@ -1969,7 +1971,7 @@ void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int dam
}
// 0x41363C
int _report_dmg(Attack* attack, Object* a2)
int _report_dmg(Attack* attack, Object* _)
{
_combat_display(attack);
_apply_damage(attack, false);
@@ -2006,42 +2008,42 @@ int _compute_dmg_damage(int min, int max, Object* obj, int* knockbackDistancePtr
}
// 0x4136EC
bool actionCheckPush(Object* a1, Object* a2)
bool actionCheckPush(Object* obj, Object* target)
{
// Cannot push anything but critters.
if (FID_TYPE(a2->fid) != OBJ_TYPE_CRITTER) {
if (FID_TYPE(target->fid) != OBJ_TYPE_CRITTER) {
return false;
}
// Cannot push itself.
if (a1 == a2) {
if (obj == target) {
return false;
}
// Cannot push inactive critters.
if (!critterIsActive(a2)) {
if (!critterIsActive(target)) {
return false;
}
if (_action_can_talk_to(a1, a2) != 0) {
if (_action_can_talk_to(obj, target) != 0) {
return false;
}
// Can only push critters that have push handler.
if (!scriptHasProc(a2->sid, SCRIPT_PROC_PUSH)) {
if (!scriptHasProc(target->sid, SCRIPT_PROC_PUSH)) {
return false;
}
if (isInCombat()) {
if (a2->data.critter.combat.team == a1->data.critter.combat.team
&& a2 == a1->data.critter.combat.whoHitMe) {
if (target->data.critter.combat.team == obj->data.critter.combat.team
&& target == obj->data.critter.combat.whoHitMe) {
return false;
}
// TODO: Check.
Object* whoHitMe = a2->data.critter.combat.whoHitMe;
Object* whoHitMe = target->data.critter.combat.whoHitMe;
if (whoHitMe != nullptr
&& whoHitMe->data.critter.combat.team == a1->data.critter.combat.team) {
&& whoHitMe->data.critter.combat.team == obj->data.critter.combat.team) {
return false;
}
}
@@ -2050,15 +2052,15 @@ bool actionCheckPush(Object* a1, Object* a2)
}
// 0x413790
int actionPush(Object* a1, Object* a2)
int actionPush(Object* obj, Object* target)
{
if (!actionCheckPush(a1, a2)) {
if (!actionCheckPush(obj, target)) {
return -1;
}
int sid;
if (_obj_sid(a2, &sid) == 0) {
scriptSetObjects(sid, a1, a2);
if (_obj_sid(target, &sid) == 0) {
scriptSetObjects(sid, obj, target);
scriptExecProc(sid, SCRIPT_PROC_PUSH);
bool scriptOverrides = false;
@@ -2073,36 +2075,36 @@ int actionPush(Object* a1, Object* a2)
}
}
int rotation = tileGetRotationTo(a1->tile, a2->tile);
int rotation = tileGetRotationTo(obj->tile, target->tile);
int tile;
do {
tile = tileGetTileInDirection(a2->tile, rotation, 1);
if (_obj_blocking_at(a2, tile, a2->elevation) == nullptr) {
tile = tileGetTileInDirection(target->tile, rotation, 1);
if (_obj_blocking_at(target, tile, target->elevation) == nullptr) {
break;
}
tile = tileGetTileInDirection(a2->tile, (rotation + 1) % ROTATION_COUNT, 1);
if (_obj_blocking_at(a2, tile, a2->elevation) == nullptr) {
tile = tileGetTileInDirection(target->tile, (rotation + 1) % ROTATION_COUNT, 1);
if (_obj_blocking_at(target, tile, target->elevation) == nullptr) {
break;
}
tile = tileGetTileInDirection(a2->tile, (rotation + 5) % ROTATION_COUNT, 1);
if (_obj_blocking_at(a2, tile, a2->elevation) == nullptr) {
tile = tileGetTileInDirection(target->tile, (rotation + 5) % ROTATION_COUNT, 1);
if (_obj_blocking_at(target, tile, target->elevation) == nullptr) {
break;
}
tile = tileGetTileInDirection(a2->tile, (rotation + 2) % ROTATION_COUNT, 1);
if (_obj_blocking_at(a2, tile, a2->elevation) == nullptr) {
tile = tileGetTileInDirection(target->tile, (rotation + 2) % ROTATION_COUNT, 1);
if (_obj_blocking_at(target, tile, target->elevation) == nullptr) {
break;
}
tile = tileGetTileInDirection(a2->tile, (rotation + 4) % ROTATION_COUNT, 1);
