Commit Graph
1627 Commits
Author SHA1 Message Date
Mike Klaas 7dab1e6219 Test fix web build mouse 2026-04-19 20:28:31 -07:00
Mike Klaas dcba8882bf Commandline .dat file viewer (#373) 2026-04-19 15:29:18 -07:00
Mike Klaas 62c2621fef Implement HOOK_ONDEATH (#384)
* Implement HOOK_ONDEATH

Test both combat death and script-triggered death

* move hp and DEAD flag above hook call
2026-04-19 14:24:51 -07:00
Vlad Kandgithub-actions[bot] 5188ebd4f4 Simplify settings registry with macros (#386)
* Simplify settings registry with macros

* chore: auto-format with clang-format

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-17 22:44:23 +02:00
Mike Klaas 1a77361231 Implement HOOK_MOUSECLICK (#383)
Tested in all major UI modes (worldmap, inven, dialog, pipboy, &c.)
2026-04-17 08:54:22 -07:00
Mike Klaas ed2db51afd Implement gdialog_get_barter_mod (#385)
* Implement `gdialog_get_barter_mod`

Used by Et tu
2026-04-17 08:37:34 -07:00
Vlad K 53ff2293a1 Feature/sfall config move prefs (#381)
* ddraw.ini: moved all settings considered "player preference" into fallout2.cfg

* Update docs and config files

* Simplify docs

* Review fixes
2026-04-17 09:26:39 +00:00
Mike Klaas c4e722612f Match obj_is_openable semantics with Sfall (#382)
* Match `obj_is_openable` semantic with Sfall

Sfall implements this in the opcode: https://github.com/sfall-team/sfall/blob/master/sfall/FalloutEngine/EngineUtils.cpp#L232

This is also called in `objectOpenClose` to early exit when not openable, so I think it make sense to include in the engine-level check

* typo
2026-04-16 21:09:10 -07:00
Mike Klaas 8f3ccca71b Implement several trivial opcodes (#380)
* Implement several trivial opcodes

* get/set_combat_free_move
* item_weight
* obj_is_openable
* get/set_critter_current_ap
2026-04-16 09:20:56 -07:00
Mike Klaas 386b6c26c7 Implement HOOK_CALCAPCOST (#376)
* Implement HOOK_CALCAPCOST

An opcode a day keeps the stimpak away.

https://sfall-team.github.io/sfall/hook-types/#calcapcost

Same as Sfall, but also calls the hook on game load to display the correct AP cost on load.

Also fix a minor bug where the attack mode of the current hand sometimes leaked when loading a save game.  Normally attack mode (burst/reload/&c) isn't saved.  But if you are in aimed mode (say), and load a game with the same weapon equipped, the attack mode will persist.  This is pretty weird, so changed it to always be in the default mode when loading a save.

* test script

* PR comments

* doc tweaks
2026-04-16 05:18:12 +00:00
Vlad KandCopilot 51b0c3c8c0 Feature/cfg keep comments and order (#375)
* Retain key&sections comments when overwriting fallout2.cfg

- Vibe coded with human review and testing

* Fix anim_speed key name

* Revert comment removal by Gemini

* Handle final remove/rename failures

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix edge case when filePath is near MAX_PATH

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Remove dead weight

* Vibe coded bug fixes and new write flag

* Comment for config flags

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-15 21:14:00 +00:00
Mike Klaas 00a05e5279 get_outline and get_light_level (#379)
These are trivial.  I have a testing script but I don't think it's worth checking in.

(Used by FO2Tweaks)
2026-04-15 12:52:29 -07:00
Mike Klaas a65a426e27 Implement HOOK_WITHINPERCEPTION (#374)
* Implement HOOK_WITHIN_PERCEPTION

Another Et tu hook
2026-04-14 16:55:13 +00:00
Mike Klaasandgithub-actions[bot] a697f0b868 Fix garbled splash screen when SkipOpeningMovies=1 (#372)
* Fix garbled splash screen when `SkipOpeningMovies=1`

If the splash screen is shown but movies are skipped, the main menu palette is applied to the splash screen for a split second, showing garbled colours.  This doesn't happen with movies since they clear the screen.

