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https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
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42
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252d7fe83e |
@@ -86,6 +86,10 @@ jobs:
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
F2_GAME_VERSION: Game=${{github.event.pull_request.head.sha || github.sha }}
|
||||
|
||||
- name: Place hash file
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: echo "$GITHUB_SHA" > fallout2-ce-ems/dist/site_hash.txt
|
||||
|
||||
- name: Install rsync (required for the next step)
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
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||||
run: |
|
||||
@@ -101,6 +105,28 @@ jobs:
|
||||
clean: false
|
||||
single-commit: true
|
||||
|
||||
|
||||
|
||||
- name: Check that site is deployed
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
URL="$SITE_ORIGIN""$SITE_BASE""site_hash.txt"
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echo "Expecting $GITHUB_SHA from $URL"
|
||||
for i in `seq 1 80`; do
|
||||
got="$(curl -fsSL --max-time 10 "$URL" | tr -d '\r\n' || true)"
|
||||
if [ "$got" = "$GITHUB_SHA" ]; then
|
||||
echo "âś… Match on attempt $i: ${got}"
|
||||
exit 0
|
||||
fi
|
||||
echo "Received $got, waiting"
|
||||
sleep 5
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||||
done
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||||
exit 1
|
||||
|
||||
env:
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SITE_ORIGIN: https://${{ github.repository_owner }}.github.io
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SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
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||||
|
||||
- name: Update deployment status
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
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||||
uses: bobheadxi/deployments@v1
|
||||
|
||||
@@ -126,6 +126,17 @@ IFACE_BAR_SIDES_ORI=0
|
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;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
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;if IFACE_BAR_WIDTH=800 - Interface bar will use 800pix wide asset from f2_res.dat.
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;IFACE_BAR_WIDTH=640
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[STATIC_SCREENS]
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;if SPLASH_SCRN_SIZE=0 - Splash screen shows at original size if it fits, otherwise scales down while preserving aspect ratio.
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;if SPLASH_SCRN_SIZE=1 - Splash screen scales to fit the screen while preserving aspect ratio.
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;if SPLASH_SCRN_SIZE=2 - Splash screen stretches to fill the entire screen.
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SPLASH_SCRN_SIZE=0
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||||
[MAPS]
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;if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
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;if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
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IGNORE_MAP_EDGES=0
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||||
```
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||||
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||||
Recommendations:
|
||||
|
||||
+5
-5
@@ -3845,14 +3845,14 @@ static int attackCompute(Attack* attack)
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||||
}
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||||
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||||
int attackType = weaponGetAttackTypeForHitMode(attack->weapon, attack->hitMode);
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int ammoQuantity = 1;
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||||
int roundsHitMainTarget = 1;
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||||
int damageMultiplier = 2;
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int v26 = 1;
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int roundsSpent = 1;
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||||
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||||
int roll;
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||||
|
||||
if (anim == ANIM_FIRE_BURST || anim == ANIM_FIRE_CONTINUOUS) {
|
||||
roll = _compute_spray(attack, accuracy, &ammoQuantity, &v26, anim);
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||||
roll = _compute_spray(attack, accuracy, &roundsHitMainTarget, &roundsSpent, anim);
|
||||
} else {
|
||||
int chance = critterGetStat(attack->attacker, STAT_CRITICAL_CHANCE);
|
||||
roll = randomRoll(accuracy, chance - hit_location_penalty[attack->defenderHitLocation], nullptr);
|
||||
@@ -3890,7 +3890,7 @@ static int attackCompute(Attack* attack)
|
||||
}
|
||||
|
||||
if (attackType == ATTACK_TYPE_RANGED) {
|
||||
attack->ammoQuantity = v26;
|
||||
attack->ammoQuantity = roundsSpent;
|
||||
|
||||
if (roll == ROLL_SUCCESS && attack->attacker == gDude) {
|
||||
if (perkGetRank(gDude, PERK_SNIPER) != 0) {
|
||||
@@ -3928,7 +3928,7 @@ static int attackCompute(Attack* attack)
|
||||
case ROLL_SUCCESS:
|
||||
attack->attackerFlags |= DAM_HIT;
|
||||
attackComputeEnhancedKnockout(attack);
|
||||
attackComputeDamage(attack, ammoQuantity, damageMultiplier);
|
||||
attackComputeDamage(attack, roundsHitMainTarget, damageMultiplier);
|
||||
break;
|
||||
case ROLL_FAILURE:
|
||||
if (attackType == ATTACK_TYPE_RANGED || attackType == ATTACK_TYPE_THROW) {
|
||||
|
||||
+3
-11
@@ -120,6 +120,8 @@ int _game_user_wants_to_quit = 0;
|
||||
// 0x58E940
|
||||
MessageList gMiscMessageList;
|
||||
|
||||
int gSplashScreenScaling = 0;
|
||||
|
||||
// CE: Sonora folks like to store objects in global variables.
