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;sfall configuration settings for Fallout 2 CE
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Main]
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;Set to one to hide areas outside map bounds when using higher than 640x480 resolution
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HiResMode=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Misc]
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;Uncomment these lines to change the timers of how many days after the game starts Hakunin dream sequences will occur
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MovieTimer_artimer1=5000
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MovieTimer_artimer2=5000
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MovieTimer_artimer3=5000
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MovieTimer_artimer4=5000
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;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
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;StartingMap=V13ent.map
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;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
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;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
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VersionString=FALLOUT SONORA 0.9.9.13
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;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
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;ConfigFile=
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;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
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;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
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;PatchFile=patch%03d.dat
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;Set to 1 to allow using the caret character '^' in dialog msg files to specify alternative text in dialogue based on the player's gender
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;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
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;DialogGenderWords=0
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;To change the default and starting player models, uncomment the next four lines.
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;The default models can also be changed in-game via script
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;MaleStartModel=hmjmps
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;MaleDefaultModel=hmjmps
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;FemaleStartModel=hfjmps
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;FemaleDefaultModel=hfjmps
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;To change the starting year, month or day, uncomment the next 3 lines
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;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
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StartYear=2167
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StartMonth=04
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StartDay=26
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;Set to 1 if you want the pipboy to be available at the start of the game
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;Set to 2 to make the pipboy available by only skipping the vault suit movie check
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;PipBoyAvailableAtGameStart=1
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;Choose the damage formula used to calculate combat damage.
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;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
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;0 - Fallout default
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;1 - Glovz's Damage Fix
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;2 - Glovz's Damage Fix with Damage Multiplier tweak
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;5 - Haenlomal's Yet Another Ammo Mod
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;DamageFormula=0
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;Prevents you from using 0 to escape from dialogue at any time.
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;DialogueFix=1
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;Prevents you from using number keys to enter unvisited areas on a town map
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TownMapHotkeysFix=1
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;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
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;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
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;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
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;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
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;Must be non-zero to use the edit/get/reset_critical script functions
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OverrideCriticalTable=2
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;Set to 1 to get notification of karma changes in the notification window
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DisplayKarmaChanges=0
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;Set to 1 to skip the 3 opening movies
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;Set to 2 to also skip the splash screen
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SkipOpeningMovies=0
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;Change the Skilldex cursor FRM numbers
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;Default is 293 for all skills
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Lockpick=293
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Steal=293
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Traps=293
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FirstAid=293
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Doctor=293
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Science=293
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Repair=293
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;Uncomment these lines to control the premade characters offered when starting a new game
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;Multiple options should be separated by commas, and there must be the same number of entries in both lines
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;Each name in PremadePaths is limited to 11 characters
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;PremadePaths=combat,diplomat,stealth
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;PremadeFIDs=201,203,202
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;Use this line to modify the list of cities and their associated global variables used for city reputations
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;Syntax is 'city id:global id', with each city/global pair separated by a comma.
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CityRepsList=0:5001,2:5003,3:5004,4:5005,5:5006,6:5007,7:5008,8:5009,10:5011,11:5012,60:1640
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;Set this to a valid path to save a copy of the console contents
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;ConsoleOutputPath=console.txt
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;Set to 1 to add additional pages of save slots !!! can be implemented !!!