Fix is to force a black screen clear beforing fading in the main menu

* simplify

* chore: auto-format with clang-format

* Restore palette before load-list error dialog

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-13 20:17:15 -07:00
Vlad Kandgithub-actions[bot] 9e8eaa13f5 Settings registry refactoring (#371)
* Refactor settings save/load to use registry pattern

- Some AI work, needs review

* Fix player_speedup having incorrect cfg key, move config file names to cc, clang format code

* Missing for previous commit

* Remove config key aliases used only for registry, remove unused prefence names, some code cleanup after AI

* Move path normalization to settings.cc, skip mapper config outside of mapper,

* Simplify code by using template constructors

* Move ui_anim_speed to ui section

* chore: auto-format with clang-format

* Build fix attempt

* Format

* Compile fix attempt 2

* chore: auto-format with clang-format

* Code review fixes

* Init debug mode ASAP, log setting clamping, remove unused sound settings

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-14 00:43:41 +02:00
Vlad KandCopilot 14839db4f9 Set DPI Awareness hint on windows (#370)
* Set DPI Awareness hint on windows

* Windows specific hint must be used only on WIN32

* Check for SDL_HINT_WINDOWS_DPI_AWARENESS

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-13 00:41:33 +02:00
Mike Klaas e1f5f83ebd Fix strange mouse behaviour in windowed mode when scale>=2 (#369)
* Fix windowed mouse coordinate handling
2026-04-12 10:52:51 -07:00
Vlad K 6e6f82414e Update readme to reflect f2_res.ini migration, add fallout2.cfg to files (#368)
* Update readme to reflect f2_res.ini migration, add fallout2.cfg to files

* Better defaults, valid example resolution, explain scaling
2026-04-11 22:37:22 +02:00
Mike Klaas 6f0f68d5aa Fix crash when using op_pickup with global scripts (#366)
1 isn't valid return value here. 0 is success, -1 is failure.  Verified against original assembly and dozens of other examples.
2026-04-10 07:53:46 -07:00
Mike Klaas 141c67575f Update PR template to remove formatting instructions (#365)
(Auto-format takes care of this)
2026-04-10 07:53:30 -07:00
Mike Klaas a7a7f0b63c Implement sfall signal_close_game (#364)
* Implement sfall `signal_close_game`

Used by Et tu, but might be useful for LLMs too to quit the game after running a test case.

Also added enum for `_user_wants_to_quit`, and did minor reformatting of SFALL_COMPATIBILITY.md
2026-04-10 05:07:43 +00:00
f1d436b144 Move all HRP settings to fallout2.cfg (#345)
* Moved f2_res.ini settings into regular game config

* Rename resolution fields

* chore: auto-format with clang-format

* Code review fixes

* chore: auto-format with clang-format

* One-time migration of f2_res.ini to fallout2.cfg (#350)

* One-time migration of f2_res.ini to fallout2.cfg

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Mike Klaas <mike.klaas@gmail.com>
2026-04-10 00:40:33 +02:00
Mike Klaas 5939e41da6 Fix crash when global scripts are called reentrantly (#363)
Saw a crash while testing gl_ShowLootWeight.  The issue was that the script uses `repeat(1)`, and we tried to spawn it again while it was running.

The fix is to check if the program is already running, using the same logic as the game does when running scripts.

This doesn't happen with Sfall since its global script implementation is more integrated with the interpreter.  This does point to likely other subtle differences that might matter.
2026-04-09 08:14:03 -07:00
Mike Klaas 7079da6e90 Sfall-style Context for metarules (#354) 2026-04-08 21:15:15 -07:00
Mike Klaas 1680e885f2 Implement obj_is_carrying_obj Sfall opcode (#362)
Note: does not include the sfall fix to fix stack counts
2026-04-08 20:52:02 -07:00