|
||||
static void** gGameGlobalPointers = nullptr;
|
||||
|
||||
@@ -1492,17 +1494,7 @@ static void showSplash()
|
||||
}
|
||||
}
|
||||
|
||||
int size = 0;
|
||||
|
||||
// TODO: Move to settings.
|
||||
Config config;
|
||||
if (configInit(&config)) {
|
||||
if (configRead(&config, "f2_res.ini", false)) {
|
||||
configGetInt(&config, "STATIC_SCREENS", "SPLASH_SCRN_SIZE", &size);
|
||||
}
|
||||
|
||||
configFree(&config);
|
||||
}
|
||||
int size = gSplashScreenScaling;
|
||||
|
||||
int screenWidth = screenGetWidth();
|
||||
int screenHeight = screenGetHeight();
|
||||
|
||||
@@ -20,6 +20,7 @@ extern int* gGameGlobalVars;
|
||||
extern int gGameGlobalVarsLength;
|
||||
extern const char* asc_5186C8;
|
||||
extern int _game_user_wants_to_quit;
|
||||
extern int gSplashScreenScaling;
|
||||
|
||||
extern MessageList gMiscMessageList;
|
||||
|
||||
|
||||
@@ -917,6 +917,12 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we should block mouse button up events for inventoryOpenUseItemOn inventory window
|
||||
if (gBlockMouseUpEvent && (mouseState & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
|
||||
gBlockMouseUpEvent = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((mouseState & MOUSE_EVENT_RIGHT_BUTTON_DOWN) != 0) {
|
||||
if ((mouseState & MOUSE_EVENT_RIGHT_BUTTON_REPEAT) == 0 && (gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0) {
|
||||
gameMouseCycleMode();
|
||||
|
||||
@@ -99,6 +99,9 @@ static TickerListNode* gTickerListHead;
|
||||
// 0x6AC788
|
||||
static unsigned int gTickerLastTimestamp;
|
||||
|
||||
// global for inventoryOpenUseItemOn inventory to prevent click through bug
|
||||
bool gBlockMouseUpEvent = false;
|
||||
|
||||
// 0x4C8A70
|
||||
int inputInit(int a1)
|
||||
{
|
||||
|
||||
@@ -7,6 +7,9 @@ typedef void(TickerProc)();
|
||||
|
||||
typedef int(ScreenshotHandler)(int width, int height, unsigned char* buffer, unsigned char* palette);
|
||||
|
||||
// global for blocking mouse event in inventoryOpenUseItemOn inventory screen
|
||||
extern bool gBlockMouseUpEvent;
|
||||
|
||||
int inputInit(int a1);
|
||||
void inputExit();
|
||||
int inputGetInput();
|
||||
|
||||
@@ -668,7 +668,7 @@ static void opDoCheck(Program* program)
|
||||
programStackPushInteger(program, roll);
|
||||
}
|
||||
|
||||
// success
|
||||
// is_success
|
||||
// 0x4549A8
|
||||
static void opSuccess(Program* program)
|
||||
{
|
||||
@@ -690,7 +690,7 @@ static void opSuccess(Program* program)
|
||||
programStackPushInteger(program, result);
|
||||
}
|
||||
|
||||
// critical
|
||||
// is_critical
|
||||
// 0x454A44
|
||||
static void opCritical(Program* program)
|
||||
{
|
||||
@@ -3079,6 +3079,7 @@ static void opSetObjectLightLevel(Program* program)
|
||||
tileWindowRefreshRect(&rect, object->elevation);
|
||||
}
|
||||
|
||||
// world_map
|
||||
// 0x459170
|
||||
static void opWorldmap(Program* program)
|
||||
{
|
||||
|
||||
@@ -2736,6 +2736,8 @@ void inventoryOpenUseItemOn(Object* targetObj)
|
||||
} else {
|
||||
_action_use_an_item_on_object(gDude, targetObj, inventoryItem->item);
|
||||
}
|
||||
// fix for click through bug
|
||||
gBlockMouseUpEvent = true;
|
||||
keyCode = KEY_ESCAPE;
|
||||
} else {
|
||||
keyCode = -1;
|
||||
|
||||
@@ -1424,6 +1424,10 @@ void ammoSetQuantity(Object* ammoOrWeapon, int quantity)