if (_obj_blocking_at(a2, tile, a2->elevation) == nullptr) {
tile = tileGetTileInDirection(target->tile, (rotation + 4) % ROTATION_COUNT, 1);
if (_obj_blocking_at(target, tile, target->elevation) == nullptr) {
break;
}
tile = tileGetTileInDirection(a2->tile, (rotation + 3) % ROTATION_COUNT, 1);
if (_obj_blocking_at(a2, tile, a2->elevation) == nullptr) {
tile = tileGetTileInDirection(target->tile, (rotation + 3) % ROTATION_COUNT, 1);
if (_obj_blocking_at(target, tile, target->elevation) == nullptr) {
break;
}
@@ -2111,14 +2113,14 @@ int actionPush(Object* a1, Object* a2)
int actionPoints;
if (isInCombat()) {
actionPoints = a2->data.critter.combat.ap;
actionPoints = target->data.critter.combat.ap;
} else {
actionPoints = -1;
}
reg_anim_begin(ANIMATION_REQUEST_RESERVED);
animationRegisterRotateToTile(a2, tile);
animationRegisterMoveToTile(a2, tile, a2->elevation, actionPoints, 0);
animationRegisterRotateToTile(target, tile);
animationRegisterMoveToTile(target, tile, target->elevation, actionPoints, 0);
return reg_anim_end();
}
@@ -2126,29 +2128,29 @@ int actionPush(Object* a1, Object* a2)
// Returns -2 if it's too far (> 12 tiles).
//
// 0x413970
int _action_can_talk_to(Object* a1, Object* a2)
int _action_can_talk_to(Object* obj, Object* target)
{
if (pathfinderFindPath(a1, a1->tile, a2->tile, nullptr, 0, _obj_sight_blocking_at) == 0) {
if (pathfinderFindPath(obj, obj->tile, target->tile, nullptr, 0, _obj_sight_blocking_at) == 0) {
return -1;
}
if (tileDistanceBetween(a1->tile, a2->tile) > 12) {
if (tileDistanceBetween(obj->tile, target->tile) > 12) {
return -2;
}
return 0;
}
static int hideProjectile(void* a1, void* a2)
static int hideProjectile(void* _, void* projectile)
{
Object* projectile = reinterpret_cast<Object*>(a2);
Object* proj = reinterpret_cast<Object*>(projectile);
Rect rect;
if (objectHide(projectile, &rect) == 0) {
tileWindowRefreshRect(&rect, projectile->elevation);
if (objectHide(proj, &rect) == 0) {
tileWindowRefreshRect(&rect, proj->elevation);
}
projectile->flags |= OBJECT_NO_SAVE;
proj->flags |= OBJECT_NO_SAVE;
return 0;
}
+5 -5
View File
@@ -16,14 +16,14 @@ int _action_loot_container(Object* critter, Object* container);
int _action_skill_use(int skill);
int actionUseSkill(Object* user, Object* target, int skill);
bool _is_hit_from_front(Object* attacker, Object* defender);
bool _can_see(Object* a1, Object* a2);
bool _can_see(Object* source, Object* target);
bool _action_explode_running();
int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object* sourceObj, bool animate);
int actionTalk(Object* a1, Object* a2);
int actionTalk(Object* obj, Object* critter);
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor);
bool actionCheckPush(Object* a1, Object* a2);
int actionPush(Object* a1, Object* a2);
int _action_can_talk_to(Object* a1, Object* a2);
bool actionCheckPush(Object* obj, Object* target);
int actionPush(Object* obj, Object* target);
int _action_can_talk_to(Object* obj, Object* critter);
} // namespace fallout
+2 -2
View File
@@ -31,8 +31,8 @@ typedef struct HeadDescription {
} HeadDescription;
static int artReadList(const char* path, char** out_arr, int* out_count);
static int artCacheGetFileSizeImpl(int a1, int* out_size);
static int artCacheReadDataImpl(int a1, int* a2, unsigned char* data);
static int artCacheGetFileSizeImpl(int fid, int* out_size);
static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data);
static void artCacheFreeImpl(void* ptr);