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;ExtraSaveSlots=1
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;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
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;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
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;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10)
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;Set to 0 to disable
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AutoQuickSave=0
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;These lines allow you to control the karma FRMs displayed on the character screen
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;Number of KarmaPoints should be 1 less than number of KarmaFRMs
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;KarmaFRMs=47,48,49
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;KarmaPoints=-100,100
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;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
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ScienceOnCritters=0
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;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
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BonusHtHDamageFix=1
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;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
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DisplayBonusDamage=1
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;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
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RemoveCriticalTimelimits=0
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;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text
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;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
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;1 - change the colour for the version string only
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;2 - underline text for the version string
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;4 - use monospace font for the version string
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;MainMenuFontColour=0x000055
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;Change the colour of the font used on the main menu for the button text
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;MainMenuBigFontColour=0x3C
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;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
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;MainMenuOffsetX=392
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;MainMenuOffsetY=26
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;MainMenuCreditsOffsetX=0
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;MainMenuCreditsOffsetY=0
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;These options modify the bullet distribution of burst attacks
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;All the bullets are divided into three groups: center, left, and right
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;These groups will then travel along three parallel tracks, trying to hit targets on the way
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;CenterMult/Div set the ratio of how many bullets go to the center group, and the remaining are divided equally to the left and right sides
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;TargetMult/Div set the ratio of how many bullets in the center group will attack the primary target directly
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;Multiplier values are capped at divisor values
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;ComputeSpray_CenterMult=1
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;ComputeSpray_CenterDiv=3
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;ComputeSpray_TargetMult=1
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;ComputeSpray_TargetDiv=2
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;Set to 1 to make explosions and projectiles emit light
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ExplosionsEmitLight=1
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;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax
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;Dynamite_DmgMax=50
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;Dynamite_DmgMin=30
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;PlasticExplosive_DmgMax=80
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;PlasticExplosive_DmgMin=40
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;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
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;By default, the files will have consecutive numbers assigned beginning with 0
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;You can use the syntax 'filename:number' to manually assign numbers to specific msg files, with each pair separated by a comma
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;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair
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;You need to use the message_str_game script function to get messages from the files
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;ExtraGameMsgFileList=
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;Set to 1 to display numbered dialogue options
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NumbersInDialogue=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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; Configuration ini files
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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;To change the path and filename of the critical table file, uncomment the next line
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;OverrideCriticalFile=config\CriticalOverrides.ini
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;To add additional books to the game, uncomment the next line and point to a file containing book information
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;See the Books.ini in the modders pack for an example file
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;BooksFile=sfall\Books.ini
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;Point to an ini file containing elevator data
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;ElevatorsFile=config\Elevators.ini
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;Allows you to change the requirements and effects of unarmed attacks
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;See the Unarmed.ini in the modders pack for an example file
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;UnarmedFile=sfall\Unarmed.ini
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;To change some engine parameters for the game mechanics, uncomment the next line
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;TweaksFile=sfall\Tweaks.ini
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Scripts]
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;Comma-separated list of masked paths to load global scripts from
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;Only use single backslash \ as the directory separator
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;Paths outside of scripts folder are supported
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;GlobalScriptPaths=scripts\gl_*.int,scripts\sfall\gl*.int
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;Uncomment the option to specify an additional directory for ini files used by scripts
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;The game will search for ini files first relative to this directory and then relative to the root directory if not found
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;The path length is limited to 61 characters
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;IniConfigFolder=mods\iniConfigs
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;hi-res configuration settings for Fallout 2 CE
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;##################################################################################################################
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[MAIN]
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; Set SCALE_2X=1 to scale the game x2.
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; Note: This will increase the minimum resolution to from 640x480 to 1280x960.
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SCALE_2X=1
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; Set the Fullscreen resolution here.
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SCR_WIDTH=640
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SCR_HEIGHT=480
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; Set WINDOWED=1 to enable windowed mode.
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WINDOWED=1
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;##################################################################################################################
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[IFACE]
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; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
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; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
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IFACE_BAR_MODE=0
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;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
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;if IFACE_BAR_SIDE_ART=1 - Metal (grey) look Iface-bar side art used.
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;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
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;if IFACE_BAR_SIDE_ART=3-6 - Alternative Metal look Iface-bar side art used.
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;if IFACE_BAR_SIDE_ART=7 - Alternative Leather look Iface-bar side art used.
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;if IFACE_BAR_SIDE_ART=8 - Metal (brown) look Iface-bar side art used.
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IFACE_BAR_SIDE_ART=2
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;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
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;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
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IFACE_BAR_SIDES_ORI=0
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;This will increase the width of the interface bar expanding the area used to display text.
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;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
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IFACE_BAR_WIDTH=800
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;##################################################################################################################
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[STATIC_SCREENS]
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; if set to 0 - background image will display at its original size.
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; if set to 1 - background image will stretch to fit the screen while maintaining its aspect ratio.
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; if set to 2 - background image will stretch to fill the screen.
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SPLASH_SCRN_SIZE=2
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