|
||||
quantity = capacity;
|
||||
}
|
||||
|
||||
if (quantity < 0) {
|
||||
quantity = 0;
|
||||
}
|
||||
|
||||
Proto* proto;
|
||||
protoGetProto(ammoOrWeapon->pid, &proto);
|
||||
|
||||
|
||||
+2
-2
@@ -623,8 +623,8 @@ void messageListFilterGenderWords(MessageList* messageList, int gender)
|
||||
length = sep - start - 1;
|
||||
}
|
||||
|
||||
strncpy(start, src, length);
|
||||
strcpy(start + length, end + 1);
|
||||
memmove(start, src, length);
|
||||
memmove(start + length, end + 1, strlen(end + 1) + 1);
|
||||
} else {
|
||||
text = sep + 1;
|
||||
}
|
||||
|
||||
+3
-27
@@ -1,7 +1,6 @@
|
||||
#include "mouse.h"
|
||||
|
||||
#include "color.h"
|
||||
#include "debug.h"
|
||||
#include "dinput.h"
|
||||
#include "input.h"
|
||||
#include "kb.h"
|
||||
@@ -54,10 +53,6 @@ static unsigned char* _mouse_fptr = nullptr;
|
||||
// 0x51E2A0
|
||||
static double gMouseSensitivity = 1.0;
|
||||
|
||||
static double gMouseSensitivityDpiHorizontal = 1.0;
|
||||
static double gMouseSensitivityDpiVertical = 1.0;
|
||||
double gMouseSensitivityScale2Xoption = 1.0;
|
||||
|
||||
// 0x51E2AC
|
||||
static int last_buttons = 0;
|
||||
|
||||
@@ -459,8 +454,8 @@ void _mouse_info()
|
||||
}
|
||||
|
||||
// Adjust for mouse senstivity.
|
||||
x = (int)(x * gMouseSensitivity * gMouseSensitivityDpiHorizontal * gMouseSensitivityScale2Xoption);
|
||||
y = (int)(y * gMouseSensitivity * gMouseSensitivityDpiVertical * gMouseSensitivityScale2Xoption);
|
||||
x = (int)(x * gMouseSensitivity);
|
||||
y = (int)(y * gMouseSensitivity);
|
||||
|
||||
_mouse_simulate_input(x, y, buttons);
|
||||
|
||||
@@ -678,28 +673,9 @@ void _mouse_get_raw_state(int* out_x, int* out_y, int* out_buttons)
|
||||
// 0x4CAC3C
|
||||
void mouseSetSensitivity(double value)
|
||||
{
|
||||
if (value >= 1.0 && value <= 2.5) {
|
||||
if (value >= MOUSE_SENSITIVITY_MIN && value <= MOUSE_SENSITIVITY_MAX) {
|
||||
gMouseSensitivity = value;
|
||||
}
|
||||
|
||||
gMouseSensitivityDpiHorizontal = 1.0;
|
||||
gMouseSensitivityDpiVertical = 1.0;
|
||||
if (gSdlWindow) {
|
||||
int displayIndex = SDL_GetWindowDisplayIndex(gSdlWindow);
|
||||
float ddpi, hdpi, vdpi;
|
||||
if (SDL_GetDisplayDPI(displayIndex, &ddpi, &hdpi, &vdpi) == 0) {
|
||||
hdpi /= 96.0f; // 96 is standard DPI
|
||||
vdpi /= 96.0f; // 96 is standard DPI
|
||||
gMouseSensitivityDpiHorizontal = 1 / hdpi;
|
||||
gMouseSensitivityDpiVertical = 1 / vdpi;
|
||||
debugPrint("Mouse DPI scaling: horizontal = %.2f, vertical = %.2f", hdpi, vdpi);
|
||||
debugPrint("Mouse DPI sensitivity: horizontal = %.2f, vertical = %.2f", gMouseSensitivityDpiHorizontal, gMouseSensitivityDpiVertical);
|
||||
} else {
|
||||
debugPrint("Mouse DPI sensitivity is not available, SDL_GetDisplayDPI failed");
|
||||
}
|
||||
} else {
|
||||
debugPrint("Mouse DPI sensitivity is not available, SDL window is null");
|
||||
}
|
||||
}
|
||||
|
||||
void mouseGetPositionInWindow(int win, int* x, int* y)
|
||||
|
||||
+3
-1
@@ -28,6 +28,9 @@ namespace fallout {
|
||||
|
||||
#define BUTTON_REPEAT_TIME 250
|
||||
|
||||
#define MOUSE_SENSITIVITY_MIN 0.25
|
||||
#define MOUSE_SENSITIVITY_MAX 2.5
|
||||
|
||||
extern WindowDrawingProc2* _mouse_blit_trans;
|
||||
extern WINDOWDRAWINGPROC _mouse_blit;
|
||||
|
||||
@@ -54,7 +57,6 @@ void mouseGetWheel(int* x, int* y);