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr);
static int artReadHeader(Art* art, File* stream);
+5 -5
View File
@@ -129,9 +129,9 @@ unsigned char* artLockFrameData(int fid, int frame, int direction, CacheEntry**
unsigned char* artLockFrameDataReturningSize(int fid, CacheEntry** out_cache_entry, int* widthPtr, int* heightPtr);
int artUnlock(CacheEntry* cache_entry);
int artCacheFlush();
int artCopyFileName(int objectType, int a2, char* a3);
int _art_get_code(int a1, int a2, char* a3, char* a4);
char* artBuildFilePath(int a1);
int artCopyFileName(int objectType, int id, char* a3);
int _art_get_code(int animation, int weaponType, char* a3, char* a4);
char* artBuildFilePath(int fid);
int artGetFramesPerSecond(Art* art);
int artGetActionFrame(Art* art);
int artGetFrameCount(Art* art);
@@ -144,8 +144,8 @@ unsigned char* artGetFrameData(Art* art, int frame, int direction);
ArtFrame* artGetFrame(Art* art, int frame, int direction);
bool artExists(int fid);
bool _art_fid_valid(int fid);
int _art_alias_num(int a1);
int artCritterFidShouldRun(int a1);
int _art_alias_num(int index);
int artCritterFidShouldRun(int fid);
int artAliasFid(int fid);
int buildFid(int objectType, int frmId, int animType, int weaponCode, int rotation);
Art* artLoad(const char* path);
+3 -2
View File
@@ -952,11 +952,12 @@ int gameHandleKey(int eventCode, bool isInCombatMode)
// game_ui_disable
// 0x443BFC
void gameUiDisable(int a1)
// pass allowScrolling = 1 to allow scrolling
void gameUiDisable(int allowScrolling)
{
if (!gGameUiDisabled) {
gameMouseObjectsHide();
_gmouse_disable(a1);
_gmouse_disable(allowScrolling);
keyboardDisable();
interfaceBarDisable();
gGameUiDisabled = true;
+1 -1
View File
@@ -27,7 +27,7 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int a3, int a4,
void gameReset();
void gameExit();
int gameHandleKey(int eventCode, bool isInCombatMode);
void gameUiDisable(int a1);
void gameUiDisable(int allowScrolling);
void gameUiEnable();
bool gameUiIsDisabled();
int gameGetGlobalVar(int var);
+2 -2
View File
@@ -408,13 +408,13 @@ void _gmouse_enable()
}
// 0x44B48C
void _gmouse_disable(int a1)
void _gmouse_disable(int allowScrolling)
{
if (_gmouse_enabled) {
gameMouseSetCursor(MOUSE_CURSOR_NONE);
_gmouse_enabled = 0;
if (a1 & 1) {
if (allowScrolling & 1) {
_gmouse_scrolling_enabled = 1;
} else {
_gmouse_scrolling_enabled = 0;
+1 -1
View File
@@ -77,7 +77,7 @@ int gameMouseInit();
int gameMouseReset();
void gameMouseExit();
void _gmouse_enable();
void _gmouse_disable(int a1);
void _gmouse_disable(int allowScrolling);
void _gmouse_enable_scrolling();
void _gmouse_disable_scrolling();
bool gmouse_scrolling_is_enabled();
+330 -98
View File
File diff suppressed because it is too large Load Diff
+22 -9
View File
@@ -298,7 +298,7 @@ MessageListItem gPipboyMessageListItem;
// pipboy.msg
//
// 0x664348
MessageList gPipboyMessageList;
MessageList gPipboyMessageList = { 0, nullptr };
// 0x664350
STRUCT_664350 _sortlist[24];
@@ -488,6 +488,26 @@ int pipboyOpen(int intent)
return 0;
}
int pipboyMessageListInit()
{
if (gPipboyMessageList.entries != nullptr) {
messageListFree(&gPipboyMessageList);
}
if (!messageListInit(&gPipboyMessageList)) {
return -1;
}
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "pipboy.msg");
if (!(messageListLoad(&gPipboyMessageList, path))) {
return -1;
}
return 0;
}
// 0x497228
static int pipboyWindowInit(int intent)
{
@@ -519,14 +539,7 @@ static int pipboyWindowInit(int intent)
return -1;
}
if (!messageListInit(&gPipboyMessageList)) {