|
||||
void convertMouseWheelToArrowKey(int* keyCodePtr);
|
||||
int mouse_get_last_buttons();
|
||||
|
||||
extern double gMouseSensitivityScale2Xoption;
|
||||
} // namespace fallout
|
||||
|
||||
#endif /* FALLOUT_MOUSE_H_ */
|
||||
|
||||
@@ -3767,7 +3767,35 @@ static void objectDeallocate(Object** objectPtr)
|
||||
return;
|
||||
}
|
||||
|
||||
#if defined(__SANITIZE_ADDRESS__)
|
||||
#warning "Address sanitizer detected. Delayed free is enabled."
|
||||
{
|
||||
// Sometimes game scripts are using object
|
||||
// after it has been destroyed.
|
||||
//
|
||||
// Usually it does not bring any issues, but it
|
||||
// causes crashes when address sanitizer is enabled.
|
||||
//
|
||||
// To mitigate this issue, a simple delayed free queue is implemented.
|
||||
//
|
||||
// If the game still access this memory then let's at least ensure
|
||||
// that this memory is not reallocated for something else right away.
|
||||
//
|
||||
// Delay value of 10 objects has been chosen arbitrarily.
|
||||
// Is seems that value of 3 was not sufficient to avoid all use-after-free issues.
|
||||
//
|
||||
constexpr int DELAY = 10;
|
||||
static Object* deleteQueue[DELAY] = { nullptr };
|
||||
static int deleteQueueIndex = 0;
|
||||
if (deleteQueue[deleteQueueIndex] != nullptr) {
|
||||
internal_free(deleteQueue[deleteQueueIndex]);
|
||||
}
|
||||
deleteQueue[deleteQueueIndex] = *objectPtr;
|
||||
deleteQueueIndex = (deleteQueueIndex + 1) % DELAY;
|
||||
}
|
||||
#else
|
||||
internal_free(*objectPtr);
|
||||
#endif
|
||||
|
||||
*objectPtr = nullptr;
|
||||
}
|
||||
|
||||
+3
-3
@@ -386,7 +386,7 @@ static PreferenceDescription gPreferenceDescriptions[PREF_COUNT] = {
|
||||
{ 4, 0, 374, 298, 0, 0, { 202, 221, 209, 222 }, 0, GAME_CONFIG_SNDFX_VOLUME_KEY, 0, 32767.0, &gPreferencesSoundEffectsVolume1 },
|
||||
{ 4, 0, 374, 349, 0, 0, { 202, 221, 209, 222 }, 0, GAME_CONFIG_SPEECH_VOLUME_KEY, 0, 32767.0, &gPreferencesSpeechVolume1 },
|
||||
{ 2, 0, 374, 400, 0, 0, { 207, 223, 0, 0 }, 0, GAME_CONFIG_BRIGHTNESS_KEY, 1.0, 1.17999267578125, nullptr },
|
||||
{ 2, 0, 374, 451, 0, 0, { 207, 218, 0, 0 }, 0, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, 1.0, 2.5, nullptr },
|
||||
{ 2, 0, 374, 451, 0, 0, { 207, 218, 0, 0 }, 0, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, MOUSE_SENSITIVITY_MIN, MOUSE_SENSITIVITY_MAX, nullptr },
|
||||
};
|
||||
|
||||
static FrmImage _preferencesFrmImages[PREFERENCES_WINDOW_FRM_COUNT];
|
||||
@@ -540,7 +540,7 @@ static void _JustUpdate_()
|
||||
gPreferencesSoundEffectsVolume1 = std::clamp(gPreferencesSoundEffectsVolume1, 0, VOLUME_MAX);
|
||||
gPreferencesSpeechVolume1 = std::clamp(gPreferencesSpeechVolume1, 0, VOLUME_MAX);
|
||||
gPreferencesBrightness1 = std::clamp(gPreferencesBrightness1, 1.0, 1.17999267578125);
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, 1.0, 2.5);
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, MOUSE_SENSITIVITY_MIN, MOUSE_SENSITIVITY_MAX);
|
||||
|
||||
textObjectsSetBaseDelay(gPreferencesTextBaseDelay1);
|
||||
gameMouseLoadItemHighlight();
|
||||
@@ -711,7 +711,7 @@ static void _UpdateThing(int index)
|
||||
break;
|
||||
case PREF_MOUSE_SENSITIVIY:
|
||||
if (1) {
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, 1.0, 2.5);
|
||||
gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, meta->minValue, meta->maxValue);
|
||||
|
||||
int x = (int)((gPreferencesMouseSensitivity1 - meta->minValue) * (219.0 / (meta->maxValue - meta->minValue)) + 384.0);
|
||||
blitBufferToBufferTrans(_preferencesFrmImages[PREFERENCES_WINDOW_FRM_KNOB_OFF].getData(), 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
|
||||
|
||||
@@ -1338,6 +1338,15 @@ int scriptExecProc(int sid, int proc)
|
||||
|
||||
_executeProcedure(program, v9);
|
||||
|
||||
#if defined(__SANITIZE_ADDRESS__)
|
||||
#warning "Address sanitizer detected. Adding extra script existence check."
|
||||
// Check if script still exists after procedure execution.
|
||||
// The script may have been destroyed during execution (e.g., via destroy_object).
|
||||
if (scriptGetScript(sid, &script) == -1) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
script->source = nullptr;
|
||||
|
||||
return 0;
|
||||
|
||||
+2
-3
@@ -7,8 +7,6 @@
|
||||
|
||||
namespace fallout {
|
||||
|
||||
#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
|
||||
|
||||
bool gSfallConfigInitialized = false;
|
||||
Config gSfallConfig;
|
||||
|
||||
@@ -61,6 +59,7 @@ bool sfallConfigInit(int argc, char** argv)
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_VERSION_STRING, "");
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONFIG_FILE, "");
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PATCH_FILE, "");
|
||||
configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CITIES_LIMIT_FIX, true);
|
||||
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
|
||||
configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, "");
|
||||
@@ -87,7 +86,7 @@ bool sfallConfigInit(int argc, char** argv)
|
||||
strcpy(path, SFALL_CONFIG_FILE_NAME);
|
||||
}
|
||||
|
||||
auto configChecker = ConfigChecker(gSfallConfig, "ddraw.ini");
|
||||
auto configChecker = ConfigChecker(gSfallConfig, SFALL_CONFIG_FILE_NAME);
|
||||
|
||||
configRead(&gSfallConfig, path, false);
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@ namespace fallout {
|
||||
#define SFALL_CONFIG_VERSION_STRING "VersionString"
|
||||
#define SFALL_CONFIG_CONFIG_FILE "ConfigFile"
|
||||
#define SFALL_CONFIG_PATCH_FILE "PatchFile"
|
||||
#define SFALL_CONFIG_CITIES_LIMIT_FIX "CitiesLimitFix"
|
||||
#define SFALL_CONFIG_HIRES_MODE "HiResMode"
|
||||
#define SFALL_CONFIG_ENABLE_HIRES_STENCIL "EnableHighResolutionStencil"
|
||||
#define SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART "PipBoyAvailableAtGameStart"
|
||||
|
||||
@@ -982,7 +982,7 @@ static void op_party_member_list(Program* program)
|
||||
programStackPushInteger(program, arrayId);
|
||||
}
|
||||
|
||||
// type_of
|
||||
// typeof
|
||||
static void op_type_of(Program* program)
|
||||
{
|
||||
auto value = programStackPopValue(program);
|
||||
@@ -1106,13 +1106,13 @@ static void op_sfall_func6(Program* program)
|
||||
sfall_metarule(program, 6);
|
||||
}
|
||||
|
||||
// sfall_func6
|
||||
// sfall_func7
|
||||
static void op_sfall_func7(Program* program)
|
||||
{
|
||||
sfall_metarule(program, 7);
|
||||
}
|
||||
|
||||
// sfall_func6
|
||||
// sfall_func8
|
||||
static void op_sfall_func8(Program* program)
|
||||
{
|
||||
sfall_metarule(program, 8);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user