return -1;
}
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "pipboy.msg");
if (!(messageListLoad(&gPipboyMessageList, path))) {
if (pipboyMessageListInit() == -1) {
return -1;
}
+4
View File
@@ -2,6 +2,7 @@
#define PIPBOY_H
#include "db.h"
#include "message.h"
namespace fallout {
@@ -16,6 +17,9 @@ void pipboyReset();
int pipboySave(File* stream);
int pipboyLoad(File* stream);
extern MessageList gPipboyMessageList;
int pipboyMessageListInit();
} // namespace fallout
#endif /* PIPBOY_H */
+6 -6
View File
@@ -15,17 +15,17 @@ int reactionSetValue(Object* critter, int value)
}
// 0x4A29E8
int reactionTranslateValue(int a1)
int reactionTranslateValue(int value)
{
if (a1 > 10) {
if (value > 10) {
return NPC_REACTION_GOOD;
} else if (a1 > -10) {
} else if (value > -10) {
return NPC_REACTION_NEUTRAL;
} else if (a1 > -25) {
} else if (value > -25) {
return NPC_REACTION_BAD;
} else if (a1 > -50) {
} else if (value > -50) {
return NPC_REACTION_BAD;
} else if (a1 > -75) {
} else if (value > -75) {
return NPC_REACTION_BAD;
} else {
return NPC_REACTION_BAD;
+2 -2
View File
@@ -11,8 +11,8 @@ typedef enum NpcReaction {
NPC_REACTION_GOOD,
} NpcReaction;
int reactionSetValue(Object* critter, int a2);
int reactionTranslateValue(int a1);
int reactionSetValue(Object* critter, int value);
int reactionTranslateValue(int value);
int _reaction_influence_();
int reactionGetValue(Object* critter);
+37 -49
View File
@@ -722,83 +722,71 @@ int tileToScreenXY(int tile, int* screenX, int* screenY, int elevation)
// validating hex grid bounds. The resulting invalid tile number serves as an
// origin for calculations using prepared offsets table during objects
// rendering.
//
// Note: does not take "elevation" into account might need to be corrected.
// 0x4B1754
int tileFromScreenXY(int screenX, int screenY, int elevation, bool ignoreBounds)
{
int v2;
int v3;
int v4;
int v5;
int v6;
int v7;
int v8;
int v9;
int v10;
int v11;
int v12;
int x, y;
v2 = screenY - _tile_offy;
if (v2 >= 0) {
v3 = v2 / 12;
int yTileOff = screenY - _tile_offy;
if (yTileOff >= 0) {
y = yTileOff / 12;
} else {
v3 = (v2 + 1) / 12 - 1;
y = (yTileOff + 1) / 12 - 1;
}
v4 = screenX - _tile_offx - 16 * v3;
v5 = v2 - 12 * v3;
int xTileOff = screenX - _tile_offx - 16 * y;
int yOffset = yTileOff - (y * 12);
if (v4 >= 0) {
v6 = v4 / 64;
if (xTileOff >= 0) {
x = xTileOff / 64;
} else {
v6 = (v4 + 1) / 64 - 1;
x = (xTileOff + 1) / 64 - 1;
}
v7 = v6 + v3;
v8 = v4 - (v6 * 64);
v9 = 2 * v6;
int xOffset = xTileOff - (x * 64);
if (v8 >= 32) {
v8 -= 32;
v9++;
int tY = x + y;
int tX = 2 * x;
if (xOffset >= 32) {
xOffset -= 32;
tX++;
}
v10 = _tile_y + v7;
v11 = _tile_x + v9;
int xTile = _tile_x + tX;
int yTile = _tile_y + tY;
switch (_tile_mask[32 * v5 + v8]) {
switch (_tile_mask[(32 * yOffset) + xOffset]) {
case 1:
yTile--;
break;
case 2:
v11++;
if (v11 & 1) {
v10--;
xTile++;
if (xTile & 1) {
yTile--;
}
break;
case 1:
v10--;
break;
case 3:
v11--;
if (!(v11 & 1)) {
v10++;
xTile--;
if (!(xTile & 1)) {
yTile++;
}
break;
case 4:
v10++;
yTile++;
break;
default:
break;
}
v12 = gHexGridWidth - 1 - v11;
if (v12 >= 0 && v12 < gHexGridWidth && v10 >= 0 && v10 < gHexGridHeight) {
return gHexGridWidth * v10 + v12;
int xPos = gHexGridWidth - 1 - xTile;
if (ignoreBounds
|| (xPos >= 0 && xPos < gHexGridWidth && yTile >= 0 && yTile < gHexGridHeight)) {
return (gHexGridWidth * yTile) + xPos;
} else {
return -1;
}
if (ignoreBounds) {
return gHexGridWidth * v10 + v12;
}
return -1;
}
// tile_distance